Fix preserving the animation state of a crossing seated avatar
parent
dc835717d6
commit
f3ea2bde61
|
@ -874,6 +874,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
"[SCENE]: Upgrading child to root agent for {0} in {1}",
|
"[SCENE]: Upgrading child to root agent for {0} in {1}",
|
||||||
Name, m_scene.RegionInfo.RegionName);
|
Name, m_scene.RegionInfo.RegionName);
|
||||||
|
|
||||||
|
bool wasChild = IsChildAgent;
|
||||||
|
|
||||||
if (ParentUUID != UUID.Zero)
|
if (ParentUUID != UUID.Zero)
|
||||||
{
|
{
|
||||||
m_log.DebugFormat("[SCENE PRESENCE]: Sitting avatar back on prim {0}", ParentUUID);
|
m_log.DebugFormat("[SCENE PRESENCE]: Sitting avatar back on prim {0}", ParentUUID);
|
||||||
|
@ -893,10 +895,16 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
pos = ParentPosition;
|
pos = ParentPosition;
|
||||||
}
|
}
|
||||||
ParentUUID = UUID.Zero;
|
ParentUUID = UUID.Zero;
|
||||||
|
|
||||||
|
IsChildAgent = false;
|
||||||
|
|
||||||
|
Animator.TrySetMovementAnimation("SIT");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
IsChildAgent = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool wasChild = IsChildAgent;
|
|
||||||
IsChildAgent = false;
|
|
||||||
|
|
||||||
IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>();
|
IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>();
|
||||||
if (gm != null)
|
if (gm != null)
|
||||||
|
|
Loading…
Reference in New Issue