Temporary hack to disable av to av collisions in bulletsim.

Need to do this for a test.  Final implementation will be properly controlled through a property.
ghosts
Justin Clark-Casey (justincc) 2014-08-26 18:17:09 +01:00
parent 42bb122232
commit f3eaa6d81e
1 changed files with 1 additions and 1 deletions

View File

@ -231,7 +231,7 @@ public static Dictionary<CollisionType, CollisionTypeFilterGroup> CollisionTypeM
{ CollisionType.Avatar, { CollisionType.Avatar,
new CollisionTypeFilterGroup(CollisionType.Avatar, new CollisionTypeFilterGroup(CollisionType.Avatar,
(uint)CollisionFilterGroups.BCharacterGroup, (uint)CollisionFilterGroups.BCharacterGroup,
(uint)CollisionFilterGroups.BAllGroup) (uint)(CollisionFilterGroups.BAllGroup & ~CollisionFilterGroups.BCharacterGroup))
}, },
{ CollisionType.Groundplane, { CollisionType.Groundplane,
new CollisionTypeFilterGroup(CollisionType.Groundplane, new CollisionTypeFilterGroup(CollisionType.Groundplane,