* Make it possible to store creator strings in user inventory items as well as UUIDs
* All existing functionality should be unaffected. * Database schemas have not been changed.0.6.5-rc1
parent
8d8c45b659
commit
f3c7298fc5
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@ -1293,7 +1293,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
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rdata.writer.WriteAttributeString("uuid", String.Empty, i.ID.ToString());
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rdata.writer.WriteAttributeString("folder", String.Empty, i.Folder.ToString());
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rdata.writer.WriteAttributeString("owner", String.Empty, i.Owner.ToString());
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rdata.writer.WriteAttributeString("creator", String.Empty, i.Creator.ToString());
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rdata.writer.WriteAttributeString("creator", String.Empty, i.CreatorId);
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rdata.writer.WriteAttributeString("creationdate", String.Empty, i.CreationDate.ToString());
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rdata.writer.WriteAttributeString("invtype", String.Empty, i.InvType.ToString());
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rdata.writer.WriteAttributeString("assettype", String.Empty, i.AssetType.ToString());
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@ -1392,7 +1392,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
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|| newf.Folder != oldf.Folder
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|| newf.Description != oldf.Description
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|| newf.Owner != oldf.Owner
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|| newf.Creator != oldf.Creator
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|| newf.CreatorId != oldf.CreatorId
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|| newf.AssetID != oldf.AssetID
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|| newf.GroupID != oldf.GroupID
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|| newf.GroupOwned != oldf.GroupOwned
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@ -1676,7 +1676,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
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result.ID = UUID.Zero;
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result.Folder = UUID.Zero;
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result.Owner = ic.UserID;
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result.Creator = ic.UserID;
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result.CreatorId = ic.UserID.ToString();
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result.AssetID = UUID.Zero;
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result.GroupID = UUID.Zero;
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result.GroupOwned = false;
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@ -1710,7 +1710,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
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result.InvType = Int32.Parse(ic.xml.Value);
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break;
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case "creator":
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result.Creator = new UUID(ic.xml.Value);
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result.CreatorId = ic.xml.Value;
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break;
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case "assettype":
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result.AssetType = Int32.Parse(ic.xml.Value);
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@ -181,7 +181,7 @@ namespace OpenSim.Data.MSSQL
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}
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}
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}
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m_log.InfoFormat("[INVENTORY DB] : FOund no inventory folder with ID : {0}", folderID);
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m_log.InfoFormat("[INVENTORY DB] : Found no inventory folder with ID : {0}", folderID);
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return null;
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}
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@ -244,7 +244,7 @@ namespace OpenSim.Data.MSSQL
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}
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catch (Exception e)
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{
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m_log.ErrorFormat("[ASSET DB] Error : {0}", e.Message);
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m_log.ErrorFormat("[INVENTORY DB]: Error : {0}", e.Message);
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}
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}
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}
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@ -277,7 +277,7 @@ namespace OpenSim.Data.MSSQL
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}
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catch (Exception e)
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{
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m_log.ErrorFormat("[ASSET DB] Error : {0}", e.Message);
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m_log.ErrorFormat("[INVENTORY DB]: Error : {0}", e.Message);
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}
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}
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}
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@ -300,7 +300,7 @@ namespace OpenSim.Data.MSSQL
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}
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catch (Exception e)
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{
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m_log.ErrorFormat("[ASSET DB] Error : {0}", e.Message);
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m_log.ErrorFormat("[INVENTORY DB]: Error : {0}", e.Message);
