Refactor InventoryItemBase to do the following:
* wrap fields as Properties * rename some fields/properties to more sensible names * set style to PropName to match more standard C# approach0.6.0-stable
parent
bb2f163bf7
commit
f436815107
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@ -301,19 +301,19 @@ namespace OpenSim.Data.MSSQL
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{
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{
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InventoryItemBase item = new InventoryItemBase();
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InventoryItemBase item = new InventoryItemBase();
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item.inventoryID = new LLUUID((string) reader["inventoryID"]);
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item.ID = new LLUUID((string) reader["inventoryID"]);
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item.assetID = new LLUUID((string) reader["assetID"]);
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item.AssetID = new LLUUID((string) reader["assetID"]);
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item.assetType = (int) reader["assetType"];
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item.AssetType = (int) reader["assetType"];
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item.parentFolderID = new LLUUID((string) reader["parentFolderID"]);
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item.Folder = new LLUUID((string) reader["parentFolderID"]);
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item.avatarID = new LLUUID((string) reader["avatarID"]);
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item.Owner = new LLUUID((string) reader["avatarID"]);
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item.inventoryName = (string) reader["inventoryName"];
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item.Name = (string) reader["inventoryName"];
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item.inventoryDescription = (string) reader["inventoryDescription"];
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item.Description = (string) reader["inventoryDescription"];
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item.inventoryNextPermissions = Convert.ToUInt32(reader["inventoryNextPermissions"]);
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item.NextPermissions = Convert.ToUInt32(reader["inventoryNextPermissions"]);
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item.inventoryCurrentPermissions = Convert.ToUInt32(reader["inventoryCurrentPermissions"]);
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item.CurrentPermissions = Convert.ToUInt32(reader["inventoryCurrentPermissions"]);
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item.invType = (int) reader["invType"];
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item.InvType = (int) reader["invType"];
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item.creatorsID = new LLUUID((string) reader["creatorID"]);
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item.Creator = new LLUUID((string) reader["creatorID"]);
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item.inventoryBasePermissions = Convert.ToUInt32(reader["inventoryBasePermissions"]);
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item.BasePermissions = Convert.ToUInt32(reader["inventoryBasePermissions"]);
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item.inventoryEveryOnePermissions = Convert.ToUInt32(reader["inventoryEveryOnePermissions"]);
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item.EveryOnePermissions = Convert.ToUInt32(reader["inventoryEveryOnePermissions"]);
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return item;
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return item;
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}
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}
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catch (SqlException e)
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catch (SqlException e)
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@ -425,7 +425,7 @@ namespace OpenSim.Data.MSSQL
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/// <param name="item">The inventory item</param>
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/// <param name="item">The inventory item</param>
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public void addInventoryItem(InventoryItemBase item)
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public void addInventoryItem(InventoryItemBase item)
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{
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{
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if (getInventoryItem(item.inventoryID) != null)
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if (getInventoryItem(item.ID) != null)
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{
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{
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updateInventoryItem(item);
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updateInventoryItem(item);
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return;
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return;
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@ -440,19 +440,19 @@ namespace OpenSim.Data.MSSQL
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try
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try
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{
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{
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Dictionary<string, string> param = new Dictionary<string, string>();
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Dictionary<string, string> param = new Dictionary<string, string>();
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param["inventoryID"] = item.inventoryID.ToString();
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param["inventoryID"] = item.ID.ToString();
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param["assetID"] = item.assetID.ToString();
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param["assetID"] = item.AssetID.ToString();
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param["assetType"] = item.assetType.ToString();
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param["assetType"] = item.AssetType.ToString();
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param["parentFolderID"] = item.parentFolderID.ToString();
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param["parentFolderID"] = item.Folder.ToString();
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param["avatarID"] = item.avatarID.ToString();
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param["avatarID"] = item.Owner.ToString();
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param["inventoryName"] = item.inventoryName;
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param["inventoryName"] = item.Name;
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param["inventoryDescription"] = item.inventoryDescription;
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param["inventoryDescription"] = item.Description;
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param["inventoryNextPermissions"] = item.inventoryNextPermissions.ToString();
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param["inventoryNextPermissions"] = item.NextPermissions.ToString();
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param["inventoryCurrentPermissions"] = item.inventoryCurrentPermissions.ToString();
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param["inventoryCurrentPermissions"] = item.CurrentPermissions.ToString();
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param["invType"] = Convert.ToString(item.invType);
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param["invType"] = Convert.ToString(item.InvType);
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param["creatorID"] = item.creatorsID.ToString();
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param["creatorID"] = item.Creator.ToString();
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param["inventoryBasePermissions"] = Convert.ToString(item.inventoryBasePermissions);
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param["inventoryBasePermissions"] = Convert.ToString(item.BasePermissions);
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param["inventoryEveryOnePermissions"] = Convert.ToString(item.inventoryEveryOnePermissions);
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param["inventoryEveryOnePermissions"] = Convert.ToString(item.EveryOnePermissions);
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IDbCommand result = database.Query(sql, param);
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IDbCommand result = database.Query(sql, param);
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result.ExecuteNonQuery();
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result.ExecuteNonQuery();
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@ -484,20 +484,20 @@ namespace OpenSim.Data.MSSQL
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"inventoryBasePermissions = @inventoryBasePermissions" +
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"inventoryBasePermissions = @inventoryBasePermissions" +
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"inventoryEveryOnePermissions = @inventoryEveryOnePermissions) where " +
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"inventoryEveryOnePermissions = @inventoryEveryOnePermissions) where " +
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"inventoryID = @keyInventoryID;", database.getConnection());
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"inventoryID = @keyInventoryID;", database.getConnection());
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SqlParameter param1 = new SqlParameter("@inventoryID", item.inventoryID.ToString());
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SqlParameter param1 = new SqlParameter("@inventoryID", item.ID.ToString());
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SqlParameter param2 = new SqlParameter("@assetID", item.assetID);
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SqlParameter param2 = new SqlParameter("@assetID", item.AssetID);
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SqlParameter param3 = new SqlParameter("@assetType", item.assetType);
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SqlParameter param3 = new SqlParameter("@assetType", item.AssetType);
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SqlParameter param4 = new SqlParameter("@parentFolderID", item.parentFolderID);
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SqlParameter param4 = new SqlParameter("@parentFolderID", item.Folder);
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SqlParameter param5 = new SqlParameter("@avatarID", item.avatarID);
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SqlParameter param5 = new SqlParameter("@avatarID", item.Owner);
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SqlParameter param6 = new SqlParameter("@inventoryName", item.inventoryName);
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SqlParameter param6 = new SqlParameter("@inventoryName", item.Name);
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SqlParameter param7 = new SqlParameter("@inventoryDescription", item.inventoryDescription);
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SqlParameter param7 = new SqlParameter("@inventoryDescription", item.Description);
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SqlParameter param8 = new SqlParameter("@inventoryNextPermissions", item.inventoryNextPermissions);
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SqlParameter param8 = new SqlParameter("@inventoryNextPermissions", item.NextPermissions);
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SqlParameter param9 = new SqlParameter("@inventoryCurrentPermissions", item.inventoryCurrentPermissions);
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SqlParameter param9 = new SqlParameter("@inventoryCurrentPermissions", item.CurrentPermissions);
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SqlParameter param10 = new SqlParameter("@invType", item.invType);
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SqlParameter param10 = new SqlParameter("@invType", item.InvType);
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SqlParameter param11 = new SqlParameter("@creatorID", item.creatorsID);
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SqlParameter param11 = new SqlParameter("@creatorID", item.Creator);
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SqlParameter param12 = new SqlParameter("@inventoryBasePermissions", item.inventoryBasePermissions);
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SqlParameter param12 = new SqlParameter("@inventoryBasePermissions", item.BasePermissions);
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SqlParameter param13 = new SqlParameter("@inventoryEveryOnePermissions", item.inventoryEveryOnePermissions);
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SqlParameter param13 = new SqlParameter("@inventoryEveryOnePermissions", item.EveryOnePermissions);
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SqlParameter param14 = new SqlParameter("@keyInventoryID", item.inventoryID.ToString());
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SqlParameter param14 = new SqlParameter("@keyInventoryID", item.ID.ToString());
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command.Parameters.Add(param1);
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command.Parameters.Add(param1);
