diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 1639ee4863..482e803795 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -230,7 +230,22 @@ namespace OpenSim.Region.Framework.Scenes
///
/// Temporarily setting to trigger appearance resends at 60 second intervals.
///
- public bool SendPeriodicAppearanceUpdates { get; set; }
+ public bool SendPeriodicAppearanceUpdates { get; set; }
+
+ ///
+ /// How much a client has to change position before updates are sent to viewers.
+ ///
+ public float ClientPositionUpdateTolerance { get; set; }
+
+ ///
+ /// How much a client has to rotate before updates are sent to viewers.
+ ///
+ public float ClientRotationUpdateTolerance { get; set; }
+
+ ///
+ /// How much a client has to change velocity before updates are sent to viewers.
+ ///
+ public float ClientVelocityUpdateTolerance { get; set; }
protected float m_defaultDrawDistance = 255.0f;
public float DefaultDrawDistance
@@ -1046,6 +1061,9 @@ namespace OpenSim.Region.Framework.Scenes
PeriodicBackup = true;
UseBackup = true;
+ ClientRotationUpdateTolerance = 0.01f;
+ ClientVelocityUpdateTolerance = 0.001f;
+ ClientPositionUpdateTolerance = 0.05f;
ChildReprioritizationDistance = 20.0;
m_eventManager = new EventManager();
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 34c6f7c0a9..18a0491145 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -3182,10 +3182,6 @@ namespace OpenSim.Region.Framework.Scenes
public override void Update()
{
- const float ROTATION_TOLERANCE = 0.01f;
- const float VELOCITY_TOLERANCE = 0.001f;
- const float POSITION_TOLERANCE = 0.05f;
-
if (IsChildAgent == false)
{
// NOTE: Velocity is not the same as m_velocity. Velocity will attempt to
@@ -3202,9 +3198,9 @@ namespace OpenSim.Region.Framework.Scenes
if (!updateClients)
updateClients
- = !Rotation.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE)
- || !Velocity.ApproxEquals(m_lastVelocity, VELOCITY_TOLERANCE)
- || !m_pos.ApproxEquals(m_lastPosition, POSITION_TOLERANCE);
+ = !Rotation.ApproxEquals(m_lastRotation, Scene.ClientRotationUpdateTolerance)
+ || !Velocity.ApproxEquals(m_lastVelocity, Scene.ClientVelocityUpdateTolerance)
+ || !m_pos.ApproxEquals(m_lastPosition, Scene.ClientPositionUpdateTolerance);
if (updateClients)
{
diff --git a/OpenSim/Region/OptionalModules/World/SceneCommands/SceneCommandsModule.cs b/OpenSim/Region/OptionalModules/World/SceneCommands/SceneCommandsModule.cs
index 51aad6fae4..90f8cb4025 100644
--- a/OpenSim/Region/OptionalModules/World/SceneCommands/SceneCommandsModule.cs
+++ b/OpenSim/Region/OptionalModules/World/SceneCommands/SceneCommandsModule.cs
@@ -93,30 +93,36 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
"Debug", this, "debug scene get",
"debug scene get",
"List current scene options.",
- "active - if false then main scene update and maintenance loops are suspended.\n"
- + "animations - if true then extra animations debug information is logged.\n"
- + "child-repri - how far an avatar must move in meters before we update the position of its child agents in neighbouring regions.\n"
- + "collisions - if false then collisions with other objects are turned off.\n"
- + "pbackup - if false then periodic scene backup is turned off.\n"
- + "physics - if false then all physics objects are non-physical.\n"
- + "scripting - if false then no scripting operations happen.\n"
- + "teleport - if true then some extra teleport debug information is logged.\n"
- + "updates - if true then any frame which exceeds double the maximum desired frame time is logged.",
+ "active - if false then main scene update and maintenance loops are suspended.\n"
+ + "animations - if true then extra animations debug information is logged.\n"
+ + "child-repri - how far an avatar must move in meters before we update the position of its child agents in neighbouring regions.\n"
+ + "client-pos-upd - the tolerance before clients are updated with new rotation information for an avatar.\n"
+ + "client-rot-upd - the tolerance before clients are updated with new rotation information for an avatar.\n"
+ + "client-vel-upd - the tolerance before clients are updated with new velocity information for an avatar.\n"
+ + "collisions - if false then collisions with other objects are turned off.\n"
+ + "pbackup - if false then periodic scene backup is turned off.\n"
+ + "physics - if false then all physics objects are non-physical.\n"
+ + "scripting - if false then no scripting operations happen.\n"
