Fix a compile issue and reintroduce the "GOD" script option

melanie
Melanie Thielker 2017-01-07 23:12:51 +00:00
parent c9736755d8
commit f457925f80
2 changed files with 31 additions and 22 deletions

View File

@ -310,7 +310,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
foreach (string id in ids)
{
string current = id.Trim();
if (current.ToUpper() == "PARCEL_GROUP_MEMBER" || current.ToUpper() == "PARCEL_OWNER" || current.ToUpper() == "ESTATE_MANAGER" || current.ToUpper() == "ESTATE_OWNER" || current.ToUpper() == "ACTIVE_GOD" || current.ToUpper() == "GRID_GOD")
if (current.ToUpper() == "PARCEL_GROUP_MEMBER" || current.ToUpper() == "PARCEL_OWNER" || current.ToUpper() == "ESTATE_MANAGER" || current.ToUpper() == "ESTATE_OWNER" || current.ToUpper() == "ACTIVE_GOD" || current.ToUpper() == "GRID_GOD" || current.ToUpper() == "GOD")
{
if (!perms.AllowedOwnerClasses.Contains(current))
perms.AllowedOwnerClasses.Add(current.ToUpper());
@ -425,6 +425,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
}
//Any god may use the function
if (m_FunctionPerms[function].AllowedOwnerClasses.Contains("GOD"))
{
if (World.Permissions.IsAdministrator(ownerID))
{
return String.Empty;
}
}
//Only active gods may use the function
if (m_FunctionPerms[function].AllowedOwnerClasses.Contains("ACTIVE_GOD"))
{

View File

@ -927,9 +927,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
if(e.InnerException != null && e.InnerException is ScriptException)
{
if (e.InnerException.Message == "Softfail")
return;
if (e.InnerException.Message != "Softfail")
{
string text = e.InnerException.Message +
"(script: " + ScriptName +
" event: " + data.EventName +
@ -950,6 +949,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
Part.ParentGroup.Scene.Name));
}
}
else
{