BulletSim: initial implementation of physChangeLinkFixed that resets a linkset's link back to a fixed, non-moving connection.
parent
c6a6631efc
commit
f3cc20050e
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@ -61,6 +61,10 @@ public class ExtendedPhysics : INonSharedRegionModule
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// Per prim functions. See BSPrim.
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public const string PhysFunctGetLinksetType = "BulletSim.GetLinksetType";
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public const string PhysFunctSetLinksetType = "BulletSim.SetLinksetType";
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public const string PhysFunctChangeLinkFixed = "BulletSim.ChangeLinkFixed";
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public const string PhysFunctChangeLinkHinge = "BulletSim.ChangeLinkHinge";
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public const string PhysFunctChangeLinkSpring = "BulletSim.ChangeLinkSpring";
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public const string PhysFunctChangeLinkSlider = "BulletSim.ChangeLinkSlider";
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// =============================================================
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@ -250,7 +254,6 @@ public class ExtendedPhysics : INonSharedRegionModule
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public int physGetLinksetType(UUID hostID, UUID scriptID)
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{
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int ret = -1;
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if (!Enabled) return ret;
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// The part that is requesting the change.
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@ -287,5 +290,82 @@ public class ExtendedPhysics : INonSharedRegionModule
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}
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return ret;
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}
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[ScriptInvocation]
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public int physChangeLinkFixed(UUID hostID, UUID scriptID, int linkNum)
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{
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int ret = -1;
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if (!Enabled) return ret;
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// The part that is requesting the change.
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SceneObjectPart requestingPart = BaseScene.GetSceneObjectPart(hostID);
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if (requestingPart != null)
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{
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// The type is is always on the root of a linkset.
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SceneObjectGroup containingGroup = requestingPart.ParentGroup;
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SceneObjectPart rootPart = containingGroup.RootPart;
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if (rootPart != null)
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{
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Physics.Manager.PhysicsActor rootPhysActor = rootPart.PhysActor;
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if (rootPhysActor != null)
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{
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SceneObjectPart linkPart = containingGroup.GetLinkNumPart(linkNum);
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if (linkPart != null)
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{
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Physics.Manager.PhysicsActor linkPhysActor = linkPart.PhysActor;
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if (linkPhysActor != null)
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{
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ret = (int)rootPhysActor.Extension(PhysFunctChangeLinkFixed, linkNum, linkPhysActor);
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}
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else
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{
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m_log.WarnFormat("{0} physChangeLinkFixed: Link part has no physical actor. rootName={1}, hostID={2}, linknum={3}",
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LogHeader, rootPart.Name, hostID, linkNum);
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}
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}
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else
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{
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m_log.WarnFormat("{0} physChangeLinkFixed: Could not find linknum part. rootName={1}, hostID={2}, linknum={3}",
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LogHeader, rootPart.Name, hostID, linkNum);
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}
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}
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else
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{
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m_log.WarnFormat("{0} physChangeLinkFixed: Root part does not have a physics actor. rootName={1}, hostID={2}",
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LogHeader, rootPart.Name, hostID);
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}
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}
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else
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{
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m_log.WarnFormat("{0} physChangeLinkFixed: Root part does not exist. RequestingPartName={1}, hostID={2}",
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LogHeader, requestingPart.Name, hostID);
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}
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}
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else
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{
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m_log.WarnFormat("{0} physGetLinsetType: cannot find script object in scene. hostID={1}", LogHeader, hostID);
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}
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return ret;
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}
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[ScriptInvocation]
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public int physChangeLinkHinge(UUID hostID, UUID scriptID, int linkNum)
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{
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return 0;
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}
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[ScriptInvocation]
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public int physChangeLinkSpring(UUID hostID, UUID scriptID, int linkNum)
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{
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return 0;
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}
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[ScriptInvocation]
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public int physChangeLinkSlider(UUID hostID, UUID scriptID, int linkNum)
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{
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return 0;
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}
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}
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}
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@ -60,10 +60,7 @@ public class BSPrimLinkable : BSPrimDisplaced
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Linkset = BSLinkset.Factory(PhysScene, this);
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PhysScene.TaintedObject("BSPrimLinksetCompound.Refresh", delegate()
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{
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Linkset.Refresh(this);
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});
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Linkset.Refresh(this);
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}
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public override void Destroy()
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@ -82,7 +79,7 @@ public class BSPrimLinkable : BSPrimDisplaced
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Linkset = parent.Linkset.AddMeToLinkset(this);
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DetailLog("{0},BSPrimLinkset.link,call,parentBefore={1}, childrenBefore=={2}, parentAfter={3}, childrenAfter={4}",
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DetailLog("{0},BSPrimLinkable.link,call,parentBefore={1}, childrenBefore=={2}, parentAfter={3}, childrenAfter={4}",
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LocalID, parentBefore.LocalID, childrenBefore, Linkset.LinksetRoot.LocalID, Linkset.NumberOfChildren);
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}
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return;
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@ -98,7 +95,7 @@ public class BSPrimLinkable : BSPrimDisplaced
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Linkset = Linkset.RemoveMeFromLinkset(this, false /* inTaintTime*/);
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DetailLog("{0},BSPrimLinkset.delink,parentBefore={1},childrenBefore={2},parentAfter={3},childrenAfter={4}, ",
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DetailLog("{0},BSPrimLinkable.delink,parentBefore={1},childrenBefore={2},parentAfter={3},childrenAfter={4}, ",
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LocalID, parentBefore.LocalID, childrenBefore, Linkset.LinksetRoot.LocalID, Linkset.NumberOfChildren);
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return;
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}
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@ -110,7 +107,7 @@ public class BSPrimLinkable : BSPrimDisplaced
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set
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{
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base.Position = value;
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PhysScene.TaintedObject("BSPrimLinkset.setPosition", delegate()
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PhysScene.TaintedObject("BSPrimLinkable.setPosition", delegate()
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{
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Linkset.UpdateProperties(UpdatedProperties.Position, this);
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});
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@ -124,7 +121,7 @@ public class BSPrimLinkable : BSPrimDisplaced
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set
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{
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base.Orientation = value;
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PhysScene.TaintedObject("BSPrimLinkset.setOrientation", delegate()
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PhysScene.TaintedObject("BSPrimLinkable.setOrientation", delegate()
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{
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Linkset.UpdateProperties(UpdatedProperties.Orientation, this);
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});
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@ -242,7 +239,7 @@ public class BSPrimLinkable : BSPrimDisplaced
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bool ret = false;
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if (LinksetType != newType)
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{
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DetailLog("{0},BSPrimLinkset.ConvertLinkset,oldT={1},newT={2}", LocalID, LinksetType, newType);
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DetailLog("{0},BSPrimLinkable.ConvertLinkset,oldT={1},newT={2}", LocalID, LinksetType, newType);
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// Set the implementation type first so the call to BSLinkset.Factory gets the new type.
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this.LinksetType = newType;
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@ -288,12 +285,14 @@ public class BSPrimLinkable : BSPrimDisplaced
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object ret = null;
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switch (pFunct)
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{
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// physGetLinksetType();
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case BSScene.PhysFunctGetLinksetType:
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{
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ret = (object)LinksetType;
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m_log.DebugFormat("{0} Extension.physGetLinksetType, type={1}", LogHeader, ret);
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break;
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}
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// physSetLinksetType(type);
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case BSScene.PhysFunctSetLinksetType:
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{
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if (pParams.Length > 0)
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@ -313,6 +312,18 @@ public class BSPrimLinkable : BSPrimDisplaced
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}
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break;
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}
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// physChangeLinkFixed(linknum);
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// Params: int linkNum, PhysActor linkedPrim
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case BSScene.PhysFunctChangeLinkFixed:
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{
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if (pParams.Length > 1)
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{
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int linkNum = (int)pParams[0];
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Manager.PhysicsActor linkActor = (Manager.PhysicsActor)pParams[1];
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Linkset.Refresh(this);
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}
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break;
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}
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default:
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ret = base.Extension(pFunct, pParams);
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break;
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@ -875,6 +875,10 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters
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// Per prim functions. See BSPrim.
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public const string PhysFunctGetLinksetType = "BulletSim.GetLinksetType";
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public const string PhysFunctSetLinksetType = "BulletSim.SetLinksetType";
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public const string PhysFunctChangeLinkFixed = "BulletSim.ChangeLinkFixed";
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public const string PhysFunctChangeLinkHinge = "BulletSim.ChangeLinkHinge";
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public const string PhysFunctChangeLinkSpring = "BulletSim.ChangeLinkSpring";
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public const string PhysFunctChangeLinkSlider = "BulletSim.ChangeLinkSlider";
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// =============================================================
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public override object Extension(string pFunct, params object[] pParams)
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