Simplify updating of agent inventory assets. Make newly created asset IDs

random rather than using IDs known by the client ahead of time.
avinationmerge
Melanie 2010-12-04 05:01:44 +01:00
parent 349767f8a2
commit f41dfbabc8
1 changed files with 6 additions and 19 deletions

View File

@ -149,10 +149,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
if (asset != null)
{
m_log.DebugFormat(
"[ASSET TRANSACTIONS]: Updating task item {0} in {1} with asset in transaction {2}",
item.Name, part.Name, transactionID);
asset.FullID = UUID.Random();
asset.Name = item.Name;
asset.Description = item.Description;
asset.Type = (sbyte)item.Type;
@ -170,20 +167,10 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
{
if (XferUploaders.ContainsKey(transactionID))
{
UUID assetID = UUID.Combine(transactionID,
remoteClient.SecureSessionId);
AssetBase asset = GetTransactionAsset(transactionID);
AssetBase asset = m_Scene.AssetService.Get(
assetID.ToString());
if (asset == null)
if (asset != null)
{
asset = GetTransactionAsset(transactionID);
}
if (asset != null && asset.FullID == assetID)
{
// Assets never get updated, new ones get created
asset.FullID = UUID.Random();
asset.Name = item.Name;
asset.Description = item.Description;
@ -191,10 +178,10 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
item.AssetID = asset.FullID;
m_Scene.AssetService.Store(asset);
}
IInventoryService invService = m_Scene.InventoryService;
invService.UpdateItem(item);
IInventoryService invService = m_Scene.InventoryService;
invService.UpdateItem(item);
}
}
}
}