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}
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}
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}
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@ -385,6 +385,7 @@ namespace OpenSim.Data.MSSQL
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}
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}
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}
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m_log.InfoFormat("[INVENTORY DB]: Found no inventory item with ID : {0}", itemID);
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return null;
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}
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@ -424,7 +425,7 @@ namespace OpenSim.Data.MSSQL
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command.Parameters.Add(database.CreateParameter("inventoryNextPermissions", item.NextPermissions));
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command.Parameters.Add(database.CreateParameter("inventoryCurrentPermissions", item.CurrentPermissions));
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command.Parameters.Add(database.CreateParameter("invType", item.InvType));
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command.Parameters.Add(database.CreateParameter("creatorID", item.Creator));
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command.Parameters.Add(database.CreateParameter("creatorID", item.CreatorId));
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command.Parameters.Add(database.CreateParameter("inventoryBasePermissions", item.BasePermissions));
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command.Parameters.Add(database.CreateParameter("inventoryEveryOnePermissions", item.EveryOnePermissions));
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command.Parameters.Add(database.CreateParameter("inventoryGroupPermissions", item.GroupPermissions));
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@ -441,7 +442,7 @@ namespace OpenSim.Data.MSSQL
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}
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catch (Exception e)
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{
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m_log.Error("[INVENTORY DB] Error inserting item :" + e.Message);
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m_log.Error("[INVENTORY DB]: Error inserting item :" + e.Message);
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}
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}
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@ -498,7 +499,7 @@ namespace OpenSim.Data.MSSQL
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command.Parameters.Add(database.CreateParameter("inventoryNextPermissions", item.NextPermissions));
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command.Parameters.Add(database.CreateParameter("inventoryCurrentPermissions", item.CurrentPermissions));
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command.Parameters.Add(database.CreateParameter("invType", item.InvType));
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command.Parameters.Add(database.CreateParameter("creatorID", item.Creator));
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command.Parameters.Add(database.CreateParameter("creatorID", item.CreatorIdAsUuid));
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command.Parameters.Add(database.CreateParameter("inventoryBasePermissions", item.BasePermissions));
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command.Parameters.Add(database.CreateParameter("inventoryEveryOnePermissions", item.EveryOnePermissions));
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command.Parameters.Add(database.CreateParameter("salePrice", item.SalePrice));
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@ -515,7 +516,7 @@ namespace OpenSim.Data.MSSQL
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}
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catch (Exception e)
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{
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m_log.Error("[INVENTORY DB] Error updating item :" + e.Message);
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m_log.Error("[INVENTORY DB]: Error updating item :" + e.Message);
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}
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}
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}
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@ -538,7 +539,7 @@ namespace OpenSim.Data.MSSQL
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}
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catch (Exception e)
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{
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m_log.Error("[INVENTORY DB] Error deleting item :" + e.Message);
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m_log.Error("[INVENTORY DB]: Error deleting item :" + e.Message);
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}
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}
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}
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@ -725,7 +726,7 @@ namespace OpenSim.Data.MSSQL
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item.NextPermissions = Convert.ToUInt32(reader["inventoryNextPermissions"]);
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item.CurrentPermissions = Convert.ToUInt32(reader["inventoryCurrentPermissions"]);
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item.InvType = Convert.ToInt32(reader["invType"].ToString());
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item.Creator = new UUID((Guid)reader["creatorID"]);
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item.CreatorId = ((Guid)reader["creatorID"]).ToString();
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item.BasePermissions = Convert.ToUInt32(reader["inventoryBasePermissions"]);
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item.EveryOnePermissions = Convert.ToUInt32(reader["inventoryEveryOnePermissions"]);
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item.GroupPermissions = Convert.ToUInt32(reader["inventoryGroupPermissions"]);
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@ -740,7 +741,7 @@ namespace OpenSim.Data.MSSQL
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}
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catch (SqlException e)
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{
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m_log.Error("[INVENTORY DB] Error reading inventory item :" + e.Message);
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m_log.Error("[INVENTORY DB]: Error reading inventory item :" + e.Message);
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}
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return null;
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@ -764,7 +765,7 @@ namespace OpenSim.Data.MSSQL
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}
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catch (SqlException e)
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{
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m_log.Error("[INVENTORY DB] Error deleting folder :" + e.Message);
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m_log.Error("[INVENTORY DB]: Error deleting folder :" + e.Message);
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}
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}
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@ -306,19 +306,17 @@ namespace OpenSim.Data.MySQL
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try
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{
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InventoryItemBase item = new InventoryItemBase();
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item.CreatorId = (string)reader["creatorID"];
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// Be a bit safer in parsing these because the
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// database doesn't enforce them to be not null, and
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// the inventory still works if these are weird in the
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// db
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UUID Owner = UUID.Zero;
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UUID Creator = UUID.Zero;
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UUID GroupID = UUID.Zero;
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UUID.TryParse((string)reader["avatarID"], out Owner);
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UUID.TryParse((string)reader["creatorID"], out Creator);
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UUID.TryParse((string)reader["groupID"], out GroupID);
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item.Owner = Owner;
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item.Creator = Creator;
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item.GroupID = GroupID;
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// Rest of the parsing. If these UUID's fail, we're dead anyway
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@ -480,7 +478,7 @@ namespace OpenSim.Data.MySQL
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result.Parameters.AddWithValue("?inventoryCurrentPermissions",
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item.CurrentPermissions.ToString());
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result.Parameters.AddWithValue("?invType", item.InvType);
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result.Parameters.AddWithValue("?creatorID", item.Creator.ToString());
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result.Parameters.AddWithValue("?creatorID", item.CreatorId);
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result.Parameters.AddWithValue("?inventoryBasePermissions", item.BasePermissions);
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result.Parameters.AddWithValue("?inventoryEveryOnePermissions", item.EveryOnePermissions);
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result.Parameters.AddWithValue("?inventoryGroupPermissions", item.GroupPermissions);
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@ -143,7 +143,7 @@ namespace OpenSim.Data.SQLite
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item.InvType = Convert.ToInt32(row["invType"]);
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item.Folder = new UUID((string) row["parentFolderID"]);
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item.Owner = new UUID((string) row["avatarID"]);
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item.Creator = new UUID((string) row["creatorsID"]);
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item.CreatorId = (string)row["creatorsID"];
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item.Name = (string) row["inventoryName"];
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item.Description = (string) row["inventoryDescription"];
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@ -176,7 +176,7 @@ namespace OpenSim.Data.SQLite
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}
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/// <summary>
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///
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/// Fill a database row with item data
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/// </summary>
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/// <param name="row"></param>
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/// <param name="item"></param>
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@ -188,7 +188,7 @@ namespace OpenSim.Data.SQLite
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row["invType"] = item.InvType;
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row["parentFolderID"] = Util.ToRawUuidString(item.Folder);
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row["avatarID"] = Util.ToRawUuidString(item.Owner);
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row["creatorsID"] = Util.ToRawUuidString(item.Creator);
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row["creatorsID"] = Util.ToRawUuidString(item.CreatorIdAsUuid);
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row["inventoryName"] = item.Name;