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command.Parameters.Add(param2);
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command.Parameters.Add(param2);
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command.Parameters.Add(param3);
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command.Parameters.Add(param3);
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@ -312,19 +312,19 @@ namespace OpenSim.Data.MySQL
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{
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{
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InventoryItemBase item = new InventoryItemBase();
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InventoryItemBase item = new InventoryItemBase();
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item.inventoryID = new LLUUID((string) reader["inventoryID"]);
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item.ID = new LLUUID((string) reader["inventoryID"]);
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item.assetID = new LLUUID((string) reader["assetID"]);
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item.AssetID = new LLUUID((string) reader["assetID"]);
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item.assetType = (int) reader["assetType"];
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item.AssetType = (int) reader["assetType"];
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item.parentFolderID = new LLUUID((string) reader["parentFolderID"]);
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item.Folder = new LLUUID((string) reader["parentFolderID"]);
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item.avatarID = new LLUUID((string) reader["avatarID"]);
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item.Owner = new LLUUID((string) reader["avatarID"]);
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item.inventoryName = (string) reader["inventoryName"];
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item.Name = (string) reader["inventoryName"];
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item.inventoryDescription = (string) reader["inventoryDescription"];
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item.Description = (string) reader["inventoryDescription"];
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item.inventoryNextPermissions = (uint) reader["inventoryNextPermissions"];
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item.NextPermissions = (uint) reader["inventoryNextPermissions"];
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item.inventoryCurrentPermissions = (uint) reader["inventoryCurrentPermissions"];
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item.CurrentPermissions = (uint) reader["inventoryCurrentPermissions"];
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item.invType = (int) reader["invType"];
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item.InvType = (int) reader["invType"];
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item.creatorsID = new LLUUID((string) reader["creatorID"]);
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item.Creator = new LLUUID((string) reader["creatorID"]);
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item.inventoryBasePermissions = (uint) reader["inventoryBasePermissions"];
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item.BasePermissions = (uint) reader["inventoryBasePermissions"];
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item.inventoryEveryOnePermissions = (uint) reader["inventoryEveryOnePermissions"];
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item.EveryOnePermissions = (uint) reader["inventoryEveryOnePermissions"];
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return item;
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return item;
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}
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}
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catch (MySqlException e)
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catch (MySqlException e)
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@ -444,20 +444,20 @@ namespace OpenSim.Data.MySQL
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try
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try
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{
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{
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MySqlCommand result = new MySqlCommand(sql, database.Connection);
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MySqlCommand result = new MySqlCommand(sql, database.Connection);
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result.Parameters.AddWithValue("?inventoryID", item.inventoryID.ToString());
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result.Parameters.AddWithValue("?inventoryID", item.ID.ToString());
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result.Parameters.AddWithValue("?assetID", item.assetID.ToString());
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result.Parameters.AddWithValue("?assetID", item.AssetID.ToString());
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result.Parameters.AddWithValue("?assetType", item.assetType.ToString());
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result.Parameters.AddWithValue("?assetType", item.AssetType.ToString());
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result.Parameters.AddWithValue("?parentFolderID", item.parentFolderID.ToString());
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result.Parameters.AddWithValue("?parentFolderID", item.Folder.ToString());
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result.Parameters.AddWithValue("?avatarID", item.avatarID.ToString());
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result.Parameters.AddWithValue("?avatarID", item.Owner.ToString());
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result.Parameters.AddWithValue("?inventoryName", item.inventoryName);
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result.Parameters.AddWithValue("?inventoryName", item.Name);
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result.Parameters.AddWithValue("?inventoryDescription", item.inventoryDescription);
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result.Parameters.AddWithValue("?inventoryDescription", item.Description);
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result.Parameters.AddWithValue("?inventoryNextPermissions", item.inventoryNextPermissions.ToString());
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result.Parameters.AddWithValue("?inventoryNextPermissions", item.NextPermissions.ToString());
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result.Parameters.AddWithValue("?inventoryCurrentPermissions",
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result.Parameters.AddWithValue("?inventoryCurrentPermissions",
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item.inventoryCurrentPermissions.ToString());
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item.CurrentPermissions.ToString());
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result.Parameters.AddWithValue("?invType", item.invType);
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result.Parameters.AddWithValue("?invType", item.InvType);
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result.Parameters.AddWithValue("?creatorID", item.creatorsID.ToString());
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result.Parameters.AddWithValue("?creatorID", item.Creator.ToString());
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result.Parameters.AddWithValue("?inventoryBasePermissions", item.inventoryBasePermissions);
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result.Parameters.AddWithValue("?inventoryBasePermissions", item.BasePermissions);
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result.Parameters.AddWithValue("?inventoryEveryOnePermissions", item.inventoryEveryOnePermissions);
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result.Parameters.AddWithValue("?inventoryEveryOnePermissions", item.EveryOnePermissions);
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result.ExecuteNonQuery();
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result.ExecuteNonQuery();
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result.Dispose();
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result.Dispose();
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}
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}
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@ -112,7 +112,7 @@ namespace OpenSim.Data.NHibernate
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/// <param name="item">The item to be created</param>
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/// <param name="item">The item to be created</param>
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public void addInventoryItem(InventoryItemBase item)
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public void addInventoryItem(InventoryItemBase item)
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{
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{
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if (!ExistsItem(item.inventoryID)) {
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if (!ExistsItem(item.ID)) {
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using(ISession session = factory.OpenSession()) {
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using(ISession session = factory.OpenSession()) {
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using(ITransaction transaction = session.BeginTransaction()) {
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using(ITransaction transaction = session.BeginTransaction()) {
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session.Save(item);
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session.Save(item);
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@ -120,7 +120,7 @@ namespace OpenSim.Data.NHibernate
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}
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}
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}
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}
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} else {
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} else {
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m_log.ErrorFormat("Attempted to add Inventory Item {0} that already exists, updating instead", item.inventoryID);
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m_log.ErrorFormat("Attempted to add Inventory Item {0} that already exists, updating instead", item.ID);
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updateInventoryItem(item);
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updateInventoryItem(item);
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}
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}
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}
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}
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/// <param name="item">The updated item</param>
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/// <param name="item">The updated item</param>
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public void updateInventoryItem(InventoryItemBase item)
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public void updateInventoryItem(InventoryItemBase item)
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{
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{
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if (ExistsItem(item.inventoryID)) {
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if (ExistsItem(item.ID)) {
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using(ISession session = factory.OpenSession()) {
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using(ISession session = factory.OpenSession()) {
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using(ITransaction transaction = session.BeginTransaction()) {
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using(ITransaction transaction = session.BeginTransaction()) {
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session.Update(item);
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session.Update(item);
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}
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}
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}
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}
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} else {
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} else {
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m_log.ErrorFormat("Attempted to add Inventory Item {0} that already exists", item.inventoryID);
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m_log.ErrorFormat("Attempted to add Inventory Item {0} that already exists", item.ID);
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}
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}
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}
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}
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public InventoryItemBase buildItem(DataRow row)
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public InventoryItemBase buildItem(DataRow row)
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{
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{
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InventoryItemBase item = new InventoryItemBase();
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InventoryItemBase item = new InventoryItemBase();
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item.inventoryID = new LLUUID((string) row["UUID"]);
