diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs index cdc1668fa2..b1752c1c06 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs @@ -1698,7 +1698,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP // and then CompleteAgentMovement immediately without waiting for an ack. As we are now handling these // packets asynchronously, we need to account for this thread proceeding more quickly than the // UseCircuitCode thread. - int count = 20; + int count = 40; while (count-- > 0) { if (m_scene.TryGetClient(endPoint, out client))