Merge branch 'master' of /home/opensim/var/repo/opensim

integration
BlueWall 2012-04-13 20:45:58 -04:00
commit f3f85c3106
9 changed files with 289 additions and 139 deletions

View File

@ -144,6 +144,7 @@ what it is today.
* SignpostMarv
* SpotOn3D
* Strawberry Fride
* Talun
* tglion
* tlaukkan/Tommil (Tommi S. E. Laukkanen, Bubble Cloud)
* tyre

View File

@ -91,7 +91,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
/// Constructor
/// </summary>
public InventoryArchiveWriteRequest(
Guid id, InventoryArchiverModule module, Scene scene,
Guid id, InventoryArchiverModule module, Scene scene,
UserAccount userInfo, string invPath, string savePath)
: this(
id,
@ -107,7 +107,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
/// Constructor
/// </summary>
public InventoryArchiveWriteRequest(
Guid id, InventoryArchiverModule module, Scene scene,
Guid id, InventoryArchiverModule module, Scene scene,
UserAccount userInfo, string invPath, Stream saveStream)
{
m_id = id;
@ -125,7 +125,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
{
Exception reportedException = null;
bool succeeded = true;
try
{
m_archiveWriter.Close();
@ -146,6 +146,21 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
protected void SaveInvItem(InventoryItemBase inventoryItem, string path, Dictionary<string, object> options, IUserAccountService userAccountService)
{
if (options.ContainsKey("exclude"))
{
if (((List<String>)options["exclude"]).Contains(inventoryItem.Name) ||
((List<String>)options["exclude"]).Contains(inventoryItem.ID.ToString()))
{
if (options.ContainsKey("verbose"))
{
m_log.InfoFormat(
"[INVENTORY ARCHIVER]: Skipping inventory item {0} {1} at {2}",
inventoryItem.Name, inventoryItem.ID, path);
}
return;
}
}
if (options.ContainsKey("verbose"))
m_log.InfoFormat(
"[INVENTORY ARCHIVER]: Saving item {0} {1} with asset {2}",
@ -175,12 +190,27 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
/// <param name="options"></param>
/// <param name="userAccountService"></param>
protected void SaveInvFolder(
InventoryFolderBase inventoryFolder, string path, bool saveThisFolderItself,
InventoryFolderBase inventoryFolder, string path, bool saveThisFolderItself,
Dictionary<string, object> options, IUserAccountService userAccountService)
{
if (options.ContainsKey("excludefolders"))
{
if (((List<String>)options["excludefolders"]).Contains(inventoryFolder.Name) ||
((List<String>)options["excludefolders"]).Contains(inventoryFolder.ID.ToString()))
{
if (options.ContainsKey("verbose"))
{
m_log.InfoFormat(
"[INVENTORY ARCHIVER]: Skipping folder {0} at {1}",
inventoryFolder.Name, path);
}
return;
}
}
if (options.ContainsKey("verbose"))
m_log.InfoFormat("[INVENTORY ARCHIVER]: Saving folder {0}", inventoryFolder.Name);
if (saveThisFolderItself)
{
path += CreateArchiveFolderName(inventoryFolder);
@ -189,7 +219,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
m_archiveWriter.WriteDir(path);
}
InventoryCollection contents
InventoryCollection contents
= m_scene.InventoryService.GetFolderContent(inventoryFolder.Owner, inventoryFolder.ID);
foreach (InventoryFolderBase childFolder in contents.Folders)
@ -216,16 +246,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
InventoryFolderBase inventoryFolder = null;
InventoryItemBase inventoryItem = null;
InventoryFolderBase rootFolder = m_scene.InventoryService.GetRootFolder(m_userInfo.PrincipalID);
bool saveFolderContentsOnly = false;
// Eliminate double slashes and any leading / on the path.
string[] components
= m_invPath.Split(
new string[] { InventoryFolderImpl.PATH_DELIMITER }, StringSplitOptions.RemoveEmptyEntries);
int maxComponentIndex = components.Length - 1;
// If the path terminates with a STAR then later on we want to archive all nodes in the folder but not the
// folder itself. This may get more sophisicated later on
