Merge branch 'master' of /home/opensim/var/repo/opensim
commit
f3f85c3106
|
@ -144,6 +144,7 @@ what it is today.
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* SignpostMarv
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* SignpostMarv
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* SpotOn3D
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* SpotOn3D
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* Strawberry Fride
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* Strawberry Fride
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|
* Talun
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* tglion
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* tglion
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* tlaukkan/Tommil (Tommi S. E. Laukkanen, Bubble Cloud)
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* tlaukkan/Tommil (Tommi S. E. Laukkanen, Bubble Cloud)
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* tyre
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* tyre
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||||||
|
|
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@ -146,6 +146,21 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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protected void SaveInvItem(InventoryItemBase inventoryItem, string path, Dictionary<string, object> options, IUserAccountService userAccountService)
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protected void SaveInvItem(InventoryItemBase inventoryItem, string path, Dictionary<string, object> options, IUserAccountService userAccountService)
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{
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{
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if (options.ContainsKey("exclude"))
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{
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if (((List<String>)options["exclude"]).Contains(inventoryItem.Name) ||
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((List<String>)options["exclude"]).Contains(inventoryItem.ID.ToString()))
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{
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if (options.ContainsKey("verbose"))
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{
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m_log.InfoFormat(
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"[INVENTORY ARCHIVER]: Skipping inventory item {0} {1} at {2}",
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|
inventoryItem.Name, inventoryItem.ID, path);
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|
}
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return;
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}
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}
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|
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if (options.ContainsKey("verbose"))
|
if (options.ContainsKey("verbose"))
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m_log.InfoFormat(
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m_log.InfoFormat(
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"[INVENTORY ARCHIVER]: Saving item {0} {1} with asset {2}",
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"[INVENTORY ARCHIVER]: Saving item {0} {1} with asset {2}",
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@ -178,6 +193,21 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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InventoryFolderBase inventoryFolder, string path, bool saveThisFolderItself,
|
InventoryFolderBase inventoryFolder, string path, bool saveThisFolderItself,
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Dictionary<string, object> options, IUserAccountService userAccountService)
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Dictionary<string, object> options, IUserAccountService userAccountService)
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{
|
{
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|
if (options.ContainsKey("excludefolders"))
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|
{
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if (((List<String>)options["excludefolders"]).Contains(inventoryFolder.Name) ||
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((List<String>)options["excludefolders"]).Contains(inventoryFolder.ID.ToString()))
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|
{
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|
if (options.ContainsKey("verbose"))
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|
{
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|
m_log.InfoFormat(
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|
"[INVENTORY ARCHIVER]: Skipping folder {0} at {1}",
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|
inventoryFolder.Name, path);
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|
}
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return;
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|
}
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}
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if (options.ContainsKey("verbose"))
|
if (options.ContainsKey("verbose"))
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m_log.InfoFormat("[INVENTORY ARCHIVER]: Saving folder {0}", inventoryFolder.Name);
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m_log.InfoFormat("[INVENTORY ARCHIVER]: Saving folder {0}", inventoryFolder.Name);
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|
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@ -122,7 +122,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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scene.AddCommand(
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scene.AddCommand(
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"Archiving", this, "save iar",
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"Archiving", this, "save iar",
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"save iar [-h|--home=<url>] [--noassets] <first> <last> <inventory path> <password> [<IAR path>] [-c|--creators] [-v|--verbose]",
