try to replicate SL bug of PRIM_ROTATION also for avas, est a fix to other cases
parent
5784b3eb31
commit
f51ef99bd5
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@ -7983,9 +7983,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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LSL_Rotation r = rules.GetQuaternionItem(idx++);
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Quaternion rot = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); // requested world rotation
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Quaternion srot = sitpart.GetWorldRotation();
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rot *= Quaternion.Conjugate(srot); // removed sit part world rotation
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// need to replicate SL bug
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SceneObjectGroup sitgrp = sitpart.ParentGroup;
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if (sitgrp != null && sitgrp.RootPart != sitpart)
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{
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rot *= sitgrp.RootPart.RotationOffset;
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}
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Quaternion srot = sitpart.GetWorldRotation();
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rot = Quaternion.Conjugate(srot) * rot; // removed sit part world rotation
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av.Rotation = rot;
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av.SendAvatarDataToAllAgents();
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}
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@ -8003,7 +8010,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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Quaternion rot = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); // requested offset rotation
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Quaternion srot = sitpart.RotationOffset;
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rot *= Quaternion.Conjugate(srot); // remove sit part offset rotation
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rot = Quaternion.Conjugate(srot) * rot; // remove sit part offset rotation
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av.Rotation = rot;
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av.SendAvatarDataToAllAgents();
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