* Refactor: remove pointless agentId parameter from CachedUserInfo.AddItem()
* Remove old framework asset transactions files which were region modularized0.6.0-stable
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4a87d96c17
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f5609ba452
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@ -1,558 +0,0 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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//moved to a module, left here until the module is found to have no problems
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/*
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using System;
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using System.Collections.Generic;
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using System.IO;
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using libsecondlife;
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using libsecondlife.Packets;
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using OpenSim.Framework.Servers;
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using OpenSim.Region.Capabilities;
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namespace OpenSim.Framework.Communications.Cache
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{
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/// <summary>
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/// Manage asset transactions for a single agent.
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/// </summary>
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public class AgentAssetTransactions
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{
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private static readonly log4net.ILog m_log
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= log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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// Fields
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public List<AssetCapsUploader> CapsUploaders = new List<AssetCapsUploader>();
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public List<NoteCardCapsUpdate> NotecardUpdaters = new List<NoteCardCapsUpdate>();
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public LLUUID UserID;
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public Dictionary<LLUUID, AssetXferUploader> XferUploaders = new Dictionary<LLUUID, AssetXferUploader>();
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public AgentAssetTransactionsManager Manager;
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private bool m_dumpAssetsToFile;
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// Methods
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public AgentAssetTransactions(LLUUID agentID, AgentAssetTransactionsManager manager, bool dumpAssetsToFile)
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{
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UserID = agentID;
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Manager = manager;
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m_dumpAssetsToFile = dumpAssetsToFile;
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}
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public AssetCapsUploader RequestCapsUploader()
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{
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AssetCapsUploader uploader = new AssetCapsUploader();
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CapsUploaders.Add(uploader);
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return uploader;
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}
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public NoteCardCapsUpdate RequestNoteCardUpdater()
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{
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NoteCardCapsUpdate update = new NoteCardCapsUpdate();
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NotecardUpdaters.Add(update);
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return update;
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}
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public AssetXferUploader RequestXferUploader(LLUUID transactionID)
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{
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if (!XferUploaders.ContainsKey(transactionID))
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{
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AssetXferUploader uploader = new AssetXferUploader(this, m_dumpAssetsToFile);
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lock (XferUploaders)
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{
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XferUploaders.Add(transactionID, uploader);
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}
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return uploader;
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}
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return null;
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}
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public void HandleXfer(ulong xferID, uint packetID, byte[] data)
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{
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AssetXferUploader uploaderFound = null;
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lock (XferUploaders)
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{
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foreach (AssetXferUploader uploader in XferUploaders.Values)
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{
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if (uploader.XferID == xferID)
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{
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if (uploader.HandleXferPacket(xferID, packetID, data))
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{
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uploaderFound = uploader;
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}
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break;
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}
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}
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// Remove the uploader once the uploader is complete
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//[don't think we can be sure a upload has finished from here, uploads are multi part things]
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// [or maybe we can if we do more checking like data lenght checks]
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if (uploaderFound != null)
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{
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// m_log.InfoFormat(
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// "[ASSET TRANSACTIONS] Removing asset xfer uploader with transfer id {0}, transaction {1}",
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// xferID, uploaderFound.TransactionID);
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// XferUploaders.Remove(uploaderFound.TransactionID);
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//m_log.InfoFormat("[ASSET TRANSACTIONS] Current uploaders: {0}", XferUploaders.Count);
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}
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}
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}
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public void RequestCreateInventoryItem(IClientAPI remoteClient, LLUUID transactionID, LLUUID folderID,
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uint callbackID, string description, string name, sbyte invType,
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sbyte type, byte wearableType, uint nextOwnerMask)
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{
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if (XferUploaders.ContainsKey(transactionID))
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{
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XferUploaders[transactionID].RequestCreateInventoryItem(remoteClient, transactionID, folderID,
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callbackID, description, name, invType, type,
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wearableType, nextOwnerMask);
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}
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}
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public void RequestUpdateInventoryItem(IClientAPI remoteClient, LLUUID transactionID,
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InventoryItemBase item)
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{
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if (XferUploaders.ContainsKey(transactionID))
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{
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XferUploaders[transactionID].RequestUpdateInventoryItem(remoteClient, transactionID, item);
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}
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}
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/// <summary>
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/// Get an uploaded asset. If the data is successfully retrieved, the transaction will be removed.