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row["inventoryDescription"] = item.Description;
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@ -271,7 +271,7 @@ namespace OpenSim.Data.Tests
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i.ID = id;
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i.Folder = parent;
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i.Owner = owner;
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i.Creator = owner;
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i.CreatorId = owner.ToString();
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i.Name = name;
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i.Description = name;
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i.AssetID = asset;
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@ -606,7 +606,7 @@ namespace OpenSim.Data.Tests
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UUID owner = UUID.Random();
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i.Owner = owner;
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UUID creator = UUID.Random();
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i.Creator = creator;
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i.CreatorId = creator.ToString();
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string name = RandomName();
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i.Name = name;
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i.Description = name;
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@ -982,7 +982,7 @@ namespace OpenSim.Data.Tests
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i.ID = id;
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i.Folder = parent;
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i.Owner = owner;
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i.Creator = owner;
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i.CreatorId = owner.ToString();
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i.Name = name;
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i.Description = name;
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i.AssetID = asset;
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@ -72,7 +72,7 @@ namespace OpenSim.Framework.Communications.Cache
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{
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InventoryItemBase item = new InventoryItemBase();
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item.Owner = libOwner;
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item.Creator = libOwner;
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item.CreatorId = libOwner.ToString();
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item.ID = inventoryID;
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item.AssetID = assetID;
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item.Description = description;
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@ -159,7 +159,7 @@ namespace OpenSim.Framework.Communications.Cache
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{
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InventoryItemBase item = new InventoryItemBase();
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item.Owner = libOwner;
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item.Creator = libOwner;
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item.CreatorId = libOwner.ToString();
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item.ID = new UUID(config.GetString("inventoryID", ID.ToString()));
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item.AssetID = new UUID(config.GetString("assetID", item.ID.ToString()));
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item.Folder = new UUID(config.GetString("folderID", ID.ToString()));
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@ -440,7 +440,7 @@ namespace OpenSim.Framework.Communications.Capabilities
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llsdItem.type = Enum.GetName(typeof(AssetType), invItem.AssetType).ToLower();
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llsdItem.inv_type = Enum.GetName(typeof(InventoryType), invItem.InvType).ToLower();
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llsdItem.permissions = new LLSDPermissions();
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llsdItem.permissions.creator_id = invItem.Creator;
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llsdItem.permissions.creator_id = invItem.CreatorIdAsUuid;
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llsdItem.permissions.base_mask = (int)invItem.CurrentPermissions;
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llsdItem.permissions.everyone_mask = (int)invItem.EveryOnePermissions;
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llsdItem.permissions.group_id = UUID.Zero;
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@ -789,7 +789,7 @@ namespace OpenSim.Framework.Communications.Capabilities
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InventoryItemBase item = new InventoryItemBase();
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item.Owner = m_agentID;
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item.Creator = m_agentID;
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item.CreatorId = m_agentID.ToString();
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item.ID = inventoryItem;
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item.AssetID = asset.FullID;
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item.Description = assetDescription;
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@ -53,8 +53,16 @@ namespace OpenSim.Framework
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/// <summary>
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/// The creator of this item
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/// </summary>
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private UUID _creator;
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private string m_creatorId = String.Empty;
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/// <summary>
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/// The creator of this item expressed as a UUID
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/// </summary>
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private UUID m_creatorIdAsUuid = UUID.Zero;
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/// <summary>
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///
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/// </summary>
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private uint _nextPermissions;
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/// <summary>
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@ -129,10 +137,27 @@ namespace OpenSim.Framework
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set { _folder = value; }
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}
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public UUID Creator
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/// <value>
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/// The creator ID
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/// </value>
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public string CreatorId
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{
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get { return _creator; }
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set { _creator = value; }
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get { return m_creatorId; }
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set
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{
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m_creatorId = value;
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// For now, all IDs are UUIDs
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UUID.TryParse(m_creatorId, out m_creatorIdAsUuid);
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}
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}
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/// <value>
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/// The creator ID expressed as a UUID
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/// </value>
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public UUID CreatorIdAsUuid
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{
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get { return m_creatorIdAsUuid; }
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}
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public string Description
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@ -216,7 +216,7 @@ namespace OpenSim.Grid.AssetInventoryServer.Plugins
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writer.WriteString(item.InvType.ToString());
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writer.WriteEndElement();
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writer.WriteStartElement("CreatorUUID");
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writer.WriteString(item.Creator.ToString());
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writer.WriteString(item.CreatorId);
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writer.WriteEndElement();
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writer.WriteStartElement("CreationDate");
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writer.WriteString(item.CreationDate.ToString());
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@ -598,7 +598,6 @@ namespace OpenSim.Grid.AssetInventoryServer.Plugins.OpenSim
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{
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InventoryItemBase item = new InventoryItemBase();
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try
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{
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using (XmlReader reader = XmlReader.Create(stream))
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@ -624,9 +623,8 @@ namespace OpenSim.Grid.AssetInventoryServer.Plugins.OpenSim
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ReadUUID(reader, "Folder", out dummyUUID);
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item.Folder = dummyUUID;
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ReadUUID(reader, "Creator", out dummyUUID);
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item.Creator = dummyUUID;
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item.CreatorId = reader.ReadElementContentAsString("Creator", String.Empty);
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item.Description = reader.ReadElementContentAsString("Description", String.Empty);
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uint dummyUInt;
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@ -757,7 +755,7 @@ namespace OpenSim.Grid.AssetInventoryServer.Plugins.OpenSim
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writer.WriteElementString("InvType", XmlConvert.ToString(item.InvType));
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WriteUUID(writer, "Folder", item.Folder);
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WriteUUID(writer, "Owner", item.Owner);
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WriteUUID(writer, "Creator", item.Creator);
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writer.WriteElementString("Creator", item.CreatorId);
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writer.WriteElementString("Name", item.Name);
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writer.WriteElementString("Description", item.Description);
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writer.WriteElementString("NextPermissions", XmlConvert.ToString(item.NextPermissions));
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@ -515,7 +515,7 @@ namespace OpenSim.Grid.AssetInventoryServer
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else if (Reader.LocalName == "Creator" && Reader.NamespaceURI == "" && !b13)
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{
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b13 = true;
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ob.@Creator = ReadObject_UUID(false, true);
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ob.@CreatorId = Reader.ReadElementString();
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}
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else if (Reader.LocalName == "Owner" && Reader.NamespaceURI == "" && !b12)
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{
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@ -876,7 +876,7 @@ namespace OpenSim.Grid.AssetInventoryServer
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WriteElementString("InvType", "", ob.@InvType.ToString(CultureInfo.InvariantCulture));
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WriteObject_UUID(ob.@Folder, "Folder", "", false, false, true);
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WriteObject_UUID(ob.@Owner, "Owner", "", false, false, true);
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WriteObject_UUID(ob.@Creator, "Creator", "", false, false, true);
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WriteElementString("Creator", "", ob.@CreatorId);
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WriteElementString("Name", "", ob.@Name);
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WriteElementString("Description", "", ob.@Description);
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WriteElementString("NextPermissions", "", ob.@NextPermissions.ToString(CultureInfo.InvariantCulture));
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@ -1729,7 +1729,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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descend.ItemData[i] = new InventoryDescendentsPacket.ItemDataBlock();
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descend.ItemData[i].ItemID = item.ID;
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descend.ItemData[i].AssetID = item.AssetID;
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descend.ItemData[i].CreatorID = item.Creator;
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descend.ItemData[i].CreatorID = item.CreatorIdAsUuid;
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descend.ItemData[i].BaseMask = item.BasePermissions;
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descend.ItemData[i].Description = LLUtil.StringToPacketBytes(item.Description);
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descend.ItemData[i].EveryoneMask = item.EveryOnePermissions;
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@ -1928,7 +1928,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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inventoryReply.InventoryData[0] = new FetchInventoryReplyPacket.InventoryDataBlock();
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inventoryReply.InventoryData[0].ItemID = item.ID;
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inventoryReply.InventoryData[0].AssetID = item.AssetID;
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inventoryReply.InventoryData[0].CreatorID = item.Creator;
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inventoryReply.InventoryData[0].CreatorID = item.CreatorIdAsUuid;
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inventoryReply.InventoryData[0].BaseMask = item.BasePermissions;
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inventoryReply.InventoryData[0].CreationDate = item.CreationDate;
|
||||
|
||||
|
@ -1950,7 +1950,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
inventoryReply.InventoryData[0].SaleType = item.SaleType;
|
||||
|
||||
inventoryReply.InventoryData[0].CRC =
|
||||
Helpers.InventoryCRC(1000, 0, inventoryReply.InventoryData[0].InvType,
|
||||
Helpers.InventoryCRC(
|
||||
1000, 0, inventoryReply.InventoryData[0].InvType,
|
||||
inventoryReply.InventoryData[0].Type, inventoryReply.InventoryData[0].AssetID,
|
||||
inventoryReply.InventoryData[0].GroupID, 100,
|
||||
inventoryReply.InventoryData[0].OwnerID, inventoryReply.InventoryData[0].CreatorID,
|
||||
|
@ -2075,7 +2076,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
itemBlock.ItemID = item.ID;
|
||||
itemBlock.AssetID = item.AssetID;
|
||||
itemBlock.CreatorID = item.Creator;
|
||||
itemBlock.CreatorID = item.CreatorIdAsUuid;
|
||||
itemBlock.BaseMask = item.BasePermissions;
|
||||
itemBlock.Description = LLUtil.StringToPacketBytes(item.Description);
|
||||
itemBlock.EveryoneMask = item.EveryOnePermissions;
|
||||
|
@ -2138,7 +2139,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
bulkUpdate.ItemData[0] = new BulkUpdateInventoryPacket.ItemDataBlock();
|
||||
bulkUpdate.ItemData[0].ItemID = item.ID;
|
||||
bulkUpdate.ItemData[0].AssetID = item.AssetID;
|
||||
bulkUpdate.ItemData[0].CreatorID = item.Creator;
|
||||
bulkUpdate.ItemData[0].CreatorID = item.CreatorIdAsUuid;
|
||||
bulkUpdate.ItemData[0].BaseMask = item.BasePermissions;
|
||||
bulkUpdate.ItemData[0].CreationDate = item.CreationDate;
|
||||
bulkUpdate.ItemData[0].Description = LLUtil.StringToPacketBytes(item.Description);
|
||||
|
@ -2186,7 +2187,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
InventoryReply.InventoryData[0] = new UpdateCreateInventoryItemPacket.InventoryDataBlock();
|
||||
InventoryReply.InventoryData[0].ItemID = Item.ID;
|
||||
InventoryReply.InventoryData[0].AssetID = Item.AssetID;
|
||||
InventoryReply.InventoryData[0].CreatorID = Item.Creator;
|
||||
InventoryReply.InventoryData[0].CreatorID = Item.CreatorIdAsUuid;
|
||||
InventoryReply.InventoryData[0].BaseMask = Item.BasePermissions;
|
||||
InventoryReply.InventoryData[0].Description = LLUtil.StringToPacketBytes(Item.Description);
|
||||
InventoryReply.InventoryData[0].EveryoneMask = Item.EveryOnePermissions;
|
||||
|
@ -6746,7 +6747,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
InventoryItemBase item = new InventoryItemBase();
|
||||
item.ID = rezScriptx.InventoryBlock.ItemID;
|
||||
item.Folder = rezScriptx.InventoryBlock.FolderID;
|
||||
item.Creator = rezScriptx.InventoryBlock.CreatorID;
|
||||
item.CreatorId = rezScriptx.InventoryBlock.CreatorID.ToString();
|
||||
item.Owner = rezScriptx.InventoryBlock.OwnerID;
|
||||
item.BasePermissions = rezScriptx.InventoryBlock.BaseMask;
|
||||
item.CurrentPermissions = rezScriptx.InventoryBlock.OwnerMask;
|
||||
|
|
|
@ -211,7 +211,6 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
private void DoCreateItem(uint callbackID)
|
||||
{
|
||||
m_userTransactions.Manager.MyScene.CommsManager.AssetCache.AddAsset(m_asset);
