* Adding More to the MessageServer classes.

* Don't forget to prebuild
afrisby
Teravus Ovares 2008-01-07 01:39:26 +00:00
parent 35b0c2e9df
commit f43e75762a
7 changed files with 333 additions and 0 deletions

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@ -43,5 +43,8 @@ namespace OpenSim.Framework
// These are what the friend gives the listowner permission to do // These are what the friend gives the listowner permission to do
public uint FriendListOwnerPerms; public uint FriendListOwnerPerms;
public bool onlinestatus = false;
} }
} }

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@ -1,3 +1,30 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Text; using System.Text;

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@ -45,6 +45,8 @@ namespace OpenSim.Grid.GridServer
{ {
private Dictionary<string, IGridData> _plugins = new Dictionary<string, IGridData>(); private Dictionary<string, IGridData> _plugins = new Dictionary<string, IGridData>();
private Dictionary<string, ILogData> _logplugins = new Dictionary<string, ILogData>(); private Dictionary<string, ILogData> _logplugins = new Dictionary<string, ILogData>();
// This is here so that the grid server can hand out MessageServer settings to regions on registration
private List<MessageServerInfo> _MessageServers = new List<MessageServerInfo>(); private List<MessageServerInfo> _MessageServers = new List<MessageServerInfo>();
public GridConfig config; public GridConfig config;

