Moved OpenSim.Region.ScriptEngine.Common.dll from bin\ScriptEngine\ to bin\ folder - hopefully solves compile problem on Linux.
parent
551f2af39f
commit
f444fe4f87
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@ -59,10 +59,11 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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//parameters.ReferencedAssemblies.Add(asm.Location);
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//parameters.ReferencedAssemblies.Add(asm.Location);
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}
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}
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string rootPath = Path.GetDirectoryName(this.GetType().Assembly.Location);
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string rootPath = Path.GetDirectoryName(AppDomain.CurrentDomain.BaseDirectory);
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string rootPathSE = Path.GetDirectoryName(this.GetType().Assembly.Location);
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Console.WriteLine("Assembly location: " + rootPath);
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Console.WriteLine("Assembly location: " + rootPath);
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parameters.ReferencedAssemblies.Add(Path.Combine(rootPath, "OpenSim.Region.ScriptEngine.Common.dll"));
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parameters.ReferencedAssemblies.Add(Path.Combine(rootPath, "OpenSim.Region.ScriptEngine.Common.dll"));
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parameters.ReferencedAssemblies.Add(Path.Combine(rootPath, "OpenSim.Region.ScriptEngine.DotNetEngine.dll"));
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parameters.ReferencedAssemblies.Add(Path.Combine(rootPathSE, "OpenSim.Region.ScriptEngine.DotNetEngine.dll"));
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//parameters.ReferencedAssemblies.Add("OpenSim.Region.Environment");
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//parameters.ReferencedAssemblies.Add("OpenSim.Region.Environment");
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parameters.GenerateExecutable = false;
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parameters.GenerateExecutable = false;
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@ -35,6 +35,7 @@ using System.Runtime.Remoting;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Region.Environment.Scenes.Scripting;
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using OpenSim.Region.Environment.Scenes.Scripting;
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using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL;
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using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL;
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using OpenSim.Region.ScriptEngine.Common;
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namespace OpenSim.Region.ScriptEngine.DotNetEngine
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namespace OpenSim.Region.ScriptEngine.DotNetEngine
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{
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{
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@ -227,14 +228,15 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
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//LSL_BaseClass mbrt = (LSL_BaseClass)FreeAppDomain.CreateInstanceAndUnwrap(FileName, "SecondLife.Script");
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//LSL_BaseClass mbrt = (LSL_BaseClass)FreeAppDomain.CreateInstanceAndUnwrap(FileName, "SecondLife.Script");
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Console.WriteLine("Base directory: " + AppDomain.CurrentDomain.BaseDirectory);
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Console.WriteLine("Base directory: " + AppDomain.CurrentDomain.BaseDirectory);
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LSL_BaseClass mbrt = (LSL_BaseClass)FreeAppDomain.CreateInstanceFromAndUnwrap(FileName, "SecondLife.Script");
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//LSL_BaseClass mbrt = (LSL_BaseClass)FreeAppDomain.CreateInstanceFromAndUnwrap(FileName, "SecondLife.Script");
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LSL_BuiltIn_Commands_Interface mbrt = (LSL_BuiltIn_Commands_Interface)FreeAppDomain.CreateInstanceFromAndUnwrap(FileName, "SecondLife.Script");
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Type mytype = mbrt.GetType();
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Type mytype = mbrt.GetType();
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Console.WriteLine("is proxy={0}", RemotingServices.IsTransparentProxy(mbrt));
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Console.WriteLine("is proxy={0}", RemotingServices.IsTransparentProxy(mbrt));
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//mbrt.Start();
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//mbrt.Start();
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return mbrt;
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return (LSL_BaseClass)mbrt;
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@ -940,12 +940,12 @@
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<Project name="OpenSim.Region.ScriptEngine.Common" path="OpenSim/Region/ScriptEngine/Common" type="Library">
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<Project name="OpenSim.Region.ScriptEngine.Common" path="OpenSim/Region/ScriptEngine/Common" type="Library">
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<Configuration name="Debug">
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<Configuration name="Debug">
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<Options>
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<Options>
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<OutputPath>../../../../bin/ScriptEngines/</OutputPath>
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<OutputPath>../../../../bin/</OutputPath>
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</Options>
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</Options>
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</Configuration>
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</Configuration>
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<Configuration name="Release">
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<Configuration name="Release">
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<Options>
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<Options>
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<OutputPath>../../../../bin/ScriptEngines/</OutputPath>
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<OutputPath>../../../../bin/</OutputPath>
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</Options>
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</Options>
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</Configuration>
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</Configuration>
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