* Rex Merges, Grid/AssetServer

afrisby-3
Adam Frisby 2008-02-23 02:43:40 +00:00
parent 2e30c9cdc0
commit f55bba8019
3 changed files with 413 additions and 384 deletions

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@ -1,189 +1,195 @@
/* /*
* Copyright (c) Contributors, http://opensimulator.org/ * Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders. * See CONTRIBUTORS.TXT for a full list of copyright holders.
* *
* Redistribution and use in source and binary forms, with or without * Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met: * modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright * * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer. * notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright * * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the * notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution. * documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the * * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products * names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission. * derived from this software without specific prior written permission.
* *
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* *
*/ */
using System; using System;
using System.IO; using System.IO;
using System.Reflection; using System.Reflection;
using libsecondlife; using libsecondlife;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Framework.AssetLoader.Filesystem; using OpenSim.Framework.AssetLoader.Filesystem;
using OpenSim.Framework.Console; using OpenSim.Framework.Console;
using OpenSim.Framework.Servers; using OpenSim.Framework.Servers;
using OpenSim.Framework.Statistics;
namespace OpenSim.Grid.AssetServer
{ namespace OpenSim.Grid.AssetServer
/// <summary> {
/// An asset server /// <summary>
/// </summary> /// An asset server
public class OpenAsset_Main : conscmd_callback /// </summary>
{ public class OpenAsset_Main : BaseOpenSimServer, conscmd_callback
public AssetConfig m_config; {
private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
public static OpenAsset_Main assetserver;
public AssetConfig m_config;
private LogBase m_console;
public static OpenAsset_Main assetserver;
// Temporarily hardcoded - should be a plugin
protected IAssetLoader assetLoader = new AssetLoaderFileSystem(); // Temporarily hardcoded - should be a plugin
protected IAssetLoader assetLoader = new AssetLoaderFileSystem();
private IAssetProvider m_assetProvider;
private IAssetProvider m_assetProvider;
[STAThread]
public static void Main(string[] args) [STAThread]
{ public static void Main(string[] args)
Console.WriteLine("Starting...\n"); {
log4net.Config.XmlConfigurator.Configure();
assetserver = new OpenAsset_Main();
assetserver.Startup(); m_log.Info("Starting...\n");
assetserver.Work(); assetserver = new OpenAsset_Main();
} assetserver.Startup();
private void Work() assetserver.Work();
{ }
m_console.Notice("Enter help for a list of commands");
private void Work()
while (true) {
{ m_console.Notice("Enter help for a list of commands");
m_console.MainLogPrompt();
} while (true)
} {
m_console.Prompt();
private OpenAsset_Main() }
{ }
if (!Directory.Exists(Util.logDir()))
{ private OpenAsset_Main()
Directory.CreateDirectory(Util.logDir()); {
} m_console = new ConsoleBase("OpenAsset", this);
m_console =
new LogBase((Path.Combine(Util.logDir(), "opengrid-AssetServer-console.log")), "OpenAsset", this, true); MainConsole.Instance = m_console;
MainLog.Instance = m_console; }
}
public void Startup()
public void Startup() {
{ m_config = new AssetConfig("ASSET SERVER", (Path.Combine(Util.configDir(), "AssetServer_Config.xml")));
m_config = new AssetConfig("ASSET SERVER", (Path.Combine(Util.configDir(), "AssetServer_Config.xml")));
m_log.Info("[ASSET]: Setting up asset DB");
m_console.Verbose("ASSET", "Setting up asset DB"); setupDB(m_config);
setupDB(m_config);
m_log.Info("[ASSET]: Loading default asset set..");
m_console.Verbose("ASSET", "Loading default asset set.."); LoadDefaultAssets();
LoadDefaultAssets();
m_log.Info("[ASSET]: Starting HTTP process");
m_console.Verbose("ASSET", "Starting HTTP process"); BaseHttpServer httpServer = new BaseHttpServer(m_config.HttpPort);
BaseHttpServer httpServer = new BaseHttpServer(m_config.HttpPort);
StatsManager.StartCollectingAssetStats();
httpServer.AddStreamHandler(new GetAssetStreamHandler(this, m_assetProvider));
httpServer.AddStreamHandler(new PostAssetStreamHandler(this, m_assetProvider)); httpServer.AddStreamHandler(new GetAssetStreamHandler(this, m_assetProvider));
httpServer.AddStreamHandler(new PostAssetStreamHandler(this, m_assetProvider));
httpServer.Start();
} httpServer.Start();
}
public byte[] GetAssetData(LLUUID assetID, bool isTexture)
{ public byte[] GetAssetData(LLUUID assetID, bool isTexture)
return null; {
} return null;
}
public IAssetProvider LoadDatabasePlugin(string FileName)
{ public IAssetProvider LoadDatabasePlugin(string FileName)
MainLog.Instance.Verbose("ASSET SERVER", "LoadDatabasePlugin: Attempting to load " + FileName); {
Assembly pluginAssembly = Assembly.LoadFrom(FileName); m_log.Info("[ASSET SERVER]: LoadDatabasePlugin: Attempting to load " + FileName);
IAssetProvider assetPlugin = null; Assembly pluginAssembly = Assembly.LoadFrom(FileName);
foreach (Type pluginType in pluginAssembly.GetTypes()) IAssetProvider assetPlugin = null;
{ foreach (Type pluginType in pluginAssembly.GetTypes())
if (!pluginType.IsAbstract) {
{ if (!pluginType.IsAbstract)
Type typeInterface = pluginType.GetInterface("IAssetProvider", true); {
Type typeInterface = pluginType.GetInterface("IAssetProvider", true);
if (typeInterface != null)
{ if (typeInterface != null)
IAssetProvider plug = {
(IAssetProvider) Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); IAssetProvider plug =
assetPlugin = plug; (IAssetProvider) Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
assetPlugin.Initialise(); assetPlugin = plug;
assetPlugin.Initialise();
MainLog.Instance.Verbose("ASSET SERVER", "Added " + assetPlugin.Name + " " + assetPlugin.Version);
break; m_log.Info("[ASSET SERVER]: Added " + assetPlugin.Name + " " + assetPlugin.Version);
} break;
}
typeInterface = null;
} typeInterface = null;
} }
}
pluginAssembly = null;
return assetPlugin; pluginAssembly = null;
} return assetPlugin;
}
public void setupDB(AssetConfig config)
{ public void setupDB(AssetConfig config)
try {
{ try
m_assetProvider = LoadDatabasePlugin(config.DatabaseProvider); {
if (m_assetProvider == null) m_assetProvider = LoadDatabasePlugin(config.DatabaseProvider);
{ if (m_assetProvider == null)
MainLog.Instance.Error("ASSET", "Failed to load a database plugin, server halting"); {
Environment.Exit(-1); m_log.Error("[ASSET]: Failed to load a database plugin, server halting");
} Environment.Exit(-1);
} }
catch (Exception e) }
{ catch (Exception e)
MainLog.Instance.Warn("ASSET", "setupDB() - Exception occured"); {
MainLog.Instance.Warn("ASSET", e.ToString()); m_log.Warn("[ASSET]: setupDB() - Exception occured");
} m_log.Warn("[ASSET]: " + e.ToString());
} }
}
public void LoadDefaultAssets()
{ public void LoadDefaultAssets()
assetLoader.ForEachDefaultXmlAsset(StoreAsset); {
} assetLoader.ForEachDefaultXmlAsset(StoreAsset);
}
protected void StoreAsset(AssetBase asset)
{ protected void StoreAsset(AssetBase asset)
m_assetProvider.CreateAsset(asset); {
} m_assetProvider.CreateAsset(asset);
}
public void RunCmd(string cmd, string[] cmdparams)
{ public override void RunCmd(string cmd, string[] cmdparams)
switch (cmd) {
{ base.RunCmd(cmd, cmdparams);
case "help":
m_console.Notice("shutdown - shutdown this asset server (USE CAUTION!)"); switch (cmd)
break; {
case "help":
case "shutdown": m_console.Notice(
m_console.Close(); @"shutdown - shutdown this asset server (USE CAUTION!)
Environment.Exit(0); stats - statistical information for this server");
break;
} break;
}
case "stats":
public void Show(string ShowWhat) m_console.Notice("STATS", Environment.NewLine + StatsManager.AssetStats.Report());
{ break;
}
} case "shutdown":
} m_console.Close();
Environment.Exit(0);
break;
}
}
}
}

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/* /*
* Copyright (c) Contributors, http://opensimulator.org/ * Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders. * See CONTRIBUTORS.TXT for a full list of copyright holders.
* *
* Redistribution and use in source and binary forms, with or without * Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met: * modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright * * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer. * notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright * * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the * notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution. * documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the * * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products * names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission. * derived from this software without specific prior written permission.
* *
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* *
*/ */
using System.Reflection; using System.Reflection;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following // General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information // set of attributes. Change these attribute values to modify the information
// associated with an assembly. // associated with an assembly.
[assembly : AssemblyTitle("OGS-AssetServer")] [assembly : AssemblyTitle("OGS-AssetServer")]
[assembly : AssemblyDescription("")] [assembly : AssemblyDescription("")]
[assembly : AssemblyConfiguration("")] [assembly : AssemblyConfiguration("")]
[assembly : AssemblyCompany("")] [assembly : AssemblyCompany("")]
[assembly : AssemblyProduct("OGS-AssetServer")] [assembly : AssemblyProduct("OGS-AssetServer")]
[assembly : AssemblyCopyright("Copyright © 2007")] [assembly : AssemblyCopyright("Copyright © OpenSimulator.org Developers 2007-2008")]
[assembly : AssemblyTrademark("")] [assembly : AssemblyTrademark("")]
[assembly : AssemblyCulture("")] [assembly : AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible // Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from // to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type. // COM, set the ComVisible attribute to true on that type.
[assembly : ComVisible(false)] [assembly : ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM // The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly : Guid("b541b244-3d1d-4625-9003-bc2a3a6a39a4")] [assembly : Guid("b541b244-3d1d-4625-9003-bc2a3a6a39a4")]
// Version information for an assembly consists of the following four values: // Version information for an assembly consists of the following four values:
// //
// Major Version // Major Version
// Minor Version // Minor Version
// Build Number // Build Number
// Revision // Revision
// //
[assembly : AssemblyVersion("1.0.0.0")] [assembly : AssemblyVersion("1.0.0.0")]
[assembly : AssemblyFileVersion("1.0.0.0")] [assembly : AssemblyFileVersion("1.0.0.0")]

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/* /*
* Copyright (c) Contributors, http://opensimulator.org/ * Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders. * See CONTRIBUTORS.TXT for a full list of copyright holders.
* *
* Redistribution and use in source and binary forms, with or without * Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met: * modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright * * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer. * notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright * * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the * notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution. * documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the * * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products * names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission. * derived from this software without specific prior written permission.
* *
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* *
*/ */
using System; using System;
using System.IO; using System.IO;
using System.Text; using System.Text;
using System.Xml; using System.Xml;
using System.Xml.Serialization; using System.Xml.Serialization;
using libsecondlife; using libsecondlife;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Framework.Console; using OpenSim.Framework.Console;
using OpenSim.Framework.Servers; using OpenSim.Framework.Servers;
using OpenSim.Framework.Statistics;
namespace OpenSim.Grid.AssetServer
{ namespace OpenSim.Grid.AssetServer
public class GetAssetStreamHandler : BaseStreamHandler {
{ public class GetAssetStreamHandler : BaseStreamHandler
private OpenAsset_Main m_assetManager; {
private IAssetProvider m_assetProvider; private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
public override byte[] Handle(string path, Stream request) private OpenAsset_Main m_assetManager;
{ private IAssetProvider m_assetProvider;
MainLog.Instance.Verbose("REST", "In Handle");
string param = GetParam(path); /// <summary>
byte[] result = new byte[] {}; /// Constructor.
try /// </summary>
{ /// <param name="assetManager"></param>
string[] p = param.Split(new char[] {'/', '?', '&'}, StringSplitOptions.RemoveEmptyEntries); /// <param name="assetProvider"></param>
public GetAssetStreamHandler(OpenAsset_Main assetManager, IAssetProvider assetProvider)
if (p.Length > 0) : base("GET", "/assets")
{ {
LLUUID assetID = LLUUID.Parse(p[0]); m_log.Info("[REST]: In Get Request");
m_assetManager = assetManager;
MainLog.Instance.Verbose("REST", "GET:/asset fetch param={0} UUID={1}", param, assetID); m_assetProvider = assetProvider;
AssetBase asset = m_assetProvider.FetchAsset(assetID); }
if (asset != null)
{ public override byte[] Handle(string path, Stream request)
MainLog.Instance.Verbose("REST", "GET:/asset found {0}, {1}", assetID, asset.Name); {
string param = GetParam(path);
XmlSerializer xs = new XmlSerializer(typeof (AssetBase)); byte[] result = new byte[] {};
MemoryStream ms = new MemoryStream(); try
XmlTextWriter xw = new XmlTextWriter(ms, Encoding.UTF8); {
xw.Formatting = Formatting.Indented; string[] p = param.Split(new char[] {'/', '?', '&'}, StringSplitOptions.RemoveEmptyEntries);
xs.Serialize(xw, asset);
xw.Flush(); if (p.Length > 0)
{
ms.Seek(0, SeekOrigin.Begin); LLUUID assetID = null;
StreamReader sr = new StreamReader(ms);
if (!LLUUID.TryParse(p[0], out assetID))
result = ms.GetBuffer(); {
MainLog.Instance.Verbose("REST", "Buffer: {0}", result); m_log.InfoFormat(
Array.Resize<byte>(ref result, (int) ms.Length); "[REST]: GET:/asset ignoring request with malformed UUID {0}", p[0]);
} return result;
else }
{
MainLog.Instance.Verbose("REST", "GET:/asset failed to find {0}", assetID); if (StatsManager.AssetStats != null)
} StatsManager.AssetStats.AddRequest();
}
} AssetBase asset = m_assetProvider.FetchAsset(assetID);
catch (Exception e) if (asset != null)
{ {
MainLog.Instance.Error(e.ToString()); XmlSerializer xs = new XmlSerializer(typeof (AssetBase));
} MemoryStream ms = new MemoryStream();
return result; XmlTextWriter xw = new XmlTextWriter(ms, Encoding.UTF8);
} xw.Formatting = Formatting.Indented;
xs.Serialize(xw, asset);
public GetAssetStreamHandler(OpenAsset_Main assetManager, IAssetProvider assetProvider) xw.Flush();
: base("GET", "/assets")
{ ms.Seek(0, SeekOrigin.Begin);
MainLog.Instance.Verbose("REST", "In Get Request"); //StreamReader sr = new StreamReader(ms);
m_assetManager = assetManager;
m_assetProvider = assetProvider; result = ms.GetBuffer();
}
} m_log.InfoFormat(
"[REST]: GET:/asset found {0} with name {1}, size {2} bytes",
public class PostAssetStreamHandler : BaseStreamHandler assetID, asset.Name, result.Length);
{
private OpenAsset_Main m_assetManager; Array.Resize<byte>(ref result, (int) ms.Length);
private IAssetProvider m_assetProvider; }
else
public override byte[] Handle(string path, Stream request) {
{ if (StatsManager.AssetStats != null)
string param = GetParam(path); StatsManager.AssetStats.AddNotFoundRequest();
LLUUID assetId; m_log.InfoFormat("[REST]: GET:/asset failed to find {0}", assetID);
if (param.Length > 0) }
LLUUID.TryParse(param, out assetId); }
byte[] txBuffer = new byte[4096]; }
catch (Exception e)
XmlSerializer xs = new XmlSerializer(typeof (AssetBase)); {
AssetBase asset = (AssetBase) xs.Deserialize(request); m_log.Error(e.ToString());
}
MainLog.Instance.Verbose("REST", "StoreAndCommitAsset {0}", asset.FullID); return result;
m_assetProvider.CreateAsset(asset); }
m_assetProvider.CommitAssets(); }
return new byte[] {}; public class PostAssetStreamHandler : BaseStreamHandler
} {
private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
public PostAssetStreamHandler(OpenAsset_Main assetManager, IAssetProvider assetProvider)
: base("POST", "/assets") private OpenAsset_Main m_assetManager;
{ private IAssetProvider m_assetProvider;
m_assetManager = assetManager;
m_assetProvider = assetProvider; public override byte[] Handle(string path, Stream request)
} {
} string param = GetParam(path);
}
LLUUID assetId;
if (param.Length > 0)
LLUUID.TryParse(param, out assetId);
byte[] txBuffer = new byte[4096];
XmlSerializer xs = new XmlSerializer(typeof (AssetBase));
AssetBase asset = (AssetBase) xs.Deserialize(request);
m_log.InfoFormat("[REST]: StoreAndCommitAsset {0}", asset.FullID);
m_assetProvider.CreateAsset(asset);
m_assetProvider.CommitAssets();
return new byte[] {};
}
public PostAssetStreamHandler(OpenAsset_Main assetManager, IAssetProvider assetProvider)
: base("POST", "/assets")
{
m_assetManager = assetManager;
m_assetProvider = assetProvider;
}
}
}