* refactor: Move inventory handlers out from UserProfileCacheService

* This means that UserProfileCacheService no longer needs to know about IClientAPI and can leave it to callers to do their own error logging
* This is also more consistent with the way that item inventory manipulation is handled
* I don't really think Scene.PacketHandlers.cs should be a permanent home for these handlers - this is just for convenience
0.6.1-post-fixes
Justin Clarke Casey 2008-12-10 19:12:59 +00:00
parent 93977c2d47
commit f38c35b609
5 changed files with 292 additions and 289 deletions

View File

@ -185,289 +185,10 @@ namespace OpenSim.Framework.Communications.Cache
}
else
{
CachedUserInfo userInfo = new CachedUserInfo(m_commsManager, userData);
m_userProfiles.Add(userID, userInfo);
}
}
}
/// <summary>
/// Handle an inventory folder creation request from the client.
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="folderID"></param>
/// <param name="folderType"></param>
/// <param name="folderName"></param>
/// <param name="parentID"></param>
public void HandleCreateInventoryFolder(IClientAPI remoteClient, UUID folderID, ushort folderType,
string folderName, UUID parentID)
{
CachedUserInfo userProfile;
if (m_userProfiles.TryGetValue(remoteClient.AgentId, out userProfile))
{
if (!userProfile.CreateFolder(folderName, folderID, folderType, parentID))
{
m_log.ErrorFormat(
"[AGENT INVENTORY]: Failed to create folder for user {0} {1}",
remoteClient.Name, remoteClient.AgentId);
}
}
else
{
m_log.ErrorFormat(
"[AGENT INVENTORY]: Could not find user profile for {0} {1}",
remoteClient.Name, remoteClient.AgentId);
}
}
/// <summary>
/// Handle a client request to update the inventory folder
/// </summary>
///
/// FIXME: We call add new inventory folder because in the data layer, we happen to use an SQL REPLACE
/// so this will work to rename an existing folder. Needless to say, to rely on this is very confusing,
/// and needs to be changed.
///
/// <param name="remoteClient"></param>
/// <param name="folderID"></param>
/// <param name="type"></param>
/// <param name="name"></param>
/// <param name="parentID"></param>
public void HandleUpdateInventoryFolder(IClientAPI remoteClient, UUID folderID, ushort type, string name,
UUID parentID)
{
// m_log.DebugFormat(
// "[AGENT INVENTORY]: Updating inventory folder {0} {1} for {2} {3}", folderID, name, remoteClient.Name, remoteClient.AgentId);
CachedUserInfo userProfile;
if (m_userProfiles.TryGetValue(remoteClient.AgentId, out userProfile))
{
if (!userProfile.UpdateFolder(name, folderID, type, parentID))
{
m_log.ErrorFormat(
"[AGENT INVENTORY]: Failed to update folder for user {0} {1}",
remoteClient.Name, remoteClient.AgentId);
}
}
else
{
m_log.ErrorFormat(
"[AGENT INVENTORY]: Could not find user profile for {0} {1}",
remoteClient.Name, remoteClient.AgentId);
}
}
/// <summary>
/// Handle an inventory folder move request from the client.
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="folderID"></param>
/// <param name="parentID"></param>
public void HandleMoveInventoryFolder(IClientAPI remoteClient, UUID folderID, UUID parentID)
{
CachedUserInfo userProfile;
if (m_userProfiles.TryGetValue(remoteClient.AgentId, out userProfile))
{
if (!userProfile.MoveFolder(folderID, parentID))
{
m_log.ErrorFormat(
"[AGENT INVENTORY]: Failed to move folder {0} to {1} for user {2}",
folderID, parentID, remoteClient.Name);
}
}
else
{
m_log.ErrorFormat(
"[AGENT INVENTORY]: Could not find user profile for {0} {1}",
remoteClient.Name, remoteClient.AgentId);
}
}
/// <summary>
/// Tell the client about the various child items and folders contained in the requested folder.
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="folderID"></param>
/// <param name="ownerID"></param>
/// <param name="fetchFolders"></param>
/// <param name="fetchItems"></param>
/// <param name="sortOrder"></param>
public void HandleFetchInventoryDescendents(IClientAPI remoteClient, UUID folderID, UUID ownerID,
bool fetchFolders, bool fetchItems, int sortOrder)
{
// FIXME MAYBE: We're not handling sortOrder!
InventoryFolderImpl fold = null;
if ((fold = LibraryRoot.FindFolder(folderID)) != null)
{
remoteClient.SendInventoryFolderDetails(
