minor: update currently commented out log message at top of AvatarFactoryModule.SetAppearance() for future use

0.7.4.1
Justin Clark-Casey (justincc) 2012-06-25 23:31:22 +01:00
parent e5b739aaeb
commit f5316984ab
1 changed files with 3 additions and 1 deletions

View File

@ -128,7 +128,9 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
/// <param name="visualParam"></param>
public void SetAppearance(IScenePresence sp, Primitive.TextureEntry textureEntry, byte[] visualParams)
{
// m_log.InfoFormat("[AVFACTORY]: start SetAppearance for {0}", client.AgentId);
// m_log.DebugFormat(
// "[AVFACTORY]: start SetAppearance for {0}, te {1}, visualParams {2}",
// sp.Name, textureEntry, visualParams);
// TODO: This is probably not necessary any longer, just assume the
// textureEntry set implies that the appearance transaction is complete