Prevent scripts from moving prims underground
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d8fe7777bf
commit
f4498983aa
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@ -1855,8 +1855,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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targetPos = currentPos + m_ScriptDistanceFactor * 10.0f * llVecNorm(targetPos - currentPos);
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}
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float ground = World.GetGroundHeight((float)targetPos.x, (float)targetPos.y);
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if (targetPos.z < ground)
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targetPos.z = ground;
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if (part.ParentGroup == null)
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{
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part.UpdateOffSet(new Vector3((float)targetPos.x, (float)targetPos.y, (float)targetPos.z));
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