|
"save iar [-h|--home=<url>] [--noassets] <first> <last> <inventory path> <password> [<IAR path>] [-c|--creators] [-e|--exclude=<name/uuid>] [-f|--excludefolder=<foldername/uuid>] [-v|--verbose]",
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"Save user inventory archive (IAR).",
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"Save user inventory archive (IAR).",
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"<first> is the user's first name.\n"
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"<first> is the user's first name.\n"
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+ "<last> is the user's last name.\n"
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+ "<last> is the user's last name.\n"
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@ -131,6 +131,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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+ string.Format(" If this is not given then the filename {0} in the current directory is used.\n", DEFAULT_INV_BACKUP_FILENAME)
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+ string.Format(" If this is not given then the filename {0} in the current directory is used.\n", DEFAULT_INV_BACKUP_FILENAME)
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+ "-h|--home=<url> adds the url of the profile service to the saved user information.\n"
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+ "-h|--home=<url> adds the url of the profile service to the saved user information.\n"
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+ "-c|--creators preserves information about foreign creators.\n"
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+ "-c|--creators preserves information about foreign creators.\n"
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+ "-e|--exclude=<name/uuid> don't save the inventory item in archive" + Environment.NewLine
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+ "-f|--excludefolder=<folder/uuid> don't save contents of the folder in archive" + Environment.NewLine
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+ "-v|--verbose extra debug messages.\n"
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+ "-v|--verbose extra debug messages.\n"
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+ "--noassets stops assets being saved to the IAR.",
|
+ "--noassets stops assets being saved to the IAR.",
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HandleSaveInvConsoleCommand);
|
HandleSaveInvConsoleCommand);
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@ -398,6 +400,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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ops.Add("v|verbose", delegate(string v) { options["verbose"] = v; });
|
ops.Add("v|verbose", delegate(string v) { options["verbose"] = v; });
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ops.Add("c|creators", delegate(string v) { options["creators"] = v; });
|
ops.Add("c|creators", delegate(string v) { options["creators"] = v; });
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ops.Add("noassets", delegate(string v) { options["noassets"] = v != null; });
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ops.Add("noassets", delegate(string v) { options["noassets"] = v != null; });
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ops.Add("e|exclude=", delegate(string v)
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|
{
|
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|
if (!options.ContainsKey("exclude"))
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|
options["exclude"] = new List<String>();
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|
((List<String>)options["exclude"]).Add(v);
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||||||
|
});
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ops.Add("f|excludefolder=", delegate(string v)
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|
{
|
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|
if (!options.ContainsKey("excludefolders"))
|
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|
options["excludefolders"] = new List<String>();
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|
((List<String>)options["excludefolders"]).Add(v);
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|
});
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|
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List<string> mainParams = ops.Parse(cmdparams);
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List<string> mainParams = ops.Parse(cmdparams);
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|
|
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|
@ -406,7 +420,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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if (mainParams.Count < 6)
|
if (mainParams.Count < 6)
|
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{
|
{
|
||||||
m_log.Error(
|
m_log.Error(
|
||||||
"[INVENTORY ARCHIVER]: usage is save iar [-h|--home=<url>] [--noassets] <first name> <last name> <inventory path> <user password> [<save file path>] [-c|--creators] [-v|--verbose]");
|
"[INVENTORY ARCHIVER]: save iar [-h|--home=<url>] [--noassets] <first> <last> <inventory path> <password> [<IAR path>] [-c|--creators] [-e|--exclude=<name/uuid>] [-f|--excludefolder=<foldername/uuid>] [-v|--verbose]");
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||||||
return;
|
return;
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||||||
}
|
}
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|
|
||||||
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|
|
@ -0,0 +1,67 @@
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|
/*
|
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|
* Copyright (c) Contributors, http://opensimulator.org/
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||||||
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without
|
||||||
|
* modification, are permitted provided that the following conditions are met:
|
||||||
|
* * Redistributions of source code must retain the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer.