if (maxComponentIndex >= 0 && components[maxComponentIndex] == STAR_WILDCARD)
@ -233,13 +263,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
saveFolderContentsOnly = true;
maxComponentIndex--;
}
m_invPath = String.Empty;
for (int i = 0; i <= maxComponentIndex; i++)
{
m_invPath += components[i] + InventoryFolderImpl.PATH_DELIMITER;
}
// Annoyingly Split actually returns the original string if the input string consists only of delimiters
// Therefore if we still start with a / after the split, then we need the root folder
if (m_invPath.Length == 0)
@ -249,25 +279,25 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
else
{
m_invPath = m_invPath.Remove(m_invPath.LastIndexOf(InventoryFolderImpl.PATH_DELIMITER));
List<InventoryFolderBase> candidateFolders
List<InventoryFolderBase> candidateFolders
= InventoryArchiveUtils.FindFolderByPath(m_scene.InventoryService, rootFolder, m_invPath);
if (candidateFolders.Count > 0)
inventoryFolder = candidateFolders[0];
}
// The path may point to an item instead
if (inventoryFolder == null)
inventoryItem = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, rootFolder, m_invPath);
if (null == inventoryFolder && null == inventoryItem)
{
// We couldn't find the path indicated
// We couldn't find the path indicated
string errorMessage = string.Format("Aborted save. Could not find inventory path {0}", m_invPath);
Exception e = new InventoryArchiverException(errorMessage);
m_module.TriggerInventoryArchiveSaved(m_id, false, m_userInfo, m_invPath, m_saveStream, e);
throw e;
}
m_archiveWriter = new TarArchiveWriter(m_saveStream);
m_log.InfoFormat("[INVENTORY ARCHIVER]: Adding control file to archive.");
@ -281,10 +311,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
{
m_log.DebugFormat(
"[INVENTORY ARCHIVER]: Found folder {0} {1} at {2}",
inventoryFolder.Name,
inventoryFolder.ID,
inventoryFolder.Name,
inventoryFolder.ID,
m_invPath == String.Empty ? InventoryFolderImpl.PATH_DELIMITER : m_invPath);
//recurse through all dirs getting dirs and files
SaveInvFolder(inventoryFolder, ArchiveConstants.INVENTORY_PATH, !saveFolderContentsOnly, options, userAccountService);
}
@ -293,10 +323,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
m_log.DebugFormat(
"[INVENTORY ARCHIVER]: Found item {0} {1} at {2}",
inventoryItem.Name, inventoryItem.ID, m_invPath);
SaveInvItem(inventoryItem, ArchiveConstants.INVENTORY_PATH, options, userAccountService);
}
// Don't put all this profile information into the archive right now.
//SaveUsers();
@ -355,7 +385,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
///
/// These names are prepended with an inventory folder's UUID so that more than one folder can have the
/// same name
///
///
/// <param name="folder"></param>
/// <returns></returns>
public static string CreateArchiveFolderName(InventoryFolderBase folder)
@ -369,7 +399,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
///
/// These names are prepended with an inventory item's UUID so that more than one item can have the
/// same name
///
///
/// <param name="item"></param>
/// <returns></returns>
public static string CreateArchiveItemName(InventoryItemBase item)
@ -415,7 +445,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
public string CreateControlFile(Dictionary<string, object> options)
{
int majorVersion, minorVersion;
if (options.ContainsKey("home"))
{
majorVersion = 1;
@ -425,10 +455,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
{
majorVersion = 0;
minorVersion = 3;
}
}
m_log.InfoFormat("[INVENTORY ARCHIVER]: Creating version {0}.{1} IAR", majorVersion, minorVersion);
StringWriter sw = new StringWriter();
XmlTextWriter xtw = new XmlTextWriter(sw);
xtw.Formatting = Formatting.Indented;
@ -450,4 +480,4 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
return s;
}
}
}
}

View File

@ -47,18 +47,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
public class InventoryArchiverModule : IRegionModule, IInventoryArchiverModule
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public string Name { get { return "Inventory Archiver Module"; } }
public bool IsSharedModule { get { return true; } }
/// <value>
/// Enable or disable checking whether the iar user is actually logged in
/// Enable or disable checking whether the iar user is actually logged in
/// </value>
// public bool DisablePresenceChecks { get; set; }
public event InventoryArchiveSaved OnInventoryArchiveSaved;
/// <summary>
/// The file to load and save inventory if no filename has been specified
/// </summary>
@ -68,7 +68,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
/// Pending save completions initiated from the console
/// </value>
protected List<Guid> m_pendingConsoleSaves = new List<Guid>();
/// <value>
/// All scenes that this module knows about
/// </value>
@ -106,7 +106,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
{
scene.RegisterModuleInterface<IInventoryArchiverModule>(this);
OnInventoryArchiveSaved += SaveInvConsoleCommandCompleted;
scene.AddCommand(
"Archiving", this, "load iar",
"load iar [-m|--merge] <first> <last> <inventory path> <password> [<IAR path>]",
@ -119,11 +119,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
+ "<IAR path> is the filesystem path or URI from which to load the IAR."
+ string.Format(" If this is not given then the filename {0} in the current directory is used", DEFAULT_INV_BACKUP_FILENAME),
HandleLoadInvConsoleCommand);
scene.AddCommand(
"Archiving", this, "save iar",
"save iar [-h|--home=<url>] [--noassets] <first> <last> <inventory path> <password> [<IAR path>] [-c|--creators] [-v|--verbose]",
"Save user inventory archive (IAR).",
"save iar [-h|--home=<url>] [--noassets] <first> <last> <inventory path> <password> [<IAR path>] [-c|--creators] [-e|--exclude=<name/uuid>] [-f|--excludefolder=<foldername/uuid>] [-v|--verbose]",
"Save user inventory archive (IAR).",
"<first> is the user's first name.\n"
+ "<last> is the user's last name.\n"
+ "<inventory path> is the path inside the user's inventory for the folder/item to be saved.\n"
@ -131,32 +131,34 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
+ string.Format(" If this is not given then the filename {0} in the current directory is used.\n", DEFAULT_INV_BACKUP_FILENAME)
+ "-h|--home=<url> adds the url of the profile service to the saved user information.\n"
+ "-c|--creators preserves information about foreign creators.\n"
+ "-e|--exclude=<name/uuid> don't save the inventory item in archive" + Environment.NewLine
+ "-f|--excludefolder=<folder/uuid> don't save contents of the folder in archive" + Environment.NewLine
+ "-v|--verbose extra debug messages.\n"
+ "--noassets stops assets being saved to the IAR.",
HandleSaveInvConsoleCommand);
m_aScene = scene;
}
m_scenes[scene.RegionInfo.RegionID] = scene;
}
public void PostInitialise() {}
public void Close() {}
/// <summary>
/// Trigger the inventory archive saved event.
/// </summary>
protected internal void TriggerInventoryArchiveSaved(
Guid id, bool succeeded, UserAccount userInfo, string invPath, Stream saveStream,
Guid id, bool succeeded, UserAccount userInfo, string invPath, Stream saveStream,
Exception reportedException)
{
InventoryArchiveSaved handlerInventoryArchiveSaved = OnInventoryArchiveSaved;
if (handlerInventoryArchiveSaved != null)
handlerInventoryArchiveSaved(id, succeeded, userInfo, invPath, saveStream, reportedException);
}
public bool ArchiveInventory(
Guid id, string firstName, string lastName, string invPath, string pass, Stream saveStream)
{
@ -164,7 +166,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
}
public bool ArchiveInventory(
Guid id, string firstName, string lastName, string invPath, string pass, Stream saveStream,
Guid id, string firstName, string lastName, string invPath, string pass, Stream saveStream,
Dictionary<string, object> options)
{
if (m_scenes.Count > 0)