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@ -0,0 +1,224 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Net;
using System.Net.Sockets;
using System.Collections;
using System.Collections.Generic;
using System.Xml;
using libsecondlife;
using Nwc.XmlRpc;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Framework.Data;
using OpenSim.Framework.Servers;
namespace OpenSim.Grid.MessagingServer
{
public class MessageService
{
private LogBase m_log;
private MessageServerConfig m_cfg;
private Hashtable m_presences = new Hashtable();
private Hashtable m_regionInfoCache = new Hashtable();
public MessageService(LogBase log, MessageServerConfig cfg)
{
m_log = log;
m_cfg = cfg;
}
public XmlRpcResponse UserLoggedOn(XmlRpcRequest request)
{
Hashtable requestData = (Hashtable)request.Params[0];
AgentCircuitData agentData = new AgentCircuitData();
agentData.SessionID = new LLUUID((string)requestData["session_id"]);
agentData.SecureSessionID = new LLUUID((string)requestData["secure_session_id"]);
agentData.firstname = (string)requestData["firstname"];
agentData.lastname = (string)requestData["lastname"];
agentData.AgentID = new LLUUID((string)requestData["agent_id"]);
agentData.circuitcode = Convert.ToUInt32(requestData["circuit_code"]);
agentData.CapsPath = (string)requestData["caps_path"];
if (requestData.ContainsKey("child_agent") && requestData["child_agent"].Equals("1"))
{
agentData.child = true;
}
else
{
agentData.startpos =
new LLVector3(Convert.ToUInt32(requestData["startpos_x"]),
Convert.ToUInt32(requestData["startpos_y"]),
Convert.ToUInt32(requestData["startpos_z"]));
agentData.child = false;
}
ulong regionHandle = Convert.ToUInt64((string)requestData["regionhandle"]);
m_presences.Add(regionHandle, agentData);
return new XmlRpcResponse();
}
#region FriendList Gathering
/// <summary>
/// Returns a list of FriendsListItems that describe the friends and permissions in the friend relationship for LLUUID friendslistowner
/// </summary>
/// <param name="friendlistowner">The agent that we're retreiving the friends Data.</param>
public List<FriendListItem> GetUserFriendList(LLUUID friendlistowner)
{
List<FriendListItem> buddylist = new List<FriendListItem>();
try
{
Hashtable param = new Hashtable();
param["ownerID"] = friendlistowner.UUID.ToString();
IList parameters = new ArrayList();
parameters.Add(param);
XmlRpcRequest req = new XmlRpcRequest("get_user_friend_list", parameters);
XmlRpcResponse resp = req.Send(m_cfg.UserServerURL, 3000);
Hashtable respData = (Hashtable)resp.Value;
if (respData.Contains("avcount"))
{
buddylist = ConvertXMLRPCDataToFriendListItemList(respData);
}
}
catch (WebException e)
{
MainLog.Instance.Warn("Error when trying to fetch Avatar's friends list: " +
e.Message);
// Return Empty list (no friends)
}
return buddylist;
}
public List<FriendListItem> ConvertXMLRPCDataToFriendListItemList(Hashtable data)
{
List<FriendListItem> buddylist = new List<FriendListItem>();
int buddycount = Convert.ToInt32((string)data["avcount"]);
for (int i = 0; i < buddycount; i++)
{
FriendListItem buddylistitem = new FriendListItem();
buddylistitem.FriendListOwner = new LLUUID((string)data["ownerID" + i.ToString()]);
buddylistitem.Friend = new LLUUID((string)data["friendID" + i.ToString()]);
buddylistitem.FriendListOwnerPerms = (uint)Convert.ToInt32((string)data["ownerPerms" + i.ToString()]);
buddylistitem.FriendPerms = (uint)Convert.ToInt32((string)data["friendPerms" + i.ToString()]);
buddylist.Add(buddylistitem);
}
return buddylist;
}
#endregion
#region regioninfo gathering
/// <summary>
/// Gets and caches a RegionInfo object from the gridserver based on regionhandle
/// if the regionhandle is already cached, use the cached values
/// </summary>
/// <param name="regionhandle">handle to the XY of the region we're looking for</param>
/// <returns>A RegionInfo object to stick in the presence info</returns>
public RegionInfo GetRegionInfo(ulong regionhandle)
{
RegionInfo regionInfo = null;
if (m_regionInfoCache.Contains(regionhandle))
{
regionInfo = (RegionInfo)m_regionInfoCache[regionhandle];
}
else
{
regionInfo = RequestRegionInfo(regionhandle);
}
return regionInfo;
}
public RegionInfo RequestRegionInfo(ulong regionHandle)
{ RegionInfo regionInfo = null;
try
{
Hashtable requestData = new Hashtable();
requestData["region_handle"] = regionHandle.ToString();
requestData["authkey"] = m_cfg.GridSendKey;
ArrayList SendParams = new ArrayList();
SendParams.Add(requestData);
XmlRpcRequest GridReq = new XmlRpcRequest("simulator_data_request", SendParams);
XmlRpcResponse GridResp = GridReq.Send(m_cfg.GridServerURL, 3000);
Hashtable responseData = (Hashtable)GridResp.Value;
if (responseData.ContainsKey("error"))
{
m_log.Error("GRID","error received from grid server" + responseData["error"]);
return null;
}
uint regX = Convert.ToUInt32((string)responseData["region_locx"]);
uint regY = Convert.ToUInt32((string)responseData["region_locy"]);
string internalIpStr = (string)responseData["sim_ip"];
uint port = Convert.ToUInt32(responseData["sim_port"]);
string externalUri = (string)responseData["sim_uri"];
IPEndPoint neighbourInternalEndPoint = new IPEndPoint(IPAddress.Parse(internalIpStr), (int)port);
string neighbourExternalUri = externalUri;
regionInfo = new RegionInfo(regX, regY, neighbourInternalEndPoint, internalIpStr);
regionInfo.RemotingPort = Convert.ToUInt32((string)responseData["remoting_port"]);
regionInfo.RemotingAddress = internalIpStr;
regionInfo.RegionID = new LLUUID((string)responseData["region_UUID"]);
regionInfo.RegionName = (string)responseData["region_name"];
m_regionInfoCache.Add(regionHandle, regionInfo);
}
catch (WebException)
{
MainLog.Instance.Error("GRID",
"Region lookup failed for: " + regionHandle.ToString() +
" - Is the GridServer down?");
return null;
}
return regionInfo;
}
#endregion
}
}

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@ -0,0 +1,49 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections;
using System.Collections.Generic;
using libsecondlife;
using OpenSim.Framework;
namespace OpenSim.Grid.MessagingServer
{
public class UserPresenceData
{
public AgentCircuitData agentData = new AgentCircuitData();
public RegionInfo regionData = new RegionInfo();
public List<FriendListItem> friendData = new List<FriendListItem> ();
public UserPresenceData()
{
}
}
}

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@ -1,3 +1,30 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System; using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;

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@ -1117,6 +1117,7 @@
<Reference name="OpenSim.Framework.Data"/> <Reference name="OpenSim.Framework.Data"/>
<Reference name="OpenSim.Framework.Servers"/> <Reference name="OpenSim.Framework.Servers"/>
<Reference name="libsecondlife.dll"/> <Reference name="libsecondlife.dll"/>
<Reference name="XMLRPC.dll"/>
<Files> <Files>
<Match pattern="*.cs" recurse="true"/> <Match pattern="*.cs" recurse="true"/>