Implement the cap to send extra physics params to the viewer. Not functional
yet because the parameters are not actually stored anywhere yet.avinationmerge
parent
22e0cc09ac
commit
f415eb84e1
|
@ -96,6 +96,7 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
// private static readonly string m_fetchInventoryPath = "0006/";
|
||||
private static readonly string m_copyFromNotecardPath = "0007/";
|
||||
// private static readonly string m_remoteParcelRequestPath = "0009/";// This is in the LandManagementModule.
|
||||
private static readonly string m_getObjectPhysicsDataPath = "0101/";
|
||||
|
||||
|
||||
// These are callbacks which will be setup by the scene so that we can update scene data when we
|
||||
|
@ -182,6 +183,8 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
m_HostCapsObj.RegisterHandler("UpdateScriptAgentInventory", req);
|
||||
m_HostCapsObj.RegisterHandler("UpdateScriptAgent", req);
|
||||
m_HostCapsObj.RegisterHandler("CopyInventoryFromNotecard", new RestStreamHandler("POST", capsBase + m_copyFromNotecardPath, CopyInventoryFromNotecard));
|
||||
IRequestHandler getObjectPhysicsDataHandler = new RestStreamHandler("POST", capsBase + m_getObjectPhysicsDataPath, GetObjectPhysicsData);
|
||||
m_HostCapsObj.RegisterHandler("GetObjectPhysicsData", getObjectPhysicsDataHandler);
|
||||
|
||||
// As of RC 1.22.9 of the Linden client this is
|
||||
// supported
|
||||
|
@ -799,6 +802,41 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
response["int_response_code"] = 200;
|
||||
return LLSDHelpers.SerialiseLLSDReply(response);
|
||||
}
|
||||
|
||||
public string GetObjectPhysicsData(string request, string path,
|
||||
string param, IOSHttpRequest httpRequest,
|
||||
IOSHttpResponse httpResponse)
|
||||
{
|
||||
OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request);
|
||||
OSDMap resp = new OSDMap();
|
||||
OSDArray object_ids = (OSDArray)req["object_ids"];
|
||||
|
||||
for (int i = 0 ; i < object_ids.Count ; i++)
|
||||
{
|
||||
UUID uuid = object_ids[i].AsUUID();
|
||||
|
||||
SceneObjectPart obj = m_Scene.GetSceneObjectPart(uuid);
|
||||
if (obj != null)
|
||||
{
|
||||
OSDMap object_data = new OSDMap();
|
||||
|
||||
object_data["PhysicsShapeType"] = OSD.FromInteger(1);
|
||||
if (false) // Check whether to include the rest
|
||||
{
|
||||
object_data["Density"] = OSD.FromReal(1);
|
||||
object_data["Friction"] = OSD.FromReal(1);
|
||||
object_data["Restitution"] = OSD.FromReal(1);
|
||||
object_data["GravityMultiplier"] = OSD.FromReal(1);
|
||||
}
|
||||
|
||||
resp[uuid.ToString()] = object_data;
|
||||
}
|
||||
}
|
||||
|
||||
string response = OSDParser.SerializeLLSDXmlString(resp);
|
||||
Console.WriteLine(response);
|
||||
return response;
|
||||
}
|
||||
}
|
||||
|
||||
public class AssetUploader
|
||||
|
|
Loading…
Reference in New Issue