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
|
* documentation and/or other materials provided with the distribution.
|
||||||
|
* * Neither the name of the OpenSimulator Project nor the
|
||||||
|
* names of its contributors may be used to endorse or promote products
|
||||||
|
* derived from this software without specific prior written permission.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Reflection;
|
||||||
|
using System.Threading;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using OpenMetaverse;
|
||||||
|
using OpenSim.Framework;
|
||||||
|
using OpenSim.Framework.Communications;
|
||||||
|
using OpenSim.Region.Framework.Scenes;
|
||||||
|
using OpenSim.Tests.Common;
|
||||||
|
using OpenSim.Tests.Common.Mock;
|
||||||
|
|
||||||
|
namespace OpenSim.Region.Framework.Scenes.Tests
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Spatial scene object tests (will eventually cover root and child part position, rotation properties, etc.)
|
||||||
|
/// </summary>
|
||||||
|
[TestFixture]
|
||||||
|
public class SceneObjectSpatialTests
|
||||||
|
{
|
||||||
|
[Test]
|
||||||
|
public void TestGetRootPartPosition()
|
||||||
|
{
|
||||||
|
TestHelpers.InMethod();
|
||||||
|
|
||||||
|
Scene scene = SceneHelpers.SetupScene();
|
||||||
|
UUID ownerId = TestHelpers.ParseTail(0x1);
|
||||||
|
Vector3 partPosition = new Vector3(10, 20, 30);
|
||||||
|
|
||||||
|
SceneObjectGroup so
|
||||||
|
= SceneHelpers.CreateSceneObject(1, ownerId, "obj1", 0x10);
|
||||||
|
so.AbsolutePosition = partPosition;
|
||||||
|
scene.AddNewSceneObject(so, false);
|
||||||
|
|
||||||
|
Assert.That(so.AbsolutePosition, Is.EqualTo(partPosition));
|
||||||
|
Assert.That(so.RootPart.AbsolutePosition, Is.EqualTo(partPosition));
|
||||||
|
Assert.That(so.RootPart.OffsetPosition, Is.EqualTo(Vector3.Zero));
|
||||||
|
Assert.That(so.RootPart.RelativePosition, Is.EqualTo(partPosition));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -10949,6 +10949,40 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public LSL_Integer llGetMemoryLimit()
|
||||||
|
{
|
||||||
|
m_host.AddScriptLPS(1);
|
||||||
|
// The value returned for LSO scripts in SL
|
||||||
|
return 16384;
|
||||||
|
}
|
||||||
|
|
||||||
|
public LSL_Integer llSetMemoryLimit(LSL_Integer limit)
|
||||||
|
{
|
||||||
|
m_host.AddScriptLPS(1);
|
||||||
|
// Treat as an LSO script
|
||||||
|
return ScriptBaseClass.FALSE;
|
||||||
|
}
|
||||||
|
|
||||||
|
public LSL_Integer llGetSPMaxMemory()
|
||||||
|
{
|
||||||
|
m_host.AddScriptLPS(1);
|
||||||
|
// The value returned for LSO scripts in SL
|
||||||
|
return 16384;
|
||||||
|
}
|
||||||
|
|
||||||
|
public LSL_Integer llGetUsedMemory()
|
||||||
|
{
|
||||||
|
m_host.AddScriptLPS(1);
|
||||||
|
// The value returned for LSO scripts in SL
|
||||||
|
return 16384;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void llScriptProfiler(LSL_Integer flags)
|
||||||
|
{
|
||||||
|
m_host.AddScriptLPS(1);
|
||||||
|
// This does nothing for LSO scripts in SL
|
||||||
|
}
|
||||||
|
|
||||||
#region Not Implemented
|
#region Not Implemented
|
||||||
//
|
//
|
||||||
// Listing the unimplemented lsl functions here, please move
|
// Listing the unimplemented lsl functions here, please move
|
||||||
|
@ -10961,24 +10995,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
NotImplemented("llGetEnv");
|
NotImplemented("llGetEnv");
|
||||||
}
|
}
|
||||||
|
|
||||||
public void llGetSPMaxMemory()
|
|
||||||
{
|
|
||||||
m_host.AddScriptLPS(1);
|
|
||||||
NotImplemented("llGetSPMaxMemory");
|
|
||||||
}
|
|
||||||
|
|
||||||
public void llGetUsedMemory()
|
|
||||||
{
|
|
||||||
m_host.AddScriptLPS(1);
|
|
||||||
NotImplemented("llGetUsedMemory");
|
|
||||||
}
|
|
||||||
|
|
||||||
public void llScriptProfiler(LSL_Integer flags)
|
|
||||||
{
|
|
||||||
m_host.AddScriptLPS(1);
|
|
||||||
NotImplemented("llScriptProfiler");
|
|
||||||
}
|
|
||||||
|
|
||||||
public void llSetSoundQueueing(int queue)
|
public void llSetSoundQueueing(int queue)
|
||||||
{
|
{
|
||||||
m_host.AddScriptLPS(1);
|
m_host.AddScriptLPS(1);
|
||||||
|
|
|
@ -1179,13 +1179,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
CheckThreatLevel(ThreatLevel.High, "osSetRegionWaterHeight");
|
CheckThreatLevel(ThreatLevel.High, "osSetRegionWaterHeight");
|
||||||
|
|
||||||
m_host.AddScriptLPS(1);
|
m_host.AddScriptLPS(1);
|
||||||
//Check to make sure that the script's owner is the estate manager/master
|
|
||||||
//World.Permissions.GenericEstatePermission(
|
|
||||||
if (World.Permissions.IsGod(m_host.OwnerID))
|
|
||||||
{
|
|
||||||
World.EventManager.TriggerRequestChangeWaterHeight((float)height);
|
World.EventManager.TriggerRequestChangeWaterHeight((float)height);
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Changes the Region Sun Settings, then Triggers a Sun Update
|
/// Changes the Region Sun Settings, then Triggers a Sun Update
|
||||||
|
@ -1195,27 +1191,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
/// <param name="sunHour">The "Sun Hour" that is desired, 0...24, with 0 just after SunRise</param>
|
/// <param name="sunHour">The "Sun Hour" that is desired, 0...24, with 0 just after SunRise</param>
|
||||||
public void osSetRegionSunSettings(bool useEstateSun, bool sunFixed, double sunHour)
|
public void osSetRegionSunSettings(bool useEstateSun, bool sunFixed, double sunHour)
|
||||||
{
|
{
|
||||||
CheckThreatLevel(ThreatLevel.Nuisance, "osSetRegionSunSettings");
|
CheckThreatLevel(ThreatLevel.High, "osSetRegionSunSettings");
|
||||||
|
|
||||||
m_host.AddScriptLPS(1);
|
m_host.AddScriptLPS(1);
|
||||||
//Check to make sure that the script's owner is the estate manager/master
|
|
||||||
//World.Permissions.GenericEstatePermission(
|
|
||||||
if (World.Permissions.IsGod(m_host.OwnerID))
|
|
||||||
{
|
|
||||||
while (sunHour > 24.0)
|
while (sunHour > 24.0)
|
||||||
sunHour -= 24.0;
|
sunHour -= 24.0;
|
||||||
|
|
||||||
while (sunHour < 0)
|
while (sunHour < 0)
|
||||||
sunHour += 24.0;
|
sunHour += 24.0;
|
||||||
|
|
||||||
|
|
||||||
World.RegionInfo.RegionSettings.UseEstateSun = useEstateSun;
|
World.RegionInfo.RegionSettings.UseEstateSun = useEstateSun;
|
||||||
World.RegionInfo.RegionSettings.SunPosition = sunHour + 6; // LL Region Sun Hour is 6 to 30
|
World.RegionInfo.RegionSettings.SunPosition = sunHour + 6; // LL Region Sun Hour is 6 to 30
|
||||||
World.RegionInfo.RegionSettings.FixedSun = sunFixed;
|
World.RegionInfo.RegionSettings.FixedSun = sunFixed;
|
||||||
World.RegionInfo.RegionSettings.Save();
|
