SceneObjectGroup cleanup. Removes the default constructor and unnecessary null checks on m_rootPart
parent
df7904c58b
commit
f42d085ab1
|
@ -178,24 +178,37 @@ namespace OpenSim.Data.NHibernate
|
||||||
|
|
||||||
private SceneObjectGroup LoadObject(UUID uuid, UUID region)
|
private SceneObjectGroup LoadObject(UUID uuid, UUID region)
|
||||||
{
|
{
|
||||||
SceneObjectGroup group = new SceneObjectGroup();
|
|
||||||
|
|
||||||
ICriteria criteria = manager.GetSession().CreateCriteria(typeof(SceneObjectPart));
|
ICriteria criteria = manager.GetSession().CreateCriteria(typeof(SceneObjectPart));
|
||||||
criteria.Add(Expression.Eq("RegionID", region));
|
criteria.Add(Expression.Eq("RegionID", region));
|
||||||
criteria.Add(Expression.Eq("ParentUUID", uuid));
|
criteria.Add(Expression.Eq("ParentUUID", uuid));
|
||||||
criteria.AddOrder(Order.Asc("ParentID"));
|
criteria.AddOrder(Order.Asc("ParentID"));
|
||||||
|
|
||||||
foreach (SceneObjectPart p in criteria.List())
|
IList<SceneObjectPart> parts = criteria.List<SceneObjectPart>();
|
||||||
|
|
||||||
|
SceneObjectGroup group = null;
|
||||||
|
|
||||||
|
// Find the root part
|
||||||
|
for (int i = 0; i < parts.Count; i++)
|
||||||
{
|
{
|
||||||
// root part
|
if (parts[i].UUID == uuid)
|
||||||
if (p.UUID == uuid)
|
|
||||||
{
|
{
|
||||||
group.SetRootPart(p);
|
group = new SceneObjectGroup(parts[i]);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Add the children parts
|
||||||
|
if (group != null)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < parts.Count; i++)
|
||||||
|
{
|
||||||
|
if (parts[i].UUID != uuid)
|
||||||
|
group.AddPart(parts[i]);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
group.AddPart(p);
|
m_log.Error("[NHIBERNATE]: LoadObject() Attempted to load a SceneObjectGroup with no root SceneObjectPart ");
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
return group;
|
return group;
|
||||||
|
@ -237,8 +250,7 @@ namespace OpenSim.Data.NHibernate
|
||||||
// root part
|
// root part
|
||||||
if (p.UUID == p.ParentUUID)
|
if (p.UUID == p.ParentUUID)
|
||||||
{
|
{
|
||||||
SceneObjectGroup group = new SceneObjectGroup();
|
SceneObjectGroup group = new SceneObjectGroup(p);
|
||||||
group.SetRootPart(p);
|
|
||||||
SOG.Add(p.ParentUUID, group);
|
SOG.Add(p.ParentUUID, group);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
|
|
@ -416,7 +416,6 @@ namespace OpenSim.Data.SQLite
|
||||||
|
|
||||||
if (uuid == objID) //is new SceneObjectGroup ?
|
if (uuid == objID) //is new SceneObjectGroup ?
|
||||||
{
|
{
|
||||||
SceneObjectGroup group = new SceneObjectGroup();
|
|
||||||
prim = buildPrim(primRow);
|
prim = buildPrim(primRow);
|
||||||
DataRow shapeRow = shapes.Rows.Find(prim.UUID.ToString());
|
DataRow shapeRow = shapes.Rows.Find(prim.UUID.ToString());
|
||||||
if (shapeRow != null)
|
if (shapeRow != null)
|
||||||
|
@ -430,7 +429,7 @@ namespace OpenSim.Data.SQLite
|
||||||
prim.Shape = PrimitiveBaseShape.Default;
|
prim.Shape = PrimitiveBaseShape.Default;
|
||||||
}
|
}
|
||||||
|
|
||||||
group.SetRootPart(prim);
|
SceneObjectGroup group = new SceneObjectGroup(prim);
|
||||||
createdObjects.Add(group.UUID, group);
|
createdObjects.Add(group.UUID, group);
|
||||||
retvals.Add(group);
|
retvals.Add(group);
|
||||||
LoadItems(prim);
|
LoadItems(prim);
|
||||||
|
|
|
@ -322,9 +322,8 @@ namespace OpenSim.Data.Tests
|
||||||
// This is necessary or object will not be inserted in DB
|
// This is necessary or object will not be inserted in DB
|
||||||
sop.ObjectFlags = 0;
|
sop.ObjectFlags = 0;
|
||||||
|
|
||||||
SceneObjectGroup sog = new SceneObjectGroup();
|
SceneObjectGroup sog = new SceneObjectGroup(sop);
|
||||||
sog.SetScene(scene); // Reguired by nhibernate database module.
