try to fix propagation of seeds to all relevante regions

avinationmerge
UbitUmarov 2014-10-19 15:51:12 +01:00
parent fadc5661c9
commit f44c29effb
4 changed files with 139 additions and 37 deletions

View File

@ -94,6 +94,7 @@ namespace OpenSim.Framework
// This probably shouldn't be here
public byte[] Throttles;
public Dictionary<ulong, string> ChildrenCapSeeds = null;
public OSDMap Pack()
{
@ -119,6 +120,19 @@ namespace OpenSim.Framework
if ((Throttles != null) && (Throttles.Length > 0))
args["throttles"] = OSD.FromBinary(Throttles);
if (ChildrenCapSeeds != null && ChildrenCapSeeds.Count > 0)
{
OSDArray childrenSeeds = new OSDArray(ChildrenCapSeeds.Count);
foreach (KeyValuePair<ulong, string> kvp in ChildrenCapSeeds)
{
OSDMap pair = new OSDMap();
pair["handle"] = OSD.FromString(kvp.Key.ToString());
pair["seed"] = OSD.FromString(kvp.Value);
childrenSeeds.Add(pair);
}
args["children_seeds"] = childrenSeeds;
}
return args;
}
@ -165,6 +179,30 @@ namespace OpenSim.Framework
if (args["throttles"] != null)
Throttles = args["throttles"].AsBinary();
if (args.ContainsKey("children_seeds") && (args["children_seeds"] != null) &&
(args["children_seeds"].Type == OSDType.Array))
{
OSDArray childrenSeeds = (OSDArray)(args["children_seeds"]);
ChildrenCapSeeds = new Dictionary<ulong, string>();
foreach (OSD o in childrenSeeds)
{
if (o.Type == OSDType.Map)
{
ulong handle = 0;
string seed = "";
OSDMap pair = (OSDMap)o;
if (pair["handle"] != null)
if (!UInt64.TryParse(pair["handle"].AsString(), out handle))
continue;
if (pair["seed"] != null)
seed = pair["seed"].AsString();
if (!ChildrenCapSeeds.ContainsKey(handle))
ChildrenCapSeeds.Add(handle, seed);
}
}
}
}
/// <summary>

View File

@ -1838,33 +1838,43 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
{
m_log.DebugFormat("[ENTITY TRANSFER]: Enabling child agent in new neighbour {0}", region.RegionName);
ulong currentRegionHandler = sp.Scene.RegionInfo.RegionHandle;
ulong regionhandler = region.RegionHandle;
Dictionary<ulong, string> seeds = new Dictionary<ulong, string>(sp.Scene.CapsModule.GetChildrenSeeds(sp.UUID));
if (seeds.ContainsKey(regionhandler))
seeds.Remove(regionhandler);
List<ulong> oldregions = new List<ulong>(seeds.Keys);
if (oldregions.Contains(currentRegionHandler))
oldregions.Remove(currentRegionHandler);
if (!seeds.ContainsKey(currentRegionHandler))
seeds.Add(currentRegionHandler, sp.ControllingClient.RequestClientInfo().CapsPath);
AgentCircuitData currentAgentCircuit = sp.Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode);
AgentCircuitData agent = sp.ControllingClient.RequestClientInfo();
agent.BaseFolder = UUID.Zero;
agent.InventoryFolder = UUID.Zero;
agent.startpos = sp.AbsolutePosition + CalculateOffset(sp, region);
agent.child = true;
agent.Appearance = new AvatarAppearance();
agent.Appearance.AvatarHeight = sp.Appearance.AvatarHeight;
agent.CapsPath = CapsUtil.GetRandomCapsObjectPath();
seeds.Add(regionhandler, agent.CapsPath);
agent.ChildrenCapSeeds = new Dictionary<ulong, string>(sp.Scene.CapsModule.GetChildrenSeeds(sp.UUID));
//m_log.DebugFormat("[XXX] Seeds 1 {0}", agent.ChildrenCapSeeds.Count);
if (!agent.ChildrenCapSeeds.ContainsKey(sp.Scene.RegionInfo.RegionHandle))
agent.ChildrenCapSeeds.Add(sp.Scene.RegionInfo.RegionHandle, sp.ControllingClient.RequestClientInfo().CapsPath);
//m_log.DebugFormat("[XXX] Seeds 2 {0}", agent.ChildrenCapSeeds.Count);
sp.AddNeighbourRegion(region.RegionHandle, agent.CapsPath);
agent.ChildrenCapSeeds.Add(region.RegionHandle, agent.CapsPath);
agent.ChildrenCapSeeds = new Dictionary<ulong, string>(seeds);
if (sp.Scene.CapsModule != null)
{
sp.Scene.CapsModule.SetChildrenSeed(sp.UUID, agent.ChildrenCapSeeds);
sp.Scene.CapsModule.SetChildrenSeed(sp.UUID, seeds);
}
sp.KnownRegions = seeds;
if (currentAgentCircuit != null)
{
agent.ServiceURLs = currentAgentCircuit.ServiceURLs;
@ -1875,7 +1885,22 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
agent.Id0 = currentAgentCircuit.Id0;
}
Thread.Sleep(200); // the original delay that was at InformClientOfNeighbourAsync start
AgentPosition agentpos = null;
if (oldregions.Count > 0)
{
agentpos = new AgentPosition();
agentpos.AgentID = new UUID(sp.UUID.Guid);
agentpos.SessionID = sp.ControllingClient.SessionId;
agentpos.Size = sp.Appearance.AvatarSize;
agentpos.Center = sp.CameraPosition;
agentpos.Far = sp.DrawDistance;
agentpos.Position = sp.AbsolutePosition;
agentpos.Velocity = sp.Velocity;
agentpos.RegionHandle = currentRegionHandler;
agentpos.Throttles = sp.ControllingClient.GetThrottlesPacked(1);
agentpos.ChildrenCapSeeds = seeds;
}
IPEndPoint external = region.ExternalEndPoint;
if (external != null)
@ -1885,7 +1910,22 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
InformClientOfNeighbourCompleted,
d);
}
if(oldregions.Count >0)
{
uint neighbourx;
uint neighboury;
UUID scope = sp.Scene.RegionInfo.ScopeID;
foreach (ulong handler in oldregions)
{
// crap code
Utils.LongToUInts(handler, out neighbourx, out neighboury);
GridRegion neighbour = sp.Scene.GridService.GetRegionByPosition(scope, (int)neighbourx, (int)neighboury);
sp.Scene.SimulationService.UpdateAgent(neighbour, agentpos);
}
}
}
#endregion
#region Enable Child Agents
@ -1935,7 +1975,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
AgentCircuitData currentAgentCircuit = sp.Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode);
List<AgentCircuitData> cagents = new List<AgentCircuitData>();
List<GridRegion> newneighbours = new List<GridRegion>();
List<ulong> newneighbours = new List<ulong>();
ulong currentRegionHandler = sp.Scene.RegionInfo.RegionHandle;
@ -1972,7 +2012,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
agent.Id0 = currentAgentCircuit.Id0;
}
newneighbours.Add(neighbour);
newneighbours.Add(handler);
agent.CapsPath = CapsUtil.GetRandomCapsObjectPath();
seeds.Add(handler, agent.CapsPath);
cagents.Add(agent);
@ -1994,21 +2034,41 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
sp.KnownRegions = seeds;
if (newneighbours.Count > 0)
AgentPosition agentpos = new AgentPosition();
agentpos.AgentID = new UUID(sp.UUID.Guid);
agentpos.SessionID = sp.ControllingClient.SessionId;
agentpos.Size = sp.Appearance.AvatarSize;
agentpos.Center = sp.CameraPosition;
agentpos.Far = sp.DrawDistance;
agentpos.Position = sp.AbsolutePosition;
agentpos.Velocity = sp.Velocity;
agentpos.RegionHandle = currentRegionHandler;
agentpos.Throttles = sp.ControllingClient.GetThrottlesPacked(1);
agentpos.ChildrenCapSeeds = seeds;
if (neighbours.Count - previousRegionNeighbourHandles.Count > 0)
{
Util.FireAndForget(delegate
{
Thread.Sleep(200); // the original delay that was at InformClientOfNeighbourAsync start
int count = 0;
foreach (GridRegion neighbour in newneighbours)
foreach (GridRegion neighbour in neighbours)
{
ulong handler = neighbour.RegionHandle;
try
{
if (newneighbours.Contains(handler))
{
InformClientOfNeighbourAsync(sp, cagents[count], neighbour,
neighbour.ExternalEndPoint, true);
count++;
}
else if(!previousRegionNeighbourHandles.Contains(handler))
{
sp.Scene.SimulationService.UpdateAgent(neighbour, agentpos);
}
}
catch (ArgumentOutOfRangeException)
{
m_log.ErrorFormat(
@ -2483,7 +2543,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
// no one or failed lets go back and tell physics to go on
oldGroupPosition.X = Util.Clamp<float>(oldGroupPosition.X, 0.5f, (float)Constants.RegionSize - 0.5f);
oldGroupPosition.Y = Util.Clamp<float>(oldGroupPosition.Y, 0.5f, (float)Constants.RegionSize - 0.5f);
oldGroupPosition.Z = Util.Clamp<float>(oldGroupPosition.Z, 0.5f, 4096.0f);
// oldGroupPosition.Z = Util.Clamp<float>(oldGroupPosition.Z, 0.5f, 4096.0f);
grp.AbsolutePosition = oldGroupPosition;
grp.Velocity = Vector3.Zero;

View File

@ -4560,6 +4560,12 @@ namespace OpenSim.Region.Framework.Scenes
if (sp != null)
{
if (!sp.IsChildAgent)
{
m_log.WarnFormat("[SCENE]: Ignoring a child update on a root agent {0} {1} in {2}",
sp.Name, sp.UUID, Name);
return false;
}
if (cAgentData.SessionID != sp.ControllingClient.SessionId)
{
m_log.WarnFormat(

View File

@ -1684,20 +1684,6 @@ namespace OpenSim.Region.Framework.Scenes
return;
}
// Prevent teleporting to an underground location
// (may crash client otherwise)
//
/* this is done in MakeRootAgent
Vector3 pos = AbsolutePosition;
float ground = m_scene.GetGroundHeight(pos.X, pos.Y);
if (pos.Z < ground + 1.5f)
{
pos.Z = ground + 1.5f;
AbsolutePosition = pos;
}
*/
m_log.DebugFormat("[CompleteMovement] WaitForUpdateAgent: {0}ms", Util.EnvironmentTickCountSubtract(ts));
bool flying = ((m_AgentControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0);
@ -1904,9 +1890,11 @@ namespace OpenSim.Region.Framework.Scenes
{
IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>();
if (m_agentTransfer != null)
{
m_agentTransfer.EnableChildAgents(this);
}
}
}
m_log.DebugFormat("[CompleteMovement] openChildAgents: {0}ms", Util.EnvironmentTickCountSubtract(ts));
@ -4171,6 +4159,16 @@ namespace OpenSim.Region.Framework.Scenes
if ((cAgentData.Throttles != null) && cAgentData.Throttles.Length > 0)
ControllingClient.SetChildAgentThrottle(cAgentData.Throttles);
if(cAgentData.ChildrenCapSeeds != null && cAgentData.ChildrenCapSeeds.Count >0)
{
if (Scene.CapsModule != null)
{
Scene.CapsModule.SetChildrenSeed(UUID, cAgentData.ChildrenCapSeeds);
}
KnownRegions = cAgentData.ChildrenCapSeeds;
}
//cAgentData.AVHeight;
//m_velocity = cAgentData.Velocity;
}