* Refactor: remove pointless agentId parameter from CachedUserInfo.AddItem()

* Remove old framework asset transactions files which were region modularized
0.6.0-stable
Justin Clarke Casey 2008-05-03 18:01:38 +00:00
parent 4a87d96c17
commit f5609ba452
5 changed files with 8 additions and 771 deletions

View File

@ -1,558 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
//moved to a module, left here until the module is found to have no problems
/*
using System;
using System.Collections.Generic;
using System.IO;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Framework.Servers;
using OpenSim.Region.Capabilities;
namespace OpenSim.Framework.Communications.Cache
{
/// <summary>
/// Manage asset transactions for a single agent.
/// </summary>
public class AgentAssetTransactions
{
private static readonly log4net.ILog m_log
= log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
// Fields
public List<AssetCapsUploader> CapsUploaders = new List<AssetCapsUploader>();
public List<NoteCardCapsUpdate> NotecardUpdaters = new List<NoteCardCapsUpdate>();
public LLUUID UserID;
public Dictionary<LLUUID, AssetXferUploader> XferUploaders = new Dictionary<LLUUID, AssetXferUploader>();
public AgentAssetTransactionsManager Manager;
private bool m_dumpAssetsToFile;
// Methods
public AgentAssetTransactions(LLUUID agentID, AgentAssetTransactionsManager manager, bool dumpAssetsToFile)
{
UserID = agentID;
Manager = manager;
m_dumpAssetsToFile = dumpAssetsToFile;
}
public AssetCapsUploader RequestCapsUploader()
{
AssetCapsUploader uploader = new AssetCapsUploader();
CapsUploaders.Add(uploader);
return uploader;
}
public NoteCardCapsUpdate RequestNoteCardUpdater()
{
NoteCardCapsUpdate update = new NoteCardCapsUpdate();
NotecardUpdaters.Add(update);
return update;
}
public AssetXferUploader RequestXferUploader(LLUUID transactionID)
{
if (!XferUploaders.ContainsKey(transactionID))
{
AssetXferUploader uploader = new AssetXferUploader(this, m_dumpAssetsToFile);
lock (XferUploaders)
{
XferUploaders.Add(transactionID, uploader);
}
return uploader;
}
return null;
}
public void HandleXfer(ulong xferID, uint packetID, byte[] data)
{
AssetXferUploader uploaderFound = null;
lock (XferUploaders)
{
foreach (AssetXferUploader uploader in XferUploaders.Values)
{
if (uploader.XferID == xferID)
{
if (uploader.HandleXferPacket(xferID, packetID, data))
{
uploaderFound = uploader;
}
break;
}
}
// Remove the uploader once the uploader is complete
//[don't think we can be sure a upload has finished from here, uploads are multi part things]
// [or maybe we can if we do more checking like data lenght checks]
if (uploaderFound != null)
{
// m_log.InfoFormat(
// "[ASSET TRANSACTIONS] Removing asset xfer uploader with transfer id {0}, transaction {1}",
// xferID, uploaderFound.TransactionID);
// XferUploaders.Remove(uploaderFound.TransactionID);
//m_log.InfoFormat("[ASSET TRANSACTIONS] Current uploaders: {0}", XferUploaders.Count);
}
}
}
public void RequestCreateInventoryItem(IClientAPI remoteClient, LLUUID transactionID, LLUUID folderID,
uint callbackID, string description, string name, sbyte invType,
sbyte type, byte wearableType, uint nextOwnerMask)
{
if (XferUploaders.ContainsKey(transactionID))
{
XferUploaders[transactionID].RequestCreateInventoryItem(remoteClient, transactionID, folderID,
callbackID, description, name, invType, type,
wearableType, nextOwnerMask);
}
}
public void RequestUpdateInventoryItem(IClientAPI remoteClient, LLUUID transactionID,
InventoryItemBase item)
{
if (XferUploaders.ContainsKey(transactionID))
{