|
sog.SetScene(scene); // Reguired by nhibernate database module.
|
||||||
sog.SetRootPart(sop);
|
|
||||||
|
|
||||||
// Inserts group in DB
|
// Inserts group in DB
|
||||||
db.StoreObject(sog,region3);
|
db.StoreObject(sog,region3);
|
||||||
|
@ -1003,9 +1002,8 @@ namespace OpenSim.Data.Tests
|
||||||
sop.UUID = uuid;
|
sop.UUID = uuid;
|
||||||
sop.Shape = PrimitiveBaseShape.Default;
|
sop.Shape = PrimitiveBaseShape.Default;
|
||||||
|
|
||||||
SceneObjectGroup sog = new SceneObjectGroup();
|
SceneObjectGroup sog = new SceneObjectGroup(sop);
|
||||||
sog.SetScene(scene);
|
sog.SetScene(scene);
|
||||||
sog.SetRootPart(sop);
|
|
||||||
|
|
||||||
return sog;
|
return sog;
|
||||||
}
|
}
|
||||||
|
|
|
@ -73,10 +73,6 @@ namespace OpenSim.Region.Examples.SimpleModule
|
||||||
base.UpdateMovement();
|
base.UpdateMovement();
|
||||||
}
|
}
|
||||||
|
|
||||||
public ComplexObject()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
public ComplexObject(Scene scene, ulong regionHandle, UUID ownerID, uint localID, Vector3 pos)
|
public ComplexObject(Scene scene, ulong regionHandle, UUID ownerID, uint localID, Vector3 pos)
|
||||||
: base(ownerID, pos, PrimitiveBaseShape.Default)
|
: base(ownerID, pos, PrimitiveBaseShape.Default)
|
||||||
{
|
{
|
||||||
|
|
|
@ -250,16 +250,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public override Vector3 AbsolutePosition
|
public override Vector3 AbsolutePosition
|
||||||
{
|
{
|
||||||
get
|
get { return m_rootPart.GroupPosition; }
|
||||||
{
|
|
||||||
if (m_rootPart == null)
|
|
||||||
{
|
|
||||||
throw new NullReferenceException(
|
|
||||||
string.Format("[SCENE OBJECT GROUP]: Object {0} has no root part.", m_uuid));
|
|
||||||
}
|
|
||||||
|
|
||||||
return m_rootPart.GroupPosition;
|
|
||||||
}
|
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
Vector3 val = value;
|
Vector3 val = value;
|
||||||
|
@ -291,41 +282,19 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
public override uint LocalId
|
public override uint LocalId
|
||||||
{
|
{
|
||||||
get
|
get { return m_rootPart.LocalId; }
|
||||||
{
|
|
||||||
if (m_rootPart == null)
|
|
||||||
{
|
|
||||||
m_log.Error("[SCENE OBJECT GROUP]: Unable to find the rootpart for a LocalId Request!");
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
return m_rootPart.LocalId;
|
|
||||||
}
|
|
||||||
set { m_rootPart.LocalId = value; }
|
set { m_rootPart.LocalId = value; }
|
||||||
}
|
}
|
||||||
|
|
||||||
public override UUID UUID
|
public override UUID UUID
|
||||||
{
|
{
|
||||||
get {
|
get { return m_rootPart.UUID; }
|
||||||
if (m_rootPart == null)
|
|
||||||
{
|
|
||||||
m_log.Error("Got a null rootpart while requesting UUID. Called from: ", new Exception());
|
|
||||||
return UUID.Zero;
|
|
||||||
}
|
|
||||||
else return m_rootPart.UUID;
|
|
||||||
}
|
|
||||||
set { m_rootPart.UUID = value; }
|
set { m_rootPart.UUID = value; }
|
||||||
}
|
}
|
||||||
|
|
||||||
public UUID OwnerID
|
public UUID OwnerID
|
||||||
{
|
{
|
||||||
get
|
get { return m_rootPart.OwnerID; }
|
||||||
{
|
|
||||||
if (m_rootPart == null)
|
|
||||||
return UUID.Zero;
|
|
||||||
|
|
||||||
return m_rootPart.OwnerID;
|
|
||||||
}
|
|
||||||
set { m_rootPart.OwnerID = value; }
|
set { m_rootPart.OwnerID = value; }
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -366,7 +335,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
{
|
{
|
||||||
m_isSelected = value;
|
m_isSelected = value;
|
||||||
// Tell physics engine that group is selected
|
// Tell physics engine that group is selected
|
||||||
if (m_rootPart != null && m_rootPart.PhysActor != null)
|
if (m_rootPart.PhysActor != null)
|
||||||
{
|
{
|
||||||
m_rootPart.PhysActor.Selected = value;
|
m_rootPart.PhysActor.Selected = value;
|
||||||
// Pass it on to the children.