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item.ID = new LLUUID((string) row["UUID"]);
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item.assetID = new LLUUID((string) row["assetID"]);
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item.AssetID = new LLUUID((string) row["assetID"]);
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item.assetType = Convert.ToInt32(row["assetType"]);
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item.AssetType = Convert.ToInt32(row["assetType"]);
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item.invType = Convert.ToInt32(row["invType"]);
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item.InvType = Convert.ToInt32(row["invType"]);
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item.parentFolderID = new LLUUID((string) row["parentFolderID"]);
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item.Folder = new LLUUID((string) row["parentFolderID"]);
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item.avatarID = new LLUUID((string) row["avatarID"]);
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item.Owner = new LLUUID((string) row["avatarID"]);
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item.creatorsID = new LLUUID((string) row["creatorsID"]);
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item.Creator = new LLUUID((string) row["creatorsID"]);
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item.inventoryName = (string) row["inventoryName"];
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item.Name = (string) row["inventoryName"];
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item.inventoryDescription = (string) row["inventoryDescription"];
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item.Description = (string) row["inventoryDescription"];
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item.inventoryNextPermissions = Convert.ToUInt32(row["inventoryNextPermissions"]);
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item.NextPermissions = Convert.ToUInt32(row["inventoryNextPermissions"]);
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item.inventoryCurrentPermissions = Convert.ToUInt32(row["inventoryCurrentPermissions"]);
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item.CurrentPermissions = Convert.ToUInt32(row["inventoryCurrentPermissions"]);
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item.inventoryBasePermissions = Convert.ToUInt32(row["inventoryBasePermissions"]);
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item.BasePermissions = Convert.ToUInt32(row["inventoryBasePermissions"]);
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item.inventoryEveryOnePermissions = Convert.ToUInt32(row["inventoryEveryOnePermissions"]);
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item.EveryOnePermissions = Convert.ToUInt32(row["inventoryEveryOnePermissions"]);
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return item;
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return item;
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}
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}
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private void fillItemRow(DataRow row, InventoryItemBase item)
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private void fillItemRow(DataRow row, InventoryItemBase item)
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{
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{
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row["UUID"] = Util.ToRawUuidString(item.inventoryID);
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row["UUID"] = Util.ToRawUuidString(item.ID);
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row["assetID"] = Util.ToRawUuidString(item.assetID);
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row["assetID"] = Util.ToRawUuidString(item.AssetID);
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row["assetType"] = item.assetType;
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row["assetType"] = item.AssetType;
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row["invType"] = item.invType;
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row["invType"] = item.InvType;
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row["parentFolderID"] = Util.ToRawUuidString(item.parentFolderID);
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row["parentFolderID"] = Util.ToRawUuidString(item.Folder);
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row["avatarID"] = Util.ToRawUuidString(item.avatarID);
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row["avatarID"] = Util.ToRawUuidString(item.Owner);
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row["creatorsID"] = Util.ToRawUuidString(item.creatorsID);
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row["creatorsID"] = Util.ToRawUuidString(item.Creator);
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row["inventoryName"] = item.inventoryName;
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row["inventoryName"] = item.Name;
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row["inventoryDescription"] = item.inventoryDescription;
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row["inventoryDescription"] = item.Description;
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row["inventoryNextPermissions"] = item.inventoryNextPermissions;
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row["inventoryNextPermissions"] = item.NextPermissions;
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row["inventoryCurrentPermissions"] = item.inventoryCurrentPermissions;
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row["inventoryCurrentPermissions"] = item.CurrentPermissions;
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row["inventoryBasePermissions"] = item.inventoryBasePermissions;
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row["inventoryBasePermissions"] = item.BasePermissions;
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row["inventoryEveryOnePermissions"] = item.inventoryEveryOnePermissions;
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row["inventoryEveryOnePermissions"] = item.EveryOnePermissions;
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}
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}
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private void addFolder(InventoryFolderBase folder, bool add)
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private void addFolder(InventoryFolderBase folder, bool add)
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@ -182,11 +182,11 @@ namespace OpenSim.Data.SQLite
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{
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{
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DataTable inventoryItemTable = ds.Tables["inventoryitems"];
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DataTable inventoryItemTable = ds.Tables["inventoryitems"];
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DataRow inventoryRow = inventoryItemTable.Rows.Find(Util.ToRawUuidString(item.inventoryID));
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DataRow inventoryRow = inventoryItemTable.Rows.Find(Util.ToRawUuidString(item.ID));
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if (inventoryRow == null)
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if (inventoryRow == null)
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{
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{
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if (! add)
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if (! add)
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m_log.ErrorFormat("Interface Misuse: Attempting to Update non-existant inventory item: {0}", item.inventoryID);
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m_log.ErrorFormat("Interface Misuse: Attempting to Update non-existant inventory item: {0}", item.ID);
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inventoryRow = inventoryItemTable.NewRow();
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inventoryRow = inventoryItemTable.NewRow();
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fillItemRow(inventoryRow, item);
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fillItemRow(inventoryRow, item);
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@ -195,7 +195,7 @@ namespace OpenSim.Data.SQLite
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else
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else
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{
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{
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if (add)
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if (add)
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m_log.ErrorFormat("Interface Misuse: Attempting to Add inventory item that already exists: {0}", item.inventoryID);
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m_log.ErrorFormat("Interface Misuse: Attempting to Add inventory item that already exists: {0}", item.ID);
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fillItemRow(inventoryRow, item);
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fillItemRow(inventoryRow, item);
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}
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}
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@ -439,7 +439,7 @@ namespace OpenSim.Data.SQLite
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List<InventoryItemBase> items = getInventoryInFolder(Util.ToRawUuidString(folderId));
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List<InventoryItemBase> items = getInventoryInFolder(Util.ToRawUuidString(folderId));
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foreach (InventoryItemBase i in items)
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foreach (InventoryItemBase i in items)
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deleteInventoryItem(Util.ToRawUuidString(i.inventoryID));
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deleteInventoryItem(Util.ToRawUuidString(i.ID));
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}
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}
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/// <summary>
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/// <summary>
|
||||||
|
|
|
@ -171,21 +171,21 @@ namespace OpenSim.Framework.Communications.Cache
|
||||||
{
|
{
|
||||||
if ((userID == UserProfile.UUID) && (RootFolder != null))
|
if ((userID == UserProfile.UUID) && (RootFolder != null))
|
||||||
{
|
{
|
||||||
if (itemInfo.parentFolderID == RootFolder.folderID)
|
if (itemInfo.Folder == RootFolder.folderID)
|
||||||
{
|
{
|
||||||
if (!RootFolder.Items.ContainsKey(itemInfo.inventoryID))
|
if (!RootFolder.Items.ContainsKey(itemInfo.ID))
|
||||||
{
|
{
|
||||||
RootFolder.Items.Add(itemInfo.inventoryID, itemInfo);
|
RootFolder.Items.Add(itemInfo.ID, itemInfo);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
InventoryFolderImpl folder = RootFolder.HasSubFolder(itemInfo.parentFolderID);
|
InventoryFolderImpl folder = RootFolder.HasSubFolder(itemInfo.Folder);
|
||||||
if (folder != null)
|
if (folder != null)
|
||||||
{
|
{
|
||||||
if (!folder.Items.ContainsKey(itemInfo.inventoryID))
|
if (!folder.Items.ContainsKey(itemInfo.ID))
|
||||||
{
|
{
|
||||||
folder.Items.Add(itemInfo.inventoryID, itemInfo);
|
folder.Items.Add(itemInfo.ID, itemInfo);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -214,7 +214,7 @@ namespace OpenSim.Framework.Communications.Cache
|
||||||
bool result = false;
|
bool result = false;
|
||||||
if ((userID == UserProfile.UUID) && (RootFolder != null))
|
if ((userID == UserProfile.UUID) && (RootFolder != null))
|
||||||
{
|
{
|
||||||
result = RootFolder.DeleteItem(item.inventoryID);
|
result = RootFolder.DeleteItem(item.ID);
|
||||||
if (result)
|
if (result)
|
||||||
{
|
{
|
||||||
m_parentCommsManager.InventoryService.DeleteInventoryItem(userID, item);
|
m_parentCommsManager.InventoryService.DeleteInventoryItem(userID, item);
|
||||||
|
|
|
@ -116,19 +116,19 @@ namespace OpenSim.Framework.Communications.Cache
|
||||||
int assetType, int invType, LLUUID parentFolderID)
|
int assetType, int invType, LLUUID parentFolderID)
|
||||||
{
|
{
|
||||||
InventoryItemBase item = new InventoryItemBase();
|
InventoryItemBase item = new InventoryItemBase();
|
||||||
item.avatarID = libOwner;
|
item.Owner = libOwner;
|
||||||
item.creatorsID = libOwner;
|
item.Creator = libOwner;
|
||||||
item.inventoryID = inventoryID;
|
item.ID = inventoryID;
|
||||||
item.assetID = assetID;
|
item.AssetID = assetID;
|
||||||
item.inventoryDescription = description;
|
item.Description = description;
|
||||||
item.inventoryName = name;
|
item.Name = name;
|
||||||
item.assetType = assetType;
|
item.AssetType = assetType;
|
||||||
item.invType = invType;
|
item.InvType = invType;
|
||||||
item.parentFolderID = parentFolderID;
|
item.Folder = parentFolderID;
|
||||||
item.inventoryBasePermissions = 0x7FFFFFFF;
|
item.BasePermissions = 0x7FFFFFFF;
|
||||||
item.inventoryEveryOnePermissions = 0x7FFFFFFF;
|
item.EveryOnePermissions = 0x7FFFFFFF;
|
||||||
item.inventoryCurrentPermissions = 0x7FFFFFFF;
|
item.CurrentPermissions = 0x7FFFFFFF;
|
||||||
item.inventoryNextPermissions = 0x7FFFFFFF;
|
item.NextPermissions = 0x7FFFFFFF;
|
||||||
return item;
|
return item;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -204,31 +204,31 @@ namespace OpenSim.Framework.Communications.Cache
|
||||||
private void ReadItemFromConfig(IConfig config)
|
private void ReadItemFromConfig(IConfig config)
|
||||||
{
|
{
|
||||||
InventoryItemBase item = new InventoryItemBase();
|
InventoryItemBase item = new InventoryItemBase();
|
||||||