XferUploaders[transactionID].RequestUpdateInventoryItem(remoteClient, transactionID, item);
}
}
/// <summary>
/// Get an uploaded asset. If the data is successfully retrieved, the transaction will be removed.
/// </summary>
/// <param name="transactionID"></param>
/// <returns>The asset if the upload has completed, null if it has not.</returns>
public AssetBase GetTransactionAsset(LLUUID transactionID)
{
if (XferUploaders.ContainsKey(transactionID))
{
AssetXferUploader uploader = XferUploaders[transactionID];
AssetBase asset = uploader.GetAssetData();
lock (XferUploaders)
{
XferUploaders.Remove(transactionID);
}
return asset;
}
return null;
}
// Nested Types
public class AssetXferUploader
{
// Fields
public bool AddToInventory;
public AssetBase Asset;
public LLUUID InventFolder = LLUUID.Zero;
private IClientAPI ourClient;
public LLUUID TransactionID = LLUUID.Zero;
public bool UploadComplete;
public ulong XferID;
private string m_name = String.Empty;
private string m_description = String.Empty;
private sbyte type = 0;
private sbyte invType = 0;
private uint nextPerm = 0;
private bool m_finished = false;
private bool m_createItem = false;
private AgentAssetTransactions m_userTransactions;
private bool m_storeLocal;
private bool m_dumpAssetToFile;
public AssetXferUploader(AgentAssetTransactions transactions, bool dumpAssetToFile)
{
m_userTransactions = transactions;
m_dumpAssetToFile = dumpAssetToFile;
}
/// <summary>
/// Process transfer data received from the client.
/// </summary>
/// <param name="xferID"></param>
/// <param name="packetID"></param>
/// <param name="data"></param>
/// <returns>True if the transfer is complete, false otherwise or if the xferID was not valid</returns>
public bool HandleXferPacket(ulong xferID, uint packetID, byte[] data)
{
if (XferID == xferID)
{
if (Asset.Data.Length > 1)
{
byte[] destinationArray = new byte[Asset.Data.Length + data.Length];
Array.Copy(Asset.Data, 0, destinationArray, 0, Asset.Data.Length);
Array.Copy(data, 0, destinationArray, Asset.Data.Length, data.Length);
Asset.Data = destinationArray;
}
else
{
byte[] buffer2 = new byte[data.Length - 4];
Array.Copy(data, 4, buffer2, 0, data.Length - 4);
Asset.Data = buffer2;
}
ConfirmXferPacketPacket newPack = new ConfirmXferPacketPacket();
newPack.XferID.ID = xferID;
newPack.XferID.Packet = packetID;
ourClient.OutPacket(newPack, ThrottleOutPacketType.Asset);
if ((packetID & 0x80000000) != 0)
{
SendCompleteMessage();
return true;
}
}
return false;
}
/// <summary>
/// Initialise asset transfer from the client
/// </summary>
/// <param name="xferID"></param>
/// <param name="packetID"></param>
/// <param name="data"></param>
/// <returns>True if the transfer is complete, false otherwise</returns>
public bool Initialise(IClientAPI remoteClient, LLUUID assetID, LLUUID transaction, sbyte type, byte[] data,
bool storeLocal, bool tempFile)
{
ourClient = remoteClient;
Asset = new AssetBase();
Asset.FullID = assetID;
Asset.InvType = type;
Asset.Type = type;
Asset.Data = data;
Asset.Name = "blank";
Asset.Description = "empty";
Asset.Local = storeLocal;
Asset.Temporary = tempFile;
TransactionID = transaction;
m_storeLocal = storeLocal;
if (Asset.Data.Length > 2)
{
SendCompleteMessage();
return true;
}
else
{
RequestStartXfer();
}
return false;
}
protected void RequestStartXfer()
{
UploadComplete = false;
XferID = Util.GetNextXferID();
RequestXferPacket newPack = new RequestXferPacket();
newPack.XferID.ID = XferID;
newPack.XferID.VFileType = Asset.Type;
newPack.XferID.VFileID = Asset.FullID;
newPack.XferID.FilePath = 0;