|
// Pass it on to the children.
|
||||||
|
@ -398,13 +367,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
#region Constructors
|
#region Constructors
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Constructor
|
|
||||||
/// </summary>
|
|
||||||
public SceneObjectGroup()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// This constructor creates a SceneObjectGroup using a pre-existing SceneObjectPart.
|
/// This constructor creates a SceneObjectGroup using a pre-existing SceneObjectPart.
|
||||||
/// The original SceneObjectPart will be used rather than a copy, preserving
|
/// The original SceneObjectPart will be used rather than a copy, preserving
|
||||||
|
@ -420,8 +382,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public SceneObjectGroup(UUID ownerID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape)
|
public SceneObjectGroup(UUID ownerID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape)
|
||||||
{
|
{
|
||||||
Vector3 rootOffset = new Vector3(0, 0, 0);
|
SetRootPart(new SceneObjectPart(ownerID, shape, pos, rot, Vector3.Zero));
|
||||||
SetRootPart(new SceneObjectPart(ownerID, shape, pos, rot, rootOffset));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -461,13 +422,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
}
|
}
|
||||||
|
|
||||||
public UUID GetFromItemID()
|
public UUID GetFromItemID()
|
||||||
{
|
|
||||||
if (m_rootPart != null)
|
|
||||||
{
|
{
|
||||||
return m_rootPart.FromItemID;
|
return m_rootPart.FromItemID;
|
||||||
}
|
}
|
||||||
return UUID.Zero;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Hooks this object up to the backup event so that it is persisted to the database when the update thread executes.
|
/// Hooks this object up to the backup event so that it is persisted to the database when the update thread executes.
|
||||||
|
@ -957,13 +914,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
}
|
}
|
||||||
|
|
||||||
public byte GetAttachmentPoint()
|
public byte GetAttachmentPoint()
|
||||||
{
|
|
||||||
if (m_rootPart != null)
|
|
||||||
{
|
{
|
||||||
return m_rootPart.Shape.State;
|
return m_rootPart.Shape.State;
|
||||||
}
|
}
|
||||||
return (byte)0;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void ClearPartAttachmentData()
|
public void ClearPartAttachmentData()
|
||||||
{
|
{
|
||||||
|
@ -1072,6 +1025,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
/// <param name="part"></param>
|
/// <param name="part"></param>
|
||||||
public void SetRootPart(SceneObjectPart part)
|
public void SetRootPart(SceneObjectPart part)
|
||||||
{
|
{
|
||||||
|
if (part == null)
|
||||||
|
throw new ArgumentNullException("Cannot give SceneObjectGroup a null root SceneObjectPart");
|
||||||
|
|
||||||
part.SetParent(this);
|
part.SetParent(this);
|
||||||
m_rootPart = part;
|
m_rootPart = part;
|
||||||
if (!IsAttachment)
|
if (!IsAttachment)
|
||||||
|
@ -1224,7 +1180,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
if (!silent)
|
if (!silent)
|
||||||
{
|
{
|
||||||
if (m_rootPart != null && part == m_rootPart)
|
if (part == m_rootPart)
|
||||||
avatars[i].ControllingClient.SendKillObject(m_regionHandle, part.LocalId);
|
avatars[i].ControllingClient.SendKillObject(m_regionHandle, part.LocalId);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1447,7 +1403,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
/// <param name="part"></param>
|
/// <param name="part"></param>
|
||||||
internal void SendPartFullUpdate(IClientAPI remoteClient, SceneObjectPart part, uint clientFlags)
|
internal void SendPartFullUpdate(IClientAPI remoteClient, SceneObjectPart part, uint clientFlags)
|
||||||
{
|
{
|
||||||
if (m_rootPart != null && m_rootPart.UUID == part.UUID)
|
if (m_rootPart.UUID == part.UUID)
|
||||||
{
|
{
|
||||||
if (IsAttachment)
|
if (IsAttachment)
|
||||||
{
|
{
|
||||||
|
@ -1881,12 +1837,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
if (m_isDeleted)
|
if (m_isDeleted)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
// This is what happens when an orphanced link set child prim's
|
|
||||||
// group was queued when it was linked
|
|
||||||
//
|
|
||||||
if (m_rootPart == null)
|
|
||||||
return;
|
|
||||||
|
|
||||||
// Even temporary objects take part in physics (e.g. temp-on-rez bullets)
|
// Even temporary objects take part in physics (e.g. temp-on-rez bullets)
|
||||||
//if ((RootPart.Flags & PrimFlags.TemporaryOnRez) != 0)
|
//if ((RootPart.Flags & PrimFlags.TemporaryOnRez) != 0)
|
||||||
// return;
|
// return;
|
||||||
|
@ -3129,8 +3079,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
int yaxis = 4;
|
int yaxis = 4;
|
||||||
int zaxis = 8;
|
int zaxis = 8;
|
||||||
|
|
||||||
if (m_rootPart != null)
|
|
||||||
{
|
|
||||||
setX = ((axis & xaxis) != 0) ? true : false;
|
setX = ((axis & xaxis) != 0) ? true : false;
|
||||||
setY = ((axis & yaxis) != 0) ? true : false;
|
setY = ((axis & yaxis) != 0) ? true : false;
|
||||||
setZ = ((axis & zaxis) != 0) ? true : false;
|
setZ = ((axis & zaxis) != 0) ? true : false;
|
||||||
|
@ -3148,8 +3096,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
{
|
{
|
||||||
m_rootPart.SetPhysicsAxisRotation();
|
m_rootPart.SetPhysicsAxisRotation();
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public int registerTargetWaypoint(Vector3 target, float tolerance)
|
public int registerTargetWaypoint(Vector3 target, float tolerance)
|
||||||
|
|
|
@ -65,8 +65,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
||||||
//m_log.DebugFormat("[SOG]: Starting deserialization of SOG");
|
//m_log.DebugFormat("[SOG]: Starting deserialization of SOG");
|
||||||
//int time = System.Environment.TickCount;
|
//int time = System.Environment.TickCount;
|
||||||
|
|
||||||
SceneObjectGroup sceneObject = new SceneObjectGroup();
|
|
||||||
|
|
||||||
// libomv.types changes UUID to Guid
|
// libomv.types changes UUID to Guid
|
||||||
xmlData = xmlData.Replace("<UUID>", "<Guid>");
|
xmlData = xmlData.Replace("<UUID>", "<Guid>");
|
||||||
xmlData = xmlData.Replace("</UUID>", "</Guid>");
|
xmlData = xmlData.Replace("</UUID>", "</Guid>");
|
||||||
|
@ -88,17 +86,13 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
||||||
parts = doc.GetElementsByTagName("RootPart");
|
parts = doc.GetElementsByTagName("RootPart");
|
||||||
|
|
||||||
if (parts.Count == 0)
|
if (parts.Count == 0)
|
||||||
{
|
|
||||||
throw new Exception("Invalid Xml format - no root part");
|
throw new Exception("Invalid Xml format - no root part");
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
sr = new StringReader(parts[0].InnerXml);
|
sr = new StringReader(parts[0].InnerXml);
|
||||||
reader = new XmlTextReader(sr);
|
reader = new XmlTextReader(sr);
|
||||||
sceneObject.SetRootPart(SceneObjectPart.FromXml(fromUserInventoryItemID, reader));
|
SceneObjectGroup sceneObject = new SceneObjectGroup(SceneObjectPart.FromXml(fromUserInventoryItemID, reader));
|
||||||
reader.Close();
|
reader.Close();
|
||||||
sr.Close();
|
sr.Close();
|
||||||
}
|
|
||||||
|
|
||||||
parts = doc.GetElementsByTagName("Part");
|
parts = doc.GetElementsByTagName("Part");
|
||||||
|
|
||||||
|
@ -119,16 +113,15 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
||||||
// Script state may, or may not, exist. Not having any, is NOT
|
// Script state may, or may not, exist. Not having any, is NOT
|
||||||
// ever a problem.