item.avatarID = libOwner;
|
item.Owner = libOwner;
|
||||||
item.creatorsID = libOwner;
|
item.Creator = libOwner;
|
||||||
item.inventoryID = new LLUUID(config.GetString("inventoryID", folderID.ToString()));
|
item.ID = new LLUUID(config.GetString("inventoryID", folderID.ToString()));
|
||||||
item.assetID = new LLUUID(config.GetString("assetID", LLUUID.Random().ToString()));
|
item.AssetID = new LLUUID(config.GetString("assetID", LLUUID.Random().ToString()));
|
||||||
item.parentFolderID = new LLUUID(config.GetString("folderID", folderID.ToString()));
|
item.Folder = new LLUUID(config.GetString("folderID", folderID.ToString()));
|
||||||
item.inventoryDescription = config.GetString("description", System.String.Empty);
|
item.Description = config.GetString("description", System.String.Empty);
|
||||||
item.inventoryName = config.GetString("name", System.String.Empty);
|
item.Name = config.GetString("name", System.String.Empty);
|
||||||
item.assetType = config.GetInt("assetType", 0);
|
item.AssetType = config.GetInt("assetType", 0);
|
||||||
item.invType = config.GetInt("inventoryType", 0);
|
item.InvType = config.GetInt("inventoryType", 0);
|
||||||
item.inventoryCurrentPermissions = (uint)config.GetLong("currentPermissions", 0x7FFFFFFF);
|
item.CurrentPermissions = (uint)config.GetLong("currentPermissions", 0x7FFFFFFF);
|
||||||
item.inventoryNextPermissions = (uint)config.GetLong("nextPermissions", 0x7FFFFFFF);
|
item.NextPermissions = (uint)config.GetLong("nextPermissions", 0x7FFFFFFF);
|
||||||
item.inventoryEveryOnePermissions = (uint)config.GetLong("everyonePermissions", 0x7FFFFFFF);
|
item.EveryOnePermissions = (uint)config.GetLong("everyonePermissions", 0x7FFFFFFF);
|
||||||
item.inventoryBasePermissions = (uint)config.GetLong("basePermissions", 0x7FFFFFFF);
|
item.BasePermissions = (uint)config.GetLong("basePermissions", 0x7FFFFFFF);
|
||||||
|
|
||||||
if (libraryFolders.ContainsKey(item.parentFolderID))
|
if (libraryFolders.ContainsKey(item.Folder))
|
||||||
{
|
{
|
||||||
InventoryFolderImpl parentFolder = libraryFolders[item.parentFolderID];
|
InventoryFolderImpl parentFolder = libraryFolders[item.Folder];
|
||||||
|
|
||||||
parentFolder.Items.Add(item.inventoryID, item);
|
parentFolder.Items.Add(item.ID, item);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
m_log.WarnFormat(
|
m_log.WarnFormat(
|
||||||
"[LIBRARY INVENTORY]: Couldn't add item {0} ({1}) since parent folder with ID {2} does not exist!",
|
"[LIBRARY INVENTORY]: Couldn't add item {0} ({1}) since parent folder with ID {2} does not exist!",
|
||||||
item.inventoryName, item.inventoryID, item.parentFolderID);
|
item.Name, item.ID, item.Folder);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -294,14 +294,14 @@ namespace OpenSim.Region.Capabilities
|
||||||
private LLSDInventoryItem ConvertInventoryItem(InventoryItemBase invItem)
|
private LLSDInventoryItem ConvertInventoryItem(InventoryItemBase invItem)
|
||||||
{
|
{
|
||||||
LLSDInventoryItem llsdItem = new LLSDInventoryItem();
|
LLSDInventoryItem llsdItem = new LLSDInventoryItem();
|
||||||
llsdItem.asset_id = invItem.assetID;
|
llsdItem.asset_id = invItem.AssetID;
|
||||||
llsdItem.created_at = 1000;
|
llsdItem.created_at = 1000;
|
||||||
llsdItem.desc = invItem.inventoryDescription;
|
llsdItem.desc = invItem.Description;
|
||||||
llsdItem.flags = 0;
|
llsdItem.flags = 0;
|
||||||
llsdItem.item_id = invItem.inventoryID;
|
llsdItem.item_id = invItem.ID;
|
||||||
llsdItem.name = invItem.inventoryName;
|
llsdItem.name = invItem.Name;
|
||||||
llsdItem.parent_id = invItem.parentFolderID;
|
llsdItem.parent_id = invItem.Folder;
|
||||||
llsdItem.type = Enum.GetName(typeof(AssetType), invItem.assetType).ToLower();
|
llsdItem.type = Enum.GetName(typeof(AssetType), invItem.AssetType).ToLower();
|
||||||
|
|
||||||
// XXX Temporary fix for 'objects not appearing in inventory' problem. The asset type from libsecondlife is
|
// XXX Temporary fix for 'objects not appearing in inventory' problem. The asset type from libsecondlife is
|
||||||
// returning "primitive" when it should returning "object"! It looks like this is fixed in the latest libsecondlife,
|
// returning "primitive" when it should returning "object"! It looks like this is fixed in the latest libsecondlife,
|
||||||
|
@ -311,17 +311,17 @@ namespace OpenSim.Region.Capabilities
|
||||||
llsdItem.type = "object";
|
llsdItem.type = "object";
|
||||||
}
|
}
|
||||||
|
|
||||||
llsdItem.inv_type = Enum.GetName(typeof(InventoryType), invItem.invType).ToLower();
|
llsdItem.inv_type = Enum.GetName(typeof(InventoryType), invItem.InvType).ToLower();
|
||||||
llsdItem.permissions = new LLSDPermissions();
|
llsdItem.permissions = new LLSDPermissions();
|
||||||
llsdItem.permissions.creator_id = invItem.creatorsID;
|
llsdItem.permissions.creator_id = invItem.Creator;
|
||||||
llsdItem.permissions.base_mask = (int)invItem.inventoryCurrentPermissions;
|
llsdItem.permissions.base_mask = (int)invItem.CurrentPermissions;
|
||||||
llsdItem.permissions.everyone_mask = (int)invItem.inventoryEveryOnePermissions;
|
llsdItem.permissions.everyone_mask = (int)invItem.EveryOnePermissions;
|
||||||
llsdItem.permissions.group_id = LLUUID.Zero;
|
llsdItem.permissions.group_id = LLUUID.Zero;
|
||||||
llsdItem.permissions.group_mask = 0;
|
llsdItem.permissions.group_mask = 0;
|
||||||
llsdItem.permissions.is_owner_group = false;
|
llsdItem.permissions.is_owner_group = false;
|
||||||
llsdItem.permissions.next_owner_mask = (int)invItem.inventoryNextPermissions;
|
llsdItem.permissions.next_owner_mask = (int)invItem.NextPermissions;
|
||||||
llsdItem.permissions.owner_id = m_agentID; // FixMe
|
llsdItem.permissions.owner_id = m_agentID; // FixMe
|
||||||
llsdItem.permissions.owner_mask = (int)invItem.inventoryCurrentPermissions;
|
llsdItem.permissions.owner_mask = (int)invItem.CurrentPermissions;
|
||||||
llsdItem.sale_info = new LLSDSaleInfo();
|
llsdItem.sale_info = new LLSDSaleInfo();
|
||||||
llsdItem.sale_info.sale_price = 10;
|
llsdItem.sale_info.sale_price = 10;
|
||||||
llsdItem.sale_info.sale_type = "not";
|
llsdItem.sale_info.sale_type = "not";
|
||||||
|
@ -587,17 +587,17 @@ namespace OpenSim.Region.Capabilities
|
||||||
m_assetCache.AddAsset(asset);
|
m_assetCache.AddAsset(asset);
|
||||||
|
|
||||||
InventoryItemBase item = new InventoryItemBase();
|
InventoryItemBase item = new InventoryItemBase();
|
||||||
item.avatarID = m_agentID;
|
item.Owner = m_agentID;
|
||||||
item.creatorsID = m_agentID;
|
item.Creator = m_agentID;
|
||||||
item.inventoryID = inventoryItem;
|
item.ID = inventoryItem;
|
||||||
item.assetID = asset.FullID;
|
item.AssetID = asset.FullID;
|
||||||
item.inventoryDescription = assetDescription;
|
item.Description = assetDescription;
|
||||||
item.inventoryName = assetName;
|
item.Name = assetName;
|
||||||
item.assetType = assType;
|
item.AssetType = assType;
|
||||||
item.invType = inType;
|
item.InvType = inType;
|
||||||
item.parentFolderID = parentFolder;
|
item.Folder = parentFolder;
|
||||||
item.inventoryCurrentPermissions = 2147483647;
|
item.CurrentPermissions = 2147483647;
|
||||||
item.inventoryNextPermissions = 2147483647;
|
item.NextPermissions = 2147483647;
|
||||||
|
|
||||||
if (AddNewInventoryItem != null)
|
if (AddNewInventoryItem != null)
|
||||||
{
|
{
|
||||||
|
|
|
@ -218,7 +218,7 @@ namespace OpenSim.Framework.Communications
|
||||||
{
|
{
|
||||||
foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins)
|
foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins)
|
||||||
{
|
{
|
||||||
plugin.Value.deleteInventoryItem(item.inventoryID);
|
plugin.Value.deleteInventoryItem(item.ID);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -40,66 +40,185 @@ namespace OpenSim.Framework
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// A UUID containing the ID for the inventory item itself
|
/// A UUID containing the ID for the inventory item itself
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public LLUUID inventoryID;
|
private LLUUID _id;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The UUID of the associated asset on the asset server
|
/// The UUID of the associated asset on the asset server
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public LLUUID assetID;
|
private LLUUID _assetID;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// This is an enumerated value determining the type of asset (eg Notecard, Sound, Object, etc)
|
/// This is an enumerated value determining the type of asset (eg Notecard, Sound, Object, etc)
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public int assetType;
|
private int _assetType;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The type of inventory item. (Can be slightly different to the asset type
|
/// The type of inventory item. (Can be slightly different to the asset type
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public int invType;
|
private int _invType;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The folder this item is contained in
|
/// The folder this item is contained in
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public LLUUID parentFolderID;
|
private LLUUID _folder;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The owner of this inventory item
|
/// The owner of this inventory item
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public LLUUID avatarID;
|
private LLUUID _owner;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The creator of this item
|
/// The creator of this item
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public LLUUID creatorsID;
|
private LLUUID _creator;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The name of the inventory item (must be less than 64 characters)
|
/// The name of the inventory item (must be less than 64 characters)
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public string inventoryName;
|
private string _name;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The description of the inventory item (must be less than 64 characters)
|
/// The description of the inventory item (must be less than 64 characters)
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public string inventoryDescription;
|
private string _description;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// A mask containing the permissions for the next owner (cannot be enforced)
|
/// A mask containing the permissions for the next owner (cannot be enforced)
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public uint inventoryNextPermissions;
|
private uint _nextPermissions;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// A mask containing permissions for the current owner (cannot be enforced)
|
/// A mask containing permissions for the current owner (cannot be enforced)
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public uint inventoryCurrentPermissions;
|
private uint _currentPermissions;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
///
|
///
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public uint inventoryBasePermissions;
|
private uint _basePermissions;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
///
|
///
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public uint inventoryEveryOnePermissions;
|
private uint _everyOnePermissions;
|
||||||
|
|
||||||
|
public LLUUID ID {
|
||||||
|
get {
|
||||||
|
return _id;
|
||||||
|
}
|
||||||
|
set {
|
||||||
|
_id = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
public int InvType {
|
||||||
|
get {
|
||||||
|
return _invType;
|
||||||
|
}
|
||||||
|
set {
|
||||||
|
_invType = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public LLUUID Folder {
|
||||||
|
get {
|
||||||
|
return _folder;
|
||||||
|
}
|
||||||
|
set {
|
||||||
|
_folder = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public LLUUID Owner {
|
||||||
|
get {
|
||||||
|
return _owner;
|
||||||
|
}
|
||||||
|
set {
|
||||||
|
_owner = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public LLUUID Creator {
|
||||||
|
get {
|
||||||
|
return _creator;
|
||||||
|
}
|
||||||
|
set {
|
||||||
|
_creator = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public string Name {
|
||||||
|
get {
|
||||||
|
return _name;
|
||||||
|
}
|
||||||
|
set {
|
||||||
|
_name = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public string Description {
|
||||||
|
get {
|
||||||
|
return _description;
|
||||||
|
}
|
||||||
|
set {
|
||||||
|
_description = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public uint NextPermissions {
|
||||||
|
get {
|
||||||
|
return _nextPermissions;
|
||||||
|
}
|
||||||
|
set {
|
||||||
|
_nextPermissions = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public uint CurrentPermissions {
|
||||||
|
get {
|
||||||
|
return _currentPermissions;
|
||||||
|
}
|
||||||
|
set {
|
||||||
|
_currentPermissions = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public uint BasePermissions {
|
||||||
|
get {
|
||||||
|
return _basePermissions;
|
||||||
|
}
|
||||||
|
set {
|
||||||
|
_basePermissions = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public uint EveryOnePermissions {
|
||||||
|
get {
|
||||||
|
return _everyOnePermissions;
|
||||||
|
}
|
||||||
|
set {
|
||||||
|
_everyOnePermissions = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public int AssetType {
|
||||||
|
get {
|
||||||
|
return _assetType;
|
||||||
|
}
|
||||||
|
set {
|
||||||
|
_assetType = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public LLUUID AssetID {
|
||||||
|
get {
|
||||||
|
return _assetID;
|
||||||
|
}
|
||||||
|
set {
|
||||||
|
_assetID = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -189,10 +189,10 @@ namespace OpenSim.Grid.InventoryServer
|
||||||
// Right now, this actions act more like an update/insert combination than a simple create.
|
// Right now, this actions act more like an update/insert combination than a simple create.
