full change ServiceThrottleModule. Let it still service RegionHandleRequest and UUIDNameRequest but this wrong since they are diferent services. Keeping gambling about not having 2 much overlaps of the 2 kind of requests. Remove double thottling of RegionHandleRequest
parent
1a6cddf807
commit
f4745e5a35
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@ -9614,63 +9614,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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#region Parcel related packets
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// acumulate several HandleRegionHandleRequest consecutive overlaping requests
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// to be done with minimal resources as possible
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// variables temporary here while in test
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Queue<UUID> RegionHandleRequests = new Queue<UUID>();
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bool RegionHandleRequestsInService = false;
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private bool HandleRegionHandleRequest(IClientAPI sender, Packet Pack)
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{
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UUID currentUUID;
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RegionHandleRequest handlerRegionHandleRequest = OnRegionHandleRequest;
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if (handlerRegionHandleRequest == null)
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return true;
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if (handlerRegionHandleRequest != null)
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{
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RegionHandleRequestPacket rhrPack = (RegionHandleRequestPacket)Pack;
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handlerRegionHandleRequest(this, rhrPack.RequestBlock.RegionID);
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}
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lock (RegionHandleRequests)
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{
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if (RegionHandleRequestsInService)
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{
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// we are already busy doing a previus request
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// so enqueue it
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RegionHandleRequests.Enqueue(rhrPack.RequestBlock.RegionID);
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return true;
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}
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// else do it
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currentUUID = rhrPack.RequestBlock.RegionID;
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RegionHandleRequestsInService = true;
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}
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while (true)
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{
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handlerRegionHandleRequest(this, currentUUID);
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lock (RegionHandleRequests)
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{
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// exit condition, nothing to do or closed
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// current code seems to assume we may loose the handler at anytime,
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// so keep checking it
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handlerRegionHandleRequest = OnRegionHandleRequest;
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if (RegionHandleRequests.Count == 0 || !IsActive || handlerRegionHandleRequest == null)
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{
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RegionHandleRequests.Clear();
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RegionHandleRequestsInService = false;
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return true;
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}
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currentUUID = RegionHandleRequests.Dequeue();
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}
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}
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return true; // actually unreached
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}
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private bool HandleParcelInfoRequest(IClientAPI sender, Packet Pack)
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{
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ParcelInfoRequestPacket pirPack = (ParcelInfoRequestPacket)Pack;
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@ -48,31 +48,16 @@ namespace OpenSim.Region.CoreModules.Framework
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MethodBase.GetCurrentMethod().DeclaringType);
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private readonly List<Scene> m_scenes = new List<Scene>();
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private System.Timers.Timer m_timer = new System.Timers.Timer();
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private Queue<Action> m_RequestQueue = new Queue<Action>();
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private Dictionary<string, List<string>> m_Pending = new Dictionary<string, List<string>>();
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private int m_Interval;
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private JobEngine m_processorJobEngine;
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#region ISharedRegionModule
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public void Initialise(IConfigSource config)
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{
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m_Interval = Util.GetConfigVarFromSections<int>(config, "Interval", new string[] { "ServiceThrottle" }, 5000);
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m_timer = new System.Timers.Timer();
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m_timer.AutoReset = false;
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m_timer.Enabled = true;
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m_timer.Interval = 15000; // 15 secs at first
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m_timer.Elapsed += ProcessQueue;
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m_timer.Start();
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//WorkManager.StartThread(
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// ProcessQueue,
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// "GridServiceRequestThread",
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// ThreadPriority.BelowNormal,
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// true,
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// false);
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m_processorJobEngine = new JobEngine(
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"ServiceThrottle","ServiceThrottle");
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m_processorJobEngine.RequestProcessTimeoutOnStop = 31000; // many webrequests have 30s expire
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m_processorJobEngine.Start();
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}
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public void AddRegion(Scene scene)
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@ -82,7 +67,6 @@ namespace OpenSim.Region.CoreModules.Framework
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m_scenes.Add(scene);
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scene.RegisterModuleInterface<IServiceThrottleModule>(this);
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scene.EventManager.OnNewClient += OnNewClient;
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scene.EventManager.OnMakeRootAgent += OnMakeRootAgent;
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}
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}
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@ -105,6 +89,7 @@ namespace OpenSim.Region.CoreModules.Framework
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public void Close()
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{
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m_processorJobEngine.Stop();
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}
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public string Name
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@ -126,38 +111,24 @@ namespace OpenSim.Region.CoreModules.Framework
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client.OnRegionHandleRequest += OnRegionHandleRequest;
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}
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void OnMakeRootAgent(ScenePresence obj)
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{
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lock (m_timer)
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{
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if (!m_timer.Enabled)
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{
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m_timer.Interval = m_Interval;
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m_timer.Enabled = true;
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m_timer.Start();
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}
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}
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}
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public void OnRegionHandleRequest(IClientAPI client, UUID regionID)
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{
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//m_log.DebugFormat("[SERVICE THROTTLE]: RegionHandleRequest {0}", regionID);
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ulong handle = 0;
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if (IsLocalRegionHandle(regionID, out handle))
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{
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client.SendRegionHandle(regionID, handle);
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return;
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}
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Action action = delegate
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{
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if(!client.IsActive)
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return;
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GridRegion r = m_scenes[0].GridService.GetRegionByUUID(UUID.Zero, regionID);
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if(!client.IsActive)
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return;
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if (r != null && r.RegionHandle != 0)
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client.SendRegionHandle(regionID, r.RegionHandle);
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};
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Enqueue("region", regionID.ToString(), action);
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m_processorJobEngine.QueueJob("regionHandle", action, regionID.ToString());
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}
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#endregion Events
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@ -166,91 +137,10 @@ namespace OpenSim.Region.CoreModules.Framework
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public void Enqueue(string category, string itemid, Action continuation)
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{
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lock (m_RequestQueue)
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{
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if (m_Pending.ContainsKey(category))
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{
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if (m_Pending[category].Contains(itemid))
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// Don't enqueue, it's already pending
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return;
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}
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else
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m_Pending.Add(category, new List<string>());
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m_Pending[category].Add(itemid);
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m_RequestQueue.Enqueue(delegate
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{
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lock (m_RequestQueue)
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m_Pending[category].Remove(itemid);
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continuation();
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});
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}
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m_processorJobEngine.QueueJob(category, continuation, itemid);
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}
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#endregion IServiceThrottleModule
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#region Process Continuation Queue
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private void ProcessQueue(object sender, System.Timers.ElapsedEventArgs e)
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{
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//m_log.DebugFormat("[YYY]: Process queue with {0} continuations", m_RequestQueue.Count);
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while (m_RequestQueue.Count > 0)
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{
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Action continuation = null;
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lock (m_RequestQueue)
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continuation = m_RequestQueue.Dequeue();
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if (continuation != null)
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continuation();
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}
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if (AreThereRootAgents())
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{
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lock (m_timer)
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{
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m_timer.Interval = 1000; // 1 sec
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m_timer.Enabled = true;
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m_timer.Start();
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}
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}
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else
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lock (m_timer)
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m_timer.Enabled = false;
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}
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#endregion Process Continuation Queue
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#region Misc
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private bool IsLocalRegionHandle(UUID regionID, out ulong regionHandle)
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{
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regionHandle = 0;
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foreach (Scene s in m_scenes)
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if (s.RegionInfo.RegionID == regionID)
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{
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regionHandle = s.RegionInfo.RegionHandle;
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return true;
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}
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return false;
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}
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private bool AreThereRootAgents()
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{
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foreach (Scene s in m_scenes)
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{
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foreach (ScenePresence sp in s.GetScenePresences())
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if (!sp.IsChildAgent)
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return true;
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}
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return false;
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}
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#endregion Misc
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}
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}
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@ -206,7 +206,7 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
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}
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// Not found in cache, queue continuation
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m_ServiceThrottle.Enqueue("name", uuid.ToString(), delegate
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m_ServiceThrottle.Enqueue("uuidname", uuid.ToString(), delegate
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{
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//m_log.DebugFormat("[YYY]: Name request {0}", uuid);
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// So to avoid clients
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// (particularly Hypergrid clients) permanently binding "Unknown User" to a given UUID, we will
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// instead drop the request entirely.
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if(!client.IsActive)
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return;
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if (GetUser(uuid, out user))
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{
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if(client.IsActive)
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client.SendNameReply(uuid, user.FirstName, user.LastName);
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}
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// else
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