@ -188,7 +190,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
return false;
}
return true;
// }
// else
@ -202,15 +204,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
return false;
}
public bool ArchiveInventory(
Guid id, string firstName, string lastName, string invPath, string pass, string savePath,
Guid id, string firstName, string lastName, string invPath, string pass, string savePath,
Dictionary<string, object> options)
{
if (m_scenes.Count > 0)
{
UserAccount userInfo = GetUserInfo(firstName, lastName, pass);
if (userInfo != null)
{
// if (CheckPresence(userInfo.PrincipalID))
@ -228,7 +230,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
return false;
}
return true;
// }
// else
@ -239,7 +241,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
// }
}
}
return false;
}
@ -247,9 +249,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
{
return DearchiveInventory(firstName, lastName, invPath, pass, loadStream, new Dictionary<string, object>());
}
public bool DearchiveInventory(
string firstName, string lastName, string invPath, string pass, Stream loadStream,
string firstName, string lastName, string invPath, string pass, Stream loadStream,
Dictionary<string, object> options)
{
if (m_scenes.Count > 0)
@ -295,22 +297,22 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
return false;
}
public bool DearchiveInventory(
string firstName, string lastName, string invPath, string pass, string loadPath,
string firstName, string lastName, string invPath, string pass, string loadPath,
Dictionary<string, object> options)
{
if (m_scenes.Count > 0)
{
UserAccount userInfo = GetUserInfo(firstName, lastName, pass);
if (userInfo != null)
{
// if (CheckPresence(userInfo.PrincipalID))
// {
InventoryArchiveReadRequest request;
bool merge = (options.ContainsKey("merge") ? (bool)options["merge"] : false);
try
{
request = new InventoryArchiveReadRequest(m_aScene, userInfo, invPath, loadPath, merge);
@ -324,7 +326,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
return false;
}
UpdateClientWithLoadedNodes(userInfo, request.Execute());
return true;
@ -340,7 +342,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
return false;
}
/// <summary>
/// Load inventory from an inventory file archive
/// </summary>
@ -351,26 +353,26 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
{
Dictionary<string, object> options = new Dictionary<string, object>();
OptionSet optionSet = new OptionSet().Add("m|merge", delegate (string v) { options["merge"] = v != null; });
List<string> mainParams = optionSet.Parse(cmdparams);
if (mainParams.Count < 6)
{
m_log.Error(
"[INVENTORY ARCHIVER]: usage is load iar [-m|--merge] <first name> <last name> <inventory path> <user password> [<load file path>]");
"[INVENTORY ARCHIVER]: usage is load iar [-m|--merge] <first name> <last name> <inventory path> <user password> [<load file path>]");
return;
}
string firstName = mainParams[2];
string lastName = mainParams[3];
string invPath = mainParams[4];
string pass = mainParams[5];
string loadPath = (mainParams.Count > 6 ? mainParams[6] : DEFAULT_INV_BACKUP_FILENAME);
m_log.InfoFormat(
"[INVENTORY ARCHIVER]: Loading archive {0} to inventory path {1} for {2} {3}",
loadPath, invPath, firstName, lastName);
if (DearchiveInventory(firstName, lastName, invPath, pass, loadPath, options))
m_log.InfoFormat(
"[INVENTORY ARCHIVER]: Loaded archive {0} for {1} {2}",
@ -381,7 +383,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
m_log.ErrorFormat("[INVENTORY ARCHIVER]: {0}", e.Message);
}
}
/// <summary>
/// Save inventory to a file archive
/// </summary>
@ -398,6 +400,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
ops.Add("v|verbose", delegate(string v) { options["verbose"] = v; });
ops.Add("c|creators", delegate(string v) { options["creators"] = v; });
ops.Add("noassets", delegate(string v) { options["noassets"] = v != null; });
ops.Add("e|exclude=", delegate(string v)
{
if (!options.ContainsKey("exclude"))
options["exclude"] = new List<String>();
((List<String>)options["exclude"]).Add(v);
});
ops.Add("f|excludefolder=", delegate(string v)