|
||||||
m_log.Info(
|
m_log.Info(
|
||||||
"[AGENT INVENTORY]: " +
|
"[AGENT INVENTORY]: " +
|
||||||
"Updating in " + item.parentFolderID.ToString()
|
"Updating in " + item.Folder.ToString()
|
||||||
+ ", item " + item.inventoryName);
|
+ ", item " + item.Name);
|
||||||
|
|
||||||
AddNewInventoryItem(item.avatarID, item);
|
AddNewInventoryItem(item.Owner, item);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -201,15 +201,15 @@ namespace OpenSim.Grid.InventoryServer
|
||||||
// extra spaces to align with other inventory messages
|
// extra spaces to align with other inventory messages
|
||||||
m_log.Info(
|
m_log.Info(
|
||||||
"[AGENT INVENTORY]: " +
|
"[AGENT INVENTORY]: " +
|
||||||
"Deleting in " + item.parentFolderID.ToString()
|
"Deleting in " + item.Folder.ToString()
|
||||||
+ ", item " + item.inventoryName);
|
+ ", item " + item.Name);
|
||||||
|
|
||||||
DeleteItem(item);
|
DeleteItem(item);
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool DeleteInvItem(InventoryItemBase item)
|
public bool DeleteInvItem(InventoryItemBase item)
|
||||||
{
|
{
|
||||||
DeleteInventoryItem(item.avatarID, item);
|
DeleteInventoryItem(item.Owner, item);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1219,25 +1219,25 @@ namespace OpenSim.Region.ClientStack
|
||||||
foreach (InventoryItemBase item in items)
|
foreach (InventoryItemBase item in items)
|
||||||
{
|
{
|
||||||
descend.ItemData[i] = new InventoryDescendentsPacket.ItemDataBlock();
|
descend.ItemData[i] = new InventoryDescendentsPacket.ItemDataBlock();
|
||||||
descend.ItemData[i].ItemID = item.inventoryID;
|
descend.ItemData[i].ItemID = item.ID;
|
||||||
descend.ItemData[i].AssetID = item.assetID;
|
descend.ItemData[i].AssetID = item.AssetID;
|
||||||
descend.ItemData[i].CreatorID = item.creatorsID;
|
descend.ItemData[i].CreatorID = item.Creator;
|
||||||
descend.ItemData[i].BaseMask = item.inventoryBasePermissions;
|
descend.ItemData[i].BaseMask = item.BasePermissions;
|
||||||
descend.ItemData[i].CreationDate = 1000;
|
descend.ItemData[i].CreationDate = 1000;
|
||||||
descend.ItemData[i].Description = Helpers.StringToField(item.inventoryDescription);
|
descend.ItemData[i].Description = Helpers.StringToField(item.Description);
|
||||||
descend.ItemData[i].EveryoneMask = item.inventoryEveryOnePermissions;
|
descend.ItemData[i].EveryoneMask = item.EveryOnePermissions;
|
||||||
descend.ItemData[i].Flags = 1;
|
descend.ItemData[i].Flags = 1;
|
||||||
descend.ItemData[i].FolderID = item.parentFolderID;
|
descend.ItemData[i].FolderID = item.Folder;
|
||||||
descend.ItemData[i].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000");
|
descend.ItemData[i].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000");
|
||||||
descend.ItemData[i].GroupMask = 0;
|
descend.ItemData[i].GroupMask = 0;
|
||||||
descend.ItemData[i].InvType = (sbyte) item.invType;
|
descend.ItemData[i].InvType = (sbyte) item.InvType;
|
||||||
descend.ItemData[i].Name = Helpers.StringToField(item.inventoryName);
|
descend.ItemData[i].Name = Helpers.StringToField(item.Name);
|
||||||
descend.ItemData[i].NextOwnerMask = item.inventoryNextPermissions;
|
descend.ItemData[i].NextOwnerMask = item.NextPermissions;
|
||||||
descend.ItemData[i].OwnerID = item.avatarID;
|
descend.ItemData[i].OwnerID = item.Owner;
|
||||||
descend.ItemData[i].OwnerMask = item.inventoryCurrentPermissions;
|
descend.ItemData[i].OwnerMask = item.CurrentPermissions;
|
||||||
descend.ItemData[i].SalePrice = 0;
|
descend.ItemData[i].SalePrice = 0;
|
||||||
descend.ItemData[i].SaleType = 0;
|
descend.ItemData[i].SaleType = 0;
|
||||||
descend.ItemData[i].Type = (sbyte) item.assetType;
|
descend.ItemData[i].Type = (sbyte) item.AssetType;
|
||||||
descend.ItemData[i].CRC =
|
descend.ItemData[i].CRC =
|
||||||
Helpers.InventoryCRC(descend.ItemData[i].CreationDate, descend.ItemData[i].SaleType,
|
Helpers.InventoryCRC(descend.ItemData[i].CreationDate, descend.ItemData[i].SaleType,
|
||||||
descend.ItemData[i].InvType, descend.ItemData[i].Type,
|
descend.ItemData[i].InvType, descend.ItemData[i].Type,
|
||||||
|
@ -1247,7 +1247,7 @@ namespace OpenSim.Region.ClientStack
|
||||||
descend.ItemData[i].ItemID, descend.ItemData[i].FolderID,
|
descend.ItemData[i].ItemID, descend.ItemData[i].FolderID,
|
||||||
descend.ItemData[i].EveryoneMask,
|
descend.ItemData[i].EveryoneMask,
|
||||||
descend.ItemData[i].Flags, descend.ItemData[i].OwnerMask,
|
descend.ItemData[i].Flags, descend.ItemData[i].OwnerMask,
|
||||||
descend.ItemData[i].GroupMask, item.inventoryCurrentPermissions);
|
descend.ItemData[i].GroupMask, item.CurrentPermissions);
|
||||||
|
|
||||||
i++;
|
i++;
|
||||||
count++;
|
count++;
|
||||||
|
@ -1364,26 +1364,26 @@ namespace OpenSim.Region.ClientStack
|
||||||
inventoryReply.AgentData.AgentID = AgentId;
|
inventoryReply.AgentData.AgentID = AgentId;
|
||||||
inventoryReply.InventoryData = new FetchInventoryReplyPacket.InventoryDataBlock[1];
|
inventoryReply.InventoryData = new FetchInventoryReplyPacket.InventoryDataBlock[1];
|
||||||
inventoryReply.InventoryData[0] = new FetchInventoryReplyPacket.InventoryDataBlock();
|
inventoryReply.InventoryData[0] = new FetchInventoryReplyPacket.InventoryDataBlock();
|
||||||
inventoryReply.InventoryData[0].ItemID = item.inventoryID;
|
inventoryReply.InventoryData[0].ItemID = item.ID;
|
||||||
inventoryReply.InventoryData[0].AssetID = item.assetID;
|
inventoryReply.InventoryData[0].AssetID = item.AssetID;
|
||||||
inventoryReply.InventoryData[0].CreatorID = item.creatorsID;
|
inventoryReply.InventoryData[0].CreatorID = item.Creator;
|
||||||
inventoryReply.InventoryData[0].BaseMask = item.inventoryBasePermissions;
|
inventoryReply.InventoryData[0].BaseMask = item.BasePermissions;
|
||||||
inventoryReply.InventoryData[0].CreationDate =
|
inventoryReply.InventoryData[0].CreationDate =
|
||||||
(int)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
|
(int)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
|
||||||
inventoryReply.InventoryData[0].Description = Helpers.StringToField(item.inventoryDescription);
|
inventoryReply.InventoryData[0].Description = Helpers.StringToField(item.Description);
|
||||||
inventoryReply.InventoryData[0].EveryoneMask = item.inventoryEveryOnePermissions;
|
inventoryReply.InventoryData[0].EveryoneMask = item.EveryOnePermissions;
|
||||||
inventoryReply.InventoryData[0].Flags = 0;
|
inventoryReply.InventoryData[0].Flags = 0;
|
||||||
inventoryReply.InventoryData[0].FolderID = item.parentFolderID;
|
inventoryReply.InventoryData[0].FolderID = item.Folder;
|
||||||
inventoryReply.InventoryData[0].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000");
|
inventoryReply.InventoryData[0].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000");
|
||||||
inventoryReply.InventoryData[0].GroupMask = 0;
|
inventoryReply.InventoryData[0].GroupMask = 0;
|
||||||
inventoryReply.InventoryData[0].InvType = (sbyte)item.invType;
|
inventoryReply.InventoryData[0].InvType = (sbyte)item.InvType;
|
||||||
inventoryReply.InventoryData[0].Name = Helpers.StringToField(item.inventoryName);
|
inventoryReply.InventoryData[0].Name = Helpers.StringToField(item.Name);
|
||||||
inventoryReply.InventoryData[0].NextOwnerMask = item.inventoryNextPermissions;
|
inventoryReply.InventoryData[0].NextOwnerMask = item.NextPermissions;
|
||||||
inventoryReply.InventoryData[0].OwnerID = item.avatarID;
|
inventoryReply.InventoryData[0].OwnerID = item.Owner;
|
||||||
inventoryReply.InventoryData[0].OwnerMask = item.inventoryCurrentPermissions;
|
inventoryReply.InventoryData[0].OwnerMask = item.CurrentPermissions;
|
||||||
inventoryReply.InventoryData[0].SalePrice = 0;
|
inventoryReply.InventoryData[0].SalePrice = 0;
|
||||||
inventoryReply.InventoryData[0].SaleType = 0;
|
inventoryReply.InventoryData[0].SaleType = 0;
|
||||||
inventoryReply.InventoryData[0].Type = (sbyte)item.assetType;
|
inventoryReply.InventoryData[0].Type = (sbyte)item.AssetType;
|
||||||
inventoryReply.InventoryData[0].CRC =
|
inventoryReply.InventoryData[0].CRC =
|
||||||