LibraryRoot.Owner, folderID, fold.RequestListOfItems(),
fold.RequestListOfFolders(), fetchFolders, fetchItems);
return;
}
CachedUserInfo userProfile;
if (m_userProfiles.TryGetValue(remoteClient.AgentId, out userProfile))
{
userProfile.SendInventoryDecendents(remoteClient, folderID, fetchFolders, fetchItems);
}
else
{
m_log.ErrorFormat(
"[AGENT INVENTORY]: Could not find user profile for {0} {1}",
remoteClient.Name, remoteClient.AgentId);
}
}
/// <summary>
/// Handle the caps inventory descendents fetch.
///
/// Since the folder structure is sent to the client on login, I believe we only need to handle items.
/// </summary>
/// <param name="agentID"></param>
/// <param name="folderID"></param>
/// <param name="ownerID"></param>
/// <param name="fetchFolders"></param>
/// <param name="fetchItems"></param>
/// <param name="sortOrder"></param>
/// <returns>null if the inventory look up failed</returns>
public List<InventoryItemBase> HandleFetchInventoryDescendentsCAPS(UUID agentID, UUID folderID, UUID ownerID,
bool fetchFolders, bool fetchItems, int sortOrder)
{
// m_log.DebugFormat(
// "[INVENTORY CACHE]: Fetching folders ({0}), items ({1}) from {2} for agent {3}",
// fetchFolders, fetchItems, folderID, agentID);
// FIXME MAYBE: We're not handling sortOrder!
InventoryFolderImpl fold;
if ((fold = LibraryRoot.FindFolder(folderID)) != null)
{
return fold.RequestListOfItems();
}
CachedUserInfo userProfile;
if (m_userProfiles.TryGetValue(agentID, out userProfile))
{
// XXX: When a client crosses into a scene, their entire inventory is fetched
// asynchronously. If the client makes a request before the inventory is received, we need
// to give the inventory a chance to come in.
//
// This is a crude way of dealing with that by retrying the lookup. It's not quite as bad
// in CAPS as doing this with the udp request, since here it won't hold up other packets.
// In fact, here we'll be generous and try for longer.
if (!userProfile.HasReceivedInventory)
{
int attempts = 0;
while (attempts++ < 30)
{
m_log.DebugFormat(
"[INVENTORY CACHE]: Poll number {0} for inventory items in folder {1} for user {2}",
attempts, folderID, agentID);
Thread.Sleep(2000);
if (userProfile.HasReceivedInventory)
{
break;
}
}
}
if (userProfile.HasReceivedInventory)
{
if ((fold = userProfile.RootFolder.FindFolder(folderID)) != null)
{
return fold.RequestListOfItems();
}
else
{
m_log.WarnFormat(
"[AGENT INVENTORY]: Could not find folder {0} requested by user {1}",
folderID, agentID);
return null;
}
}
else
{
m_log.ErrorFormat("[INVENTORY CACHE]: Could not find root folder for user {0}", agentID);
return null;
}
}
else
{
m_log.ErrorFormat("[AGENT INVENTORY]: Could not find user profile for {0}", agentID);
return null;
}
}
/// <summary>
/// This should delete all the items and folders in the given directory.
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="folderID"></param>
public void HandlePurgeInventoryDescendents(IClientAPI remoteClient, UUID folderID)
{
CachedUserInfo userProfile;
if (m_userProfiles.TryGetValue(remoteClient.AgentId, out userProfile))
{
if (!userProfile.PurgeFolder(folderID))
{
m_log.ErrorFormat(
"[AGENT INVENTORY]: Failed to purge folder for user {0} {1}",
remoteClient.Name, remoteClient.AgentId);
}
}
else
{
m_log.ErrorFormat(
"[AGENT INVENTORY]: Could not find user profile for {0} {1}",
remoteClient.Name, remoteClient.AgentId);
}
}
public void HandleFetchInventory(IClientAPI remoteClient, UUID itemID, UUID ownerID)
{
if (ownerID == LibraryRoot.Owner)
{
//Console.WriteLine("request info for library item");
return;
}
CachedUserInfo userProfile;
if (m_userProfiles.TryGetValue(remoteClient.AgentId, out userProfile))
{
if (userProfile.HasReceivedInventory)
{
InventoryItemBase item = null;
if ( userProfile.RootFolder == null )
m_log.ErrorFormat(
"[AGENT INVENTORY]: User {0} {1} does not have a root folder.",
remoteClient.Name, remoteClient.AgentId);
else
item = userProfile.RootFolder.FindItem(itemID);
if (item != null)
{
remoteClient.SendInventoryItemDetails(ownerID, item);
}
}
}
else
{
m_log.ErrorFormat(
"[AGENT INVENTORY]: Could not find user profile for {0} {1}",
remoteClient.Name, remoteClient.AgentId);
}
}
}
}

View File

@ -26,9 +26,12 @@
*/
using System.Collections.Generic;
using System.Threading;
using OpenMetaverse;
using OpenMetaverse.Packets;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Communications.Cache;
namespace OpenSim.Region.Environment.Scenes
{
@ -214,7 +217,6 @@ namespace OpenSim.Region.Environment.Scenes
public virtual void ProcessObjectGrab(uint localID, Vector3 offsetPos, IClientAPI remoteClient, List<SurfaceTouchEventArgs> surfaceArgs)
{
List<EntityBase> EntityList = GetEntities();
SurfaceTouchEventArgs surfaceArg = null;
@ -253,7 +255,6 @@ namespace OpenSim.Region.Environment.Scenes
public virtual void ProcessObjectDeGrab(uint localID, IClientAPI remoteClient)
{
List<EntityBase> EntityList = GetEntities();
foreach (EntityBase ent in EntityList)
@ -346,5 +347,286 @@ namespace OpenSim.Region.Environment.Scenes
EventManager.TriggerScriptReset(part.LocalId, itemID);
}
}
/// <summary>
/// Handle a fetch inventory request from the client
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="itemID"></param>
/// <param name="ownerID"></param>
public void HandleFetchInventory(IClientAPI remoteClient, UUID itemID, UUID ownerID)
{
if (ownerID == CommsManager.UserProfileCacheService.LibraryRoot.Owner)
{
//Console.WriteLine("request info for library item");
return;
}
CachedUserInfo userProfile = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
if (null == userProfile)
{
m_log.ErrorFormat(
"[AGENT INVENTORY]: Could not find user profile for {0} {1}",
remoteClient.Name, remoteClient.AgentId);
return;
}
if (userProfile.HasReceivedInventory)
{
InventoryItemBase item = null;
if (userProfile.RootFolder == null)
m_log.ErrorFormat(
"[AGENT INVENTORY]: User {0} {1} does not have a root folder.",
remoteClient.Name, remoteClient.AgentId);
else
item = userProfile.RootFolder.FindItem(itemID);
if (item != null)
{
remoteClient.SendInventoryItemDetails(ownerID, item);
}
}
}
/// <summary>
/// Tell the client about the various child items and folders contained in the requested folder.
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="folderID"></param>
/// <param name="ownerID"></param>
/// <param name="fetchFolders"></param>
/// <param name="fetchItems"></param>
/// <param name="sortOrder"></param>
public void HandleFetchInventoryDescendents(IClientAPI remoteClient, UUID folderID, UUID ownerID,
bool fetchFolders, bool fetchItems, int sortOrder)
{
// FIXME MAYBE: We're not handling sortOrder!
// TODO: This code for looking in the folder for the library should be folded back into the
// CachedUserInfo so that this class doesn't have to know the details (and so that multiple libraries, etc.
// can be handled transparently).
InventoryFolderImpl fold = null;
if ((fold = CommsManager.UserProfileCacheService.LibraryRoot.FindFolder(folderID)) != null)
{
remoteClient.SendInventoryFolderDetails(
fold.Owner, folderID, fold.RequestListOfItems(),
fold.RequestListOfFolders(), fetchFolders, fetchItems);
return;
}
CachedUserInfo userProfile = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
if (null == userProfile)
{
m_log.ErrorFormat(
"[AGENT INVENTORY]: Could not find user profile for {0} {1}",
remoteClient.Name, remoteClient.AgentId);
return;
}
userProfile.SendInventoryDecendents(remoteClient, folderID, fetchFolders, fetchItems);
}
/// <summary>
/// Handle the caps inventory descendents fetch.
///
/// Since the folder structure is sent to the client on login, I believe we only need to handle items.
/// </summary>
/// <param name="agentID"></param>
/// <param name="folderID"></param>
/// <param name="ownerID"></param>
/// <param name="fetchFolders"></param>
/// <param name="fetchItems"></param>
/// <param name="sortOrder"></param>
/// <returns>null if the inventory look up failed</returns>
public List<InventoryItemBase> HandleFetchInventoryDescendentsCAPS(UUID agentID, UUID folderID, UUID ownerID,
bool fetchFolders, bool fetchItems, int sortOrder)
{
// m_log.DebugFormat(
// "[INVENTORY CACHE]: Fetching folders ({0}), items ({1}) from {2} for agent {3}",
// fetchFolders, fetchItems, folderID, agentID);
// FIXME MAYBE: We're not handling sortOrder!
// TODO: This code for looking in the folder for the library should be folded back into the
// CachedUserInfo so that this class doesn't have to know the details (and so that multiple libraries, etc.
// can be handled transparently).
InventoryFolderImpl fold;
if ((fold = CommsManager.UserProfileCacheService.LibraryRoot.FindFolder(folderID)) != null)
{
return fold.RequestListOfItems();
}
CachedUserInfo userProfile = CommsManager.UserProfileCacheService.GetUserDetails(agentID);
if (null == userProfile)
{
m_log.ErrorFormat("[AGENT INVENTORY]: Could not find user profile for {0}", agentID);
return null;
}
// XXX: When a client crosses into a scene, their entire inventory is fetched
// asynchronously. If the client makes a request before the inventory is received, we need
// to give the inventory a chance to come in.
//
// This is a crude way of dealing with that by retrying the lookup. It's not quite as bad
// in CAPS as doing this with the udp request, since here it won't hold up other packets.
// In fact, here we'll be generous and try for longer.
if (!userProfile.HasReceivedInventory)
{
int attempts = 0;
while (attempts++ < 30)
{
m_log.DebugFormat(
"[INVENTORY CACHE]: Poll number {0} for inventory items in folder {1} for user {2}",
attempts, folderID, agentID);
Thread.Sleep(2000);
if (userProfile.HasReceivedInventory)
{
break;
}
}
}
if (userProfile.HasReceivedInventory)
{
if ((fold = userProfile.RootFolder.FindFolder(folderID)) != null)
{
return fold.RequestListOfItems();
}
else
{
m_log.WarnFormat(
"[AGENT INVENTORY]: Could not find folder {0} requested by user {1}",
folderID, agentID);
return null;
}
}
else
{
m_log.ErrorFormat("[INVENTORY CACHE]: Could not find root folder for user {0}", agentID);
return null;
}
}
/// <summary>
/// Handle an inventory folder creation request from the client.
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="folderID"></param>
/// <param name="folderType"></param>
/// <param name="folderName"></param>
/// <param name="parentID"></param>
public void HandleCreateInventoryFolder(IClientAPI remoteClient, UUID folderID, ushort folderType,
string folderName, UUID parentID)
{
CachedUserInfo userProfile = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
if (null == userProfile)
{
m_log.ErrorFormat(
"[AGENT INVENTORY]: Could not find user profile for {0} {1}",
remoteClient.Name, remoteClient.AgentId);
return;
}
if (!userProfile.CreateFolder(folderName, folderID, folderType, parentID))
{
m_log.ErrorFormat(
"[AGENT INVENTORY]: Failed to move create folder for user {0} {1}",
remoteClient.Name, remoteClient.AgentId);
}
}
/// <summary>
/// Handle a client request to update the inventory folder
/// </summary>
///
/// FIXME: We call add new inventory folder because in the data layer, we happen to use an SQL REPLACE
/// so this will work to rename an existing folder. Needless to say, to rely on this is very confusing,
/// and needs to be changed.
///
/// <param name="remoteClient"></param>
/// <param name="folderID"></param>
/// <param name="type"></param>
/// <param name="name"></param>
/// <param name="parentID"></param>
public void HandleUpdateInventoryFolder(IClientAPI remoteClient, UUID folderID, ushort type, string name,
UUID parentID)
{
// m_log.DebugFormat(
// "[AGENT INVENTORY]: Updating inventory folder {0} {1} for {2} {3}", folderID, name, remoteClient.Name, remoteClient.AgentId);
CachedUserInfo userProfile = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
if (null == userProfile)
{
m_log.ErrorFormat(
"[AGENT INVENTORY]: Could not find user profile for {0} {1}",
remoteClient.Name, remoteClient.AgentId);
return;
}
if (!userProfile.UpdateFolder(name, folderID, type, parentID))
{
m_log.ErrorFormat(
"[AGENT INVENTORY]: Failed to update folder for user {0} {1}",
remoteClient.Name, remoteClient.AgentId);
}
}
/// <summary>
/// Handle an inventory folder move request from the client.
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="folderID"></param>
/// <param name="parentID"></param>
public void HandleMoveInventoryFolder(IClientAPI remoteClient, UUID folderID, UUID parentID)
{
CachedUserInfo userProfile = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
if (null == userProfile)
{
m_log.ErrorFormat(
"[AGENT INVENTORY]: Could not find user profile for {0} {1}",
remoteClient.Name, remoteClient.AgentId);
return;
}
if (!userProfile.MoveFolder(folderID, parentID))
{
m_log.ErrorFormat(
"[AGENT INVENTORY]: Failed to move folder {0} to {1} for user {2}",
folderID, parentID, remoteClient.Name);
}
}
/// <summary>
/// This should delete all the items and folders in the given directory.
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="folderID"></param>
public void HandlePurgeInventoryDescendents(IClientAPI remoteClient, UUID folderID)
{
CachedUserInfo userProfile = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
if (null == userProfile)
{
m_log.ErrorFormat(
"[AGENT INVENTORY]: Could not find user profile for {0} {1}",
remoteClient.Name, remoteClient.AgentId);
return;
}
if (!userProfile.PurgeFolder(folderID))
{
m_log.ErrorFormat(
"[AGENT INVENTORY]: Failed to purge folder for user {0} {1}",
remoteClient.Name, remoteClient.AgentId);
}
}
}
}

View File

@ -2415,12 +2415,12 @@ namespace OpenSim.Region.Environment.Scenes
client.OnGodKickUser += HandleGodlikeKickUser;
client.OnObjectPermissions += HandleObjectPermissionsUpdate;
client.OnCreateNewInventoryItem += CreateNewInventoryItem;
client.OnCreateNewInventoryFolder += CommsManager.UserProfileCacheService.HandleCreateInventoryFolder;
client.OnUpdateInventoryFolder += CommsManager.UserProfileCacheService.HandleUpdateInventoryFolder;
client.OnMoveInventoryFolder += CommsManager.UserProfileCacheService.HandleMoveInventoryFolder;
client.OnFetchInventoryDescendents += CommsManager.UserProfileCacheService.HandleFetchInventoryDescendents;
client.OnPurgeInventoryDescendents += CommsManager.UserProfileCacheService.HandlePurgeInventoryDescendents;
client.OnFetchInventory += CommsManager.UserProfileCacheService.HandleFetchInventory;
client.OnCreateNewInventoryFolder += HandleCreateInventoryFolder;
client.OnUpdateInventoryFolder += HandleUpdateInventoryFolder;
client.OnMoveInventoryFolder += HandleMoveInventoryFolder;
client.OnFetchInventoryDescendents += HandleFetchInventoryDescendents;
client.OnPurgeInventoryDescendents += HandlePurgeInventoryDescendents;
client.OnFetchInventory += HandleFetchInventory;
client.OnUpdateInventoryItem += UpdateInventoryItemAsset;
client.OnCopyInventoryItem += CopyInventoryItem;
client.OnMoveInventoryItem += MoveInventoryItem;
@ -2982,7 +2982,7 @@ namespace OpenSim.Region.Environment.Scenes
cap.AddNewInventoryItem = AddUploadedInventoryItem;
cap.ItemUpdatedCall = CapsUpdateInventoryItemAsset;
cap.TaskScriptUpdatedCall = CapsUpdateTaskInventoryScriptAsset;
cap.CAPSFetchInventoryDescendents = CommsManager.UserProfileCacheService.HandleFetchInventoryDescendentsCAPS;
cap.CAPSFetchInventoryDescendents = HandleFetchInventoryDescendentsCAPS;
cap.GetClient = m_sceneGraph.GetControllingClient;
m_capsHandlers[agentId] = cap;
}

View File

@ -773,7 +773,7 @@
<Reference name="OpenSim.Framework.Communications"/>
<Files>
<Match pattern="*.cs" recurse="false"/>
<Match pattern="*.cs" recurse="true"/>
</Files>
</Project>