World.RegionInfo.RegionSettings.Save();
|
||||||
|
|
||||||
World.EventManager.TriggerEstateToolsSunUpdate(World.RegionInfo.RegionHandle, sunFixed, useEstateSun, (float)sunHour);
|
World.EventManager.TriggerEstateToolsSunUpdate(
|
||||||
}
|
World.RegionInfo.RegionHandle, sunFixed, useEstateSun, (float)sunHour);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -1225,13 +1217,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
/// <param name="sunHour">The "Sun Hour" that is desired, 0...24, with 0 just after SunRise</param>
|
/// <param name="sunHour">The "Sun Hour" that is desired, 0...24, with 0 just after SunRise</param>
|
||||||
public void osSetEstateSunSettings(bool sunFixed, double sunHour)
|
public void osSetEstateSunSettings(bool sunFixed, double sunHour)
|
||||||
{
|
{
|
||||||
CheckThreatLevel(ThreatLevel.Nuisance, "osSetEstateSunSettings");
|
CheckThreatLevel(ThreatLevel.High, "osSetEstateSunSettings");
|
||||||
|
|
||||||
m_host.AddScriptLPS(1);
|
m_host.AddScriptLPS(1);
|
||||||
//Check to make sure that the script's owner is the estate manager/master
|
|
||||||
//World.Permissions.GenericEstatePermission(
|
|
||||||
if (World.Permissions.IsGod(m_host.OwnerID))
|
|
||||||
{
|
|
||||||
while (sunHour > 24.0)
|
while (sunHour > 24.0)
|
||||||
sunHour -= 24.0;
|
sunHour -= 24.0;
|
||||||
|
|
||||||
|
@ -1243,8 +1232,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
World.RegionInfo.EstateSettings.FixedSun = sunFixed;
|
World.RegionInfo.EstateSettings.FixedSun = sunFixed;
|
||||||
World.RegionInfo.EstateSettings.Save();
|
World.RegionInfo.EstateSettings.Save();
|
||||||
|
|
||||||
World.EventManager.TriggerEstateToolsSunUpdate(World.RegionInfo.RegionHandle, sunFixed, World.RegionInfo.RegionSettings.UseEstateSun, (float)sunHour);
|
World.EventManager.TriggerEstateToolsSunUpdate(
|
||||||
}
|
World.RegionInfo.RegionHandle, sunFixed, World.RegionInfo.RegionSettings.UseEstateSun, (float)sunHour);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -2525,7 +2514,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
|
|
||||||
public void osNpcStopMoveToTarget(LSL_Key npc)
|
public void osNpcStopMoveToTarget(LSL_Key npc)
|
||||||
{
|
{
|
||||||
CheckThreatLevel(ThreatLevel.VeryLow, "osNpcStopMoveTo");
|
CheckThreatLevel(ThreatLevel.High, "osNpcStopMoveToTarget");
|
||||||
m_host.AddScriptLPS(1);
|
m_host.AddScriptLPS(1);
|
||||||
|
|
||||||
INPCModule module = World.RequestModuleInterface<INPCModule>();
|
INPCModule module = World.RequestModuleInterface<INPCModule>();
|
||||||
|
|
|
@ -147,6 +147,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
|
||||||
LSL_Vector llGetLocalPos();
|
LSL_Vector llGetLocalPos();
|
||||||
LSL_Rotation llGetLocalRot();
|
LSL_Rotation llGetLocalRot();
|
||||||
LSL_Float llGetMass();
|
LSL_Float llGetMass();
|
||||||
|
LSL_Integer llGetMemoryLimit();
|
||||||
void llGetNextEmail(string address, string subject);
|
void llGetNextEmail(string address, string subject);
|
||||||
LSL_String llGetNotecardLine(string name, int line);
|
LSL_String llGetNotecardLine(string name, int line);
|
||||||
LSL_Key llGetNumberOfNotecardLines(string name);
|
LSL_Key llGetNumberOfNotecardLines(string name);
|
||||||
|
@ -185,6 +186,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
|
