Added a Debug method to the Console/log class that has the Conditional attribute (set to "DEBUG"), so we can use that for writing extra debug info to the console. [for anyone who doesn't know about the Conditional attribute, it is a attribute that can be set on a method, and then any call to that method will on be compiled if the terms of that condition are met, ie is this case only if "DEBUG" is true. So its a cleaner implementation of the #if #endif directives].

A few other minor changes.
afrisby
MW 2007-08-31 12:19:36 +00:00
parent a37275fe40
commit f388a47254
9 changed files with 153 additions and 9 deletions

View File

@ -28,6 +28,7 @@
using System;
using System.IO;
using System.Net;
using System.Diagnostics;
using System.Collections.Generic;
namespace OpenSim.Framework.Console
@ -228,7 +229,21 @@ namespace OpenSim.Framework.Console
WriteNewLine(ConsoleColor.Blue, format, args);
return;
}
[Conditional("DEBUG")]
public void Debug(string format, params object[] args)
{
WriteNewLine(ConsoleColor.Gray, format, args);
return;
}
[Conditional("DEBUG")]
public void Debug(string sender, string format, params object[] args)
{
WritePrefixLine(DeriveColor(sender), sender);
WriteNewLine(ConsoleColor.Gray, format, args);
return;
}
private void WriteNewLine(ConsoleColor color, string format, params object[] args)
{

View File

@ -278,9 +278,9 @@ namespace OpenSim.Grid.GridServer
TheSim.regionLocZ = 0;
TheSim.regionMapTextureID = new LLUUID((string)requestData["map-image-id"]);
TheSim.regionHandle = Helpers.UIntsToLong((TheSim.regionLocX * 256), (TheSim.regionLocY * 256));
System.Console.WriteLine("adding region " + TheSim.regionLocX + " , " + TheSim.regionLocY + " , " + TheSim.serverURI);
TheSim.regionHandle = Helpers.UIntsToLong((TheSim.regionLocX * 256), (TheSim.regionLocY * 256));
TheSim.serverURI = "http://" + TheSim.serverIP + ":" + TheSim.serverPort + "/";
System.Console.WriteLine("adding region " + TheSim.regionLocX + " , " + TheSim.regionLocY + " , " + TheSim.serverURI);
TheSim.httpServerURI = "http://" + TheSim.serverIP + ":" + TheSim.httpPort + "/";

View File

@ -23,7 +23,7 @@ namespace OpenSim.Region.Environment
/// Really just a test method for loading a set of currently internal modules
/// </summary>
/// <param name="scene"></param>
public void LoadInternalModules(Scene scene)
public void CreateDefaultModules(Scene scene)
{
//Testing IRegionModule ideas
XferModule xferManager = new XferModule();
@ -40,12 +40,30 @@ namespace OpenSim.Region.Environment
this.LoadModule("OpenSim.Region.ExtensionsScriptModule.dll", "ExtensionsScriptingModule", scene);
// Post Initialise Modules
// Post Initialise Modules, which most likely shouldn't be here
// but should rather be in a separate method that is called after all modules are loaded/created/intialised
xferManager.PostInitialise();
// chatModule.PostInitialise(); //for now leave this disabled as it would start up a partially working irc bot
// chatModule.PostInitialise(); //for now leave this disabled as it would start up a partially working irc bot
avatarProfiles.PostInitialise();
}
/// <summary>
/// Loads/initialises a Module instance that can be used by mutliple Regions
/// </summary>
/// <param name="dllName"></param>
/// <param name="moduleName"></param>
/// <param name="scene"></param>
public void LoadSharedModule(string dllName, string moduleName, Scene scene)
{
}
/// <summary>
/// Loads a external Module (if not already loaded) and creates a new instance of it for the passed Scene.
/// </summary>
/// <param name="dllName"></param>
/// <param name="moduleName"></param>
/// <param name="scene"></param>
public void LoadModule(string dllName, string moduleName, Scene scene)
{
Assembly pluginAssembly = null;

View File

@ -10,6 +10,7 @@ using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Utilities;
using OpenSim.Framework.Console;
namespace OpenSim.Region.Environment.Modules
{

View File

@ -1,10 +1,35 @@
using System;
using System.Collections.Generic;
using System.Text;
using libsecondlife;
using OpenSim.Framework.Interfaces;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.Environment.Interfaces;
namespace OpenSim.Region.Environment.Modules
{
public class FriendsModule
public class FriendsModule : IRegionModule
{
private Scene m_scene;
public void Initialise(Scene scene)
{
m_scene = scene;
}
public void PostInitialise()
{
}
public void CloseDown()
{
}
public string GetName()
{
return "FriendsModule";
}
}
}

View File

@ -0,0 +1,35 @@
using System;
using System.Collections.Generic;
using System.Text;
using libsecondlife;
using OpenSim.Framework.Interfaces;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.Environment.Interfaces;
namespace OpenSim.Region.Environment.Modules
{
public class GroupsModule : IRegionModule
{
private Scene m_scene;
public void Initialise(Scene scene)
{
m_scene = scene;
}
public void PostInitialise()
{
}
public void CloseDown()
{
}
public string GetName()
{
return "GroupsModule";
}
}
}

View File

@ -1,10 +1,35 @@
using System;
using System.Collections.Generic;
using System.Text;
using libsecondlife;
using OpenSim.Framework.Interfaces;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.Environment.Interfaces;
namespace OpenSim.Region.Environment.Modules
{
public class InstantMessageModule
public class InstantMessageModule :IRegionModule
{
private Scene m_scene;
public void Initialise(Scene scene)
{
m_scene = scene;
}
public void PostInitialise()
{
}
public void CloseDown()
{
}
public string GetName()
{
return "InstantMessageModule";
}
}
}

View File

@ -1,10 +1,35 @@
using System;
using System.Collections.Generic;
using System.Text;
using libsecondlife;
using OpenSim.Framework.Interfaces;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.Environment.Interfaces;
namespace OpenSim.Region.Environment.Modules
{
public class InventoryModule
public class InventoryModule :IRegionModule
{
private Scene m_scene;
public void Initialise(Scene scene)
{
m_scene = scene;
}
public void PostInitialise()
{
}
public void CloseDown()
{
}
public string GetName()
{
return "InventoryModule";
}
}
}

View File

@ -170,7 +170,7 @@ namespace OpenSim.Region.Environment.Scenes
m_permissionManager = new PermissionManager(this);
MainLog.Instance.Verbose("Loading Region Modules");
m_moduleLoader.LoadInternalModules(this);
m_moduleLoader.CreateDefaultModules(this);
m_eventManager.OnParcelPrimCountAdd +=
m_LandManager.addPrimToLandPrimCounts;