parent
35b0c2e9df
commit
f43e75762a
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@ -42,6 +42,9 @@ namespace OpenSim.Framework
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// These are what the friend gives the listowner permission to do
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// These are what the friend gives the listowner permission to do
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public uint FriendListOwnerPerms;
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public uint FriendListOwnerPerms;
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public bool onlinestatus = false;
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}
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}
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}
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}
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@ -1,3 +1,30 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Text;
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using System.Text;
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@ -45,6 +45,8 @@ namespace OpenSim.Grid.GridServer
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{
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{
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private Dictionary<string, IGridData> _plugins = new Dictionary<string, IGridData>();
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private Dictionary<string, IGridData> _plugins = new Dictionary<string, IGridData>();
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private Dictionary<string, ILogData> _logplugins = new Dictionary<string, ILogData>();
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private Dictionary<string, ILogData> _logplugins = new Dictionary<string, ILogData>();
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// This is here so that the grid server can hand out MessageServer settings to regions on registration
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private List<MessageServerInfo> _MessageServers = new List<MessageServerInfo>();
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private List<MessageServerInfo> _MessageServers = new List<MessageServerInfo>();
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public GridConfig config;
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public GridConfig config;
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@ -0,0 +1,224 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.Net;
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using System.Net.Sockets;
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using System.Collections;
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using System.Collections.Generic;
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using System.Xml;
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using libsecondlife;
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using Nwc.XmlRpc;
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using OpenSim.Framework;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Data;
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using OpenSim.Framework.Servers;
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namespace OpenSim.Grid.MessagingServer
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{
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public class MessageService
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{
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private LogBase m_log;
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private MessageServerConfig m_cfg;
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private Hashtable m_presences = new Hashtable();
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private Hashtable m_regionInfoCache = new Hashtable();
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public MessageService(LogBase log, MessageServerConfig cfg)
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{
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m_log = log;
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m_cfg = cfg;
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}
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public XmlRpcResponse UserLoggedOn(XmlRpcRequest request)
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{
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Hashtable requestData = (Hashtable)request.Params[0];
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AgentCircuitData agentData = new AgentCircuitData();
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agentData.SessionID = new LLUUID((string)requestData["session_id"]);
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agentData.SecureSessionID = new LLUUID((string)requestData["secure_session_id"]);
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agentData.firstname = (string)requestData["firstname"];
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agentData.lastname = (string)requestData["lastname"];
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agentData.AgentID = new LLUUID((string)requestData["agent_id"]);
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agentData.circuitcode = Convert.ToUInt32(requestData["circuit_code"]);
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agentData.CapsPath = (string)requestData["caps_path"];
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if (requestData.ContainsKey("child_agent") && requestData["child_agent"].Equals("1"))
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{
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agentData.child = true;
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}
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else
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{
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agentData.startpos =
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new LLVector3(Convert.ToUInt32(requestData["startpos_x"]),
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Convert.ToUInt32(requestData["startpos_y"]),
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Convert.ToUInt32(requestData["startpos_z"]));
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agentData.child = false;
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}
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ulong regionHandle = Convert.ToUInt64((string)requestData["regionhandle"]);
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m_presences.Add(regionHandle, agentData);
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return new XmlRpcResponse();
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}
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#region FriendList Gathering
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/// <summary>
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/// Returns a list of FriendsListItems that describe the friends and permissions in the friend relationship for LLUUID friendslistowner
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/// </summary>
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/// <param name="friendlistowner">The agent that we're retreiving the friends Data.</param>
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public List<FriendListItem> GetUserFriendList(LLUUID friendlistowner)
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{
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List<FriendListItem> buddylist = new List<FriendListItem>();
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try
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{
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Hashtable param = new Hashtable();
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param["ownerID"] = friendlistowner.UUID.ToString();
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IList parameters = new ArrayList();
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parameters.Add(param);
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XmlRpcRequest req = new XmlRpcRequest("get_user_friend_list", parameters);
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XmlRpcResponse resp = req.Send(m_cfg.UserServerURL, 3000);
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Hashtable respData = (Hashtable)resp.Value;
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if (respData.Contains("avcount"))
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{
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buddylist = ConvertXMLRPCDataToFriendListItemList(respData);
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}
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}
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catch (WebException e)
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{
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MainLog.Instance.Warn("Error when trying to fetch Avatar's friends list: " +
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e.Message);
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// Return Empty list (no friends)
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}
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return buddylist;
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}
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public List<FriendListItem> ConvertXMLRPCDataToFriendListItemList(Hashtable data)
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{
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List<FriendListItem> buddylist = new List<FriendListItem>();
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int buddycount = Convert.ToInt32((string)data["avcount"]);
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for (int i = 0; i < buddycount; i++)
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{
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FriendListItem buddylistitem = new FriendListItem();
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buddylistitem.FriendListOwner = new LLUUID((string)data["ownerID" + i.ToString()]);
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buddylistitem.Friend = new LLUUID((string)data["friendID" + i.ToString()]);
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buddylistitem.FriendListOwnerPerms = (uint)Convert.ToInt32((string)data["ownerPerms" + i.ToString()]);
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buddylistitem.FriendPerms = (uint)Convert.ToInt32((string)data["friendPerms" + i.ToString()]);
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buddylist.Add(buddylistitem);
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}
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return buddylist;
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}
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#endregion
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#region regioninfo gathering
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/// <summary>
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/// Gets and caches a RegionInfo object from the gridserver based on regionhandle
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/// if the regionhandle is already cached, use the cached values
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/// </summary>
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/// <param name="regionhandle">handle to the XY of the region we're looking for</param>
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/// <returns>A RegionInfo object to stick in the presence info</returns>
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public RegionInfo GetRegionInfo(ulong regionhandle)
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{
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RegionInfo regionInfo = null;
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if (m_regionInfoCache.Contains(regionhandle))
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{
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regionInfo = (RegionInfo)m_regionInfoCache[regionhandle];
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}
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else
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{
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regionInfo = RequestRegionInfo(regionhandle);
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}
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return regionInfo;
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}
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public RegionInfo RequestRegionInfo(ulong regionHandle)
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{ RegionInfo regionInfo = null;
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try
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{
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Hashtable requestData = new Hashtable();
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requestData["region_handle"] = regionHandle.ToString();
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requestData["authkey"] = m_cfg.GridSendKey;
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ArrayList SendParams = new ArrayList();
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SendParams.Add(requestData);
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XmlRpcRequest GridReq = new XmlRpcRequest("simulator_data_request", SendParams);
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XmlRpcResponse GridResp = GridReq.Send(m_cfg.GridServerURL, 3000);
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Hashtable responseData = (Hashtable)GridResp.Value;
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if (responseData.ContainsKey("error"))
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{
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m_log.Error("GRID","error received from grid server" + responseData["error"]);
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return null;
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}
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uint regX = Convert.ToUInt32((string)responseData["region_locx"]);
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uint regY = Convert.ToUInt32((string)responseData["region_locy"]);
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string internalIpStr = (string)responseData["sim_ip"];
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uint port = Convert.ToUInt32(responseData["sim_port"]);
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string externalUri = (string)responseData["sim_uri"];
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IPEndPoint neighbourInternalEndPoint = new IPEndPoint(IPAddress.Parse(internalIpStr), (int)port);
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string neighbourExternalUri = externalUri;
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regionInfo = new RegionInfo(regX, regY, neighbourInternalEndPoint, internalIpStr);
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regionInfo.RemotingPort = Convert.ToUInt32((string)responseData["remoting_port"]);
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regionInfo.RemotingAddress = internalIpStr;
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regionInfo.RegionID = new LLUUID((string)responseData["region_UUID"]);
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regionInfo.RegionName = (string)responseData["region_name"];
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m_regionInfoCache.Add(regionHandle, regionInfo);
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}
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catch (WebException)
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{
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MainLog.Instance.Error("GRID",
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"Region lookup failed for: " + regionHandle.ToString() +
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" - Is the GridServer down?");
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return null;
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}
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return regionInfo;
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}
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#endregion
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}
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}
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@ -0,0 +1,49 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
|
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|
* * Redistributions of source code must retain the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer.
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
|
* documentation and/or other materials provided with the distribution.
|
||||||
|
* * Neither the name of the OpenSim Project nor the
|
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|
* names of its contributors may be used to endorse or promote products
|
||||||
|
* derived from this software without specific prior written permission.
|
||||||
|
*
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|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
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|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
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*
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*/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using libsecondlife;
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using OpenSim.Framework;
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namespace OpenSim.Grid.MessagingServer
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{
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public class UserPresenceData
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{
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public AgentCircuitData agentData = new AgentCircuitData();
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public RegionInfo regionData = new RegionInfo();
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public List<FriendListItem> friendData = new List<FriendListItem> ();
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public UserPresenceData()
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{
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}
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}
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}
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@ -1,3 +1,30 @@
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/*
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||||||
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* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without
|
||||||
|
* modification, are permitted provided that the following conditions are met:
|
||||||
|
* * Redistributions of source code must retain the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer.
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
|
* documentation and/or other materials provided with the distribution.
|
||||||
|
* * Neither the name of the OpenSim Project nor the
|
||||||
|
* names of its contributors may be used to endorse or promote products
|
||||||
|
* derived from this software without specific prior written permission.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*
|
||||||
|
*/
|
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using System;
|
using System;
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||||||
using System.Collections;
|
using System.Collections;
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||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
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||||||
|
|
|
@ -1117,6 +1117,7 @@
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<Reference name="OpenSim.Framework.Data"/>
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<Reference name="OpenSim.Framework.Data"/>
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<Reference name="OpenSim.Framework.Servers"/>
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<Reference name="OpenSim.Framework.Servers"/>
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<Reference name="libsecondlife.dll"/>
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<Reference name="libsecondlife.dll"/>
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<Reference name="XMLRPC.dll"/>
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|
|
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<Files>
|
<Files>
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<Match pattern="*.cs" recurse="true"/>
|
<Match pattern="*.cs" recurse="true"/>
|
||||||
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Loading…
Reference in New Issue