+ + "teleport - if true then some extra teleport debug information is logged.\n"
+ + "updates - if true then any frame which exceeds double the maximum desired frame time is logged.",
HandleDebugSceneGetCommand);
scene.AddCommand(
"Debug", this, "debug scene set",
"debug scene set active|collisions|pbackup|physics|scripting|teleport|updates true|false",
"Turn on scene debugging options.",
- "active - if false then main scene update and maintenance loops are suspended.\n"
- + "animations - if true then extra animations debug information is logged.\n"
- + "child-repri - how far an avatar must move in meters before we update the position of its child agents in neighbouring regions.\n"
- + "collisions - if false then collisions with other objects are turned off.\n"
- + "pbackup - if false then periodic scene backup is turned off.\n"
- + "physics - if false then all physics objects are non-physical.\n"
- + "scripting - if false then no scripting operations happen.\n"
- + "teleport - if true then some extra teleport debug information is logged.\n"
- + "updates - if true then any frame which exceeds double the maximum desired frame time is logged.",
+ "active - if false then main scene update and maintenance loops are suspended.\n"
+ + "animations - if true then extra animations debug information is logged.\n"
+ + "child-repri - how far an avatar must move in meters before we update the position of its child agents in neighbouring regions.\n"
+ + "client-pos-upd - the tolerance before clients are updated with new rotation information for an avatar.\n"
+ + "client-rot-upd - the tolerance before clients are updated with new rotation information for an avatar.\n"
+ + "client-vel-upd - the tolerance before clients are updated with new velocity information for an avatar.\n"
+ + "collisions - if false then collisions with other objects are turned off.\n"
+ + "pbackup - if false then periodic scene backup is turned off.\n"
+ + "physics - if false then all physics objects are non-physical.\n"
+ + "scripting - if false then no scripting operations happen.\n"
+ + "teleport - if true then some extra teleport debug information is logged.\n"
+ + "updates - if true then any frame which exceeds double the maximum desired frame time is logged.",
HandleDebugSceneSetCommand);
}
@@ -141,6 +147,9 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
cdl.AddRow("active", m_scene.Active);
cdl.AddRow("animations", m_scene.DebugAnimations);
cdl.AddRow("child-repri", m_scene.ChildReprioritizationDistance);
+ cdl.AddRow("client-pos-upd", m_scene.ClientPositionUpdateTolerance);
+ cdl.AddRow("client-rot-upd", m_scene.ClientRotationUpdateTolerance);
+ cdl.AddRow("client-vel-upd", m_scene.ClientVelocityUpdateTolerance);
cdl.AddRow("pbackup", m_scene.PeriodicBackup);
cdl.AddRow("physics", m_scene.PhysicsEnabled);
cdl.AddRow("scripting", m_scene.ScriptsEnabled);
@@ -190,11 +199,38 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
if (options.ContainsKey("child-repri"))
{
- double childRepriDistance;
+ double newValue;
// FIXME: This can only come from the console at the moment but might not always be true.
- if (ConsoleUtil.TryParseConsoleDouble(MainConsole.Instance, options["child-repri"], out childRepriDistance))
- m_scene.ChildReprioritizationDistance = childRepriDistance;
+ if (ConsoleUtil.TryParseConsoleDouble(MainConsole.Instance, options["child-repri"], out newValue))
+ m_scene.ChildReprioritizationDistance = newValue;
+ }
+
+ if (options.ContainsKey("client-pos-upd"))
+ {
+ float newValue;
+
+ // FIXME: This can only come from the console at the moment but might not always be true.
+ if (ConsoleUtil.TryParseConsoleFloat(MainConsole.Instance, options["client-pos-upd"], out newValue))
+ m_scene.ClientPositionUpdateTolerance = newValue;
+ }
+
+ if (options.ContainsKey("client-rot-upd"))
+ {
+ float newValue;
+
+ // FIXME: This can only come from the console at the moment but might not always be true.
+ if (ConsoleUtil.TryParseConsoleFloat(MainConsole.Instance, options["client-rot-upd"], out newValue))
+ m_scene.ClientRotationUpdateTolerance = newValue;
+ }
+
+ if (options.ContainsKey("client-vel-upd"))
+ {
+ float newValue;
+
+ // FIXME: This can only come from the console at the moment but might not always be true.
+ if (ConsoleUtil.TryParseConsoleFloat(MainConsole.Instance, options["client-vel-upd"], out newValue))
+ m_scene.ClientVelocityUpdateTolerance = newValue;
}
if (options.ContainsKey("pbackup"))