||||||
LSL_String llGetScriptName();
|
LSL_String llGetScriptName();
|
||||||
LSL_Integer llGetScriptState(string name);
|
LSL_Integer llGetScriptState(string name);
|
||||||
LSL_String llGetSimulatorHostname();
|
LSL_String llGetSimulatorHostname();
|
||||||
|
LSL_Integer llGetSPMaxMemory();
|
||||||
LSL_Integer llGetStartParameter();
|
LSL_Integer llGetStartParameter();
|
||||||
LSL_Integer llGetStatus(int status);
|
LSL_Integer llGetStatus(int status);
|
||||||
LSL_String llGetSubString(string src, int start, int end);
|
LSL_String llGetSubString(string src, int start, int end);
|
||||||
|
@ -198,6 +200,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
|
||||||
LSL_String llGetTimestamp();
|
LSL_String llGetTimestamp();
|
||||||
LSL_Vector llGetTorque();
|
LSL_Vector llGetTorque();
|
||||||
LSL_Integer llGetUnixTime();
|
LSL_Integer llGetUnixTime();
|
||||||
|
LSL_Integer llGetUsedMemory();
|
||||||
LSL_Vector llGetVel();
|
LSL_Vector llGetVel();
|
||||||
LSL_Float llGetWallclock();
|
LSL_Float llGetWallclock();
|
||||||
void llGiveInventory(string destination, string inventory);
|
void llGiveInventory(string destination, string inventory);
|
||||||
|
@ -319,6 +322,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
|
||||||
void llSay(int channelID, string text);
|
void llSay(int channelID, string text);
|
||||||
void llScaleTexture(double u, double v, int face);
|
void llScaleTexture(double u, double v, int face);
|
||||||
LSL_Integer llScriptDanger(LSL_Vector pos);
|
LSL_Integer llScriptDanger(LSL_Vector pos);
|
||||||
|
void llScriptProfiler(LSL_Integer flag);
|
||||||
LSL_Key llSendRemoteData(string channel, string dest, int idata, string sdata);
|
LSL_Key llSendRemoteData(string channel, string dest, int idata, string sdata);
|
||||||
void llSensor(string name, string id, int type, double range, double arc);
|
void llSensor(string name, string id, int type, double range, double arc);
|
||||||
void llSensorRemove();
|
void llSensorRemove();
|
||||||
|
@ -342,6 +346,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
|
||||||
void llSetLinkTexture(int linknumber, string texture, int face);
|
void llSetLinkTexture(int linknumber, string texture, int face);
|
||||||
void llSetLinkTextureAnim(int linknum, int mode, int face, int sizex, int sizey, double start, double length, double rate);
|
void llSetLinkTextureAnim(int linknum, int mode, int face, int sizex, int sizey, double start, double length, double rate);
|
||||||
void llSetLocalRot(LSL_Rotation rot);
|
void llSetLocalRot(LSL_Rotation rot);
|
||||||
|
LSL_Integer llSetMemoryLimit(LSL_Integer limit);
|
||||||
void llSetObjectDesc(string desc);
|
void llSetObjectDesc(string desc);
|
||||||
void llSetObjectName(string name);
|
void llSetObjectName(string name);
|
||||||
void llSetObjectPermMask(int mask, int value);
|
void llSetObjectPermMask(int mask, int value);
|
||||||
|
|
|
@ -381,6 +381,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
||||||
public const int PRIM_SCULPT_FLAG_INVERT = 64;
|
public const int PRIM_SCULPT_FLAG_INVERT = 64;
|
||||||
public const int PRIM_SCULPT_FLAG_MIRROR = 128;
|
public const int PRIM_SCULPT_FLAG_MIRROR = 128;
|
||||||
|
|
||||||
|
public const int PROFILE_NONE = 0;
|
||||||
|
public const int PROFILE_SCRIPT_MEMORY = 1;
