From f51779bb05b29558e3908ad9931ed61ddc61f390 Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Thu, 25 Sep 2014 14:10:44 +0100 Subject: [PATCH] add also the name animset until its clear the name liru will use --- .../ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs index 593bd52178..01d42486da 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs @@ -757,12 +757,19 @@ namespace OpenSim.Region.ClientStack.Linden inType = (sbyte)InventoryType.Animation; assType = (sbyte)AssetType.Animation; } +// add add both animationset and animset until is clear what name Liru will use else if (inventoryType == "animationset") { inType = (sbyte)CustomInventoryType.AnimationSet; assType = (sbyte)CustomAssetType.AnimationSet; m_log.Debug("got animationset upload request"); } + else if (inventoryType == "animset") + { + inType = (sbyte)CustomInventoryType.AnimationSet; + assType = (sbyte)CustomAssetType.AnimationSet; + m_log.Debug("got animset upload request"); + } else if (inventoryType == "wearable") { inType = (sbyte)InventoryType.Wearable;