Temporary hack to disable av to av collisions in bulletsim.
Need to do this for a test. Final implementation will be properly controlled through a property.ghosts
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42bb122232
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f3eaa6d81e
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@ -231,7 +231,7 @@ public static Dictionary<CollisionType, CollisionTypeFilterGroup> CollisionTypeM
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{ CollisionType.Avatar,
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{ CollisionType.Avatar,
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new CollisionTypeFilterGroup(CollisionType.Avatar,
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new CollisionTypeFilterGroup(CollisionType.Avatar,
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(uint)CollisionFilterGroups.BCharacterGroup,
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(uint)CollisionFilterGroups.BCharacterGroup,
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(uint)CollisionFilterGroups.BAllGroup)
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(uint)(CollisionFilterGroups.BAllGroup & ~CollisionFilterGroups.BCharacterGroup))
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},
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},
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{ CollisionType.Groundplane,
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{ CollisionType.Groundplane,
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new CollisionTypeFilterGroup(CollisionType.Groundplane,
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new CollisionTypeFilterGroup(CollisionType.Groundplane,
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