Helpers.InventoryCRC(1000, 0, inventoryReply.InventoryData[0].InvType,
|
Helpers.InventoryCRC(1000, 0, inventoryReply.InventoryData[0].InvType,
|
||||||
inventoryReply.InventoryData[0].Type, inventoryReply.InventoryData[0].AssetID,
|
inventoryReply.InventoryData[0].Type, inventoryReply.InventoryData[0].AssetID,
|
||||||
|
@ -1416,25 +1416,25 @@ namespace OpenSim.Region.ClientStack
|
||||||
|
|
||||||
bulkUpdate.ItemData = new BulkUpdateInventoryPacket.ItemDataBlock[1];
|
bulkUpdate.ItemData = new BulkUpdateInventoryPacket.ItemDataBlock[1];
|
||||||
bulkUpdate.ItemData[0] = new BulkUpdateInventoryPacket.ItemDataBlock();
|
bulkUpdate.ItemData[0] = new BulkUpdateInventoryPacket.ItemDataBlock();
|
||||||
bulkUpdate.ItemData[0].ItemID = item.inventoryID;
|
bulkUpdate.ItemData[0].ItemID = item.ID;
|
||||||
bulkUpdate.ItemData[0].AssetID = item.assetID;
|
bulkUpdate.ItemData[0].AssetID = item.AssetID;
|
||||||
bulkUpdate.ItemData[0].CreatorID = item.creatorsID;
|
bulkUpdate.ItemData[0].CreatorID = item.Creator;
|
||||||
bulkUpdate.ItemData[0].BaseMask = item.inventoryBasePermissions;
|
bulkUpdate.ItemData[0].BaseMask = item.BasePermissions;
|
||||||
bulkUpdate.ItemData[0].CreationDate = 1000;
|
bulkUpdate.ItemData[0].CreationDate = 1000;
|
||||||
bulkUpdate.ItemData[0].Description = Helpers.StringToField(item.inventoryDescription);
|
bulkUpdate.ItemData[0].Description = Helpers.StringToField(item.Description);
|
||||||
bulkUpdate.ItemData[0].EveryoneMask = item.inventoryEveryOnePermissions;
|
bulkUpdate.ItemData[0].EveryoneMask = item.EveryOnePermissions;
|
||||||
bulkUpdate.ItemData[0].Flags = 0;
|
bulkUpdate.ItemData[0].Flags = 0;
|
||||||
bulkUpdate.ItemData[0].FolderID = item.parentFolderID;
|
bulkUpdate.ItemData[0].FolderID = item.Folder;
|
||||||
bulkUpdate.ItemData[0].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000");
|
bulkUpdate.ItemData[0].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000");
|
||||||
bulkUpdate.ItemData[0].GroupMask = 0;
|
bulkUpdate.ItemData[0].GroupMask = 0;
|
||||||
bulkUpdate.ItemData[0].InvType = (sbyte)item.invType;
|
bulkUpdate.ItemData[0].InvType = (sbyte)item.InvType;
|
||||||
bulkUpdate.ItemData[0].Name = Helpers.StringToField(item.inventoryName);
|
bulkUpdate.ItemData[0].Name = Helpers.StringToField(item.Name);
|
||||||
bulkUpdate.ItemData[0].NextOwnerMask = item.inventoryNextPermissions;
|
bulkUpdate.ItemData[0].NextOwnerMask = item.NextPermissions;
|
||||||
bulkUpdate.ItemData[0].OwnerID = item.avatarID;
|
bulkUpdate.ItemData[0].OwnerID = item.Owner;
|
||||||
bulkUpdate.ItemData[0].OwnerMask = item.inventoryCurrentPermissions;
|
bulkUpdate.ItemData[0].OwnerMask = item.CurrentPermissions;
|
||||||
bulkUpdate.ItemData[0].SalePrice = 100;
|
bulkUpdate.ItemData[0].SalePrice = 100;
|
||||||
bulkUpdate.ItemData[0].SaleType = 0;
|
bulkUpdate.ItemData[0].SaleType = 0;
|
||||||
bulkUpdate.ItemData[0].Type = (sbyte)item.assetType;
|
bulkUpdate.ItemData[0].Type = (sbyte)item.AssetType;
|
||||||
bulkUpdate.ItemData[0].CRC =
|
bulkUpdate.ItemData[0].CRC =
|
||||||
Helpers.InventoryCRC(1000, 0, bulkUpdate.ItemData[0].InvType,
|
Helpers.InventoryCRC(1000, 0, bulkUpdate.ItemData[0].InvType,
|
||||||
bulkUpdate.ItemData[0].Type, bulkUpdate.ItemData[0].AssetID,
|
bulkUpdate.ItemData[0].Type, bulkUpdate.ItemData[0].AssetID,
|
||||||
|
@ -1461,25 +1461,25 @@ namespace OpenSim.Region.ClientStack
|
||||||
InventoryReply.AgentData.SimApproved = true;
|
InventoryReply.AgentData.SimApproved = true;
|
||||||
InventoryReply.InventoryData = new UpdateCreateInventoryItemPacket.InventoryDataBlock[1];
|
InventoryReply.InventoryData = new UpdateCreateInventoryItemPacket.InventoryDataBlock[1];
|
||||||
InventoryReply.InventoryData[0] = new UpdateCreateInventoryItemPacket.InventoryDataBlock();
|
InventoryReply.InventoryData[0] = new UpdateCreateInventoryItemPacket.InventoryDataBlock();
|
||||||
InventoryReply.InventoryData[0].ItemID = Item.inventoryID;
|
InventoryReply.InventoryData[0].ItemID = Item.ID;
|
||||||
InventoryReply.InventoryData[0].AssetID = Item.assetID;
|
InventoryReply.InventoryData[0].AssetID = Item.AssetID;
|
||||||
InventoryReply.InventoryData[0].CreatorID = Item.creatorsID;
|
InventoryReply.InventoryData[0].CreatorID = Item.Creator;
|
||||||
InventoryReply.InventoryData[0].BaseMask = Item.inventoryBasePermissions;
|
InventoryReply.InventoryData[0].BaseMask = Item.BasePermissions;
|
||||||
InventoryReply.InventoryData[0].CreationDate = 1000;
|
InventoryReply.InventoryData[0].CreationDate = 1000;
|
||||||
InventoryReply.InventoryData[0].Description = Helpers.StringToField(Item.inventoryDescription);
|
InventoryReply.InventoryData[0].Description = Helpers.StringToField(Item.Description);
|
||||||
InventoryReply.InventoryData[0].EveryoneMask = Item.inventoryEveryOnePermissions;
|
InventoryReply.InventoryData[0].EveryoneMask = Item.EveryOnePermissions;
|
||||||
InventoryReply.InventoryData[0].Flags = 0;
|
InventoryReply.InventoryData[0].Flags = 0;
|
||||||
InventoryReply.InventoryData[0].FolderID = Item.parentFolderID;
|
InventoryReply.InventoryData[0].FolderID = Item.Folder;
|
||||||
InventoryReply.InventoryData[0].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000");
|
InventoryReply.InventoryData[0].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000");
|
||||||
InventoryReply.InventoryData[0].GroupMask = 0;
|
InventoryReply.InventoryData[0].GroupMask = 0;
|
||||||
InventoryReply.InventoryData[0].InvType = (sbyte)Item.invType;
|
InventoryReply.InventoryData[0].InvType = (sbyte)Item.InvType;
|
||||||
InventoryReply.InventoryData[0].Name = Helpers.StringToField(Item.inventoryName);
|
InventoryReply.InventoryData[0].Name = Helpers.StringToField(Item.Name);
|
||||||
InventoryReply.InventoryData[0].NextOwnerMask = Item.inventoryNextPermissions;
|
InventoryReply.InventoryData[0].NextOwnerMask = Item.NextPermissions;
|
||||||
InventoryReply.InventoryData[0].OwnerID = Item.avatarID;
|
InventoryReply.InventoryData[0].OwnerID = Item.Owner;
|
||||||
InventoryReply.InventoryData[0].OwnerMask = Item.inventoryCurrentPermissions;
|
InventoryReply.InventoryData[0].OwnerMask = Item.CurrentPermissions;
|
||||||
InventoryReply.InventoryData[0].SalePrice = 100;
|
InventoryReply.InventoryData[0].SalePrice = 100;
|
||||||
InventoryReply.InventoryData[0].SaleType = 0;
|
InventoryReply.InventoryData[0].SaleType = 0;
|
||||||
InventoryReply.InventoryData[0].Type = (sbyte)Item.assetType;
|
InventoryReply.InventoryData[0].Type = (sbyte)Item.AssetType;
|
||||||
InventoryReply.InventoryData[0].CRC =
|
InventoryReply.InventoryData[0].CRC =
|
||||||
Helpers.InventoryCRC(1000, 0, InventoryReply.InventoryData[0].InvType,
|
Helpers.InventoryCRC(1000, 0, InventoryReply.InventoryData[0].InvType,
|
||||||
InventoryReply.InventoryData[0].Type, InventoryReply.InventoryData[0].AssetID,
|
InventoryReply.InventoryData[0].Type, InventoryReply.InventoryData[0].AssetID,
|
||||||
|
|
|
@ -232,7 +232,7 @@ namespace OpenSim.Region.Environment.Modules
|
||||||
{
|
{
|
||||||
m_log.DebugFormat(
|
m_log.DebugFormat(
|
||||||
"[TRANSACTIONS MANAGER] Called HandleItemUpdateFromTransaction with item {0}",
|
"[TRANSACTIONS MANAGER] Called HandleItemUpdateFromTransaction with item {0}",
|
||||||
item.inventoryName);
|
item.Name);
|
||||||
|
|
||||||
AgentAssetTransactions transactions
|
AgentAssetTransactions transactions
|
||||||
= GetUserTransactions(remoteClient.AgentId);
|
= GetUserTransactions(remoteClient.AgentId);
|
||||||
|
|
|
@ -342,7 +342,7 @@ namespace OpenSim.Region.Environment.Modules
|
||||||
|
|
||||||
AssetBase asset
|
AssetBase asset
|
||||||
= m_userTransactions.Manager.MyScene.CommsManager.AssetCache.GetAsset(
|
= m_userTransactions.Manager.MyScene.CommsManager.AssetCache.GetAsset(
|
||||||
assetID, (item.assetType == (int) AssetType.Texture ? true : false));
|
assetID, (item.AssetType == (int) AssetType.Texture ? true : false));
|
||||||
|
|
||||||
if (asset == null)
|
if (asset == null)
|
||||||
{
|
{
|
||||||
|
@ -351,11 +351,11 @@ namespace OpenSim.Region.Environment.Modules
|
||||||
|
|
||||||
if (asset != null && asset.FullID == assetID)
|
if (asset != null && asset.FullID == assetID)
|
||||||
{
|
{
|
||||||
asset.Name = item.inventoryName;
|
asset.Name = item.Name;
|
||||||
asset.Description = item.inventoryDescription;
|
asset.Description = item.Description;
|
||||||
asset.InvType = (sbyte) item.invType;
|
asset.InvType = (sbyte) item.InvType;
|
||||||
asset.Type = (sbyte) item.assetType;
|
asset.Type = (sbyte) item.AssetType;
|
||||||
item.assetID = asset.FullID;
|
item.AssetID = asset.FullID;
|
||||||
|
|
||||||
m_userTransactions.Manager.MyScene.CommsManager.AssetCache.AddAsset(Asset);
|
m_userTransactions.Manager.MyScene.CommsManager.AssetCache.AddAsset(Asset);
|
||||||
}
|
}
|
||||||
|
@ -374,18 +374,18 @@ namespace OpenSim.Region.Environment.Modules
|
||||||
if (userInfo != null)
|
if (userInfo != null)
|
||||||
{
|
{
|
||||||
InventoryItemBase item = new InventoryItemBase();
|
InventoryItemBase item = new InventoryItemBase();
|
||||||
item.avatarID = ourClient.AgentId;
|
item.Owner = ourClient.AgentId;
|
||||||
item.creatorsID = ourClient.AgentId;
|
item.Creator = ourClient.AgentId;
|
||||||
item.inventoryID = LLUUID.Random();
|
item.ID = LLUUID.Random();
|
||||||
item.assetID = Asset.FullID;
|
item.AssetID = Asset.FullID;
|
||||||
item.inventoryDescription = m_description;
|
item.Description = m_description;
|
||||||
item.inventoryName = m_name;
|
item.Name = m_name;
|
||||||
item.assetType = type;
|
item.AssetType = type;
|
||||||
item.invType = invType;
|
item.InvType = invType;
|
||||||
item.parentFolderID = InventFolder;
|
item.Folder = InventFolder;
|
||||||
item.inventoryBasePermissions = 2147483647;
|
item.BasePermissions = 2147483647;
|
||||||
item.inventoryCurrentPermissions = 2147483647;
|
item.CurrentPermissions = 2147483647;
|
||||||
item.inventoryNextPermissions = nextPerm;
|
item.NextPermissions = nextPerm;
|
||||||
|
|
||||||
userInfo.AddItem(ourClient.AgentId, item);
|
userInfo.AddItem(ourClient.AgentId, item);
|
||||||
ourClient.SendInventoryItemCreateUpdate(item);
|
ourClient.SendInventoryItemCreateUpdate(item);
|
||||||
|
|
|
@ -114,19 +114,19 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
if (item != null)
|
if (item != null)
|
||||||
{
|
{
|
||||||
AssetBase asset =
|
AssetBase asset =
|
||||||
CreateAsset(item.inventoryName, item.inventoryDescription, (sbyte) item.invType,
|
CreateAsset(item.Name, item.Description, (sbyte) item.InvType,
|
||||||
(sbyte) item.assetType, data);
|
(sbyte) item.AssetType, data);
|
||||||
AssetCache.AddAsset(asset);
|
AssetCache.AddAsset(asset);
|
||||||
|
|
||||||
item.assetID = asset.FullID;
|
item.AssetID = asset.FullID;
|
||||||
userInfo.UpdateItem(remoteClient.AgentId, item);
|
userInfo.UpdateItem(remoteClient.AgentId, item);
|
||||||
|
|
||||||
// remoteClient.SendInventoryItemCreateUpdate(item);
|
// remoteClient.SendInventoryItemCreateUpdate(item);
|
||||||
if ((InventoryType) item.invType == InventoryType.Notecard)
|
if ((InventoryType) item.InvType == InventoryType.Notecard)
|
||||||
{
|
{
|
||||||
//do we want to know about updated note cards?
|
//do we want to know about updated note cards?
|
||||||
}
|
}
|
||||||
else if ((InventoryType) item.invType == InventoryType.LSL)
|
else if ((InventoryType) item.InvType == InventoryType.LSL)
|
||||||
{
|
{
|
||||||
// do we want to know about updated scripts
|
// do we want to know about updated scripts
|
||||||
}
|
}
|
||||||
|
@ -258,9 +258,9 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
{
|
{
|
||||||
if (LLUUID.Zero == transactionID)
|
if (LLUUID.Zero == transactionID)
|
||||||
{
|
{
|
||||||
item.inventoryName = name;
|
item.Name = name;
|
||||||
item.inventoryDescription = description;
|
item.Description = description;
|
||||||
item.inventoryNextPermissions = nextOwnerMask;
|
item.NextPermissions = nextOwnerMask;
|
||||||
|
|
||||||
userInfo.UpdateItem(remoteClient.AgentId, item);
|
userInfo.UpdateItem(remoteClient.AgentId, item);
|
||||||
}
|
}
|
||||||
|
@ -319,20 +319,20 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
{
|
{
|
||||||
// Insert a copy of the item into the recipient
|
// Insert a copy of the item into the recipient
|
||||||
InventoryItemBase itemCopy = new InventoryItemBase();
|
InventoryItemBase itemCopy = new InventoryItemBase();
|
||||||
itemCopy.avatarID = recipientClient.AgentId;
|
itemCopy.Owner = recipientClient.AgentId;
|
||||||
itemCopy.creatorsID = senderId;
|
itemCopy.Creator = senderId;
|
||||||
itemCopy.inventoryID = LLUUID.Random();
|
itemCopy.ID = LLUUID.Random();
|
||||||
itemCopy.assetID = item.assetID;
|
itemCopy.AssetID = item.AssetID;
|
||||||
itemCopy.inventoryDescription = item.inventoryDescription;
|
itemCopy.Description = item.Description;
|
||||||
itemCopy.inventoryName = item.inventoryName;
|
itemCopy.Name = item.Name;
|
||||||
itemCopy.assetType = item.assetType;
|
itemCopy.AssetType = item.AssetType;
|
||||||
itemCopy.invType = item.invType;
|
itemCopy.InvType = item.InvType;
|
||||||
itemCopy.parentFolderID = recipientUserInfo.RootFolder.folderID;
|
itemCopy.Folder = recipientUserInfo.RootFolder.folderID;
|
||||||
itemCopy.inventoryCurrentPermissions = 2147483647;
|
itemCopy.CurrentPermissions = 2147483647;
|
||||||
itemCopy.inventoryNextPermissions = 2147483647;
|
itemCopy.NextPermissions = 2147483647;
|
||||||
itemCopy.inventoryEveryOnePermissions = item.inventoryEveryOnePermissions;
|
itemCopy.EveryOnePermissions = item.EveryOnePermissions;
|
||||||
itemCopy.inventoryBasePermissions = item.inventoryBasePermissions;
|
itemCopy.BasePermissions = item.BasePermissions;
|
||||||
itemCopy.inventoryCurrentPermissions = item.inventoryCurrentPermissions;
|
itemCopy.CurrentPermissions = item.CurrentPermissions;
|
||||||
|
|
||||||
recipientUserInfo.AddItem(recipientClient.AgentId, itemCopy);
|
recipientUserInfo.AddItem(recipientClient.AgentId, itemCopy);
|
||||||
|
|
||||||
|
@ -343,8 +343,8 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
{
|
{
|
||||||
m_log.ErrorFormat(
|
m_log.ErrorFormat(
|
||||||
"[AGENT INVENTORY]: Could not find userinfo for recipient user {0}, {1} of item {2}, {3} from {4}",
|
"[AGENT INVENTORY]: Could not find userinfo for recipient user {0}, {1} of item {2}, {3} from {4}",
|
||||||
recipientClient.Name, recipientClient.AgentId, item.inventoryName,
|
recipientClient.Name, recipientClient.AgentId, item.Name,
|
||||||
item.inventoryID, senderId);
|
item.ID, senderId);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
@ -397,19 +397,19 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
|
|
||||||
AssetBase asset
|
AssetBase asset
|
||||||
= AssetCache.GetAsset(
|
= AssetCache.GetAsset(
|
||||||
item.assetID, (item.assetType == (int)AssetType.Texture ? true : false));
|
item.AssetID, (item.AssetType == (int)AssetType.Texture ? true : false));
|
||||||
|
|
||||||
if (asset != null)
|
if (asset != null)
|
||||||
{
|
{
|
||||||
// TODO: preserve current permissions?
|
// TODO: preserve current permissions?
|
||||||
CreateNewInventoryItem(
|
CreateNewInventoryItem(
|
||||||
remoteClient, newFolderID, callbackID, asset, item.inventoryNextPermissions);
|
remoteClient, newFolderID, callbackID, asset, item.NextPermissions);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
m_log.ErrorFormat(
|
m_log.ErrorFormat(
|
||||||
"[AGENT INVENTORY]: Could not copy item {0} since asset {1} could not be found",
|
"[AGENT INVENTORY]: Could not copy item {0} since asset {1} could not be found",
|
||||||
item.inventoryName, item.assetID);
|
item.Name, item.AssetID);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -445,9 +445,9 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
{
|
{
|
||||||
if (newName != System.String.Empty)
|
if (newName != System.String.Empty)
|
||||||
{
|
{
|
||||||
item.inventoryName = newName;
|
item.Name = newName;
|
||||||
}
|
}
|
||||||
item.parentFolderID = folderID;
|
item.Folder = folderID;
|
||||||
userInfo.DeleteItem(remoteClient.AgentId, item);
|
userInfo.DeleteItem(remoteClient.AgentId, item);
|
||||||
|
|
||||||
// TODO: preserve current permissions?
|
// TODO: preserve current permissions?
|
||||||
|
@ -483,17 +483,17 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
if (userInfo != null)
|
if (userInfo != null)
|
||||||
{
|
{
|
||||||
InventoryItemBase item = new InventoryItemBase();
|
InventoryItemBase item = new InventoryItemBase();
|
||||||
item.avatarID = remoteClient.AgentId;
|
item.Owner = remoteClient.AgentId;
|
||||||
item.creatorsID = remoteClient.AgentId;
|
item.Creator = remoteClient.AgentId;
|
||||||
item.inventoryID = LLUUID.Random();
|
item.ID = LLUUID.Random();
|
||||||
item.assetID = asset.FullID;
|
item.AssetID = asset.FullID;
|
||||||
item.inventoryDescription = asset.Description;
|
item.Description = asset.Description;
|
||||||
item.inventoryName = asset.Name;
|
item.Name = asset.Name;
|
||||||
item.assetType = asset.Type;
|
item.AssetType = asset.Type;
|
||||||
item.invType = asset.InvType;
|
item.InvType = asset.InvType;
|
||||||
item.parentFolderID = folderID;
|
item.Folder = folderID;
|
||||||
item.inventoryCurrentPermissions = 2147483647;
|
item.CurrentPermissions = 2147483647;
|
||||||
item.inventoryNextPermissions = nextOwnerMask;
|
item.NextPermissions = nextOwnerMask;
|
||||||
|
|
||||||
userInfo.AddItem(remoteClient.AgentId, item);
|
userInfo.AddItem(remoteClient.AgentId, item);
|
||||||
remoteClient.SendInventoryItemCreateUpdate(item);
|
remoteClient.SendInventoryItemCreateUpdate(item);
|
||||||
|
@ -708,12 +708,12 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
|
|
||||||
if (item != null)
|
if (item != null)
|
||||||
{
|
{
|
||||||
if (item.assetType == 0 || item.assetType == 1 || item.assetType == 10)
|
if (item.AssetType == 0 || item.AssetType == 1 || item.AssetType == 10)
|
||||||
{
|
{
|
||||||
group.AddInventoryItem(remoteClient, primLocalID, item, copyID);
|
group.AddInventoryItem(remoteClient, primLocalID, item, copyID);
|
||||||
m_log.InfoFormat(
|
m_log.InfoFormat(
|
||||||
"[PRIM INVENTORY]: Update with item {0} requested of prim {1} for {2}",
|
"[PRIM INVENTORY]: Update with item {0} requested of prim {1} for {2}",
|
||||||
item.inventoryName, primLocalID, remoteClient.Name);
|
item.Name, primLocalID, remoteClient.Name);
|
||||||
group.GetProperties(remoteClient);
|
group.GetProperties(remoteClient);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
@ -725,7 +725,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
// nasty way it is done to be changed).
|
// nasty way it is done to be changed).
|
||||||
m_log.WarnFormat(
|
m_log.WarnFormat(
|
||||||
"[PRIM INVENTORY]: Sorry, prim inventory storage of asset type {0} is not yet supported",
|
"[PRIM INVENTORY]: Sorry, prim inventory storage of asset type {0} is not yet supported",
|
||||||
item.assetType);
|
item.AssetType);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
@ -790,7 +790,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
"[PRIM INVENTORY]: " +
|
"[PRIM INVENTORY]: " +
|
||||||
"Could not rez script {0} into prim local ID {1} for user {2}"
|
"Could not rez script {0} into prim local ID {1} for user {2}"
|
||||||
+ " because the prim could not be found in the region!",
|
+ " because the prim could not be found in the region!",
|
||||||
item.inventoryName, localID, remoteClient.Name);
|
item.Name, localID, remoteClient.Name);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
@ -863,21 +863,21 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
AssetCache.AddAsset(asset);
|
AssetCache.AddAsset(asset);
|
||||||
|
|
||||||
InventoryItemBase item = new InventoryItemBase();
|
InventoryItemBase item = new InventoryItemBase();
|
||||||
item.avatarID = remoteClient.AgentId;
|
item.Owner = remoteClient.AgentId;
|
||||||
item.creatorsID = remoteClient.AgentId;
|
item.Creator = remoteClient.AgentId;
|
||||||
item.inventoryID = LLUUID.Random();
|
item.ID = LLUUID.Random();
|
||||||
item.assetID = asset.FullID;
|
item.AssetID = asset.FullID;
|
||||||
item.inventoryDescription = asset.Description;
|
item.Description = asset.Description;
|
||||||
item.inventoryName = asset.Name;
|
item.Name = asset.Name;
|
||||||
item.assetType = asset.Type;
|
item.AssetType = asset.Type;
|
||||||
item.invType = asset.InvType;
|
item.InvType = asset.InvType;
|
||||||
item.parentFolderID = DeRezPacket.AgentBlock.DestinationID;
|
item.Folder = DeRezPacket.AgentBlock.DestinationID;
|
||||||
item.inventoryCurrentPermissions = 2147483647;
|
item.CurrentPermissions = 2147483647;
|
||||||
item.inventoryNextPermissions = 2147483647;
|
item.NextPermissions = 2147483647;
|
||||||
item.inventoryEveryOnePermissions =
|
item.EveryOnePermissions =
|
||||||
((SceneObjectGroup) selectedEnt).RootPart.EveryoneMask;
|
((SceneObjectGroup) selectedEnt).RootPart.EveryoneMask;
|
||||||
item.inventoryBasePermissions = ((SceneObjectGroup) selectedEnt).RootPart.BaseMask;
|
item.BasePermissions = ((SceneObjectGroup) selectedEnt).RootPart.BaseMask;
|
||||||
item.inventoryCurrentPermissions = ((SceneObjectGroup) selectedEnt).RootPart.OwnerMask;
|
item.CurrentPermissions = ((SceneObjectGroup) selectedEnt).RootPart.OwnerMask;
|
||||||
|
|
||||||
userInfo.AddItem(remoteClient.AgentId, item);
|
userInfo.AddItem(remoteClient.AgentId, item);
|
||||||
remoteClient.SendInventoryItemCreateUpdate(item);
|
remoteClient.SendInventoryItemCreateUpdate(item);
|
||||||
|
@ -942,7 +942,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
|
InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
|
||||||
if (item != null)
|
if (item != null)
|
||||||
{
|
{
|
||||||
AssetBase rezAsset = AssetCache.GetAsset(item.assetID, false);
|
AssetBase rezAsset = AssetCache.GetAsset(item.AssetID, false);
|
||||||
|
|
||||||
if (rezAsset != null)
|
if (rezAsset != null)
|
||||||
{
|
{
|
||||||
|
@ -956,8 +956,8 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
// Since renaming the item in the inventory does not affect the name stored
|
// Since renaming the item in the inventory does not affect the name stored
|
||||||
// in the serialization, transfer the correct name from the inventory to the
|
// in the serialization, transfer the correct name from the inventory to the
|
||||||
// object itself before we rez.
|
// object itself before we rez.
|
||||||
rootPart.Name = item.inventoryName;
|
rootPart.Name = item.Name;
|
||||||
rootPart.Description = item.inventoryDescription;
|
rootPart.Description = item.Description;
|
||||||
|
|
||||||
rootPart.TrimPermissions();
|
rootPart.TrimPermissions();
|
||||||
group.ApplyPhysics(m_physicalPrim);
|
group.ApplyPhysics(m_physicalPrim);
|
||||||
|
|
|
@ -178,7 +178,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
public bool AddInventoryItem(IClientAPI remoteClient, uint localID,
|
public bool AddInventoryItem(IClientAPI remoteClient, uint localID,
|
||||||
InventoryItemBase item, LLUUID copyItemID)
|
InventoryItemBase item, LLUUID copyItemID)
|
||||||
{
|
{
|
||||||
LLUUID newItemId = (copyItemID != LLUUID.Zero) ? copyItemID : item.inventoryID;
|
LLUUID newItemId = (copyItemID != LLUUID.Zero) ? copyItemID : item.ID;
|
||||||
|
|
||||||
SceneObjectPart part = GetChildPart(localID);
|
SceneObjectPart part = GetChildPart(localID);
|
||||||
if (part != null)
|
if (part != null)
|
||||||
|
@ -186,13 +186,13 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
TaskInventoryItem taskItem = new TaskInventoryItem();
|
TaskInventoryItem taskItem = new TaskInventoryItem();
|
||||||
|
|
||||||
taskItem.ItemID = newItemId;
|
taskItem.ItemID = newItemId;
|
||||||
taskItem.AssetID = item.assetID;
|
taskItem.AssetID = item.AssetID;
|
||||||
taskItem.Name = item.inventoryName;
|
taskItem.Name = item.Name;
|
||||||
taskItem.Description = item.inventoryDescription;
|
taskItem.Description = item.Description;
|
||||||
taskItem.OwnerID = item.avatarID;
|
taskItem.OwnerID = item.Owner;
|
||||||
taskItem.CreatorID = item.creatorsID;
|
taskItem.CreatorID = item.Creator;
|
||||||
taskItem.Type = item.assetType;
|
taskItem.Type = item.AssetType;
|
||||||
taskItem.InvType = item.invType;
|
taskItem.InvType = item.InvType;
|
||||||
part.AddInventoryItem(taskItem);
|
part.AddInventoryItem(taskItem);
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
|
|
|
@ -303,7 +303,7 @@ namespace OpenSim.Region.Modules.AvatarFactory
|
||||||
InventoryItemBase baseItem = profile.RootFolder.HasItem(wear.ItemID);
|
InventoryItemBase baseItem = profile.RootFolder.HasItem(wear.ItemID);
|
||||||
if (baseItem != null)
|
if (baseItem != null)
|
||||||
{
|
{
|
||||||
assetId = baseItem.assetID;
|
assetId = baseItem.AssetID;
|
||||||
avatAppearance.Wearables[wear.Type].AssetID = assetId;
|
avatAppearance.Wearables[wear.Type].AssetID = assetId;
|
||||||
avatAppearance.Wearables[wear.Type].ItemID = wear.ItemID;
|
avatAppearance.Wearables[wear.Type].ItemID = wear.ItemID;
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue