More refactoring
parent
86f6a33bc8
commit
f48aabd1b1
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@ -1,4 +1,4 @@
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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@ -6,7 +6,8 @@
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<AssemblyName>OpenSim.RegionServer</AssemblyName>
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@ -15,9 +16,11 @@
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@ -28,7 +31,8 @@
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<ConfigurationOverrideFile>
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<DocumentationFile></DocumentationFile>
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<DebugSymbols>True</DebugSymbols>
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<Optimize>False</Optimize>
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@ -37,7 +41,8 @@
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<RemoveIntegerChecks>False</RemoveIntegerChecks>
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<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
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<WarningLevel>4</WarningLevel>
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<NoWarn></NoWarn>
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@ -46,7 +51,8 @@
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<ConfigurationOverrideFile>
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<DefineConstants>TRACE</DefineConstants>
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<DocumentationFile></DocumentationFile>
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<DebugSymbols>False</DebugSymbols>
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<Optimize>True</Optimize>
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@ -55,26 +61,28 @@
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<RemoveIntegerChecks>False</RemoveIntegerChecks>
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<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
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<WarningLevel>4</WarningLevel>
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<NoWarn></NoWarn>
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<ItemGroup>
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<Reference Include="System" >
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<Reference Include="System">
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<HintPath>System.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="System.Xml" >
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<Reference Include="System.Data" />
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<Reference Include="System.Xml">
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<HintPath>System.Xml.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="libsecondlife.dll" >
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<Reference Include="libsecondlife.dll">
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<HintPath>..\bin\libsecondlife.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Axiom.MathLib.dll" >
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<Reference Include="Axiom.MathLib.dll">
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<HintPath>..\bin\Axiom.MathLib.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Db4objects.Db4o.dll" >
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<Reference Include="Db4objects.Db4o.dll">
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<HintPath>..\bin\Db4objects.Db4o.dll</HintPath>
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<Private>False</Private>
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</Reference>
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@ -84,25 +92,25 @@
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<Name>OpenSim.Framework</Name>
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<ProjectReference Include="..\OpenSim.Framework.Console\OpenSim.Framework.Console.csproj">
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<Private>False</Private>
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<Private>False</Private>
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</ProjectReference>
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<ProjectReference Include="..\OpenSim.Physics\Manager\OpenSim.Physics.Manager.csproj">
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<Name>OpenSim.Physics.Manager</Name>
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<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
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<Private>False</Private>
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<Private>False</Private>
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</ProjectReference>
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<ProjectReference Include="..\Servers\OpenSim.Servers.csproj">
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<Name>OpenSim.Servers</Name>
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<Project>{8BB20F0A-0000-0000-0000-000000000000}</Project>
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<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
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<Private>False</Private>
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<Private>False</Private>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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@ -121,6 +129,7 @@
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<Compile Include="OpenSimNetworkHandler.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="PacketServer.cs" />
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<Compile Include="QueItem.cs">
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<SubType>Code</SubType>
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</Compile>
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@ -180,4 +189,4 @@
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<PostBuildEvent>
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</PostBuildEvent>
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</PropertyGroup>
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</Project>
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</Project>
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@ -16,6 +16,7 @@
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<include name="Grid.cs" />
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<include name="OpenSimMain.cs" />
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<include name="OpenSimNetworkHandler.cs" />
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<include name="PacketServer.cs" />
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<include name="QueItem.cs" />
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<include name="SimClient.cs" />
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<include name="SimConsole.cs" />
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@ -53,16 +53,15 @@ namespace OpenSim
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public class OpenSimMain : OpenSimNetworkHandler, conscmd_callback
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{
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private PhysicsManager physManager;
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private World LocalWorld;
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private Grid GridServers;
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private SimConfig Cfg;
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//private SimCAPSHTTPServer HttpServer;
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private BaseHttpServer HttpServer;
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private PhysicsManager physManager;
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private Grid GridServers;
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private BaseHttpServer _httpServer;
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private PacketServer _packetServer;
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private World LocalWorld;
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private AssetCache AssetCache;
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private InventoryCache InventoryCache;
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//public Dictionary<EndPoint, SimClient> ClientThreads = new Dictionary<EndPoint, SimClient>();
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private Dictionary<uint, SimClient> ClientThreads = new Dictionary<uint, SimClient>();
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//private Dictionary<uint, SimClient> ClientThreads = new Dictionary<uint, SimClient>();
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private Dictionary<EndPoint, uint> clientCircuits = new Dictionary<EndPoint, uint>();
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private DateTime startuptime;
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@ -125,13 +124,18 @@ namespace OpenSim
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m_console.WriteLine("Main.cs:Startup() - Contacting gridserver");
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Cfg.LoadFromGrid();
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PacketServer packetServer = new PacketServer(this);
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m_console.WriteLine("Main.cs:Startup() - We are " + Cfg.RegionName + " at " + Cfg.RegionLocX.ToString() + "," + Cfg.RegionLocY.ToString());
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m_console.WriteLine("Initialising world");
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LocalWorld = new World(ClientThreads, Cfg.RegionHandle, Cfg.RegionName, Cfg);
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LocalWorld = new World(this._packetServer.ClientThreads, Cfg.RegionHandle, Cfg.RegionName, Cfg);
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LocalWorld.LandMap = Cfg.LoadWorld();
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LocalWorld.InventoryCache = InventoryCache;
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LocalWorld.AssetCache = AssetCache;
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this._packetServer.LocalWorld = LocalWorld;
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this._packetServer.RegisterClientPacketHandlers();
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this.physManager = new OpenSim.Physics.Manager.PhysicsManager();
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this.physManager.LoadPlugins();
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@ -152,16 +156,14 @@ namespace OpenSim
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AssetCache.LoadDefaultTextureSet();
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}
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RegisterClientPacketHandlers();
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m_console.WriteLine("Main.cs:Startup() - Initialising HTTP server");
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// HttpServer = new SimCAPSHTTPServer(GridServers.GridServer, Cfg.IPListenPort);
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HttpServer = new BaseHttpServer(Cfg.IPListenPort);
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_httpServer = new BaseHttpServer(Cfg.IPListenPort);
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if (gridServer.GetName() == "Remote")
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{
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//we are in Grid mode so set a XmlRpc handler to handle "expect_user" calls from the user server
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HttpServer.AddXmlRPCHandler("expect_user",
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_httpServer.AddXmlRPCHandler("expect_user",
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delegate(XmlRpcRequest request)
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{
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Hashtable requestData = (Hashtable)request.Params[0];
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@ -179,7 +181,6 @@ namespace OpenSim
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});
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}
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LoginServer loginServer = null;
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LoginServer adminLoginServer = null;
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@ -195,20 +196,20 @@ namespace OpenSim
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this.GridServers.UserServer = loginServer;
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adminLoginServer = loginServer;
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HttpServer.AddXmlRPCHandler("login_to_simulator", loginServer.LocalUserManager.XmlRpcLoginMethod);
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_httpServer.AddXmlRPCHandler("login_to_simulator", loginServer.LocalUserManager.XmlRpcLoginMethod);
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}
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else
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{
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//sandbox mode with loginserver not using accounts
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HttpServer.AddXmlRPCHandler("login_to_simulator", loginServer.XmlRpcLoginMethod);
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_httpServer.AddXmlRPCHandler("login_to_simulator", loginServer.XmlRpcLoginMethod);
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}
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}
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AdminWebFront adminWebFront = new AdminWebFront("Admin", LocalWorld, InventoryCache, adminLoginServer);
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adminWebFront.LoadMethods( HttpServer );
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adminWebFront.LoadMethods( _httpServer );
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m_console.WriteLine("Main.cs:Startup() - Starting HTTP server");
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HttpServer.Start();
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_httpServer.Start();
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MainServerListener();
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@ -260,19 +261,20 @@ namespace OpenSim
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// do we already have a circuit for this endpoint
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if (this.clientCircuits.ContainsKey(epSender))
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{
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ClientThreads[this.clientCircuits[epSender]].InPacket(packet);
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//ClientThreads[this.clientCircuits[epSender]].InPacket(packet);
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this._packetServer.ClientInPacket(this.clientCircuits[epSender], packet);
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}
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else if (packet.Type == PacketType.UseCircuitCode)
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{ // new client
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UseCircuitCodePacket useCircuit = (UseCircuitCodePacket)packet;
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this.clientCircuits.Add(epSender, useCircuit.CircuitCode.Code);
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SimClient newuser = new SimClient(epSender, useCircuit, LocalWorld, ClientThreads, AssetCache, GridServers.GridServer, this, InventoryCache, m_sandbox);
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SimClient newuser = new SimClient(epSender, useCircuit, LocalWorld, _packetServer.ClientThreads, AssetCache, GridServers.GridServer, this, InventoryCache, m_sandbox);
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if ((this.GridServers.UserServer != null) && (user_accounts))
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{
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newuser.UserServer = this.GridServers.UserServer;
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}
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//OpenSimRoot.Instance.ClientThreads.Add(epSender, newuser);
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ClientThreads.Add(useCircuit.CircuitCode.Code, newuser);
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this._packetServer.ClientThreads.Add(useCircuit.CircuitCode.Code, newuser);
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}
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else
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{ // invalid client
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}
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public void RegisterPacketServer(PacketServer server)
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{
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this._packetServer = server;
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}
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public virtual void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode)//EndPoint packetSender)
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{
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// find the endpoint for this circuit
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@ -396,38 +403,6 @@ namespace OpenSim
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break;
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}
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}
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protected virtual void RegisterClientPacketHandlers()
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{
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SimClient.AddPacketHandler(PacketType.ModifyLand, LocalWorld.ModifyTerrain);
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SimClient.AddPacketHandler(PacketType.ChatFromViewer, LocalWorld.SimChat);
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SimClient.AddPacketHandler(PacketType.RezObject, LocalWorld.RezObject);
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SimClient.AddPacketHandler(PacketType.DeRezObject, LocalWorld.DeRezObject);
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SimClient.AddPacketHandler(PacketType.UUIDNameRequest, this.RequestUUIDName);
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}
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#region Client Packet Handlers
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public bool RequestUUIDName(SimClient simClient, Packet packet)
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{
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System.Text.Encoding enc = System.Text.Encoding.ASCII;
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Console.WriteLine(packet.ToString());
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UUIDNameRequestPacket nameRequest = (UUIDNameRequestPacket)packet;
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UUIDNameReplyPacket nameReply = new UUIDNameReplyPacket();
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nameReply.UUIDNameBlock = new UUIDNameReplyPacket.UUIDNameBlockBlock[nameRequest.UUIDNameBlock.Length];
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for (int i = 0; i < nameRequest.UUIDNameBlock.Length; i++)
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{
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nameReply.UUIDNameBlock[i] = new UUIDNameReplyPacket.UUIDNameBlockBlock();
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nameReply.UUIDNameBlock[i].ID = nameRequest.UUIDNameBlock[i].ID;
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nameReply.UUIDNameBlock[i].FirstName = enc.GetBytes("Who\0"); //for now send any name
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nameReply.UUIDNameBlock[i].LastName = enc.GetBytes("Knows\0"); //in future need to look it up
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}
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simClient.OutPacket(nameReply);
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return true;
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}
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#endregion
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}
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@ -12,5 +12,6 @@ namespace OpenSim
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// public abstract void Shutdown();
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void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode);// EndPoint packetSender);
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void RemoveClientCircuit(uint circuitcode);
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void RegisterPacketServer(PacketServer server);
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}
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}
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@ -0,0 +1,74 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenSim.world;
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using libsecondlife.Packets;
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namespace OpenSim
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{
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public class PacketServer
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{
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private OpenSimNetworkHandler _networkHandler;
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private World _localWorld;
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public Dictionary<uint, SimClient> ClientThreads = new Dictionary<uint, SimClient>();
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public PacketServer(OpenSimNetworkHandler networkHandler)
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{
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_networkHandler = networkHandler;
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_networkHandler.RegisterPacketServer(this);
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}
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public World LocalWorld
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{
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set
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{
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this._localWorld = value;
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}
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}
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public void ClientInPacket(uint circuitCode, Packet packet)
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{
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if (this.ClientThreads.ContainsKey(circuitCode))
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{
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ClientThreads[circuitCode].InPacket(packet);
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}
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}
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public bool AddNewCircuitCodeClient(uint circuitCode)
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{
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return false;
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}
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public virtual void RegisterClientPacketHandlers()
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{
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SimClient.AddPacketHandler(PacketType.ModifyLand, _localWorld.ModifyTerrain);
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SimClient.AddPacketHandler(PacketType.ChatFromViewer, _localWorld.SimChat);
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SimClient.AddPacketHandler(PacketType.RezObject, _localWorld.RezObject);
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SimClient.AddPacketHandler(PacketType.DeRezObject, _localWorld.DeRezObject);
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SimClient.AddPacketHandler(PacketType.UUIDNameRequest, this.RequestUUIDName);
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}
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#region Client Packet Handlers
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public bool RequestUUIDName(SimClient simClient, Packet packet)
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{
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System.Text.Encoding enc = System.Text.Encoding.ASCII;
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Console.WriteLine(packet.ToString());
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UUIDNameRequestPacket nameRequest = (UUIDNameRequestPacket)packet;
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UUIDNameReplyPacket nameReply = new UUIDNameReplyPacket();
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nameReply.UUIDNameBlock = new UUIDNameReplyPacket.UUIDNameBlockBlock[nameRequest.UUIDNameBlock.Length];
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for (int i = 0; i < nameRequest.UUIDNameBlock.Length; i++)
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{
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nameReply.UUIDNameBlock[i] = new UUIDNameReplyPacket.UUIDNameBlockBlock();
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nameReply.UUIDNameBlock[i].ID = nameRequest.UUIDNameBlock[i].ID;
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nameReply.UUIDNameBlock[i].FirstName = enc.GetBytes("Who\0"); //for now send any name
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nameReply.UUIDNameBlock[i].LastName = enc.GetBytes("Knows\0"); //in future need to look it up
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}
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simClient.OutPacket(nameReply);
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return true;
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}
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#endregion
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}
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}
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@ -38,6 +38,7 @@ namespace OpenSim
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if (args[i] == "-realphysx")
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{
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physicsEngine = "RealPhysX";
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allowFlying = true;
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}
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if (args[i] == "-ode")
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{
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Reference in New Issue