try to fix propagation of seeds to all relevante regions
parent
fadc5661c9
commit
f44c29effb
|
@ -94,6 +94,7 @@ namespace OpenSim.Framework
|
|||
// This probably shouldn't be here
|
||||
public byte[] Throttles;
|
||||
|
||||
public Dictionary<ulong, string> ChildrenCapSeeds = null;
|
||||
|
||||
public OSDMap Pack()
|
||||
{
|
||||
|
@ -119,6 +120,19 @@ namespace OpenSim.Framework
|
|||
if ((Throttles != null) && (Throttles.Length > 0))
|
||||
args["throttles"] = OSD.FromBinary(Throttles);
|
||||
|
||||
if (ChildrenCapSeeds != null && ChildrenCapSeeds.Count > 0)
|
||||
{
|
||||
OSDArray childrenSeeds = new OSDArray(ChildrenCapSeeds.Count);
|
||||
foreach (KeyValuePair<ulong, string> kvp in ChildrenCapSeeds)
|
||||
{
|
||||
OSDMap pair = new OSDMap();
|
||||
pair["handle"] = OSD.FromString(kvp.Key.ToString());
|
||||
pair["seed"] = OSD.FromString(kvp.Value);
|
||||
childrenSeeds.Add(pair);
|
||||
}
|
||||
args["children_seeds"] = childrenSeeds;
|
||||
}
|
||||
|
||||
return args;
|
||||
}
|
||||
|
||||
|
@ -165,6 +179,30 @@ namespace OpenSim.Framework
|
|||
|
||||
if (args["throttles"] != null)
|
||||
Throttles = args["throttles"].AsBinary();
|
||||
|
||||
if (args.ContainsKey("children_seeds") && (args["children_seeds"] != null) &&
|
||||
(args["children_seeds"].Type == OSDType.Array))
|
||||
{
|
||||
OSDArray childrenSeeds = (OSDArray)(args["children_seeds"]);
|
||||
ChildrenCapSeeds = new Dictionary<ulong, string>();
|
||||
foreach (OSD o in childrenSeeds)
|
||||
{
|
||||
if (o.Type == OSDType.Map)
|
||||
{
|
||||
ulong handle = 0;
|
||||
string seed = "";
|
||||
OSDMap pair = (OSDMap)o;
|
||||
if (pair["handle"] != null)
|
||||
if (!UInt64.TryParse(pair["handle"].AsString(), out handle))
|
||||
continue;
|
||||
if (pair["seed"] != null)
|
||||
seed = pair["seed"].AsString();
|
||||
if (!ChildrenCapSeeds.ContainsKey(handle))
|
||||
ChildrenCapSeeds.Add(handle, seed);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -1838,33 +1838,43 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
{
|
||||
m_log.DebugFormat("[ENTITY TRANSFER]: Enabling child agent in new neighbour {0}", region.RegionName);
|
||||
|
||||
ulong currentRegionHandler = sp.Scene.RegionInfo.RegionHandle;
|
||||
ulong regionhandler = region.RegionHandle;
|
||||
|
||||
Dictionary<ulong, string> seeds = new Dictionary<ulong, string>(sp.Scene.CapsModule.GetChildrenSeeds(sp.UUID));
|
||||
|
||||
if (seeds.ContainsKey(regionhandler))
|
||||
seeds.Remove(regionhandler);
|
||||
|
||||
List<ulong> oldregions = new List<ulong>(seeds.Keys);
|
||||
|
||||
if (oldregions.Contains(currentRegionHandler))
|
||||
oldregions.Remove(currentRegionHandler);
|
||||
|
||||
if (!seeds.ContainsKey(currentRegionHandler))
|
||||
seeds.Add(currentRegionHandler, sp.ControllingClient.RequestClientInfo().CapsPath);
|
||||
|
||||
AgentCircuitData currentAgentCircuit = sp.Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode);
|
||||
AgentCircuitData agent = sp.ControllingClient.RequestClientInfo();
|
||||
agent.BaseFolder = UUID.Zero;
|
||||
agent.InventoryFolder = UUID.Zero;
|
||||
agent.startpos = sp.AbsolutePosition + CalculateOffset(sp, region);
|
||||
agent.child = true;
|
||||
|
||||
agent.Appearance = new AvatarAppearance();
|
||||
agent.Appearance.AvatarHeight = sp.Appearance.AvatarHeight;
|
||||
|
||||
agent.CapsPath = CapsUtil.GetRandomCapsObjectPath();
|
||||
seeds.Add(regionhandler, agent.CapsPath);
|
||||
|
||||
agent.ChildrenCapSeeds = new Dictionary<ulong, string>(sp.Scene.CapsModule.GetChildrenSeeds(sp.UUID));
|
||||
//m_log.DebugFormat("[XXX] Seeds 1 {0}", agent.ChildrenCapSeeds.Count);
|
||||
|
||||
if (!agent.ChildrenCapSeeds.ContainsKey(sp.Scene.RegionInfo.RegionHandle))
|
||||