{
if (!options.ContainsKey("excludefolders"))
options["excludefolders"] = new List<String>();
((List<String>)options["excludefolders"]).Add(v);
});
List<string> mainParams = ops.Parse(cmdparams);
@ -406,10 +420,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
if (mainParams.Count < 6)
{
m_log.Error(
"[INVENTORY ARCHIVER]: usage is save iar [-h|--home=<url>] [--noassets] <first name> <last name> <inventory path> <user password> [<save file path>] [-c|--creators] [-v|--verbose]");
"[INVENTORY ARCHIVER]: save iar [-h|--home=<url>] [--noassets] <first> <last> <inventory path> <password> [<IAR path>] [-c|--creators] [-e|--exclude=<name/uuid>] [-f|--excludefolder=<foldername/uuid>] [-v|--verbose]");
return;
}
if (options.ContainsKey("home"))
m_log.WarnFormat("[INVENTORY ARCHIVER]: Please be aware that inventory archives with creator information are not compatible with OpenSim 0.7.0.2 and earlier. Do not use the -home option if you want to produce a compatible IAR");
@ -418,7 +432,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
string invPath = mainParams[4];
string pass = mainParams[5];
string savePath = (mainParams.Count > 6 ? mainParams[6] : DEFAULT_INV_BACKUP_FILENAME);
m_log.InfoFormat(
"[INVENTORY ARCHIVER]: Saving archive {0} using inventory path {1} for {2} {3}",
savePath, invPath, firstName, lastName);
@ -433,9 +447,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
m_log.ErrorFormat("[INVENTORY ARCHIVER]: {0}", e.Message);
}
}
private void SaveInvConsoleCommandCompleted(
Guid id, bool succeeded, UserAccount userInfo, string invPath, Stream saveStream,
Guid id, bool succeeded, UserAccount userInfo, string invPath, Stream saveStream,
Exception reportedException)
{
lock (m_pendingConsoleSaves)
@ -445,7 +459,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
else
return;
}
if (succeeded)
{
m_log.InfoFormat("[INVENTORY ARCHIVER]: Saved archive for {0} {1}", userInfo.FirstName, userInfo.LastName);
@ -453,11 +467,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
else
{
m_log.ErrorFormat(
"[INVENTORY ARCHIVER]: Archive save for {0} {1} failed - {2}",
"[INVENTORY ARCHIVER]: Archive save for {0} {1} failed - {2}",
userInfo.FirstName, userInfo.LastName, reportedException.Message);
}
}
/// <summary>
/// Get user information for the given name.
/// </summary>
@ -467,13 +481,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
/// <returns></returns>
protected UserAccount GetUserInfo(string firstName, string lastName, string pass)
{
UserAccount account
UserAccount account
= m_aScene.UserAccountService.GetUserAccount(m_aScene.RegionInfo.ScopeID, firstName, lastName);
if (null == account)
{
m_log.ErrorFormat(
"[INVENTORY ARCHIVER]: Failed to find user info for {0} {1}",
"[INVENTORY ARCHIVER]: Failed to find user info for {0} {1}",
firstName, lastName);
return null;
}
@ -488,7 +502,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
else
{
m_log.ErrorFormat(
"[INVENTORY ARCHIVER]: Password for user {0} {1} incorrect. Please try again.",
"[INVENTORY ARCHIVER]: Password for user {0} {1} incorrect. Please try again.",
firstName, lastName);
return null;
}
@ -499,7 +513,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
return null;
}
}
/// <summary>
/// Notify the client of loaded nodes if they are logged in
/// </summary>
@ -508,22 +522,22 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
{
if (loadedNodes.Count == 0)
return;
foreach (Scene scene in m_scenes.Values)
{
ScenePresence user = scene.GetScenePresence(userInfo.PrincipalID);
if (user != null && !user.IsChildAgent)
{
foreach (InventoryNodeBase node in loadedNodes)
{
// m_log.DebugFormat(
// "[INVENTORY ARCHIVER]: Notifying {0} of loaded inventory node {1}",
// "[INVENTORY ARCHIVER]: Notifying {0} of loaded inventory node {1}",
// user.Name, node.Name);
user.ControllingClient.SendBulkUpdateInventory(node);
}
break;
}
}
@ -538,7 +552,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
// {
// if (DisablePresenceChecks)
// return true;
//
//
// foreach (Scene scene in m_scenes.Values)
// {
// ScenePresence p;

View File

@ -0,0 +1,67 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Reflection;
using System.Threading;
using NUnit.Framework;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
namespace OpenSim.Region.Framework.Scenes.Tests
{
/// <summary>
/// Spatial scene object tests (will eventually cover root and child part position, rotation properties, etc.)
/// </summary>
[TestFixture]
public class SceneObjectSpatialTests
{
[Test]
public void TestGetRootPartPosition()
{
TestHelpers.InMethod();
Scene scene = SceneHelpers.SetupScene();
UUID ownerId = TestHelpers.ParseTail(0x1);
Vector3 partPosition = new Vector3(10, 20, 30);
SceneObjectGroup so
= SceneHelpers.CreateSceneObject(1, ownerId, "obj1", 0x10);
so.AbsolutePosition = partPosition;
scene.AddNewSceneObject(so, false);
Assert.That(so.AbsolutePosition, Is.EqualTo(partPosition));
Assert.That(so.RootPart.AbsolutePosition, Is.EqualTo(partPosition));
Assert.That(so.RootPart.OffsetPosition, Is.EqualTo(Vector3.Zero));
Assert.That(so.RootPart.RelativePosition, Is.EqualTo(partPosition));
}
}
}

View File

@ -10949,6 +10949,40 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return 1;
}
public LSL_Integer llGetMemoryLimit()
{
m_host.AddScriptLPS(1);
// The value returned for LSO scripts in SL
return 16384;
}
public LSL_Integer llSetMemoryLimit(LSL_Integer limit)
{
m_host.AddScriptLPS(1);
// Treat as an LSO script
return ScriptBaseClass.FALSE;
}
public LSL_Integer llGetSPMaxMemory()
{
m_host.AddScriptLPS(1);
// The value returned for LSO scripts in SL
return 16384;
}
public LSL_Integer llGetUsedMemory()
{
m_host.AddScriptLPS(1);
// The value returned for LSO scripts in SL
return 16384;
}
public void llScriptProfiler(LSL_Integer flags)
{
m_host.AddScriptLPS(1);
// This does nothing for LSO scripts in SL
}
#region Not Implemented
//
// Listing the unimplemented lsl functions here, please move
@ -10961,24 +10995,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
NotImplemented("llGetEnv");
}
public void llGetSPMaxMemory()
{
m_host.AddScriptLPS(1);
NotImplemented("llGetSPMaxMemory");
}
public void llGetUsedMemory()
{
m_host.AddScriptLPS(1);
NotImplemented("llGetUsedMemory");
}
public void llScriptProfiler(LSL_Integer flags)
{
m_host.AddScriptLPS(1);
NotImplemented("llScriptProfiler");
}
public void llSetSoundQueueing(int queue)
{
m_host.AddScriptLPS(1);