|
||||||
|
|
||||||
public const int MASK_BASE = 0;
|
public const int MASK_BASE = 0;
|
||||||
public const int MASK_OWNER = 1;
|
public const int MASK_OWNER = 1;
|
||||||
public const int MASK_GROUP = 2;
|
public const int MASK_GROUP = 2;
|
||||||
|
|
|
@ -569,6 +569,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
||||||
return m_LSL_Functions.llGetMass();
|
return m_LSL_Functions.llGetMass();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public LSL_Integer llGetMemoryLimit()
|
||||||
|
{
|
||||||
|
return m_LSL_Functions.llGetMemoryLimit();
|
||||||
|
}
|
||||||
|
|
||||||
public void llGetNextEmail(string address, string subject)
|
public void llGetNextEmail(string address, string subject)
|
||||||
{
|
{
|
||||||
m_LSL_Functions.llGetNextEmail(address, subject);
|
m_LSL_Functions.llGetNextEmail(address, subject);
|
||||||
|
@ -759,6 +764,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
||||||
return m_LSL_Functions.llGetSimulatorHostname();
|
return m_LSL_Functions.llGetSimulatorHostname();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public LSL_Integer llGetSPMaxMemory()
|
||||||
|
{
|
||||||
|
return m_LSL_Functions.llGetSPMaxMemory();
|
||||||
|
}
|
||||||
|
|
||||||
public LSL_Integer llGetStartParameter()
|
public LSL_Integer llGetStartParameter()
|
||||||
{
|
{
|
||||||
return m_LSL_Functions.llGetStartParameter();
|
return m_LSL_Functions.llGetStartParameter();
|
||||||
|
@ -824,6 +834,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
||||||
return m_LSL_Functions.llGetUnixTime();
|
return m_LSL_Functions.llGetUnixTime();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public LSL_Integer llGetUsedMemory()
|
||||||
|
{
|
||||||
|
return m_LSL_Functions.llGetUsedMemory();
|
||||||
|
}
|
||||||
|
|
||||||
public LSL_Vector llGetVel()
|
public LSL_Vector llGetVel()
|
||||||
{
|
{
|
||||||
return m_LSL_Functions.llGetVel();
|
return m_LSL_Functions.llGetVel();
|
||||||
|
@ -1423,6 +1438,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
||||||
return m_LSL_Functions.llScriptDanger(pos);
|
return m_LSL_Functions.llScriptDanger(pos);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void llScriptProfiler(LSL_Integer flags)
|
||||||
|
{
|
||||||
|
m_LSL_Functions.llScriptProfiler(flags);
|
||||||
|
}
|
||||||
|
|
||||||
public LSL_Key llSendRemoteData(string channel, string dest, int idata, string sdata)
|
public LSL_Key llSendRemoteData(string channel, string dest, int idata, string sdata)
|
||||||
{
|
{
|
||||||
return m_LSL_Functions.llSendRemoteData(channel, dest, idata, sdata);
|
return m_LSL_Functions.llSendRemoteData(channel, dest, idata, sdata);
|
||||||
|
@ -1533,6 +1553,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
||||||
m_LSL_Functions.llSetLocalRot(rot);
|
m_LSL_Functions.llSetLocalRot(rot);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public LSL_Integer llSetMemoryLimit(LSL_Integer limit)
|
||||||
|
{
|
||||||
|
return m_LSL_Functions.llSetMemoryLimit(limit);
|
||||||
|
}
|
||||||
|
|
||||||
public void llSetObjectDesc(string desc)
|
public void llSetObjectDesc(string desc)
|
||||||
{
|
{
|
||||||
m_LSL_Functions.llSetObjectDesc(desc);
|
m_LSL_Functions.llSetObjectDesc(desc);
|
||||||
|
|
Loading…
Reference in New Issue