|
// ever a problem.
|
||||||
sceneObject.LoadScriptState(doc);
|
sceneObject.LoadScriptState(doc);
|
||||||
|
|
||||||
|
return sceneObject;
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
m_log.ErrorFormat(
|
m_log.ErrorFormat(
|
||||||
"[SERIALIZER]: Deserialization of xml failed with {0}. xml was {1}", e, xmlData);
|
"[SERIALIZER]: Deserialization of xml failed with {0}. xml was {1}", e, xmlData);
|
||||||
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
//m_log.DebugFormat("[SERIALIZER]: Finished deserialization of SOG {0}, {1}ms", Name, System.Environment.TickCount - time);
|
|
||||||
|
|
||||||
return sceneObject;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -195,8 +188,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
||||||
//m_log.DebugFormat("[SOG]: Starting deserialization of SOG");
|
//m_log.DebugFormat("[SOG]: Starting deserialization of SOG");
|
||||||
//int time = System.Environment.TickCount;
|
//int time = System.Environment.TickCount;
|
||||||
|
|
||||||
SceneObjectGroup sceneObject = new SceneObjectGroup();
|
|
||||||
|
|
||||||
// libomv.types changes UUID to Guid
|
// libomv.types changes UUID to Guid
|
||||||
xmlData = xmlData.Replace("<UUID>", "<Guid>");
|
xmlData = xmlData.Replace("<UUID>", "<Guid>");
|
||||||
xmlData = xmlData.Replace("</UUID>", "</Guid>");
|
xmlData = xmlData.Replace("</UUID>", "</Guid>");
|
||||||
|
@ -212,21 +203,23 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
||||||
|
|
||||||
XmlNodeList parts = doc.GetElementsByTagName("SceneObjectPart");
|
XmlNodeList parts = doc.GetElementsByTagName("SceneObjectPart");
|
||||||
|
|
||||||
// Process the root part first
|
if (parts.Count == 0)
|
||||||
if (parts.Count > 0)
|
|
||||||
{
|
{
|
||||||
|
m_log.ErrorFormat("[SERIALIZER]: Deserialization of xml failed: No SceneObjectPart nodes. xml was " + xmlData);
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
StringReader sr = new StringReader(parts[0].OuterXml);
|
StringReader sr = new StringReader(parts[0].OuterXml);
|
||||||
XmlTextReader reader = new XmlTextReader(sr);
|
XmlTextReader reader = new XmlTextReader(sr);
|
||||||
sceneObject.SetRootPart(SceneObjectPart.FromXml(reader));
|
SceneObjectGroup sceneObject = new SceneObjectGroup(SceneObjectPart.FromXml(reader));
|
||||||
reader.Close();
|
reader.Close();
|
||||||
sr.Close();
|
sr.Close();
|
||||||
}
|
|
||||||
|
|
||||||
// Then deal with the rest
|
// Then deal with the rest
|
||||||
for (int i = 1; i < parts.Count; i++)
|
for (int i = 1; i < parts.Count; i++)
|
||||||
{
|
{
|
||||||
StringReader sr = new StringReader(parts[i].OuterXml);
|
sr = new StringReader(parts[i].OuterXml);
|
||||||
XmlTextReader reader = new XmlTextReader(sr);
|
reader = new XmlTextReader(sr);
|
||||||
SceneObjectPart part = SceneObjectPart.FromXml(reader);
|
SceneObjectPart part = SceneObjectPart.FromXml(reader);
|
||||||
sceneObject.AddPart(part);
|
sceneObject.AddPart(part);
|
||||||
part.StoreUndoState();
|
part.StoreUndoState();
|
||||||
|
@ -238,15 +231,13 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
||||||
// ever a problem.
