minor cleanup
parent
cd9d176c3c
commit
f3e7603c37
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@ -286,9 +286,10 @@ namespace OpenSim.Region.Framework.Scenes
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{
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{
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// And convert the distance to a priority queue, this computation gives queues
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// And convert the distance to a priority queue, this computation gives queues
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// at 10, 20, 40, 80, 160, 320, 640, and 1280m
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// at 10, 20, 40, 80, 160, 320, 640, and 1280m
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uint minpqueue = PriorityQueue.NumberOfImmediateQueues;
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// uint minpqueue = PriorityQueue.NumberOfImmediateQueues;
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uint maxqueue = PriorityQueue.NumberOfQueues - PriorityQueue.NumberOfImmediateQueues -1;
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uint maxqueue = PriorityQueue.NumberOfQueues - PriorityQueue.NumberOfImmediateQueues -1;
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uint pqueue = minpqueue;
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// uint pqueue = minpqueue;
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uint pqueue = PriorityQueue.NumberOfImmediateQueues;
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float distance;
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float distance;
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Vector3 presencePos = presence.AbsolutePosition;
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Vector3 presencePos = presence.AbsolutePosition;
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@ -308,10 +309,10 @@ namespace OpenSim.Region.Framework.Scenes
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distance *= group.getAreaFactor();
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distance *= group.getAreaFactor();
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if(group.IsAttachment)
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if(group.IsAttachment)
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distance *= 0.5f;
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distance *= 0.5f;
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else if(group.GetSittingAvatarsCount() > 0)
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distance *= 0.5f;
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else if(group.UsesPhysics)
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else if(group.UsesPhysics)
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distance *= 0.6f;
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distance *= 0.6f;
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else if(group.GetSittingAvatarsCount() > 0)
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distance *= 0.5f;
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}
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}
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if (distance > 10f)
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if (distance > 10f)
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