Improvement of fetching name in groups
parent
701e15760c
commit
f3d31e6e53
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@ -1402,19 +1402,18 @@ namespace OpenSim.Groups
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if (m_debugEnabled) m_log.DebugFormat("[Groups]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
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if (m_debugEnabled) m_log.DebugFormat("[Groups]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
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// TODO: All the client update functions need to be reexamined because most do too much and send too much stuff
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// TODO: All the client update functions need to be reexamined because most do too much and send too much stuff
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UserAccount account = m_sceneList[0].UserAccountService.GetUserAccount(remoteClient.Scene.RegionInfo.ScopeID, dataForAgentID);
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string firstname = "Unknown", lastname = "Unknown";
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string firstname, lastname;
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string name = m_UserManagement.GetUserName(dataForAgentID);
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if (account != null)
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if (!string.IsNullOrEmpty(name))
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{
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{
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firstname = account.FirstName;
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string[] parts = name.Split(new char[] { ' ' });
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lastname = account.LastName;
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if (parts.Length >= 2)
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{
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firstname = parts[0];
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lastname = parts[1];
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}
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}
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}
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else
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{
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firstname = "Unknown";
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lastname = "Unknown";
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}
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remoteClient.SendAgentDataUpdate(dataForAgentID, activeGroupID, firstname,
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remoteClient.SendAgentDataUpdate(dataForAgentID, activeGroupID, firstname,
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lastname, activeGroupPowers, activeGroupName,
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lastname, activeGroupPowers, activeGroupName,
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activeGroupTitle);
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activeGroupTitle);
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