Committing the same fix here for the infinity problem on TPs.
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764f6dd5e9
commit
f5343e4b07
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@ -664,7 +664,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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//
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//
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// This sleep can be increased if necessary. However, whilst it's active,
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// This sleep can be increased if necessary. However, whilst it's active,
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// an agent cannot teleport back to this region if it has teleported away.
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// an agent cannot teleport back to this region if it has teleported away.
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Thread.Sleep(2000);
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Thread.Sleep(15000);
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sp.Scene.IncomingCloseAgent(sp.UUID, false);
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sp.Scene.IncomingCloseAgent(sp.UUID, false);
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}
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}
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