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/// </summary>
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/// <param name="transactionID"></param>
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/// <returns>The asset if the upload has completed, null if it has not.</returns>
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public AssetBase GetTransactionAsset(LLUUID transactionID)
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{
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if (XferUploaders.ContainsKey(transactionID))
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{
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AssetXferUploader uploader = XferUploaders[transactionID];
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AssetBase asset = uploader.GetAssetData();
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lock (XferUploaders)
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{
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XferUploaders.Remove(transactionID);
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}
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return asset;
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}
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return null;
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}
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// Nested Types
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public class AssetXferUploader
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{
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// Fields
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public bool AddToInventory;
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public AssetBase Asset;
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public LLUUID InventFolder = LLUUID.Zero;
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private IClientAPI ourClient;
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public LLUUID TransactionID = LLUUID.Zero;
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public bool UploadComplete;
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public ulong XferID;
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private string m_name = String.Empty;
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private string m_description = String.Empty;
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private sbyte type = 0;
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private sbyte invType = 0;
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private uint nextPerm = 0;
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private bool m_finished = false;
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private bool m_createItem = false;
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private AgentAssetTransactions m_userTransactions;
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private bool m_storeLocal;
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private bool m_dumpAssetToFile;
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public AssetXferUploader(AgentAssetTransactions transactions, bool dumpAssetToFile)
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{
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m_userTransactions = transactions;
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m_dumpAssetToFile = dumpAssetToFile;
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}
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/// <summary>
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/// Process transfer data received from the client.
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/// </summary>
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/// <param name="xferID"></param>
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/// <param name="packetID"></param>
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/// <param name="data"></param>
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/// <returns>True if the transfer is complete, false otherwise or if the xferID was not valid</returns>
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public bool HandleXferPacket(ulong xferID, uint packetID, byte[] data)
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{
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if (XferID == xferID)
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{
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if (Asset.Data.Length > 1)
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{
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byte[] destinationArray = new byte[Asset.Data.Length + data.Length];
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Array.Copy(Asset.Data, 0, destinationArray, 0, Asset.Data.Length);
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Array.Copy(data, 0, destinationArray, Asset.Data.Length, data.Length);
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Asset.Data = destinationArray;
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}
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else
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{
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byte[] buffer2 = new byte[data.Length - 4];
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Array.Copy(data, 4, buffer2, 0, data.Length - 4);
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Asset.Data = buffer2;
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}
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ConfirmXferPacketPacket newPack = new ConfirmXferPacketPacket();
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newPack.XferID.ID = xferID;
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newPack.XferID.Packet = packetID;
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ourClient.OutPacket(newPack, ThrottleOutPacketType.Asset);
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if ((packetID & 0x80000000) != 0)
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{
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SendCompleteMessage();
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return true;
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}
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}
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return false;
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}
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/// <summary>
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/// Initialise asset transfer from the client
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/// </summary>
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/// <param name="xferID"></param>
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/// <param name="packetID"></param>
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/// <param name="data"></param>
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/// <returns>True if the transfer is complete, false otherwise</returns>
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public bool Initialise(IClientAPI remoteClient, LLUUID assetID, LLUUID transaction, sbyte type, byte[] data,
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bool storeLocal, bool tempFile)
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{
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ourClient = remoteClient;
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Asset = new AssetBase();
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Asset.FullID = assetID;
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Asset.InvType = type;
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Asset.Type = type;
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Asset.Data = data;
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Asset.Name = "blank";
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Asset.Description = "empty";
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Asset.Local = storeLocal;
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Asset.Temporary = tempFile;
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TransactionID = transaction;
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m_storeLocal = storeLocal;
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if (Asset.Data.Length > 2)
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{
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SendCompleteMessage();
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return true;
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}
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else
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{
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RequestStartXfer();
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}
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return false;
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}
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protected void RequestStartXfer()
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{