newPack.XferID.Filename = new byte[0];
ourClient.OutPacket(newPack, ThrottleOutPacketType.Asset);
}
protected void SendCompleteMessage()
{
UploadComplete = true;
AssetUploadCompletePacket newPack = new AssetUploadCompletePacket();
newPack.AssetBlock.Type = Asset.Type;
newPack.AssetBlock.Success = true;
newPack.AssetBlock.UUID = Asset.FullID;
ourClient.OutPacket(newPack, ThrottleOutPacketType.Asset);
m_finished = true;
if (m_createItem)
{
DoCreateItem();
}
else if (m_storeLocal)
{
m_userTransactions.Manager.CommsManager.AssetCache.AddAsset(Asset);
}
// Console.WriteLine("upload complete "+ this.TransactionID);
if (m_dumpAssetToFile)
{
DateTime now = DateTime.Now;
string filename =
String.Format("{6}_{7}_{0:d2}{1:d2}{2:d2}_{3:d2}{4:d2}{5:d2}.dat", now.Year, now.Month, now.Day,
now.Hour, now.Minute, now.Second, Asset.Name, Asset.Type);
SaveAssetToFile(filename, Asset.Data);
}
}
///Left this in and commented in case there are unforseen issues
//private void SaveAssetToFile(string filename, byte[] data)
//{
// FileStream fs = File.Create(filename);
// BinaryWriter bw = new BinaryWriter(fs);
// bw.Write(data);
// bw.Close();
// fs.Close();
//}
private void SaveAssetToFile(string filename, byte[] data)
{
string assetPath = "UserAssets";
if (!Directory.Exists(assetPath))
{
Directory.CreateDirectory(assetPath);
}
FileStream fs = File.Create(Path.Combine(assetPath, filename));
BinaryWriter bw = new BinaryWriter(fs);
bw.Write(data);
bw.Close();
fs.Close();
}
public void RequestCreateInventoryItem(IClientAPI remoteClient, LLUUID transactionID, LLUUID folderID,
uint callbackID, string description, string name, sbyte invType,
sbyte type, byte wearableType, uint nextOwnerMask)
{
if (TransactionID == transactionID)
{
InventFolder = folderID;
m_name = name;
m_description = description;
this.type = type;
this.invType = invType;
nextPerm = nextOwnerMask;
Asset.Name = name;
Asset.Description = description;
Asset.Type = type;
Asset.InvType = invType;
m_createItem = true;
if (m_finished)
{
DoCreateItem();
}
}
}
public void RequestUpdateInventoryItem(IClientAPI remoteClient, LLUUID transactionID,
InventoryItemBase item)
{
if (TransactionID == transactionID)
{
CachedUserInfo userInfo =
m_userTransactions.Manager.CommsManager.UserProfileCacheService.GetUserDetails(
remoteClient.AgentId);
if (userInfo != null)
{
LLUUID assetID = LLUUID.Combine(transactionID, remoteClient.SecureSessionId);
AssetBase asset
= m_userTransactions.Manager.CommsManager.AssetCache.GetAsset(
assetID, (item.assetType == (int) AssetType.Texture ? true : false));
if (asset == null)
{
asset = m_userTransactions.GetTransactionAsset(transactionID);
}
if (asset != null && asset.FullID == assetID)
{
asset.Name = item.inventoryName;
asset.Description = item.inventoryDescription;
asset.InvType = (sbyte) item.invType;
asset.Type = (sbyte) item.assetType;
item.assetID = asset.FullID;
m_userTransactions.Manager.CommsManager.AssetCache.AddAsset(Asset);
}
userInfo.UpdateItem(remoteClient.AgentId, item);
}
}
}
private void DoCreateItem()
{
//really need to fix this call, if lbsa71 saw this he would die.
m_userTransactions.Manager.CommsManager.AssetCache.AddAsset(Asset);
CachedUserInfo userInfo =
m_userTransactions.Manager.CommsManager.UserProfileCacheService.GetUserDetails(ourClient.AgentId);
if (userInfo != null)
{
InventoryItemBase item = new InventoryItemBase();
item.avatarID = ourClient.AgentId;
item.creatorsID = ourClient.AgentId;
item.inventoryID = LLUUID.Random();
item.assetID = Asset.FullID;
item.inventoryDescription = m_description;
item.inventoryName = m_name;
item.assetType = type;
item.invType = invType;
item.parentFolderID = InventFolder;
item.inventoryBasePermissions = 2147483647;
item.inventoryCurrentPermissions = 2147483647;
item.inventoryNextPermissions = nextPerm;
userInfo.AddItem(ourClient.AgentId, item);
ourClient.SendInventoryItemCreateUpdate(item);
}
}
public AssetBase GetAssetData()
{
if (m_finished)
{
return Asset;
}
return null;
}
}
#region Nested Classes currently not in use (waiting for them to be enabled)
public class AssetCapsUploader
{
// Fields
private BaseHttpServer httpListener;
private LLUUID inventoryItemID;
private string m_assetDescription = String.Empty;
private string m_assetName = String.Empty;
private LLUUID m_folderID;
private LLUUID newAssetID;
private bool m_dumpImageToFile;
private string uploaderPath = String.Empty;
// Events
public event UpLoadedAsset OnUpLoad;
// Methods
public void Initialise(string assetName, string assetDescription, LLUUID assetID, LLUUID inventoryItem,
LLUUID folderID, string path, BaseHttpServer httpServer, bool dumpImageToFile)
{
m_assetName = assetName;
m_assetDescription = assetDescription;
m_folderID = folderID;
newAssetID = assetID;
inventoryItemID = inventoryItem;
uploaderPath = path;
httpListener = httpServer;
m_dumpImageToFile = dumpImageToFile;
}
private void SaveImageToFile(string filename, byte[] data)
{
FileStream output = File.Create(filename);
BinaryWriter writer = new BinaryWriter(output);
writer.Write(data);
writer.Close();
output.Close();
}
public string uploaderCaps(byte[] data, string path, string param)
{
LLUUID inventoryItemID = this.inventoryItemID;
string text = String.Empty;
LLSDAssetUploadComplete complete = new LLSDAssetUploadComplete();
complete.new_asset = newAssetID.ToString();
complete.new_inventory_item = inventoryItemID;
complete.state = "complete";
text = LLSDHelpers.SerialiseLLSDReply(complete);
httpListener.RemoveStreamHandler("POST", uploaderPath);
if (m_dumpImageToFile)
{
SaveImageToFile(m_assetName + ".jp2", data);
}
if (OnUpLoad != null)
{
OnUpLoad(m_assetName, "description", newAssetID, inventoryItemID, LLUUID.Zero, data, String.Empty, String.Empty);
}
return text;
}
}
public class NoteCardCapsUpdate
{
// Fields
private BaseHttpServer httpListener;
private LLUUID inventoryItemID;
private string m_assetName = String.Empty;
private LLUUID newAssetID;
private bool SaveImages = false;
private string uploaderPath = String.Empty;
// Events
public event UpLoadedAsset OnUpLoad;
// Methods
public void Initialise(LLUUID inventoryItem, string path, BaseHttpServer httpServer)
{
inventoryItemID = inventoryItem;
uploaderPath = path;
httpListener = httpServer;
newAssetID = LLUUID.Random();
}
private void SaveImageToFile(string filename, byte[] data)
{
FileStream output = File.Create(filename);
BinaryWriter writer = new BinaryWriter(output);
writer.Write(data);
writer.Close();
output.Close();
}
public string uploaderCaps(byte[] data, string path, string param)
{
LLUUID inventoryItemID = this.inventoryItemID;
string text = String.Empty;
LLSDAssetUploadComplete complete = new LLSDAssetUploadComplete();
complete.new_asset = newAssetID.ToString();
complete.new_inventory_item = inventoryItemID;
complete.state = "complete";
text = LLSDHelpers.SerialiseLLSDReply(complete);
httpListener.RemoveStreamHandler("POST", uploaderPath);
if (SaveImages)
{
SaveImageToFile(m_assetName + "notecard.txt", data);
}
if (OnUpLoad != null)
{
OnUpLoad(m_assetName, "description", newAssetID, inventoryItemID, LLUUID.Zero, data, String.Empty, String.Empty);
}
return text;
}
}
#endregion
}
}
*/

