Merge branch 'master' of ssh://opensimulator.org/var/git/opensim

bullet-2.82
Diva Canto 2014-05-07 17:00:12 -07:00
commit f4cba27105
28 changed files with 473 additions and 107 deletions

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@ -127,6 +127,7 @@ what it is today.
* maimedleech
* Mana Janus
* MarcelEdward
* Matt Lehmann
* Mic Bowman
* Michelle Argus
* Michael Cortez (The Flotsam Project, http://osflotsam.org/)

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@ -496,12 +496,13 @@ namespace OpenSim.Groups
Util.ParseUniversalUserIdentifier(notice.noticeData.AttachmentOwnerID, out giver, out tmp, out tmp, out tmp, out tmp);
m_log.DebugFormat("[Groups]: Giving inventory from {0} to {1}", giver, remoteClient.AgentId);
string message;
InventoryItemBase itemCopy = ((Scene)(remoteClient.Scene)).GiveInventoryItem(remoteClient.AgentId,
giver, notice.noticeData.AttachmentItemID);
giver, notice.noticeData.AttachmentItemID, out message);
if (itemCopy == null)
{
remoteClient.SendAgentAlertMessage("Can't find item to give. Nothing given.", false);
remoteClient.SendAgentAlertMessage(message, false);
return;
}

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@ -35,6 +35,10 @@ namespace OpenSim.Framework
/// </summary>
public class InventoryItemBase : InventoryNodeBase, ICloneable
{
public static readonly string SUITCASE_FOLDER_NAME = "My Suitcase";
public static readonly sbyte SUITCASE_FOLDER_TYPE = 100;
public static readonly sbyte SUITCASE_FOLDER_FAKE_TYPE = 8;
/// <value>
/// The inventory type of the item. This is slightly different from the asset type in some situations.
/// </value>

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@ -272,6 +272,7 @@ namespace OpenSim
+ " [--no-objects]"
+ " [--rotation degrees] [--rotation-center \"<x,y,z>\"]"
+ " [--displacement \"<x,y,z>\"]"
+ " [--default-user \"User Name\"]"
+ " [<OAR path>]",
"Load a region's data from an OAR archive.",
"--merge will merge the OAR with the existing scene (suppresses terrain and parcel info loading)." + Environment.NewLine
@ -401,6 +402,12 @@ namespace OpenSim
"Delete a region from disk",
RunCommand);
m_console.Commands.AddCommand("Estates", false, "estate create",
"estate create <owner UUID> <estate name>",
"Creates a new estate with the specified name, owned by the specified user."
+ " Estate name must be unique.",
CreateEstateCommand);
m_console.Commands.AddCommand("Estates", false, "estate set owner",
"estate set owner <estate-id>[ <UUID> | <Firstname> <Lastname> ]",
"Sets the owner of the specified estate to the specified UUID or user. ",
@ -410,6 +417,11 @@ namespace OpenSim
"estate set name <estate-id> <new name>",
"Sets the name of the specified estate to the specified value. New name must be unique.",
SetEstateNameCommand);
m_console.Commands.AddCommand("Estates", false, "estate link region",
"estate link region <estate ID> <region ID>",
"Attaches the specified region to the specified estate.",
EstateLinkRegionCommand);
}
protected override void ShutdownSpecific()
@ -1176,6 +1188,58 @@ namespace OpenSim
SceneManager.SaveCurrentSceneToArchive(cmdparams);
}
protected void CreateEstateCommand(string module, string[] args)
{
string response = null;
UUID userID;
if (args.Length == 2)
{
response = "No user specified.";
}
else if (!UUID.TryParse(args[2], out userID))
{
response = String.Format("{0} is not a valid UUID", args[2]);
}
else if (args.Length == 3)
{
response = "No estate name specified.";
}
else
{
Scene scene = SceneManager.CurrentOrFirstScene;
// TODO: Is there a better choice here?
UUID scopeID = UUID.Zero;
UserAccount account = scene.UserAccountService.GetUserAccount(scopeID, userID);
if (account == null)
{
response = String.Format("Could not find user {0}", userID);
}
else
{
// concatenate it all to "name"
StringBuilder sb = new StringBuilder(args[3]);
for (int i = 4; i < args.Length; i++)
sb.Append (" " + args[i]);
string estateName = sb.ToString().Trim();
// send it off for processing.
IEstateModule estateModule = scene.RequestModuleInterface<IEstateModule>();
response = estateModule.CreateEstate(estateName, userID);
if (response == String.Empty)
{
List<int> estates = scene.EstateDataService.GetEstates(estateName);
response = String.Format("Estate {0} created as \"{1}\"", estates.ElementAt(0), estateName);
}
}
}
// give the user some feedback
if (response != null)
MainConsole.Instance.Output(response);
}
protected void SetEstateOwnerCommand(string module, string[] args)
{
string response = null;
@ -1298,6 +1362,56 @@ namespace OpenSim
MainConsole.Instance.Output(response);
}
private void EstateLinkRegionCommand(string module, string[] args)
{
int estateId =-1;
UUID regionId = UUID.Zero;
Scene scene = null;
string response = null;
if (args.Length == 3)
{
response = "No estate specified.";
}
else if (!int.TryParse(args [3], out estateId))
{
response = String.Format("\"{0}\" is not a valid ID for an Estate", args [3]);
}
else if (args.Length == 4)
{
response = "No region specified.";
}
else if (!UUID.TryParse(args[4], out regionId))
{
response = String.Format("\"{0}\" is not a valid UUID for a Region", args [4]);
}
else if (!SceneManager.TryGetScene(regionId, out scene))
{
// region may exist, but on a different sim.
response = String.Format("No access to Region \"{0}\"", args [4]);
}
if (response != null)
{
MainConsole.Instance.Output(response);
return;
}
// send it off for processing.
IEstateModule estateModule = scene.RequestModuleInterface<IEstateModule>();
response = estateModule.SetRegionEstate(scene.RegionInfo, estateId);
if (response == String.Empty)
{
estateModule.TriggerRegionInfoChange();
estateModule.sendRegionHandshakeToAll();
response = String.Format ("Region {0} is now attached to estate {1}", regionId, estateId);
}
// give the user some feedback
if (response != null)
MainConsole.Instance.Output (response);
}
#endregion
private static string CombineParams(string[] commandParams, int pos)

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@ -865,18 +865,26 @@ namespace OpenSim.Region.ClientStack.Linden
item = m_Scene.InventoryService.GetItem(new InventoryItemBase(itemID));
if (item != null)
{
copyItem = m_Scene.GiveInventoryItem(m_HostCapsObj.AgentID, item.Owner, itemID, folderID);
if (copyItem != null && client != null)
string message;
copyItem = m_Scene.GiveInventoryItem(m_HostCapsObj.AgentID, item.Owner, itemID, folderID, out message);
if (client != null)
{
if (copyItem != null)
{
m_log.InfoFormat("[CAPS]: CopyInventoryFromNotecard, ItemID:{0}, FolderID:{1}", copyItem.ID, copyItem.Folder);
client.SendBulkUpdateInventory(copyItem);
}
else
{
client.SendAgentAlertMessage(message, false);
}
}
}
else
{
m_log.ErrorFormat("[CAPS]: CopyInventoryFromNotecard - Failed to retrieve item {0} from notecard {1}", itemID, notecardID);
if (client != null)
client.SendAlertMessage("Failed to retrieve item");
client.SendAgentAlertMessage("Failed to retrieve item", false);
}
}
catch (Exception e)

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@ -129,12 +129,12 @@ namespace OpenSim.Region.ClientStack.Linden
m_BakedTextureModule = m_scene.RequestModuleInterface<IBakedTextureModule>();
if (cacheItems.Length > 0)
{
m_log.Debug("[Cacheitems]: " + cacheItems.Length);
for (int iter = 0; iter < maxCacheitemsLoop; iter++)
{
m_log.Debug("[Cacheitems] {" + iter + "/" + cacheItems[iter].TextureIndex + "}: c-" + cacheItems[iter].CacheId + ", t-" +
cacheItems[iter].TextureID);
}
// m_log.Debug("[Cacheitems]: " + cacheItems.Length);
// for (int iter = 0; iter < maxCacheitemsLoop; iter++)
// {
// m_log.Debug("[Cacheitems] {" + iter + "/" + cacheItems[iter].TextureIndex + "}: c-" + cacheItems[iter].CacheId + ", t-" +
// cacheItems[iter].TextureID);
// }
ScenePresence p = null;
if (m_scene.TryGetScenePresence(remoteClient.AgentId, out p))

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@ -1761,6 +1761,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
newBlock.Name = Util.StringToBytes256(folder.Name);
newBlock.ParentID = folder.ParentID;
newBlock.Type = (sbyte)folder.Type;
if (newBlock.Type == InventoryItemBase.SUITCASE_FOLDER_TYPE)
newBlock.Type = InventoryItemBase.SUITCASE_FOLDER_FAKE_TYPE;
return newBlock;
}
@ -2010,8 +2012,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
folderBlock.FolderID = folder.ID;
folderBlock.ParentID = folder.ParentID;
//folderBlock.Type = -1;
folderBlock.Type = (sbyte)folder.Type;
if (folderBlock.Type == InventoryItemBase.SUITCASE_FOLDER_TYPE)
folderBlock.Type = InventoryItemBase.SUITCASE_FOLDER_FAKE_TYPE;
folderBlock.Name = Util.StringToBytes256(folder.Name);
return folderBlock;

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@ -181,7 +181,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
folderID, new UUID(im.toAgentID));
InventoryFolderBase folderCopy
= scene.GiveInventoryFolder(receipientID, client.AgentId, folderID, UUID.Zero);
= scene.GiveInventoryFolder(client, receipientID, client.AgentId, folderID, UUID.Zero);
if (folderCopy == null)
{
@ -217,13 +217,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
"into agent {1}'s inventory",
itemID, new UUID(im.toAgentID));
InventoryItemBase itemCopy = scene.GiveInventoryItem(
new UUID(im.toAgentID),
client.AgentId, itemID);
string message;
InventoryItemBase itemCopy = scene.GiveInventoryItem(new UUID(im.toAgentID), client.AgentId, itemID, out message);
if (itemCopy == null)
{
client.SendAgentAlertMessage("Can't find item to give. Nothing given.", false);
client.SendAgentAlertMessage(message, false);
return;
}

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@ -160,10 +160,22 @@ namespace OpenSim.Region.CoreModules.World.Archiver
private IAssetService m_assetService = null;
private UUID m_defaultUser;
public ArchiveReadRequest(Scene scene, string loadPath, Guid requestId, Dictionary<string,object>options)
{
m_rootScene = scene;
if (options.ContainsKey("default-user"))
{
m_defaultUser = (UUID)options["default-user"];
m_log.InfoFormat("Using User {0} as default user", m_defaultUser.ToString());
}
else
{
m_defaultUser = scene.RegionInfo.EstateSettings.EstateOwner;
}
m_loadPath = loadPath;
try
{
@ -206,6 +218,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
m_merge = options.ContainsKey("merge");
m_requestId = requestId;
m_defaultUser = scene.RegionInfo.EstateSettings.EstateOwner;
// Zero can never be a valid user id
m_validUserUuids[UUID.Zero] = false;
@ -562,16 +576,16 @@ namespace OpenSim.Region.CoreModules.World.Archiver
if (string.IsNullOrEmpty(part.CreatorData))
{
if (!ResolveUserUuid(scene, part.CreatorID))
part.CreatorID = scene.RegionInfo.EstateSettings.EstateOwner;
part.CreatorID = m_defaultUser;
}
if (UserManager != null)
UserManager.AddUser(part.CreatorID, part.CreatorData);
if (!(ResolveUserUuid(scene, part.OwnerID) || ResolveGroupUuid(part.OwnerID)))
part.OwnerID = scene.RegionInfo.EstateSettings.EstateOwner;
part.OwnerID = m_defaultUser;
if (!(ResolveUserUuid(scene, part.LastOwnerID) || ResolveGroupUuid(part.LastOwnerID)))
part.LastOwnerID = scene.RegionInfo.EstateSettings.EstateOwner;
part.LastOwnerID = m_defaultUser;
if (!ResolveGroupUuid(part.GroupID))
part.GroupID = UUID.Zero;
@ -590,13 +604,13 @@ namespace OpenSim.Region.CoreModules.World.Archiver
{
if (!(ResolveUserUuid(scene, kvp.Value.OwnerID) || ResolveGroupUuid(kvp.Value.OwnerID)))
{
kvp.Value.OwnerID = scene.RegionInfo.EstateSettings.EstateOwner;
kvp.Value.OwnerID = m_defaultUser;
}
if (string.IsNullOrEmpty(kvp.Value.CreatorData))
{
if (!ResolveUserUuid(scene, kvp.Value.CreatorID))
kvp.Value.CreatorID = scene.RegionInfo.EstateSettings.EstateOwner;
kvp.Value.CreatorID = m_defaultUser;
}
if (UserManager != null)

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@ -108,6 +108,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
bool forceParcels = false;
bool noObjects = false;
Vector3 displacement = new Vector3(0f, 0f, 0f);
String defaultUser = "";
float rotation = 0f;
Vector3 rotationCenter = new Vector3(Constants.RegionSize / 2f, Constants.RegionSize / 2f, 0);
@ -119,6 +120,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
options.Add("force-parcels", delegate (string v) { forceParcels = (v != null); });
options.Add("forceparcels", delegate (string v) { forceParcels = (v != null); }); // downward compatibility
options.Add("no-objects", delegate (string v) { noObjects = (v != null); });
options.Add("default-user=", delegate(string v) { defaultUser = (v == null) ? "" : v; });
options.Add("displacement=", delegate (string v) {
try
{
@ -131,7 +133,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
return;
}
});
options.Add("rotation=", delegate (string v) {
options.Add("rotation=", delegate(string v)
{
try
{
rotation = v == null ? 0f : float.Parse(v);
@ -181,6 +184,27 @@ namespace OpenSim.Region.CoreModules.World.Archiver
if (forceTerrain) archiveOptions.Add("force-terrain", null);
if (forceParcels) archiveOptions.Add("force-parcels", null);
if (noObjects) archiveOptions.Add("no-objects", null);
if (defaultUser != "")
{
UUID defaultUserUUID = UUID.Zero;
try
{
defaultUserUUID = Scene.UserManagementModule.GetUserIdByName(defaultUser);
}
catch
{
m_log.ErrorFormat("[ARCHIVER MODULE] default user must be in format \"First Last\"", defaultUser);
}
if (defaultUserUUID == UUID.Zero)
{
m_log.ErrorFormat("[ARCHIVER MODULE] cannot find specified default user {0}", defaultUser);
return;
}
else
{
archiveOptions.Add("default-user", defaultUserUUID);
}
}
archiveOptions.Add("displacement", displacement);
archiveOptions.Add("rotation", rotation);
archiveOptions.Add("rotation-center", rotationCenter);

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@ -313,6 +313,69 @@ namespace OpenSim.Region.CoreModules.World.Estate
return response;
}
public string SetRegionEstate(RegionInfo regionInfo, int estateID)
{
string response;
if (regionInfo.EstateSettings.EstateID == estateID)
{
response = String.Format("\"{0}\" is already part of estate {1}", regionInfo.RegionName, estateID);
}
else
{
// get the current settings from DB
EstateSettings dbSettings = Scene.EstateDataService.LoadEstateSettings(estateID);
if (dbSettings.EstateID == 0)
{
response = String.Format("No estate found with ID {0}", estateID);
}
else if (Scene.EstateDataService.LinkRegion(regionInfo.RegionID, estateID))
{
// make sure there's a log entry to document the change
m_log.InfoFormat("[ESTATE]: Region {0} ({1}) moved to Estate {2} ({3}).", regionInfo.RegionID, regionInfo.RegionName, estateID, dbSettings.EstateName);
// propagate the change
ChangeDelegate change = OnEstateInfoChange;
if (change != null)
change(regionInfo.RegionID);
response = String.Empty;
}
else
{
response = String.Format("Could not move \"{0}\" to estate {1}", regionInfo.RegionName, estateID);
}
}
return response;
}
public string CreateEstate(string estateName, UUID ownerID)
{
string response;
if (string.IsNullOrEmpty(estateName))
{
response = "No estate name specified.";
}
else
{
List<int> estates = Scene.EstateDataService.GetEstates(estateName);
if (estates.Count() > 0)
{
response = String.Format("An estate named \"{0}\" already exists.", estateName);
}
else
{
EstateSettings settings = Scene.EstateDataService.CreateNewEstate();
settings.EstateOwner = ownerID;
settings.EstateName = estateName;
settings.Save();
response = String.Empty;
}
}
return response;
}
#endregion
#region Packet Data Responders

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@ -26,6 +26,7 @@
*/
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Services.Interfaces;
namespace OpenSim.Region.Framework.Interfaces
@ -44,6 +45,8 @@ namespace OpenSim.Region.Framework.Interfaces
string SetEstateOwner(int estateID, UserAccount account);
string SetEstateName(int estateID, string newName);
string SetRegionEstate(RegionInfo regionInfo, int estateID);
string CreateEstate(string estateName, UUID ownerID);
/// <summary>
/// Tell all clients about the current state of the region (terrain textures, water height, etc.).

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@ -541,9 +541,9 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="recipientClient"></param>
/// <param name="senderId">ID of the sender of the item</param>
/// <param name="itemId"></param>
public virtual void GiveInventoryItem(IClientAPI recipientClient, UUID senderId, UUID itemId)
public virtual void GiveInventoryItem(IClientAPI recipientClient, UUID senderId, UUID itemId, out string message)
{
InventoryItemBase itemCopy = GiveInventoryItem(recipientClient.AgentId, senderId, itemId);
InventoryItemBase itemCopy = GiveInventoryItem(recipientClient.AgentId, senderId, itemId, out message);
if (itemCopy != null)
recipientClient.SendBulkUpdateInventory(itemCopy);
@ -556,9 +556,9 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="senderId">ID of the sender of the item</param>
/// <param name="itemId"></param>
/// <returns>The inventory item copy given, null if the give was unsuccessful</returns>
public virtual InventoryItemBase GiveInventoryItem(UUID recipient, UUID senderId, UUID itemId)
public virtual InventoryItemBase GiveInventoryItem(UUID recipient, UUID senderId, UUID itemId, out string message)
{
return GiveInventoryItem(recipient, senderId, itemId, UUID.Zero);
return GiveInventoryItem(recipient, senderId, itemId, UUID.Zero, out message);
}
/// <summary>
@ -575,12 +575,15 @@ namespace OpenSim.Region.Framework.Scenes
/// The inventory item copy given, null if the give was unsuccessful
/// </returns>
public virtual InventoryItemBase GiveInventoryItem(
UUID recipient, UUID senderId, UUID itemId, UUID recipientFolderId)
UUID recipient, UUID senderId, UUID itemId, UUID recipientFolderId, out string message)
{
//Console.WriteLine("Scene.Inventory.cs: GiveInventoryItem");
if (!Permissions.CanTransferUserInventory(itemId, senderId, recipient))
{
message = "Not allowed to transfer this item.";
return null;
}
InventoryItemBase item = new InventoryItemBase(itemId, senderId);
item = InventoryService.GetItem(item);
@ -589,6 +592,7 @@ namespace OpenSim.Region.Framework.Scenes
{
m_log.WarnFormat(
"[AGENT INVENTORY]: Failed to find item {0} sent by {1} to {2}", itemId, senderId, recipient);
message = string.Format("Item not found: {0}.", itemId);
return null;
}
@ -597,6 +601,7 @@ namespace OpenSim.Region.Framework.Scenes
m_log.WarnFormat(
"[AGENT INVENTORY]: Attempt to send item {0} {1} to {2} failed because sender {3} did not match item owner {4}",
item.Name, item.ID, recipient, senderId, item.Owner);
message = "Sender did not match item owner.";
return null;
}
@ -607,8 +612,11 @@ namespace OpenSim.Region.Framework.Scenes
if (!Permissions.BypassPermissions())
{
if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0)
{
message = "Item doesn't have the Transfer permission.";
return null;
}
}
// Insert a copy of the item into the recipient
InventoryItemBase itemCopy = new InventoryItemBase();
@ -743,9 +751,14 @@ namespace OpenSim.Region.Framework.Scenes
InventoryFolderBase root = InventoryService.GetRootFolder(recipient);
if (root != null)
{
itemCopy.Folder = root.ID;
}
else
return null; // No destination
{
message = "Can't find a folder to add the item to.";
return null;
}
}
}
@ -770,6 +783,7 @@ namespace OpenSim.Region.Framework.Scenes
}
}
message = null;
return itemCopy;
}
@ -787,7 +801,7 @@ namespace OpenSim.Region.Framework.Scenes
/// <returns>
/// The inventory folder copy given, null if the copy was unsuccessful
/// </returns>
public virtual InventoryFolderBase GiveInventoryFolder(
public virtual InventoryFolderBase GiveInventoryFolder(IClientAPI client,
UUID recipientId, UUID senderId, UUID folderId, UUID recipientParentFolderId)
{
//// Retrieve the folder from the sender
@ -822,13 +836,18 @@ namespace OpenSim.Region.Framework.Scenes
InventoryCollection contents = InventoryService.GetFolderContent(senderId, folderId);
foreach (InventoryFolderBase childFolder in contents.Folders)
{
GiveInventoryFolder(recipientId, senderId, childFolder.ID, newFolder.ID);
GiveInventoryFolder(client, recipientId, senderId, childFolder.ID, newFolder.ID);
}
// Give all the items
foreach (InventoryItemBase item in contents.Items)
{
GiveInventoryItem(recipientId, senderId, item.ID, newFolder.ID);
string message;
if (GiveInventoryItem(recipientId, senderId, item.ID, newFolder.ID, out message) == null)
{
if (client != null)
client.SendAgentAlertMessage(message, false);
}
}
return newFolder;
@ -1155,11 +1174,19 @@ namespace OpenSim.Region.Framework.Scenes
InventoryFolderBase destFolder = InventoryService.GetFolderForType(remoteClient.AgentId, AssetType.TrashFolder);
// Move the item to trash. If this is a copiable item, only
// Move the item to trash. If this is a copyable item, only
// a copy will be moved and we will still need to delete
// the item from the prim. If it was no copy, is will be
// the item from the prim. If it was no copy, it will be
// deleted by this method.
MoveTaskInventoryItem(remoteClient, destFolder.ID, part, itemID);
string message;
InventoryItemBase item2 = MoveTaskInventoryItem(remoteClient, destFolder.ID, part, itemID, out message);
if (item2 == null)
{
m_log.WarnFormat("[SCENE INVENTORY]: RemoveTaskInventory of item {0} failed: {1}", itemID, message);
remoteClient.SendAgentAlertMessage(message, false);
return;
}
if (group.GetInventoryItem(localID, itemID) != null)
{
@ -1171,11 +1198,16 @@ namespace OpenSim.Region.Framework.Scenes
group.RemoveInventoryItem(localID, itemID);
}
part.SendPropertiesToClient(remoteClient);
}
}
private InventoryItemBase CreateAgentInventoryItemFromTask(UUID destAgent, SceneObjectPart part, UUID itemId)
/// <summary>
/// Creates (in memory only) a user inventory item that will contain a copy of a task inventory item.
/// </summary>
private InventoryItemBase CreateAgentInventoryItemFromTask(UUID destAgent, SceneObjectPart part, UUID itemId, out string message)
{
TaskInventoryItem taskItem = part.Inventory.GetInventoryItem(itemId);
@ -1186,12 +1218,13 @@ namespace OpenSim.Region.Framework.Scenes
+ " inventory item from a prim's inventory item "
+ " but the required item does not exist in the prim's inventory",
itemId, part.Name, part.UUID);
message = "Item not found: " + itemId;
return null;
}
if ((destAgent != taskItem.OwnerID) && ((taskItem.CurrentPermissions & (uint)PermissionMask.Transfer) == 0))
{
message = "Item doesn't have the Transfer permission.";
return null;
}
@ -1237,11 +1270,24 @@ namespace OpenSim.Region.Framework.Scenes
agentItem.GroupPermissions = taskItem.GroupPermissions;
}
message = null;
return agentItem;
}
/// <summary>
/// If the task item is not-copyable then remove it from the prim.
/// </summary>
private void RemoveNonCopyTaskItemFromPrim(SceneObjectPart part, UUID itemId)
{
TaskInventoryItem taskItem = part.Inventory.GetInventoryItem(itemId);
if (taskItem == null)
return;
if (!Permissions.BypassPermissions())
{
if ((taskItem.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
{
if (taskItem.Type == 10)
if (taskItem.Type == (int)AssetType.LSLText)
{
part.RemoveScriptEvents(itemId);
EventManager.TriggerRemoveScript(part.LocalId, itemId);
@ -1250,8 +1296,6 @@ namespace OpenSim.Region.Framework.Scenes
part.Inventory.RemoveInventoryItem(itemId);
}
}
return agentItem;
}
/// <summary>
@ -1261,19 +1305,22 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="folderID"></param>
/// <param name="part"></param>
/// <param name="itemID"></param>
public InventoryItemBase MoveTaskInventoryItem(IClientAPI remoteClient, UUID folderId, SceneObjectPart part, UUID itemId)
public InventoryItemBase MoveTaskInventoryItem(IClientAPI remoteClient, UUID folderId, SceneObjectPart part, UUID itemId, out string message)
{
m_log.DebugFormat(
"[PRIM INVENTORY]: Adding item {0} from {1} to folder {2} for {3}",
itemId, part.Name, folderId, remoteClient.Name);
InventoryItemBase agentItem = CreateAgentInventoryItemFromTask(remoteClient.AgentId, part, itemId);
InventoryItemBase agentItem = CreateAgentInventoryItemFromTask(remoteClient.AgentId, part, itemId, out message);
if (agentItem == null)
return null;
agentItem.Folder = folderId;
AddInventoryItem(remoteClient, agentItem);
RemoveNonCopyTaskItemFromPrim(part, itemId);
message = null;
return agentItem;
}
@ -1324,7 +1371,11 @@ namespace OpenSim.Region.Framework.Scenes
return;
}
MoveTaskInventoryItem(remoteClient, folderId, part, itemId);
string message;
InventoryItemBase item = MoveTaskInventoryItem(remoteClient, folderId, part, itemId, out message);
if (item == null)
remoteClient.SendAgentAlertMessage(message, false);
}
/// <summary>
@ -1338,17 +1389,17 @@ namespace OpenSim.Region.Framework.Scenes
/// </param>
/// <param name="part"></param>
/// <param name="itemID"></param>
public InventoryItemBase MoveTaskInventoryItem(UUID avatarId, UUID folderId, SceneObjectPart part, UUID itemId)
public InventoryItemBase MoveTaskInventoryItem(UUID avatarId, UUID folderId, SceneObjectPart part, UUID itemId, out string message)
{
ScenePresence avatar;
if (TryGetScenePresence(avatarId, out avatar))
{
return MoveTaskInventoryItem(avatar.ControllingClient, folderId, part, itemId);
return MoveTaskInventoryItem(avatar.ControllingClient, folderId, part, itemId, out message);
}
else
{
InventoryItemBase agentItem = CreateAgentInventoryItemFromTask(avatarId, part, itemId);
InventoryItemBase agentItem = CreateAgentInventoryItemFromTask(avatarId, part, itemId, out message);
if (agentItem == null)
return null;
@ -1357,6 +1408,8 @@ namespace OpenSim.Region.Framework.Scenes
AddInventoryItem(agentItem);
RemoveNonCopyTaskItemFromPrim(part, itemId);
return agentItem;
}
}
@ -1462,6 +1515,11 @@ namespace OpenSim.Region.Framework.Scenes
public UUID MoveTaskInventoryItems(UUID destID, string category, SceneObjectPart host, List<UUID> items)
{
ScenePresence avatar;
IClientAPI remoteClient = null;
if (TryGetScenePresence(destID, out avatar))
remoteClient = avatar.ControllingClient;
InventoryFolderBase rootFolder = InventoryService.GetRootFolder(destID);
UUID newFolderID = UUID.Random();
@ -1471,26 +1529,28 @@ namespace OpenSim.Region.Framework.Scenes
foreach (UUID itemID in items)
{
InventoryItemBase agentItem = CreateAgentInventoryItemFromTask(destID, host, itemID);
string message;
InventoryItemBase agentItem = CreateAgentInventoryItemFromTask(destID, host, itemID, out message);
if (agentItem != null)
{
agentItem.Folder = newFolderID;
AddInventoryItem(agentItem);
}
}
ScenePresence avatar = null;
if (TryGetScenePresence(destID, out avatar))
RemoveNonCopyTaskItemFromPrim(host, itemID);
}
else
{
//profile.SendInventoryDecendents(avatar.ControllingClient,
// profile.RootFolder.ID, true, false);
//profile.SendInventoryDecendents(avatar.ControllingClient,
// newFolderID, false, true);
if (remoteClient != null)
remoteClient.SendAgentAlertMessage(message, false);
}
}
SendInventoryUpdate(avatar.ControllingClient, rootFolder, true, false);
SendInventoryUpdate(avatar.ControllingClient, newFolder, false, true);
if (remoteClient != null)
{
SendInventoryUpdate(remoteClient, rootFolder, true, false);
SendInventoryUpdate(remoteClient, newFolder, false, true);
}
return newFolderID;

View File

@ -1421,7 +1421,7 @@ namespace OpenSim.Region.Framework.Scenes
Scene.ForEachScenePresence(sp =>
{
if (!sp.IsChildAgent && sp.ParentID == LocalId)
if (!sp.IsChildAgent && sp.ParentID == part.LocalId)
sp.StandUp();
if (!silent)

View File

@ -136,7 +136,8 @@ namespace OpenSim.Region.Framework.Tests
= InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, user1.PrincipalID, "Objects")[0];
// Perform test
scene.MoveTaskInventoryItem(user1.PrincipalID, folder.ID, sop1, sopItem1.ItemID);
string message;
scene.MoveTaskInventoryItem(user1.PrincipalID, folder.ID, sop1, sopItem1.ItemID, out message);
InventoryItemBase ncUserItem
= InventoryArchiveUtils.FindItemByPath(scene.InventoryService, user1.PrincipalID, "Objects/ncItem");
@ -165,7 +166,8 @@ namespace OpenSim.Region.Framework.Tests
scene, sop1, "ncItem", TestHelpers.ParseTail(0x800), TestHelpers.ParseTail(0x900), "Hello World!");
// Perform test
scene.MoveTaskInventoryItem(user1.PrincipalID, UUID.Zero, sop1, sopItem1.ItemID);
string message;
scene.MoveTaskInventoryItem(user1.PrincipalID, UUID.Zero, sop1, sopItem1.ItemID, out message);
InventoryItemBase ncUserItem
= InventoryArchiveUtils.FindItemByPath(scene.InventoryService, user1.PrincipalID, "Notecards/ncItem");

View File

@ -95,7 +95,9 @@ namespace OpenSim.Region.Framework.Tests
UserAccount user2 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1002));
InventoryItemBase item1 = UserInventoryHelpers.CreateInventoryItem(scene, "item1", user1.PrincipalID);
scene.GiveInventoryItem(user2.PrincipalID, user1.PrincipalID, item1.ID);
string message;
scene.GiveInventoryItem(user2.PrincipalID, user1.PrincipalID, item1.ID, out message);
InventoryItemBase retrievedItem1
= UserInventoryHelpers.GetInventoryItem(scene.InventoryService, user2.PrincipalID, "Notecards/item1");
@ -103,7 +105,7 @@ namespace OpenSim.Region.Framework.Tests
Assert.That(retrievedItem1, Is.Not.Null);
// Try giving back the freshly received item
scene.GiveInventoryItem(user1.PrincipalID, user2.PrincipalID, retrievedItem1.ID);
scene.GiveInventoryItem(user1.PrincipalID, user2.PrincipalID, retrievedItem1.ID, out message);
List<InventoryItemBase> reretrievedItems
= UserInventoryHelpers.GetInventoryItems(scene.InventoryService, user1.PrincipalID, "Notecards/item1");
@ -123,7 +125,7 @@ namespace OpenSim.Region.Framework.Tests
InventoryFolderBase folder1
= UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, user1.PrincipalID, "folder1", false);
scene.GiveInventoryFolder(user2.PrincipalID, user1.PrincipalID, folder1.ID, UUID.Zero);
scene.GiveInventoryFolder(null, user2.PrincipalID, user1.PrincipalID, folder1.ID, UUID.Zero);
InventoryFolderBase retrievedFolder1
= UserInventoryHelpers.GetInventoryFolder(scene.InventoryService, user2.PrincipalID, "folder1");
@ -131,7 +133,7 @@ namespace OpenSim.Region.Framework.Tests
Assert.That(retrievedFolder1, Is.Not.Null);
// Try giving back the freshly received folder
scene.GiveInventoryFolder(user1.PrincipalID, user2.PrincipalID, retrievedFolder1.ID, UUID.Zero);
scene.GiveInventoryFolder(null, user1.PrincipalID, user2.PrincipalID, retrievedFolder1.ID, UUID.Zero);
List<InventoryFolderBase> reretrievedFolders
= UserInventoryHelpers.GetInventoryFolders(scene.InventoryService, user1.PrincipalID, "folder1");

View File

@ -560,12 +560,13 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
if (m_debugEnabled)
m_log.DebugFormat("[Groups]: Giving inventory from {0} to {1}", giver, remoteClient.AgentId);
string message;
InventoryItemBase itemCopy = ((Scene)(remoteClient.Scene)).GiveInventoryItem(remoteClient.AgentId,
giver, attachmentUUID);
giver, attachmentUUID, out message);
if (itemCopy == null)
{
remoteClient.SendAgentAlertMessage("Can't find item to give. Nothing given.", false);
remoteClient.SendAgentAlertMessage(message, false);
return;
}

View File

@ -1884,9 +1884,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
part.Shape.LightColorR = Util.Clip((float)color.x, 0.0f, 1.0f);
part.Shape.LightColorG = Util.Clip((float)color.y, 0.0f, 1.0f);
part.Shape.LightColorB = Util.Clip((float)color.z, 0.0f, 1.0f);
part.Shape.LightIntensity = intensity;
part.Shape.LightRadius = radius;
part.Shape.LightFalloff = falloff;
part.Shape.LightIntensity = Util.Clip((float)intensity, 0.0f, 1.0f);
part.Shape.LightRadius = Util.Clip((float)radius, 0.1f, 20.0f);
part.Shape.LightFalloff = Util.Clip((float)falloff, 0.01f, 2.0f);
}
else
{
@ -3162,6 +3162,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
}
public LSL_Float llGetMassMKS()
{
// this is what the wiki says it does!
// http://wiki.secondlife.com/wiki/LlGetMassMKS
return llGetMass() * 100.0;
}
public void llCollisionFilter(string name, string id, int accept)
{
m_host.AddScriptLPS(1);
@ -4127,10 +4134,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
}
// destination is an avatar
InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId);
string message;
InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId, out message);
if (agentItem == null)
{
llSay(0, message);
return;
}
if (m_TransferModule != null)
{
@ -6144,10 +6155,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (UUID.TryParse(id, out key))
{
ScenePresence av = World.GetScenePresence(key);
List<ScenePresence> sittingAvatars = m_host.ParentGroup.GetSittingAvatars();
if (av != null)
{
if (llAvatarOnSitTarget() == id)
if (sittingAvatars.Contains(av))
{
// if the avatar is sitting on this object, then
// we can unsit them. We don't want random scripts unsitting random people

View File

@ -3397,14 +3397,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (sp == null)
return;
InventoryItemBase newItem = World.MoveTaskInventoryItem(sp.UUID, UUID.Zero, m_host, item.ItemID);
string message;
InventoryItemBase newItem = World.MoveTaskInventoryItem(sp.UUID, UUID.Zero, m_host, item.ItemID, out message);
if (newItem == null)
{
m_log.ErrorFormat(
"[OSSL API]: Could not create user inventory item {0} for {1}, attach point {2} in {3}",
itemName, m_host.Name, attachmentPoint, World.Name);
"[OSSL API]: Could not create user inventory item {0} for {1}, attach point {2} in {3}: {4}",
itemName, m_host.Name, attachmentPoint, World.Name, message);
((LSL_Api)m_LSL_Api).llSay(0, message);
return;
}

View File

@ -149,6 +149,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
LSL_Vector llGetLocalPos();
LSL_Rotation llGetLocalRot();
LSL_Float llGetMass();
LSL_Float llGetMassMKS();
LSL_Integer llGetMemoryLimit();
void llGetNextEmail(string address, string subject);
LSL_String llGetNotecardLine(string name, int line);

View File

@ -584,6 +584,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
return m_LSL_Functions.llGetMass();
}
public LSL_Float llGetMassMKS()
{
return m_LSL_Functions.llGetMassMKS();
}
public LSL_Integer llGetMemoryLimit()
{
return m_LSL_Functions.llGetMemoryLimit();

View File

@ -64,7 +64,7 @@ namespace OpenSim.Server.Handlers.Asset
{
asset = (AssetBase)xs.Deserialize(request);
}
catch (XmlException)
catch (Exception)
{
httpResponse.StatusCode = (int)HttpStatusCode.BadRequest;
return null;

View File

@ -156,9 +156,9 @@ namespace OpenSim.Services.HypergridService
if (suitcase == null)
{
m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: User {0} does not have a Suitcase folder. Creating it...", principalID);
// make one, and let's add it to the user's inventory as a direct child of the root folder
// In the DB we tag it as type 100, but we use -1 (Unknown) outside
suitcase = CreateFolder(principalID, root.folderID, 100, "My Suitcase");
// Create the My Suitcase folder under the user's root folder.
// In the DB we tag it as type 100, but we use type 8 (Folder) outside, as this affects the sort order.
suitcase = CreateFolder(principalID, root.folderID, InventoryItemBase.SUITCASE_FOLDER_TYPE, InventoryItemBase.SUITCASE_FOLDER_NAME);
if (suitcase == null)
{
m_log.ErrorFormat("[HG SUITCASE INVENTORY SERVICE]: Unable to create suitcase folder");
@ -248,7 +248,10 @@ namespace OpenSim.Services.HypergridService
InventoryCollection coll = null;
if (!IsWithinSuitcaseTree(principalID, folderID))
{
m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: GetFolderContent: folder {0} is not within Suitcase tree", folderID);
return new InventoryCollection();
}
coll = base.GetFolderContent(principalID, folderID);
@ -265,7 +268,10 @@ namespace OpenSim.Services.HypergridService
// Let's do a bit of sanity checking, more than the base service does
// make sure the given folder exists under the suitcase tree of this user
if (!IsWithinSuitcaseTree(principalID, folderID))
{
m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: GetFolderItems: folder {0} is not within Suitcase tree", folderID);
return new List<InventoryItemBase>();
}
return base.GetFolderItems(principalID, folderID);
}
@ -277,7 +283,10 @@ namespace OpenSim.Services.HypergridService
// make sure the given folder's parent folder exists under the suitcase tree of this user
if (!IsWithinSuitcaseTree(folder.Owner, folder.ParentID))
{
m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: AddFolder: folder {0} is not within Suitcase tree", folder.ParentID);
return false;
}
// OK, it's legit
if (base.AddFolder(folder))
@ -297,7 +306,7 @@ namespace OpenSim.Services.HypergridService
//m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: Update folder {0}, version {1}", folder.ID, folder.Version);
if (!IsWithinSuitcaseTree(folder.Owner, folder.ID))
{
m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: folder {0} not within Suitcase tree", folder.Name);
m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: UpdateFolder: folder {0}/{1} is not within Suitcase tree", folder.Name, folder.ID);
return false;
}
@ -307,9 +316,17 @@ namespace OpenSim.Services.HypergridService
public override bool MoveFolder(InventoryFolderBase folder)
{
if (!IsWithinSuitcaseTree(folder.Owner, folder.ID) ||
!IsWithinSuitcaseTree(folder.Owner, folder.ParentID))
if (!IsWithinSuitcaseTree(folder.Owner, folder.ID))
{
m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: MoveFolder: folder {0} is not within Suitcase tree", folder.ID);
return false;
}
if (!IsWithinSuitcaseTree(folder.Owner, folder.ParentID))
{
m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: MoveFolder: folder {0} is not within Suitcase tree", folder.ParentID);
return false;
}
return base.MoveFolder(folder);
}
@ -331,7 +348,10 @@ namespace OpenSim.Services.HypergridService
// Let's do a bit of sanity checking, more than the base service does
// make sure the given folder's parent folder exists under the suitcase tree of this user
if (!IsWithinSuitcaseTree(item.Owner, item.Folder))
{
m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: AddItem: folder {0} is not within Suitcase tree", item.Folder);
return false;
}
// OK, it's legit
return base.AddItem(item);
@ -341,7 +361,10 @@ namespace OpenSim.Services.HypergridService
public override bool UpdateItem(InventoryItemBase item)
{
if (!IsWithinSuitcaseTree(item.Owner, item.Folder))
{
m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: UpdateItem: folder {0} is not within Suitcase tree", item.Folder);
return false;
}
return base.UpdateItem(item);
}
@ -350,11 +373,28 @@ namespace OpenSim.Services.HypergridService
{
// Principal is b0rked. *sigh*
if (!IsWithinSuitcaseTree(items[0].Owner, items[0].Folder))
// Check the items' destination folders
foreach (InventoryItemBase item in items)
{
if (!IsWithinSuitcaseTree(item.Owner, item.Folder))
{
m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: MoveItems: folder {0} is not within Suitcase tree", item.Folder);
return false;
}
}
// Check the items' current folders
foreach (InventoryItemBase item in items)
{
InventoryItemBase originalItem = base.GetItem(item);
if (!IsWithinSuitcaseTree(originalItem.Owner, originalItem.Folder))
{
m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: MoveItems: folder {0} is not within Suitcase tree", originalItem.Folder);
return false;
}
}
return base.MoveItems(principalID, items);
}
public override bool DeleteItems(UUID principalID, List<UUID> itemIDs)
@ -374,8 +414,8 @@ namespace OpenSim.Services.HypergridService
if (!IsWithinSuitcaseTree(it.Owner, it.Folder) && !IsPartOfAppearance(it.Owner, it.ID))
{
m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: Item {0} (folder {1}) is not within Suitcase",
it.Name, it.Folder);
m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: Item {0}/{1} (folder {2}) is not within Suitcase tree or Appearance",
it.Name, it.ID, it.Folder);
return null;
}
@ -396,8 +436,12 @@ namespace OpenSim.Services.HypergridService
if (f != null)
{
if (!IsWithinSuitcaseTree(f.Owner, f.ID))
{
m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: Folder {0}/{1} is not within Suitcase tree",
f.Name, f.ID);
return null;
}
}
return f;
}
@ -464,7 +508,7 @@ namespace OpenSim.Services.HypergridService
// Warp! Root folder for travelers
XInventoryFolder[] folders = m_Database.GetFolders(
new string[] { "agentID", "type" },
new string[] { principalID.ToString(), "100" }); // This is a special folder type...
new string[] { principalID.ToString(), InventoryItemBase.SUITCASE_FOLDER_TYPE.ToString() }); // This is a special folder type...
if (folders != null && folders.Length > 0)
return folders[0];
@ -472,13 +516,13 @@ namespace OpenSim.Services.HypergridService
// check to see if we have the old Suitcase folder
folders = m_Database.GetFolders(
new string[] { "agentID", "folderName", "parentFolderID" },
new string[] { principalID.ToString(), "My Suitcase", UUID.Zero.ToString() });
new string[] { principalID.ToString(), InventoryItemBase.SUITCASE_FOLDER_NAME, UUID.Zero.ToString() });
if (folders != null && folders.Length > 0)
{
// Move it to under the root folder
XInventoryFolder root = GetRootXFolder(principalID);
folders[0].parentFolderID = root.folderID;
folders[0].type = 100;
folders[0].type = InventoryItemBase.SUITCASE_FOLDER_TYPE;
m_Database.StoreFolder(folders[0]);
return folders[0];
}
@ -488,7 +532,7 @@ namespace OpenSim.Services.HypergridService
private void SetAsNormalFolder(XInventoryFolder suitcase)
{
suitcase.type = (short)AssetType.Folder;
suitcase.type = InventoryItemBase.SUITCASE_FOLDER_FAKE_TYPE;
}
private List<XInventoryFolder> GetFolderTree(UUID principalID, UUID folder)

View File

@ -631,8 +631,8 @@ namespace OpenSim.Services.InventoryService
newFolder.ParentID = folder.parentFolderID;
newFolder.Type = (short)folder.type;
// Viewer can't understand anything that's not in it's LLFolderType enum
if (newFolder.Type == 100)
newFolder.Type = -1;
if (newFolder.Type == InventoryItemBase.SUITCASE_FOLDER_TYPE)
newFolder.Type = InventoryItemBase.SUITCASE_FOLDER_FAKE_TYPE;
newFolder.Version = (ushort)folder.version;
newFolder.Name = folder.folderName;
newFolder.Owner = folder.agentID;

View File

@ -204,11 +204,12 @@
; meshing = ZeroMesher
;; Choose one of the physics engines below
;# {physics} {} {Select physics engine} {OpenDynamicsEngine BulletSim basicphysics POS} OpenDynamicsEngine
;; OpenDynamicsEngine is by some distance the most developed physics engine
;; BulletSim is experimental and in active development.
;; basicphysics effectively does not model physics at all, making all
;; objects phantom.
;# {physics} {} {Select physics engine} {OpenDynamicsEngine BulletSim basicphysics POS} BulletSim
;; BulletSim is the default physics engine. It provides the best performance and most functionality.
;; BulletSim supports varregions.
;; OpenDynamicsEngine was the previous default physics engine in OpenSimulator 0.7.6.1 and before.
;; It continues to provide a workable physics implementation. It does not currently support varregions.
;; basicphysics effectively does not model physics at all, making all objects phantom.
;; Default is OpenDynamicsEngine
; physics = OpenDynamicsEngine
; physics = BulletSim

View File

@ -234,9 +234,12 @@
; to false if you have compatibility problems.
;CacheSculptMaps = true
; Choose one of the physics engines below.
; BulletSim is a high performance physics engine. It is the default OpenSimulator physics engine
; OpenDynamicsEngine is another developed physics engine that was the previous default in OpenSimulator 0.7.6 and before
;; BulletSim is the default physics engine. It provides the best performance and most functionality.
;; BulletSim supports varregions.
;; OpenDynamicsEngine was the previous default physics engine in OpenSimulator 0.7.6.1 and before.
;; It continues to provide a workable physics implementation. It does not currently support varregions.
;; basicphysics effectively does not model physics at all, making all objects phantom.
;; Default is OpenDynamicsEngine
physics = BulletSim
;physics = modified_BulletX
;physics = OpenDynamicsEngine

View File

@ -163,8 +163,6 @@ HGAssetServiceConnector = "HGAssetService@8002/OpenSim.Server.Handlers.dll:Asset
[GridService]
LocalServiceModule = "OpenSim.Services.GridService.dll:GridService"
HypergridLinker = true
; Realm = "regions"
; AllowDuplicateNames = "True"
@ -284,6 +282,7 @@ HGAssetServiceConnector = "HGAssetService@8002/OpenSim.Server.Handlers.dll:Asset
GridService = "OpenSim.Services.GridService.dll:GridService"
InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService"
AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService"
GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService"
;; This switch creates the minimum set of body parts and avatar entries for a viewer 2
;; to show a default "Ruth" avatar rather than a cloud for a newly created user.

View File

@ -240,6 +240,7 @@ MapGetServiceConnector = "8002/OpenSim.Server.Handlers.dll:MapGetServiceConnecto
GridService = "OpenSim.Services.GridService.dll:GridService"
InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService"
AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService"
GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService"
;; This switch creates the minimum set of body parts and avatar entries for a viewer 2
;; to show a default "Ruth" avatar rather than a cloud for a newly created user.