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UploadComplete = false;
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XferID = Util.GetNextXferID();
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RequestXferPacket newPack = new RequestXferPacket();
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newPack.XferID.ID = XferID;
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newPack.XferID.VFileType = Asset.Type;
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newPack.XferID.VFileID = Asset.FullID;
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newPack.XferID.FilePath = 0;
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newPack.XferID.Filename = new byte[0];
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ourClient.OutPacket(newPack, ThrottleOutPacketType.Asset);
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}
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protected void SendCompleteMessage()
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{
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UploadComplete = true;
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AssetUploadCompletePacket newPack = new AssetUploadCompletePacket();
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newPack.AssetBlock.Type = Asset.Type;
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newPack.AssetBlock.Success = true;
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newPack.AssetBlock.UUID = Asset.FullID;
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ourClient.OutPacket(newPack, ThrottleOutPacketType.Asset);
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m_finished = true;
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if (m_createItem)
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{
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DoCreateItem();
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}
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else if (m_storeLocal)
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{
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m_userTransactions.Manager.CommsManager.AssetCache.AddAsset(Asset);
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}
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// Console.WriteLine("upload complete "+ this.TransactionID);
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if (m_dumpAssetToFile)
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{
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DateTime now = DateTime.Now;
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string filename =
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String.Format("{6}_{7}_{0:d2}{1:d2}{2:d2}_{3:d2}{4:d2}{5:d2}.dat", now.Year, now.Month, now.Day,
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now.Hour, now.Minute, now.Second, Asset.Name, Asset.Type);
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SaveAssetToFile(filename, Asset.Data);
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}
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}
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///Left this in and commented in case there are unforseen issues
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//private void SaveAssetToFile(string filename, byte[] data)
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//{
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// FileStream fs = File.Create(filename);
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// BinaryWriter bw = new BinaryWriter(fs);
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// bw.Write(data);
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// bw.Close();
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// fs.Close();
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//}
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private void SaveAssetToFile(string filename, byte[] data)
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{
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string assetPath = "UserAssets";
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if (!Directory.Exists(assetPath))
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{
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Directory.CreateDirectory(assetPath);
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}
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FileStream fs = File.Create(Path.Combine(assetPath, filename));
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BinaryWriter bw = new BinaryWriter(fs);
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bw.Write(data);
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bw.Close();
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fs.Close();
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}
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public void RequestCreateInventoryItem(IClientAPI remoteClient, LLUUID transactionID, LLUUID folderID,
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uint callbackID, string description, string name, sbyte invType,
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sbyte type, byte wearableType, uint nextOwnerMask)
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{
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if (TransactionID == transactionID)
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{
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InventFolder = folderID;
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m_name = name;
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m_description = description;
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this.type = type;
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this.invType = invType;
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nextPerm = nextOwnerMask;
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Asset.Name = name;
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Asset.Description = description;
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Asset.Type = type;
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Asset.InvType = invType;
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m_createItem = true;
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if (m_finished)
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{
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DoCreateItem();
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}
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}
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}
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public void RequestUpdateInventoryItem(IClientAPI remoteClient, LLUUID transactionID,
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InventoryItemBase item)
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{
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if (TransactionID == transactionID)
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{
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CachedUserInfo userInfo =
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m_userTransactions.Manager.CommsManager.UserProfileCacheService.GetUserDetails(
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remoteClient.AgentId);
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if (userInfo != null)
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{
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LLUUID assetID = LLUUID.Combine(transactionID, remoteClient.SecureSessionId);
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AssetBase asset
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= m_userTransactions.Manager.CommsManager.AssetCache.GetAsset(
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assetID, (item.assetType == (int) AssetType.Texture ? true : false));
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if (asset == null)
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{
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asset = m_userTransactions.GetTransactionAsset(transactionID);
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}
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if (asset != null && asset.FullID == assetID)
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{
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asset.Name = item.inventoryName;
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asset.Description = item.inventoryDescription;
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asset.InvType = (sbyte) item.invType;
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asset.Type = (sbyte) item.assetType;
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item.assetID = asset.FullID;
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m_userTransactions.Manager.CommsManager.AssetCache.AddAsset(Asset);
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|
||||||
}
|
|
||||||
|
|
||||||
userInfo.UpdateItem(remoteClient.AgentId, item);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void DoCreateItem()
|
|
||||||
{
|
|
||||||
//really need to fix this call, if lbsa71 saw this he would die.
|
|
||||||
m_userTransactions.Manager.CommsManager.AssetCache.AddAsset(Asset);
|
|
||||||
CachedUserInfo userInfo =
|
|
||||||
m_userTransactions.Manager.CommsManager.UserProfileCacheService.GetUserDetails(ourClient.AgentId);
|
|
||||||
if (userInfo != null)
|
|
||||||
{
|
|
||||||
InventoryItemBase item = new InventoryItemBase();
|
|
||||||
item.avatarID = ourClient.AgentId;
|
|
||||||
item.creatorsID = ourClient.AgentId;
|
|
||||||
item.inventoryID = LLUUID.Random();
|
|
||||||
item.assetID = Asset.FullID;
|
|
||||||
item.inventoryDescription = m_description;
|
|
||||||
item.inventoryName = m_name;
|
|
||||||
item.assetType = type;
|
|
||||||
item.invType = invType;
|
|
||||||
item.parentFolderID = InventFolder;
|
|
||||||
item.inventoryBasePermissions = 2147483647;
|
|
||||||
item.inventoryCurrentPermissions = 2147483647;
|
|
||||||
item.inventoryNextPermissions = nextPerm;
|
|
||||||
|
|
||||||
userInfo.AddItem(ourClient.AgentId, item);
|
|
||||||
ourClient.SendInventoryItemCreateUpdate(item);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public AssetBase GetAssetData()
|
|
||||||
{
|
|
||||||
if (m_finished)
|
|
||||||
{
|
|
||||||
return Asset;
|
|
||||||
}
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#region Nested Classes currently not in use (waiting for them to be enabled)
|
|
||||||
|
|
||||||
public class AssetCapsUploader
|
|
||||||
{
|
|
||||||
// Fields
|
|
||||||
private BaseHttpServer httpListener;
|
|
||||||
private LLUUID inventoryItemID;
|
|
||||||
private string m_assetDescription = String.Empty;
|
|
||||||
private string m_assetName = String.Empty;
|
|
||||||
private LLUUID m_folderID;
|
|
||||||
private LLUUID newAssetID;
|
|
||||||
private bool m_dumpImageToFile;
|
|
||||||
private string uploaderPath = String.Empty;
|
|
||||||
|
|
||||||
// Events
|
|
||||||
public event UpLoadedAsset OnUpLoad;
|
|
||||||
|
|
||||||
// Methods
|
|
||||||
public void Initialise(string assetName, string assetDescription, LLUUID assetID, LLUUID inventoryItem,
|
|
||||||
LLUUID folderID, string path, BaseHttpServer httpServer, bool dumpImageToFile)
|
|
||||||
{
|
|
||||||
m_assetName = assetName;
|
|
||||||
m_assetDescription = assetDescription;
|
|
||||||
m_folderID = folderID;
|
|
||||||
newAssetID = assetID;
|
|
||||||
inventoryItemID = inventoryItem;
|
|
||||||
uploaderPath = path;
|
|
||||||
httpListener = httpServer;
|
|
||||||
m_dumpImageToFile = dumpImageToFile;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void SaveImageToFile(string filename, byte[] data)
|
|
||||||
{
|
|
||||||
FileStream output = File.Create(filename);
|
|
||||||
BinaryWriter writer = new BinaryWriter(output);
|
|
||||||
writer.Write(data);
|
|
||||||
writer.Close();
|
|
||||||
output.Close();
|
|
||||||
}
|
|
||||||
|
|
||||||
public string uploaderCaps(byte[] data, string path, string param)
|
|
||||||
{
|
|
||||||
LLUUID inventoryItemID = this.inventoryItemID;
|
|
||||||
string text = String.Empty;
|
|
||||||
LLSDAssetUploadComplete complete = new LLSDAssetUploadComplete();
|
|
||||||
complete.new_asset = newAssetID.ToString();
|
|
||||||
complete.new_inventory_item = inventoryItemID;
|
|
||||||
complete.state = "complete";
|
|
||||||
text = LLSDHelpers.SerialiseLLSDReply(complete);
|
|
||||||