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@ -1179,12 +1179,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
CheckThreatLevel(ThreatLevel.High, "osSetRegionWaterHeight");
m_host.AddScriptLPS(1);
//Check to make sure that the script's owner is the estate manager/master
//World.Permissions.GenericEstatePermission(
if (World.Permissions.IsGod(m_host.OwnerID))
{
World.EventManager.TriggerRequestChangeWaterHeight((float)height);
}
World.EventManager.TriggerRequestChangeWaterHeight((float)height);
}
/// <summary>
@ -1195,27 +1191,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
/// <param name="sunHour">The "Sun Hour" that is desired, 0...24, with 0 just after SunRise</param>
public void osSetRegionSunSettings(bool useEstateSun, bool sunFixed, double sunHour)
{
CheckThreatLevel(ThreatLevel.Nuisance, "osSetRegionSunSettings");
CheckThreatLevel(ThreatLevel.High, "osSetRegionSunSettings");
m_host.AddScriptLPS(1);
//Check to make sure that the script's owner is the estate manager/master
//World.Permissions.GenericEstatePermission(
if (World.Permissions.IsGod(m_host.OwnerID))
{
while (sunHour > 24.0)
sunHour -= 24.0;
while (sunHour < 0)
sunHour += 24.0;
while (sunHour > 24.0)
sunHour -= 24.0;
while (sunHour < 0)
sunHour += 24.0;
World.RegionInfo.RegionSettings.UseEstateSun = useEstateSun;
World.RegionInfo.RegionSettings.SunPosition = sunHour + 6; // LL Region Sun Hour is 6 to 30
World.RegionInfo.RegionSettings.FixedSun = sunFixed;
World.RegionInfo.RegionSettings.Save();
World.RegionInfo.RegionSettings.UseEstateSun = useEstateSun;
World.RegionInfo.RegionSettings.SunPosition = sunHour + 6; // LL Region Sun Hour is 6 to 30
World.RegionInfo.RegionSettings.FixedSun = sunFixed;
World.RegionInfo.RegionSettings.Save();
World.EventManager.TriggerEstateToolsSunUpdate(World.RegionInfo.RegionHandle, sunFixed, useEstateSun, (float)sunHour);
}
World.EventManager.TriggerEstateToolsSunUpdate(
World.RegionInfo.RegionHandle, sunFixed, useEstateSun, (float)sunHour);
}
/// <summary>
@ -1225,26 +1217,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
/// <param name="sunHour">The "Sun Hour" that is desired, 0...24, with 0 just after SunRise</param>
public void osSetEstateSunSettings(bool sunFixed, double sunHour)
{
CheckThreatLevel(ThreatLevel.Nuisance, "osSetEstateSunSettings");
CheckThreatLevel(ThreatLevel.High, "osSetEstateSunSettings");
m_host.AddScriptLPS(1);
//Check to make sure that the script's owner is the estate manager/master
//World.Permissions.GenericEstatePermission(
if (World.Permissions.IsGod(m_host.OwnerID))
{
while (sunHour > 24.0)
sunHour -= 24.0;
while (sunHour < 0)
sunHour += 24.0;
while (sunHour > 24.0)
sunHour -= 24.0;
World.RegionInfo.EstateSettings.UseGlobalTime = !sunFixed;
World.RegionInfo.EstateSettings.SunPosition = sunHour;
World.RegionInfo.EstateSettings.FixedSun = sunFixed;
World.RegionInfo.EstateSettings.Save();
while (sunHour < 0)
sunHour += 24.0;
World.EventManager.TriggerEstateToolsSunUpdate(World.RegionInfo.RegionHandle, sunFixed, World.RegionInfo.RegionSettings.UseEstateSun, (float)sunHour);
}
World.RegionInfo.EstateSettings.UseGlobalTime = !sunFixed;
World.RegionInfo.EstateSettings.SunPosition = sunHour;
World.RegionInfo.EstateSettings.FixedSun = sunFixed;
World.RegionInfo.EstateSettings.Save();
World.EventManager.TriggerEstateToolsSunUpdate(
World.RegionInfo.RegionHandle, sunFixed, World.RegionInfo.RegionSettings.UseEstateSun, (float)sunHour);
}
/// <summary>
@ -2525,7 +2514,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void osNpcStopMoveToTarget(LSL_Key npc)
{
CheckThreatLevel(ThreatLevel.VeryLow, "osNpcStopMoveTo");
CheckThreatLevel(ThreatLevel.High, "osNpcStopMoveToTarget");
m_host.AddScriptLPS(1);
INPCModule module = World.RequestModuleInterface<INPCModule>();

