Removed "Loading inventory for Primitive" message.

Fixed small bug in thread counter.
ThreadPoolClientBranch
Tedd Hansen 2008-02-01 20:19:29 +00:00
parent a9c1f3fdb4
commit f4ddf5cf28
2 changed files with 2 additions and 2 deletions

View File

@ -302,7 +302,7 @@ namespace OpenSim.Framework.Data.MySQL
/// <param name="prim"></param> /// <param name="prim"></param>
private void LoadItems(SceneObjectPart prim) private void LoadItems(SceneObjectPart prim)
{ {
MainLog.Instance.Verbose("DATASTORE", "Loading inventory for {0}, {1}", prim.Name, prim.UUID); //MainLog.Instance.Verbose("DATASTORE", "Loading inventory for {0}, {1}", prim.Name, prim.UUID);
DataTable dbItems = m_itemsTable; DataTable dbItems = m_itemsTable;

View File

@ -187,7 +187,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
lock (eventQueueThreadsLock) lock (eventQueueThreadsLock)
{ {
for (int ThreadCount = eventQueueThreads.Count; ThreadCount <= numberOfThreads; ThreadCount++) for (int ThreadCount = eventQueueThreads.Count; ThreadCount < numberOfThreads; ThreadCount++)
{ {
StartNewThreadClass(); StartNewThreadClass();
} }