httpListener.RemoveStreamHandler("POST", uploaderPath);
|
|
||||||
if (m_dumpImageToFile)
|
|
||||||
{
|
|
||||||
SaveImageToFile(m_assetName + ".jp2", data);
|
|
||||||
}
|
|
||||||
if (OnUpLoad != null)
|
|
||||||
{
|
|
||||||
OnUpLoad(m_assetName, "description", newAssetID, inventoryItemID, LLUUID.Zero, data, String.Empty, String.Empty);
|
|
||||||
}
|
|
||||||
return text;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public class NoteCardCapsUpdate
|
|
||||||
{
|
|
||||||
// Fields
|
|
||||||
private BaseHttpServer httpListener;
|
|
||||||
private LLUUID inventoryItemID;
|
|
||||||
private string m_assetName = String.Empty;
|
|
||||||
private LLUUID newAssetID;
|
|
||||||
private bool SaveImages = false;
|
|
||||||
private string uploaderPath = String.Empty;
|
|
||||||
|
|
||||||
// Events
|
|
||||||
public event UpLoadedAsset OnUpLoad;
|
|
||||||
|
|
||||||
// Methods
|
|
||||||
public void Initialise(LLUUID inventoryItem, string path, BaseHttpServer httpServer)
|
|
||||||
{
|
|
||||||
inventoryItemID = inventoryItem;
|
|
||||||
uploaderPath = path;
|
|
||||||
httpListener = httpServer;
|
|
||||||
newAssetID = LLUUID.Random();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void SaveImageToFile(string filename, byte[] data)
|
|
||||||
{
|
|
||||||
FileStream output = File.Create(filename);
|
|
||||||
BinaryWriter writer = new BinaryWriter(output);
|
|
||||||
writer.Write(data);
|
|
||||||
writer.Close();
|
|
||||||
output.Close();
|
|
||||||
}
|
|
||||||
|
|
||||||
public string uploaderCaps(byte[] data, string path, string param)
|
|
||||||
{
|
|
||||||
LLUUID inventoryItemID = this.inventoryItemID;
|
|
||||||
string text = String.Empty;
|
|
||||||
LLSDAssetUploadComplete complete = new LLSDAssetUploadComplete();
|
|
||||||
complete.new_asset = newAssetID.ToString();
|
|
||||||
complete.new_inventory_item = inventoryItemID;
|
|
||||||
complete.state = "complete";
|
|
||||||
text = LLSDHelpers.SerialiseLLSDReply(complete);
|
|
||||||
httpListener.RemoveStreamHandler("POST", uploaderPath);
|
|
||||||
if (SaveImages)
|
|
||||||
{
|
|
||||||
SaveImageToFile(m_assetName + "notecard.txt", data);
|
|
||||||
}
|
|
||||||
if (OnUpLoad != null)
|
|
||||||
{
|
|
||||||
OnUpLoad(m_assetName, "description", newAssetID, inventoryItemID, LLUUID.Zero, data, String.Empty, String.Empty);
|
|
||||||
}
|
|
||||||
return text;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#endregion
|
|
||||||
}
|
|
||||||
}
|
|
||||||
*/
|
|
|
@ -1,205 +0,0 @@
|
||||||
/*
|
|
||||||
* Copyright (c) Contributors, http://opensimulator.org/
|
|
||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
|
||||||
*
|
|
||||||
* Redistribution and use in source and binary forms, with or without
|
|
||||||
* modification, are permitted provided that the following conditions are met:
|
|
||||||
* * Redistributions of source code must retain the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer.
|
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
|
||||||
* documentation and/or other materials provided with the distribution.
|
|
||||||
* * Neither the name of the OpenSim Project nor the
|
|
||||||
* names of its contributors may be used to endorse or promote products
|
|
||||||
* derived from this software without specific prior written permission.
