Thank you Justin for a patch that solves the issue of: When a sensor detects an Avatar,
and llDetectedOwner is called on the script, the current implementation attempts to find the detected avatar as a SceneObjectPart and return the owner of that part.0.6.0-stable
parent
4bdb4a2646
commit
f565f44d89
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@ -509,11 +509,21 @@ namespace OpenSim.Region.ScriptEngine.Common
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EntityBase SensedObject = entityDetectedKey(number);
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EntityBase SensedObject = entityDetectedKey(number);
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if (SensedObject ==null)
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if (SensedObject ==null)
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return String.Empty;
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return String.Empty;
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//return SensedObject.O .Name; // What is the owner of the object ?
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//EntityBase SensedObject = World.GetScenePresence(SensedUUID);
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LLUUID SensedUUID = uuidDetectedKey(number);
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LLUUID SensedUUID = uuidDetectedKey(number);
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SceneObjectPart SOP = World.GetSceneObjectPart(SensedUUID);
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if (World.GetScenePresence(SensedUUID) == null)
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if (SOP != null) { return SOP.ObjectOwner.ToString(); }
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{
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// sensed object is not an avatar
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// so get the owner of the sensed object
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SceneObjectPart SOP = World.GetSceneObjectPart(SensedUUID);
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if (SOP != null) { return SOP.ObjectOwner.ToString(); }
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}
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else
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{
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// sensed object is an avatar, and so must be its own owner
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return SensedUUID.ToString();
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}
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return String.Empty;
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return String.Empty;
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}
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}
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