Removed "Loading inventory for Primitive" message.
Fixed small bug in thread counter.ThreadPoolClientBranch
parent
a9c1f3fdb4
commit
f4ddf5cf28
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@ -302,7 +302,7 @@ namespace OpenSim.Framework.Data.MySQL
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/// <param name="prim"></param>
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/// <param name="prim"></param>
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private void LoadItems(SceneObjectPart prim)
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private void LoadItems(SceneObjectPart prim)
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{
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{
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MainLog.Instance.Verbose("DATASTORE", "Loading inventory for {0}, {1}", prim.Name, prim.UUID);
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//MainLog.Instance.Verbose("DATASTORE", "Loading inventory for {0}, {1}", prim.Name, prim.UUID);
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DataTable dbItems = m_itemsTable;
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DataTable dbItems = m_itemsTable;
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@ -187,7 +187,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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lock (eventQueueThreadsLock)
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lock (eventQueueThreadsLock)
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{
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{
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for (int ThreadCount = eventQueueThreads.Count; ThreadCount <= numberOfThreads; ThreadCount++)
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for (int ThreadCount = eventQueueThreads.Count; ThreadCount < numberOfThreads; ThreadCount++)
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{
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{
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StartNewThreadClass();
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StartNewThreadClass();
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}
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}
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