|
|
||||||
*
|
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
|
||||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
||||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
||||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
|
||||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
||||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
||||||
*/
|
|
||||||
|
|
||||||
//moved to a module, left here until the module is found to have no problems
|
|
||||||
/*
|
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
|
|
||||||
using libsecondlife;
|
|
||||||
|
|
||||||
namespace OpenSim.Framework.Communications.Cache
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Provider handlers for processing asset transactions originating from the agent. This encompasses
|
|
||||||
/// clothing creation and update as well as asset uploads.
|
|
||||||
/// </summary>
|
|
||||||
public class AgentAssetTransactionsManager
|
|
||||||
{
|
|
||||||
private static readonly log4net.ILog m_log
|
|
||||||
= log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
|
|
||||||
|
|
||||||
// Fields
|
|
||||||
public CommunicationsManager CommsManager;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Each agent has its own singleton collection of transactions
|
|
||||||
/// </summary>
|
|
||||||
private Dictionary<LLUUID, AgentAssetTransactions> AgentTransactions =
|
|
||||||
new Dictionary<LLUUID, AgentAssetTransactions>();
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Should we dump uploaded assets to the filesystem?
|
|
||||||
/// </summary>
|
|
||||||
private bool m_dumpAssetsToFile;
|
|
||||||
|
|
||||||
public AgentAssetTransactionsManager(CommunicationsManager commsManager, bool dumpAssetsToFile)
|
|
||||||
{
|
|
||||||
CommsManager = commsManager;
|
|
||||||
m_dumpAssetsToFile = dumpAssetsToFile;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Get the collection of asset transactions for the given user. If one does not already exist, it
|
|
||||||
/// is created.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="userID"></param>
|
|
||||||
/// <returns></returns>
|
|
||||||
private AgentAssetTransactions GetUserTransactions(LLUUID userID)
|
|
||||||
{
|
|
||||||
lock (AgentTransactions)
|
|
||||||
{
|
|
||||||
if (!AgentTransactions.ContainsKey(userID))
|
|
||||||
{
|
|
||||||
AgentAssetTransactions transactions
|
|
||||||
= new AgentAssetTransactions(userID, this, m_dumpAssetsToFile);
|
|
||||||
AgentTransactions.Add(userID, transactions);
|
|
||||||
}
|
|
||||||
|
|
||||||
return AgentTransactions[userID];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Remove the given agent asset transactions. This should be called when a client is departing
|
|
||||||
/// from a scene (and hence won't be making any more transactions here).
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="userID"></param>
|
|
||||||
public void RemoveAgentAssetTransactions(LLUUID userID)
|
|
||||||
{
|
|
||||||
m_log.DebugFormat("Removing agent asset transactions structure for agent {0}", userID);
|
|
||||||
|
|
||||||
lock (AgentTransactions)
|
|
||||||
{
|
|
||||||
AgentTransactions.Remove(userID);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Create an inventory item from data that has been received through a transaction.
|
|
||||||
///
|
|
||||||
/// This is called when new clothing or body parts are created. It may also be called in other
|
|
||||||
/// situations.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="remoteClient"></param>
|
|
||||||
/// <param name="transactionID"></param>
|
|
||||||
/// <param name="folderID"></param>
|
|
||||||
/// <param name="callbackID"></param>
|
|
||||||
/// <param name="description"></param>
|
|
||||||
/// <param name="name"></param>
|
|
||||||
/// <param name="invType"></param>
|
|
||||||
/// <param name="type"></param>
|
|
||||||
/// <param name="wearableType"></param>
|
|
||||||
/// <param name="nextOwnerMask"></param>
|
|
||||||
public void HandleItemCreationFromTransaction(IClientAPI remoteClient, LLUUID transactionID, LLUUID folderID,
|
|
||||||
uint callbackID, string description, string name, sbyte invType,
|
|
||||||
sbyte type, byte wearableType, uint nextOwnerMask)
|
|
||||||
{
|
|
||||||
m_log.DebugFormat(
|
|
||||||
"[TRANSACTIONS MANAGER] Called HandleItemCreationFromTransaction with item {0}", name);
|
|
||||||
|
|
||||||
AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
|
|
||||||
|
|
||||||
transactions.RequestCreateInventoryItem(
|
|
||||||
remoteClient, transactionID, folderID, callbackID, description,
|
|
||||||
name, invType, type, wearableType, nextOwnerMask);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Update an inventory item with data that has been received through a transaction.
|
|
||||||
///
|
|
||||||
/// This is called when clothing or body parts are updated (for instance, with new textures or
|
|
||||||
/// colours). It may also be called in other situations.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="remoteClient"></param>
|
|
||||||
/// <param name="transactionID"></param>
|
|
||||||
/// <param name="item"></param>
|
|
||||||
public void HandleItemUpdateFromTransaction(IClientAPI remoteClient, LLUUID transactionID,
|
|
||||||
InventoryItemBase item)
|
|
||||||
{
|
|
||||||
m_log.DebugFormat(
|
|
||||||
"[TRANSACTIONS MANAGER] Called HandleItemUpdateFromTransaction with item {0}",
|
|
||||||
item.inventoryName);
|
|
||||||
|
|
||||||
AgentAssetTransactions transactions
|
|
||||||
= CommsManager.TransactionsManager.GetUserTransactions(remoteClient.AgentId);
|
|
||||||
|
|
||||||
transactions.RequestUpdateInventoryItem(remoteClient, transactionID, item);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Request that a client (agent) begin an asset transfer.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="remoteClient"></param>
|
|
||||||
/// <param name="assetID"></param>
|
|
||||||
/// <param name="transaction"></param>
|
|
||||||
/// <param name="type"></param>
|
|
||||||
/// <param name="data"></param></param>
|
|
||||||
/// <param name="tempFile"></param>
|
|
||||||
public void HandleUDPUploadRequest(IClientAPI remoteClient, LLUUID assetID, LLUUID transaction, sbyte type,
|
|
||||||
byte[] data, bool storeLocal, bool tempFile)
|
|
||||||
{
|
|
||||||
// Console.WriteLine("asset upload of " + assetID);
|
|
||||||
AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
|
|
||||||
|
|
||||||
AgentAssetTransactions.AssetXferUploader uploader = transactions.RequestXferUploader(transaction);
|
|
||||||
if (uploader != null)
|
|
||||||
{
|
|
||||||
// Upload has already compelted uploading...
|
|
||||||
|
|
||||||
if (uploader.Initialise(remoteClient, assetID, transaction, type, data, storeLocal, tempFile))
|
|
||||||
{
|
|
||||||
//[commenting out as this removal breaks uploads]
|
|
||||||
/*lock (transactions.XferUploaders)
|
|
||||||
{
|
|
||||||
|
|
||||||
// XXX Weak ass way of doing this by directly manipulating this public dictionary, purely temporary
|
|
||||||
transactions.XferUploaders.Remove(uploader.TransactionID);
|
|
||||||
|
|
||||||
//m_log.InfoFormat("[ASSET TRANSACTIONS] Current uploaders: {0}", transactions.XferUploaders.Count);
|
|
||||||
}*/
|
|
||||||
/* }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Handle asset transfer data packets received in response to the asset upload request in
|
|
||||||
/// HandleUDPUploadRequest()
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="remoteClient"></param>
|
|
||||||
/// <param name="xferID"></param>
|
|
||||||
/// <param name="packetID"></param>
|
|
||||||
/// <param name="data"></param>
|
|
||||||
public void HandleXfer(IClientAPI remoteClient, ulong xferID, uint packetID, byte[] data)
|
|
||||||
{
|
|
||||||
AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
|
|
||||||
|
|
||||||
transactions.HandleXfer(xferID, packetID, data);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
*/
|
|
|
@ -302,7 +302,7 @@ namespace OpenSim.Framework.Communications.Cache
|
||||||
/// Add an item to the user's inventory
|
/// Add an item to the user's inventory
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="itemInfo"></param>
|
/// <param name="itemInfo"></param>
|
||||||
public void AddItem(LLUUID userID, InventoryItemBase itemInfo)
|
public void AddItem(InventoryItemBase itemInfo)
|
||||||
{
|
{
|
||||||
if (HasInventory)
|
if (HasInventory)
|
||||||
{
|
{
|
||||||
|
|
|
@ -392,7 +392,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
|
||||||
item.NextPermissions = nextPerm;
|
item.NextPermissions = nextPerm;
|
||||||
item.Flags = (uint) wearableType;
|
item.Flags = (uint) wearableType;
|
||||||
|
|
||||||
userInfo.AddItem(ourClient.AgentId, item);
|
userInfo.AddItem(item);
|
||||||
ourClient.SendInventoryItemCreateUpdate(item);
|
ourClient.SendInventoryItemCreateUpdate(item);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -69,7 +69,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
|
|
||||||
if (userInfo != null)
|
if (userInfo != null)
|
||||||
{
|
{
|
||||||
userInfo.AddItem(remoteClient.AgentId, item);
|
userInfo.AddItem(item);
|
||||||
remoteClient.SendInventoryItemCreateUpdate(item);
|
remoteClient.SendInventoryItemCreateUpdate(item);
|
||||||
|
|
||||||
int userlevel = 0;
|
int userlevel = 0;
|
||||||
|
@ -372,7 +372,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
itemCopy.SalePrice = item.SalePrice;
|
itemCopy.SalePrice = item.SalePrice;
|
||||||
itemCopy.SaleType = item.SaleType;
|
itemCopy.SaleType = item.SaleType;
|
||||||
|
|
||||||
recipientUserInfo.AddItem(recipientClient.AgentId, itemCopy);
|
recipientUserInfo.AddItem(itemCopy);
|
||||||
|
|
||||||
// Let the recipient client know about this new item
|
// Let the recipient client know about this new item
|
||||||
recipientClient.SendBulkUpdateInventory(itemCopy);
|
recipientClient.SendBulkUpdateInventory(itemCopy);
|
||||||
|
@ -533,7 +533,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
item.CurrentPermissions = 2147483647;
|
item.CurrentPermissions = 2147483647;
|
||||||
item.NextPermissions = nextOwnerMask;
|
item.NextPermissions = nextOwnerMask;
|
||||||
|
|
||||||
userInfo.AddItem(remoteClient.AgentId, item);
|
userInfo.AddItem(item);
|
||||||
remoteClient.SendInventoryItemCreateUpdate(item);
|
remoteClient.SendInventoryItemCreateUpdate(item);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
@ -1011,7 +1011,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
|
|
||||||
// TODO: add the new fields (Flags, Sale info, etc)
|
// TODO: add the new fields (Flags, Sale info, etc)
|
||||||
|
|
||||||
userInfo.AddItem(remoteClient.AgentId, item);
|
userInfo.AddItem(item);
|
||||||
remoteClient.SendInventoryItemCreateUpdate(item);
|
remoteClient.SendInventoryItemCreateUpdate(item);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1101,7 +1101,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
item.NextPermissions = objectGroup.RootPart.NextOwnerMask;
|
item.NextPermissions = objectGroup.RootPart.NextOwnerMask;
|
||||||
}
|
}
|
||||||
|
|
||||||
userInfo.AddItem(agentID, item);
|
userInfo.AddItem(item);
|
||||||
|
|
||||||
// this gets called when the agent loggs off!
|
// this gets called when the agent loggs off!
|
||||||
if (remoteClient != null)
|
if (remoteClient != null)
|
||||||
|
@ -1158,7 +1158,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
item.NextPermissions = objectGroup.RootPart.NextOwnerMask;
|
item.NextPermissions = objectGroup.RootPart.NextOwnerMask;
|
||||||
}
|
}
|
||||||
|
|
||||||
userInfo.AddItem(remoteClient.AgentId, item);
|
userInfo.AddItem(item);
|
||||||
remoteClient.SendInventoryItemCreateUpdate(item);
|
remoteClient.SendInventoryItemCreateUpdate(item);
|
||||||
return item.AssetID;
|
return item.AssetID;
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue