refactor: put SOG position test in a separate TestSceneObjectGroupPosition()
parent
a20d1b8f6b
commit
f3eb366f24
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@ -44,6 +44,23 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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[TestFixture]
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[TestFixture]
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public class SceneObjectSpatialTests
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public class SceneObjectSpatialTests
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{
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{
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[Test]
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public void TestSceneObjectGroupPosition()
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{
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TestHelpers.InMethod();
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Scene scene = SceneHelpers.SetupScene();
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UUID ownerId = TestHelpers.ParseTail(0x1);
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Vector3 position = new Vector3(10, 20, 30);
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SceneObjectGroup so
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= SceneHelpers.CreateSceneObject(1, ownerId, "obj1", 0x10);
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so.AbsolutePosition = position;
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scene.AddNewSceneObject(so, false);
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Assert.That(so.AbsolutePosition, Is.EqualTo(position));
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}
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[Test]
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[Test]
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public void TestGetRootPartPosition()
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public void TestGetRootPartPosition()
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{
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{
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@ -58,7 +75,6 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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so.AbsolutePosition = partPosition;
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so.AbsolutePosition = partPosition;
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scene.AddNewSceneObject(so, false);
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scene.AddNewSceneObject(so, false);
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Assert.That(so.AbsolutePosition, Is.EqualTo(partPosition));
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Assert.That(so.RootPart.AbsolutePosition, Is.EqualTo(partPosition));
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Assert.That(so.RootPart.AbsolutePosition, Is.EqualTo(partPosition));
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Assert.That(so.RootPart.OffsetPosition, Is.EqualTo(Vector3.Zero));
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Assert.That(so.RootPart.OffsetPosition, Is.EqualTo(Vector3.Zero));
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Assert.That(so.RootPart.RelativePosition, Is.EqualTo(partPosition));
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Assert.That(so.RootPart.RelativePosition, Is.EqualTo(partPosition));
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