* ChatModule is now shared between all scenes. (May be buggy.)
parent
1313544ac7
commit
f427433c85
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@ -30,6 +30,7 @@ using System;
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using System.IO;
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using System.Net.Sockets;
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using System.Threading;
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using System.Collections.Generic;
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using libsecondlife;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Utilities;
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@ -41,7 +42,7 @@ namespace OpenSim.Region.Environment.Modules
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{
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public class ChatModule : IRegionModule, ISimChat
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{
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private Scene m_scene;
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private List<Scene> m_scenes = new List<Scene>();
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private LogBase m_log;
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private string m_server = null;
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@ -86,10 +87,12 @@ namespace OpenSim.Region.Environment.Modules
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Console.WriteLine("No IRC config information, skipping IRC bridge configuration");
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}
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m_scene = scene;
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m_scene.EventManager.OnNewClient += NewClient;
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m_scene.RegisterModuleInterface<ISimChat>(this);
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if (!m_scenes.Contains(scene))
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{
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m_scenes.Add(scene);
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scene.EventManager.OnNewClient += NewClient;
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scene.RegisterModuleInterface<ISimChat>(this);
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}
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}
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public void PostInitialise()
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@ -137,7 +140,7 @@ namespace OpenSim.Region.Environment.Modules
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public bool IsSharedModule
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{
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get { return false; }
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get { return true; }
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}
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public void NewClient(IClientAPI client)
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@ -167,6 +170,8 @@ namespace OpenSim.Region.Environment.Modules
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if (inputLine.Contains(m_channel))
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{
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string mess = inputLine.Substring(inputLine.IndexOf(m_channel));
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foreach (Scene m_scene in m_scenes)
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{
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m_scene.Broadcast(delegate(IClientAPI client)
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{
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client.SendChatMessage(
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@ -177,6 +182,7 @@ namespace OpenSim.Region.Environment.Modules
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}
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}
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}
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}
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public void SimChat(Object sender, ChatFromViewerArgs e)
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{
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@ -187,7 +193,7 @@ namespace OpenSim.Region.Environment.Modules
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//TODO: Remove the need for this check
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if (scene == null)
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scene = m_scene;
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scene = m_scenes[0];
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// Filled in since it's easier than rewriting right now.
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LLVector3 fromPos = e.Position;
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@ -227,11 +233,11 @@ namespace OpenSim.Region.Environment.Modules
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break;
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}
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m_log.Verbose("CHAT", fromName + " (" + e.Channel + ") " + typeName + ": " + e.Message);
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m_log.Verbose("CHAT", fromName + " (" + e.Channel + " @ " + scene.RegionInfo.RegionName + ") " + typeName + ": " + e.Message);
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if (connected)
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{
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m_ircWriter.WriteLine("PRIVMSG " + m_channel + " :" + "<" + fromName + ">: " +
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m_ircWriter.WriteLine("PRIVMSG " + m_channel + " :" + "<" + fromName + " in " + scene.RegionInfo.RegionName + ">: " +
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e.Message);
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m_ircWriter.Flush();
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}
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