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@ -147,6 +147,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
LSL_Vector llGetLocalPos();
LSL_Rotation llGetLocalRot();
LSL_Float llGetMass();
LSL_Integer llGetMemoryLimit();
void llGetNextEmail(string address, string subject);
LSL_String llGetNotecardLine(string name, int line);
LSL_Key llGetNumberOfNotecardLines(string name);
@ -185,6 +186,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
LSL_String llGetScriptName();
LSL_Integer llGetScriptState(string name);
LSL_String llGetSimulatorHostname();
LSL_Integer llGetSPMaxMemory();
LSL_Integer llGetStartParameter();
LSL_Integer llGetStatus(int status);
LSL_String llGetSubString(string src, int start, int end);
@ -198,6 +200,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
LSL_String llGetTimestamp();
LSL_Vector llGetTorque();
LSL_Integer llGetUnixTime();
LSL_Integer llGetUsedMemory();
LSL_Vector llGetVel();
LSL_Float llGetWallclock();
void llGiveInventory(string destination, string inventory);
@ -319,6 +322,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
void llSay(int channelID, string text);
void llScaleTexture(double u, double v, int face);
LSL_Integer llScriptDanger(LSL_Vector pos);
void llScriptProfiler(LSL_Integer flag);
LSL_Key llSendRemoteData(string channel, string dest, int idata, string sdata);
void llSensor(string name, string id, int type, double range, double arc);
void llSensorRemove();
@ -342,6 +346,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
void llSetLinkTexture(int linknumber, string texture, int face);
void llSetLinkTextureAnim(int linknum, int mode, int face, int sizex, int sizey, double start, double length, double rate);
void llSetLocalRot(LSL_Rotation rot);
LSL_Integer llSetMemoryLimit(LSL_Integer limit);
void llSetObjectDesc(string desc);
void llSetObjectName(string name);
void llSetObjectPermMask(int mask, int value);

View File

@ -381,6 +381,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
public const int PRIM_SCULPT_FLAG_INVERT = 64;
public const int PRIM_SCULPT_FLAG_MIRROR = 128;
public const int PROFILE_NONE = 0;
public const int PROFILE_SCRIPT_MEMORY = 1;
public const int MASK_BASE = 0;
public const int MASK_OWNER = 1;
public const int MASK_GROUP = 2;

View File

@ -569,6 +569,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
return m_LSL_Functions.llGetMass();
}
public LSL_Integer llGetMemoryLimit()
{
return m_LSL_Functions.llGetMemoryLimit();
}
public void llGetNextEmail(string address, string subject)
{
m_LSL_Functions.llGetNextEmail(address, subject);
@ -759,6 +764,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
return m_LSL_Functions.llGetSimulatorHostname();
}
public LSL_Integer llGetSPMaxMemory()
{
return m_LSL_Functions.llGetSPMaxMemory();
}
public LSL_Integer llGetStartParameter()
{
return m_LSL_Functions.llGetStartParameter();
@ -824,6 +834,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
return m_LSL_Functions.llGetUnixTime();
}
public LSL_Integer llGetUsedMemory()
{
return m_LSL_Functions.llGetUsedMemory();
}
public LSL_Vector llGetVel()
{
return m_LSL_Functions.llGetVel();
@ -1423,6 +1438,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
return m_LSL_Functions.llScriptDanger(pos);
}
public void llScriptProfiler(LSL_Integer flags)
{
m_LSL_Functions.llScriptProfiler(flags);
}
public LSL_Key llSendRemoteData(string channel, string dest, int idata, string sdata)
{
return m_LSL_Functions.llSendRemoteData(channel, dest, idata, sdata);
@ -1533,6 +1553,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
m_LSL_Functions.llSetLocalRot(rot);
}
public LSL_Integer llSetMemoryLimit(LSL_Integer limit)
{
return m_LSL_Functions.llSetMemoryLimit(limit);
}
public void llSetObjectDesc(string desc)
{
m_LSL_Functions.llSetObjectDesc(desc);