View File

@ -1,205 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
//moved to a module, left here until the module is found to have no problems
/*
using System;
using System.Collections.Generic;
using libsecondlife;
namespace OpenSim.Framework.Communications.Cache
{
/// <summary>
/// Provider handlers for processing asset transactions originating from the agent. This encompasses
/// clothing creation and update as well as asset uploads.
/// </summary>
public class AgentAssetTransactionsManager
{
private static readonly log4net.ILog m_log
= log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
// Fields
public CommunicationsManager CommsManager;
/// <summary>
/// Each agent has its own singleton collection of transactions
/// </summary>
private Dictionary<LLUUID, AgentAssetTransactions> AgentTransactions =
new Dictionary<LLUUID, AgentAssetTransactions>();
/// <summary>
/// Should we dump uploaded assets to the filesystem?
/// </summary>
private bool m_dumpAssetsToFile;
public AgentAssetTransactionsManager(CommunicationsManager commsManager, bool dumpAssetsToFile)
{
CommsManager = commsManager;
m_dumpAssetsToFile = dumpAssetsToFile;
}
/// <summary>
/// Get the collection of asset transactions for the given user. If one does not already exist, it
/// is created.
/// </summary>
/// <param name="userID"></param>
/// <returns></returns>
private AgentAssetTransactions GetUserTransactions(LLUUID userID)
{
lock (AgentTransactions)
{
if (!AgentTransactions.ContainsKey(userID))
{
AgentAssetTransactions transactions
= new AgentAssetTransactions(userID, this, m_dumpAssetsToFile);
AgentTransactions.Add(userID, transactions);
}
return AgentTransactions[userID];
}
}
/// <summary>
/// Remove the given agent asset transactions. This should be called when a client is departing
/// from a scene (and hence won't be making any more transactions here).
/// </summary>
/// <param name="userID"></param>
public void RemoveAgentAssetTransactions(LLUUID userID)
{
m_log.DebugFormat("Removing agent asset transactions structure for agent {0}", userID);
lock (AgentTransactions)
{
AgentTransactions.Remove(userID);
}
}
/// <summary>
/// Create an inventory item from data that has been received through a transaction.
///
/// This is called when new clothing or body parts are created. It may also be called in other
/// situations.
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="transactionID"></param>
/// <param name="folderID"></param>
/// <param name="callbackID"></param>
/// <param name="description"></param>
/// <param name="name"></param>
/// <param name="invType"></param>
/// <param name="type"></param>
/// <param name="wearableType"></param>
/// <param name="nextOwnerMask"></param>
public void HandleItemCreationFromTransaction(IClientAPI remoteClient, LLUUID transactionID, LLUUID folderID,
uint callbackID, string description, string name, sbyte invType,
sbyte type, byte wearableType, uint nextOwnerMask)
{
m_log.DebugFormat(
"[TRANSACTIONS MANAGER] Called HandleItemCreationFromTransaction with item {0}", name);
AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
transactions.RequestCreateInventoryItem(
remoteClient, transactionID, folderID, callbackID, description,
name, invType, type, wearableType, nextOwnerMask);
}
/// <summary>
/// Update an inventory item with data that has been received through a transaction.
///
/// This is called when clothing or body parts are updated (for instance, with new textures or
/// colours). It may also be called in other situations.
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="transactionID"></param>
/// <param name="item"></param>
public void HandleItemUpdateFromTransaction(IClientAPI remoteClient, LLUUID transactionID,
InventoryItemBase item)
{
m_log.DebugFormat(
"[TRANSACTIONS MANAGER] Called HandleItemUpdateFromTransaction with item {0}",
item.inventoryName);
AgentAssetTransactions transactions
= CommsManager.TransactionsManager.GetUserTransactions(remoteClient.AgentId);
transactions.RequestUpdateInventoryItem(remoteClient, transactionID, item);
}
/// <summary>
/// Request that a client (agent) begin an asset transfer.
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="assetID"></param>
/// <param name="transaction"></param>
/// <param name="type"></param>
/// <param name="data"></param></param>
/// <param name="tempFile"></param>
public void HandleUDPUploadRequest(IClientAPI remoteClient, LLUUID assetID, LLUUID transaction, sbyte type,
byte[] data, bool storeLocal, bool tempFile)
{
// Console.WriteLine("asset upload of " + assetID);
AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
AgentAssetTransactions.AssetXferUploader uploader = transactions.RequestXferUploader(transaction);
if (uploader != null)
{
// Upload has already compelted uploading...
if (uploader.Initialise(remoteClient, assetID, transaction, type, data, storeLocal, tempFile))
{
//[commenting out as this removal breaks uploads]
/*lock (transactions.XferUploaders)
{
// XXX Weak ass way of doing this by directly manipulating this public dictionary, purely temporary
transactions.XferUploaders.Remove(uploader.TransactionID);
//m_log.InfoFormat("[ASSET TRANSACTIONS] Current uploaders: {0}", transactions.XferUploaders.Count);
}*/
/* }
}
}
/// <summary>
/// Handle asset transfer data packets received in response to the asset upload request in
/// HandleUDPUploadRequest()
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="xferID"></param>
/// <param name="packetID"></param>
/// <param name="data"></param>
public void HandleXfer(IClientAPI remoteClient, ulong xferID, uint packetID, byte[] data)
{
AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
transactions.HandleXfer(xferID, packetID, data);
}
}
}
*/

View File

@ -302,7 +302,7 @@ namespace OpenSim.Framework.Communications.Cache
/// Add an item to the user's inventory
/// </summary>
/// <param name="itemInfo"></param>
public void AddItem(LLUUID userID, InventoryItemBase itemInfo)
public void AddItem(InventoryItemBase itemInfo)
{
if (HasInventory)
{

View File

@ -392,7 +392,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
item.NextPermissions = nextPerm;
item.Flags = (uint) wearableType;
userInfo.AddItem(ourClient.AgentId, item);
userInfo.AddItem(item);
ourClient.SendInventoryItemCreateUpdate(item);
}
}

View File

@ -69,7 +69,7 @@ namespace OpenSim.Region.Environment.Scenes
if (userInfo != null)
{
userInfo.AddItem(remoteClient.AgentId, item);
userInfo.AddItem(item);
remoteClient.SendInventoryItemCreateUpdate(item);
int userlevel = 0;
@ -372,7 +372,7 @@ namespace OpenSim.Region.Environment.Scenes
itemCopy.SalePrice = item.SalePrice;
itemCopy.SaleType = item.SaleType;
recipientUserInfo.AddItem(recipientClient.AgentId, itemCopy);
recipientUserInfo.AddItem(itemCopy);
// Let the recipient client know about this new item
recipientClient.SendBulkUpdateInventory(itemCopy);
@ -533,7 +533,7 @@ namespace OpenSim.Region.Environment.Scenes
item.CurrentPermissions = 2147483647;
item.NextPermissions = nextOwnerMask;
userInfo.AddItem(remoteClient.AgentId, item);
userInfo.AddItem(item);
remoteClient.SendInventoryItemCreateUpdate(item);
}
else
@ -1011,7 +1011,7 @@ namespace OpenSim.Region.Environment.Scenes
// TODO: add the new fields (Flags, Sale info, etc)
userInfo.AddItem(remoteClient.AgentId, item);
userInfo.AddItem(item);
remoteClient.SendInventoryItemCreateUpdate(item);
}
@ -1101,7 +1101,7 @@ namespace OpenSim.Region.Environment.Scenes
item.NextPermissions = objectGroup.RootPart.NextOwnerMask;
}
userInfo.AddItem(agentID, item);
userInfo.AddItem(item);
// this gets called when the agent loggs off!
if (remoteClient != null)
@ -1158,7 +1158,7 @@ namespace OpenSim.Region.Environment.Scenes
item.NextPermissions = objectGroup.RootPart.NextOwnerMask;
}
userInfo.AddItem(remoteClient.AgentId, item);
userInfo.AddItem(item);
remoteClient.SendInventoryItemCreateUpdate(item);
return item.AssetID;
}