|
// ever a problem.
|
||||||
|
|
||||||
sceneObject.LoadScriptState(doc);
|
sceneObject.LoadScriptState(doc);
|
||||||
|
return sceneObject;
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
m_log.ErrorFormat("[SERIALIZER]: Deserialization of xml failed with {0}. xml was {1}", e, xmlData);
|
m_log.ErrorFormat("[SERIALIZER]: Deserialization of xml failed with {0}. xml was {1}", e, xmlData);
|
||||||
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
//m_log.DebugFormat("[SERIALIZER]: Finished deserialization of SOG {0}, {1}ms", Name, System.Environment.TickCount - time);
|
|
||||||
|
|
||||||
return sceneObject;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|
|
@ -128,7 +128,6 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
||||||
|
|
||||||
private SceneObjectGroup NewSOG()
|
private SceneObjectGroup NewSOG()
|
||||||
{
|
{
|
||||||
SceneObjectGroup sog = new SceneObjectGroup();
|
|
||||||
SceneObjectPart sop = new SceneObjectPart(UUID.Random(), PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero);
|
SceneObjectPart sop = new SceneObjectPart(UUID.Random(), PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero);
|
||||||
sop.Name = RandomName();
|
sop.Name = RandomName();
|
||||||
sop.Description = sop.Name;
|
sop.Description = sop.Name;
|
||||||
|
@ -137,8 +136,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
||||||
sop.TouchName = RandomName();
|
sop.TouchName = RandomName();
|
||||||
sop.ObjectFlags |= (uint)PrimFlags.Phantom;
|
sop.ObjectFlags |= (uint)PrimFlags.Phantom;
|
||||||
|
|
||||||
sog.SetRootPart(sop);
|
SceneObjectGroup sog = new SceneObjectGroup(sop);
|
||||||
|
|
||||||
scene.AddNewSceneObject(sog, false);
|
scene.AddNewSceneObject(sog, false);
|
||||||
|
|
||||||
return sog;
|
return sog;
|
||||||
|
|
|
@ -407,9 +407,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
||||||
sop.Shape.State = 1;
|
sop.Shape.State = 1;
|
||||||
sop.OwnerID = agent;
|
sop.OwnerID = agent;
|
||||||
|
|
||||||
SceneObjectGroup sog = new SceneObjectGroup();
|
SceneObjectGroup sog = new SceneObjectGroup(sop);
|
||||||
sog.SetScene(scene);
|
sog.SetScene(scene);
|
||||||
sog.SetRootPart(sop);
|
|
||||||
|
|
||||||
return sog;
|
return sog;
|
||||||
}
|
}
|
||||||
|
|
|
@ -66,7 +66,6 @@ namespace OpenSim.Region.OptionalModules.ContentManagement
|
||||||
|
|
||||||
private void CreatePointEntity(Scene scene, UUID uuid, Vector3 groupPos)
|
private void CreatePointEntity(Scene scene, UUID uuid, Vector3 groupPos)
|
||||||
{
|
{
|
||||||
SceneObjectGroup x = new SceneObjectGroup();
|
|
||||||
SceneObjectPart y = new SceneObjectPart();
|
SceneObjectPart y = new SceneObjectPart();
|
||||||
|
|
||||||
//Initialize part
|
//Initialize part
|
||||||
|
@ -93,8 +92,8 @@ namespace OpenSim.Region.OptionalModules.ContentManagement
|
||||||
y.TrimPermissions();
|
y.TrimPermissions();
|
||||||
|
|
||||||
//Initialize group and add part as root part
|
//Initialize group and add part as root part
|
||||||
|
SceneObjectGroup x = new SceneObjectGroup(y);
|
||||||
x.SetScene(scene);
|
x.SetScene(scene);
|
||||||
x.SetRootPart(y);
|
|
||||||
x.RegionHandle = scene.RegionInfo.RegionHandle;
|
x.RegionHandle = scene.RegionInfo.RegionHandle;
|
||||||
x.SetScene(scene);
|
x.SetScene(scene);
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue