minor: update currently commented out log message at top of AvatarFactoryModule.SetAppearance() for future use
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@ -128,7 +128,9 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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/// <param name="visualParam"></param>
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public void SetAppearance(IScenePresence sp, Primitive.TextureEntry textureEntry, byte[] visualParams)
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{
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// m_log.InfoFormat("[AVFACTORY]: start SetAppearance for {0}", client.AgentId);
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// m_log.DebugFormat(
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// "[AVFACTORY]: start SetAppearance for {0}, te {1}, visualParams {2}",
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// sp.Name, textureEntry, visualParams);
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// TODO: This is probably not necessary any longer, just assume the
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// textureEntry set implies that the appearance transaction is complete
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