|
||||
|
@ -223,7 +222,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
|
|||
{
|
||||
InventoryItemBase item = new InventoryItemBase();
|
||||
item.Owner = ourClient.AgentId;
|
||||
item.Creator = ourClient.AgentId;
|
||||
item.CreatorId = ourClient.AgentId.ToString();
|
||||
item.ID = UUID.Random();
|
||||
item.AssetID = m_asset.FullID;
|
||||
item.Description = m_description;
|
||||
|
|
|
@ -819,7 +819,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
|||
item.AssetType = (int)AssetType.CallingCard;
|
||||
item.BasePermissions = (uint)PermissionMask.Copy;
|
||||
item.CreationDate = Util.UnixTimeSinceEpoch();
|
||||
item.Creator = creator;
|
||||
item.CreatorId = creator.ToString();
|
||||
item.CurrentPermissions = item.BasePermissions;
|
||||
item.Description = "";
|
||||
item.EveryOnePermissions = (uint)PermissionMask.None;
|
||||
|
|
|
@ -97,7 +97,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
|||
item.InvType = Convert.ToInt32(reader.ReadString());
|
||||
reader.ReadEndElement();
|
||||
reader.ReadStartElement("CreatorUUID");
|
||||
item.Creator = UUID.Parse(reader.ReadString());
|
||||
item.CreatorId = reader.ReadString();
|
||||
reader.ReadEndElement();
|
||||
reader.ReadStartElement("CreationDate");
|
||||
item.CreationDate = Convert.ToInt32(reader.ReadString());
|
||||
|
@ -329,7 +329,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
|||
// Don't use the item ID that's in the file
|
||||
item.ID = UUID.Random();
|
||||
|
||||
item.Creator = m_userInfo.UserProfile.ID;
|
||||
item.CreatorId = m_userInfo.UserProfile.ID.ToString();
|
||||
item.Owner = m_userInfo.UserProfile.ID;
|
||||
|
||||
// Reset folder ID to the one in which we want to load it
|
||||
|
|
|
@ -140,7 +140,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
|||
writer.WriteString(inventoryItem.InvType.ToString());
|
||||
writer.WriteEndElement();
|
||||
writer.WriteStartElement("CreatorUUID");
|
||||
writer.WriteString(inventoryItem.Creator.ToString());
|
||||
writer.WriteString(inventoryItem.CreatorId);
|
||||
writer.WriteEndElement();
|
||||
writer.WriteStartElement("CreationDate");
|
||||
writer.WriteString(inventoryItem.CreationDate.ToString());
|
||||
|
@ -189,7 +189,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
|||
|
||||
m_archive.WriteFile(filename, sw.ToString());
|
||||
|
||||
UUID creatorId = inventoryItem.Creator;
|
||||
UUID creatorId = inventoryItem.CreatorIdAsUuid;
|
||||
|
||||
// Record the creator of this item
|
||||
m_userUuids[creatorId] = 1;
|
||||
|
|
|
@ -24,6 +24,7 @@
|
|||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.IO;
|
||||
|
|
|
@ -478,7 +478,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// Insert a copy of the item into the recipient
|
||||
InventoryItemBase itemCopy = new InventoryItemBase();
|
||||
itemCopy.Owner = recipient;
|
||||
itemCopy.Creator = item.Creator;
|
||||
itemCopy.CreatorId = item.CreatorId;
|
||||
itemCopy.ID = UUID.Random();
|
||||
itemCopy.AssetID = item.AssetID;
|
||||
itemCopy.Description = item.Description;
|
||||
|
@ -836,7 +836,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
InventoryItemBase item = new InventoryItemBase();
|
||||
item.Owner = remoteClient.AgentId;
|
||||
item.Creator = remoteClient.AgentId;
|
||||
item.CreatorId = remoteClient.AgentId.ToString();
|
||||
item.ID = UUID.Random();
|
||||
item.AssetID = asset.FullID;
|
||||
item.Description = asset.Description;
|
||||
|
@ -1086,7 +1086,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
InventoryItemBase agentItem = new InventoryItemBase();
|
||||
|
||||
agentItem.ID = UUID.Random();
|
||||
agentItem.Creator = taskItem.CreatorID;
|
||||
agentItem.CreatorId = taskItem.CreatorID.ToString();
|
||||
agentItem.Owner = destAgent;
|
||||
agentItem.AssetID = taskItem.AssetID;
|
||||
agentItem.Description = taskItem.Description;
|
||||
|
@ -1549,7 +1549,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
taskItem.Type = itemBase.AssetType;
|
||||
taskItem.InvType = itemBase.InvType;
|
||||
taskItem.OwnerID = itemBase.Owner;
|
||||
taskItem.CreatorID = itemBase.Creator;
|
||||
taskItem.CreatorID = itemBase.CreatorIdAsUuid;
|
||||
taskItem.BasePermissions = itemBase.BasePermissions;
|
||||
taskItem.CurrentPermissions = itemBase.CurrentPermissions;
|
||||
taskItem.EveryonePermissions = itemBase.EveryOnePermissions;
|
||||
|
@ -1946,12 +1946,11 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
|
||||
item = new InventoryItemBase();
|
||||
item.Creator = objectGroup.RootPart.CreatorID;
|
||||
item.CreatorId = objectGroup.RootPart.CreatorID.ToString();
|
||||
item.ID = UUID.Random();
|
||||
item.InvType = (int)InventoryType.Object;
|
||||
item.Folder = folder.ID;
|
||||
item.Owner = userInfo.UserProfile.ID;
|
||||
|
||||
}
|
||||
|
||||
AssetBase asset = CreateAsset(
|
||||
|
@ -2115,6 +2114,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
CachedUserInfo userInfo =
|
||||
CommsManager.UserProfileCacheService.GetUserDetails(AgentId);
|
||||
|
||||
if (userInfo != null)
|
||||
{
|
||||
AssetBase asset = CreateAsset(
|
||||
|
@ -2125,7 +2125,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
CommsManager.AssetCache.AddAsset(asset);
|
||||
|
||||
InventoryItemBase item = new InventoryItemBase();
|
||||
item.Creator = grp.RootPart.CreatorID;
|
||||
item.CreatorId = grp.RootPart.CreatorID.ToString();
|
||||
item.Owner = remoteClient.AgentId;
|
||||
item.ID = UUID.Random();
|
||||
item.AssetID = asset.FullID;
|
||||
|
|
|
@ -3368,7 +3368,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
CommsManager.AssetCache.AddAsset(asset);
|
||||
|
||||
InventoryItemBase item = new InventoryItemBase();
|
||||
item.Creator = part.CreatorID;
|
||||
item.CreatorId = part.CreatorID.ToString();
|
||||
|
||||
item.ID = UUID.Random();
|
||||
item.Owner = remoteClient.AgentId;
|
||||
|
|
|
@ -151,7 +151,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
taskItem.Name = item.Name;
|
||||
taskItem.Description = item.Description;
|
||||
taskItem.OwnerID = part.OwnerID; // Transfer ownership
|
||||
taskItem.CreatorID = item.Creator;
|
||||
taskItem.CreatorID = item.CreatorIdAsUuid;
|
||||
taskItem.Type = item.AssetType;
|
||||
taskItem.InvType = item.InvType;
|
||||
|
||||
|
|
Loading…
Reference in New Issue