Fix Av jump motion S/W
parent
5c23b4aa56
commit
f3c21524be
|
@ -1025,11 +1025,11 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
// m_iscolliding includes collisions with the ground.
|
// m_iscolliding includes collisions with the ground.
|
||||||
|
|
||||||
// d.Vector3 pos = d.BodyGetPosition(Body);
|
// d.Vector3 pos = d.BodyGetPosition(Body);
|
||||||
if (_target_velocity.X > 0)
|
if (Math.Abs(_target_velocity.X) > 0)
|
||||||
{
|
{
|
||||||
vec.X = ((_target_velocity.X - vel.X)/1.2f)*PID_D;
|
vec.X = ((_target_velocity.X - vel.X)/1.2f)*PID_D;
|
||||||
}
|
}
|
||||||
if (_target_velocity.Y > 0)
|
if (Math.Abs(_target_velocity.Y) > 0)
|
||||||
{
|
{
|
||||||
vec.Y = ((_target_velocity.Y - vel.Y)/1.2f)*PID_D;
|
vec.Y = ((_target_velocity.Y - vel.Y)/1.2f)*PID_D;
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue