Tidy up a superfluous AddPrimShape override in PhysicsScene
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b5fcd2caba
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f5623b5c39
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@ -4437,7 +4437,6 @@ namespace OpenSim.Region.Framework.Scenes
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{
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{
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// It's not phantom anymore. So make sure the physics engine get's knowledge of it
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// It's not phantom anymore. So make sure the physics engine get's knowledge of it
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PhysActor = m_parentGroup.Scene.PhysicsScene.AddPrimShape(
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PhysActor = m_parentGroup.Scene.PhysicsScene.AddPrimShape(
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LocalId,
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string.Format("{0}/{1}", Name, UUID),
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string.Format("{0}/{1}", Name, UUID),
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Shape,
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Shape,
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AbsolutePosition,
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AbsolutePosition,
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