agent.ChildrenCapSeeds.Add(sp.Scene.RegionInfo.RegionHandle, sp.ControllingClient.RequestClientInfo().CapsPath);
|
||||
//m_log.DebugFormat("[XXX] Seeds 2 {0}", agent.ChildrenCapSeeds.Count);
|
||||
|
||||
sp.AddNeighbourRegion(region.RegionHandle, agent.CapsPath);
|
||||
agent.ChildrenCapSeeds.Add(region.RegionHandle, agent.CapsPath);
|
||||
agent.ChildrenCapSeeds = new Dictionary<ulong, string>(seeds);
|
||||
|
||||
if (sp.Scene.CapsModule != null)
|
||||
{
|
||||
sp.Scene.CapsModule.SetChildrenSeed(sp.UUID, agent.ChildrenCapSeeds);
|
||||
sp.Scene.CapsModule.SetChildrenSeed(sp.UUID, seeds);
|
||||
}
|
||||
|
||||
sp.KnownRegions = seeds;
|
||||
|
||||
if (currentAgentCircuit != null)
|
||||
{
|
||||
agent.ServiceURLs = currentAgentCircuit.ServiceURLs;
|
||||
|
@ -1875,7 +1885,22 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
agent.Id0 = currentAgentCircuit.Id0;
|
||||
}
|
||||
|
||||
Thread.Sleep(200); // the original delay that was at InformClientOfNeighbourAsync start
|
||||
AgentPosition agentpos = null;
|
||||
|
||||
if (oldregions.Count > 0)
|
||||
{
|
||||
agentpos = new AgentPosition();
|
||||
agentpos.AgentID = new UUID(sp.UUID.Guid);
|
||||
agentpos.SessionID = sp.ControllingClient.SessionId;
|
||||
agentpos.Size = sp.Appearance.AvatarSize;
|
||||
agentpos.Center = sp.CameraPosition;
|
||||
agentpos.Far = sp.DrawDistance;
|
||||
agentpos.Position = sp.AbsolutePosition;
|
||||
agentpos.Velocity = sp.Velocity;
|
||||
agentpos.RegionHandle = currentRegionHandler;
|
||||
agentpos.Throttles = sp.ControllingClient.GetThrottlesPacked(1);
|
||||
agentpos.ChildrenCapSeeds = seeds;
|
||||
}
|
||||
|
||||
IPEndPoint external = region.ExternalEndPoint;
|
||||
if (external != null)
|
||||
|
@ -1885,7 +1910,22 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
InformClientOfNeighbourCompleted,
|
||||
d);
|
||||
}
|
||||
|
||||
if(oldregions.Count >0)
|
||||
{
|
||||
uint neighbourx;
|
||||
uint neighboury;
|
||||
UUID scope = sp.Scene.RegionInfo.ScopeID;
|
||||
foreach (ulong handler in oldregions)
|
||||
{
|
||||
// crap code
|
||||
Utils.LongToUInts(handler, out neighbourx, out neighboury);
|
||||
GridRegion neighbour = sp.Scene.GridService.GetRegionByPosition(scope, (int)neighbourx, (int)neighboury);
|
||||
sp.Scene.SimulationService.UpdateAgent(neighbour, agentpos);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Enable Child Agents
|
||||
|
@ -1935,7 +1975,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
AgentCircuitData currentAgentCircuit = sp.Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode);
|
||||
|
||||
List<AgentCircuitData> cagents = new List<AgentCircuitData>();
|
||||
List<GridRegion> newneighbours = new List<GridRegion>();
|
||||
List<ulong> newneighbours = new List<ulong>();
|
||||
|
||||
ulong currentRegionHandler = sp.Scene.RegionInfo.RegionHandle;
|
||||
|
||||
|
@ -1972,7 +2012,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
agent.Id0 = currentAgentCircuit.Id0;
|
||||
}
|
||||
|
||||
newneighbours.Add(neighbour);
|
||||
newneighbours.Add(handler);
|
||||
agent.CapsPath = CapsUtil.GetRandomCapsObjectPath();
|
||||
seeds.Add(handler, agent.CapsPath);
|
||||
cagents.Add(agent);
|
||||
|
@ -1994,21 +2034,41 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
|
||||
sp.KnownRegions = seeds;
|
||||
|
||||
if (newneighbours.Count > 0)
|
||||
AgentPosition agentpos = new AgentPosition();
|
||||
agentpos.AgentID = new UUID(sp.UUID.Guid);
|
||||
agentpos.SessionID = sp.ControllingClient.SessionId;
|
||||
agentpos.Size = sp.Appearance.AvatarSize;
|
||||
agentpos.Center = sp.CameraPosition;
|
||||
agentpos.Far = sp.DrawDistance;
|
||||
agentpos.Position = sp.AbsolutePosition;
|
||||
agentpos.Velocity = sp.Velocity;
|
||||
agentpos.RegionHandle = currentRegionHandler;
|
||||
agentpos.Throttles = sp.ControllingClient.GetThrottlesPacked(1);
|
||||
agentpos.ChildrenCapSeeds = seeds;
|
||||
|
||||
if (neighbours.Count - previousRegionNeighbourHandles.Count > 0)
|
||||
{
|
||||
Util.FireAndForget(delegate
|
||||
{
|
||||
Thread.Sleep(200); // the original delay that was at InformClientOfNeighbourAsync start
|
||||
int count = 0;
|
||||
|
||||
foreach (GridRegion neighbour in newneighbours)
|
||||
foreach (GridRegion neighbour in neighbours)
|
||||
{
|
||||
ulong handler = neighbour.RegionHandle;
|
||||
try
|
||||
{
|
||||
if (newneighbours.Contains(handler))
|
||||
{
|
||||
InformClientOfNeighbourAsync(sp, cagents[count], neighbour,
|
||||
neighbour.ExternalEndPoint, true);
|
||||
count++;
|
||||
}
|
||||
else if(!previousRegionNeighbourHandles.Contains(handler))
|
||||
{
|
||||
sp.Scene.SimulationService.UpdateAgent(neighbour, agentpos);
|
||||
}
|
||||
}
|
||||
catch (ArgumentOutOfRangeException)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
|
@ -2483,7 +2543,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
// no one or failed lets go back and tell physics to go on
|
||||
oldGroupPosition.X = Util.Clamp<float>(oldGroupPosition.X, 0.5f, (float)Constants.RegionSize - 0.5f);
|
||||
oldGroupPosition.Y = Util.Clamp<float>(oldGroupPosition.Y, 0.5f, (float)Constants.RegionSize - 0.5f);
|
||||
oldGroupPosition.Z = Util.Clamp<float>(oldGroupPosition.Z, 0.5f, 4096.0f);
|
||||
// oldGroupPosition.Z = Util.Clamp<float>(oldGroupPosition.Z, 0.5f, 4096.0f);
|
||||
|
||||
grp.AbsolutePosition = oldGroupPosition;
|
||||
grp.Velocity = Vector3.Zero;
|
||||
|
|
|
@ -4560,6 +4560,12 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
if (sp != null)
|
||||
{
|
||||
if (!sp.IsChildAgent)
|
||||
{
|
||||
m_log.WarnFormat("[SCENE]: Ignoring a child update on a root agent {0} {1} in {2}",
|
||||
sp.Name, sp.UUID, Name);
|
||||
return false;
|
||||
}
|
||||
if (cAgentData.SessionID != sp.ControllingClient.SessionId)
|
||||
{
|
||||
m_log.WarnFormat(
|
||||
|
|
|
@ -1684,20 +1684,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
return;
|
||||
}
|
||||
|
||||
// Prevent teleporting to an underground location
|
||||
// (may crash client otherwise)
|
||||
//
|
||||
|
||||
/* this is done in MakeRootAgent
|
||||
Vector3 pos = AbsolutePosition;
|
||||
float ground = m_scene.GetGroundHeight(pos.X, pos.Y);
|
||||
if (pos.Z < ground + 1.5f)
|
||||
{
|
||||
pos.Z = ground + 1.5f;
|
||||
AbsolutePosition = pos;
|
||||
}
|
||||
*/
|
||||
|
||||
m_log.DebugFormat("[CompleteMovement] WaitForUpdateAgent: {0}ms", Util.EnvironmentTickCountSubtract(ts));
|
||||
|
||||
bool flying = ((m_AgentControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0);
|
||||
|
@ -1904,9 +1890,11 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>();
|
||||
if (m_agentTransfer != null)
|
||||
{
|
||||
m_agentTransfer.EnableChildAgents(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
m_log.DebugFormat("[CompleteMovement] openChildAgents: {0}ms", Util.EnvironmentTickCountSubtract(ts));
|
||||
|
||||
|
@ -4171,6 +4159,16 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if ((cAgentData.Throttles != null) && cAgentData.Throttles.Length > 0)
|
||||
ControllingClient.SetChildAgentThrottle(cAgentData.Throttles);
|
||||
|
||||
if(cAgentData.ChildrenCapSeeds != null && cAgentData.ChildrenCapSeeds.Count >0)
|
||||
{
|
||||
if (Scene.CapsModule != null)
|
||||
{
|
||||
Scene.CapsModule.SetChildrenSeed(UUID, cAgentData.ChildrenCapSeeds);
|
||||
}
|
||||
|
||||
KnownRegions = cAgentData.ChildrenCapSeeds;
|
||||
}
|
||||
|
||||
//cAgentData.AVHeight;
|
||||
//m_velocity = cAgentData.Velocity;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue