Add "debug scene get" console command to list current scene options
parent
a16ae5d7e3
commit
f3a2bbbd93
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@ -88,6 +88,19 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
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{
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// m_log.DebugFormat("[ATTACHMENTS COMMAND MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName);
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scene.AddCommand(
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"Debug", this, "debug scene get",
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"debug scene get",
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"List current scene options.",
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"If active is false then main scene update and maintenance loops are suspended.\n"
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+ "If collisions is false then collisions with other objects are turned off.\n"
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+ "If pbackup is false then periodic scene backup is turned off.\n"
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+ "If physics is false then all physics objects are non-physical.\n"
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+ "If scripting is false then no scripting operations happen.\n"
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+ "If teleport is true then some extra teleport debug information is logged.\n"
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+ "If updates is true then any frame which exceeds double the maximum desired frame time is logged.",
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HandleDebugSceneGetCommand);
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scene.AddCommand(
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"Debug", this, "debug scene set",
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"debug scene set active|collisions|pbackup|physics|scripting|teleport|updates true|false",
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@ -99,10 +112,38 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
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+ "If scripting is false then no scripting operations happen.\n"
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+ "If teleport is true then some extra teleport debug information is logged.\n"
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+ "If updates is true then any frame which exceeds double the maximum desired frame time is logged.",
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HandleDebugSceneCommand);
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HandleDebugSceneSetCommand);
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}
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private void HandleDebugSceneCommand(string module, string[] args)
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private void HandleDebugSceneGetCommand(string module, string[] args)
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{
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if (args.Length == 3)
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{
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if (MainConsole.Instance.ConsoleScene == null)
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MainConsole.Instance.Output("Please use 'change region <regioname>' first");
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else
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OutputSceneDebugOptions();
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}
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else
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{
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MainConsole.Instance.Output("Usage: debug scene get");
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}
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}
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private void OutputSceneDebugOptions()
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{
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ConsoleDisplayList cdl = new ConsoleDisplayList();
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cdl.AddRow("active", m_scene.Active);
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cdl.AddRow("pbackup", m_scene.PeriodicBackup);
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cdl.AddRow("physics", m_scene.PhysicsEnabled);
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cdl.AddRow("scripting", m_scene.ScriptsEnabled);
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cdl.AddRow("teleport", m_scene.DebugTeleporting);
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cdl.AddRow("updates", m_scene.DebugUpdates);
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MainConsole.Instance.Output(cdl.ToString());
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}
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private void HandleDebugSceneSetCommand(string module, string[] args)
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{
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if (args.Length == 5)
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{
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