Merge branch 'master' into careminster
Conflicts: OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.csavinationmerge
commit
f3f794a122
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@ -41,12 +41,13 @@ namespace OpenSim.Region.Framework.Scenes.Animation
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{
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// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private OpenSim.Framework.Animation m_implicitDefaultAnimation = new OpenSim.Framework.Animation();
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private OpenSim.Framework.Animation m_defaultAnimation = new OpenSim.Framework.Animation();
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private List<OpenSim.Framework.Animation> m_animations = new List<OpenSim.Framework.Animation>();
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public OpenSim.Framework.Animation DefaultAnimation
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public OpenSim.Framework.Animation ImplicitDefaultAnimation
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{
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get { return m_defaultAnimation; }
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get { return m_implicitDefaultAnimation; }
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}
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public AnimationSet()
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@ -87,7 +88,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
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{
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if (m_defaultAnimation.AnimID == animID)
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{
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m_defaultAnimation = new OpenSim.Framework.Animation(animID, 1, UUID.Zero);
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m_defaultAnimation = new OpenSim.Framework.Animation(UUID.Zero, 1, UUID.Zero);
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}
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else if (HasAnimation(animID))
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{
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@ -119,6 +120,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
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if (m_defaultAnimation.AnimID != animID)
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{
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m_defaultAnimation = new OpenSim.Framework.Animation(animID, sequenceNum, objectID);
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m_implicitDefaultAnimation = m_defaultAnimation;
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return true;
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}
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return false;
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@ -3275,7 +3275,7 @@ namespace OpenSim.Region.Framework.Scenes
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cAgent.Anims = Animator.Animations.ToArray();
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}
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catch { }
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cAgent.DefaultAnim = Animator.Animations.DefaultAnimation;
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cAgent.DefaultAnim = Animator.Animations.ImplicitDefaultAnimation;
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if (Scene.AttachmentsModule != null)
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Scene.AttachmentsModule.CopyAttachments(this, cAgent);
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@ -6122,7 +6122,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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flags |= ScriptBaseClass.AGENT_SITTING;
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}
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if (agent.Animator.Animations.DefaultAnimation.AnimID
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if (agent.Animator.Animations.ImplicitDefaultAnimation.AnimID
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== DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"])
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{
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flags |= ScriptBaseClass.AGENT_SITTING;
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@ -8584,7 +8584,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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// and standing avatar since server 1.36
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LSL_Vector lower;
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LSL_Vector upper;
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if (presence.Animator.Animations.DefaultAnimation.AnimID
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if (presence.Animator.Animations.ImplicitDefaultAnimation.AnimID
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== DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"])
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{
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// This is for ground sitting avatars
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