Cleanup and comment the region module loader. Add support for configuring

a server port to use for modules in a generic way and also add support
for disabling modules that don't support proper disabling.
Add support for selective loading by class name (advanced users only)
prioritization
Melanie 2009-10-20 19:38:35 +01:00
parent 9bc303d293
commit f568982e69
1 changed files with 175 additions and 28 deletions

View File

@ -30,24 +30,36 @@ using System.Collections.Generic;
using System.Reflection; using System.Reflection;
using log4net; using log4net;
using Mono.Addins; using Mono.Addins;
using Nini.Config;
using OpenSim; using OpenSim;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
namespace OpenSim.ApplicationPlugins.RegionModulesController namespace OpenSim.ApplicationPlugins.RegionModulesController
{ {
public class RegionModulesControllerPlugin : IRegionModulesController, IApplicationPlugin public class RegionModulesControllerPlugin : IRegionModulesController,
IApplicationPlugin
{ {
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); // Logger
private static readonly ILog m_log =
LogManager.GetLogger(
MethodBase.GetCurrentMethod().DeclaringType);
private OpenSimBase m_openSim; // for getting the config // Config access
private OpenSimBase m_openSim;
// Our name
private string m_name; private string m_name;
private List<Type> m_nonSharedModules = new List<Type>(); // Internal lists to collect information about modules present
private List<Type> m_sharedModules = new List<Type>(); private List<TypeExtensionNode> m_nonSharedModules =
new List<TypeExtensionNode>();
private List<TypeExtensionNode> m_sharedModules =
new List<TypeExtensionNode>();
private List<ISharedRegionModule> m_sharedInstances = new List<ISharedRegionModule>(); // List of shared module instances, for adding to Scenes
private List<ISharedRegionModule> m_sharedInstances =
new List<ISharedRegionModule>();
#region IApplicationPlugin implementation #region IApplicationPlugin implementation
@ -57,40 +69,111 @@ namespace OpenSim.ApplicationPlugins.RegionModulesController
m_openSim = openSim; m_openSim = openSim;
openSim.ApplicationRegistry.RegisterInterface<IRegionModulesController>(this); openSim.ApplicationRegistry.RegisterInterface<IRegionModulesController>(this);
// Who we are
string id = AddinManager.CurrentAddin.Id; string id = AddinManager.CurrentAddin.Id;
int pos = id.LastIndexOf(".");
if (pos == -1) m_name = id;
else m_name = id.Substring(pos + 1);
//ExtensionNodeList list = AddinManager.GetExtensionNodes("/OpenSim/RegionModules"); // Make friendly name
// load all the (new) region-module classes int pos = id.LastIndexOf(".");
foreach (TypeExtensionNode node in AddinManager.GetExtensionNodes("/OpenSim/RegionModules")) if (pos == -1)
m_name = id;
else
m_name = id.Substring(pos + 1);
// The [Modules] section in the ini file
IConfig modulesConfig =
openSim.ConfigSource.Source.Configs["Modules"];
if (modulesConfig == null)
modulesConfig = openSim.ConfigSource.Source.AddConfig("Modules");
// Scan modules and load all that aren't disabled
foreach (TypeExtensionNode node in
AddinManager.GetExtensionNodes("/OpenSim/RegionModules"))
{ {
// TODO why does node.Type.isSubclassOf(typeof(ISharedRegionModule)) not work?
if (node.Type.GetInterface(typeof(ISharedRegionModule).ToString()) != null) if (node.Type.GetInterface(typeof(ISharedRegionModule).ToString()) != null)
{ {
// Get the config string
string moduleString =
modulesConfig.GetString(node.Id, String.Empty);
// We have a selector
if (moduleString != String.Empty)
{
// Allow disabling modules even if they don't have
// support for it
if (moduleString == "disabled")
continue;
// Split off port, if present
string[] moduleParts = moduleString.Split(new char[] {'/'}, 2);
// Format is [port/][class]
string className = moduleParts[0];
if (moduleParts.Length > 1)
className = moduleParts[1];
// Match the class name if given
if (className != String.Empty &&
node.Type.ToString() != className)
continue;
}
m_log.DebugFormat("[REGIONMODULES]: Found shared region module {0}, class {1}", node.Id, node.Type); m_log.DebugFormat("[REGIONMODULES]: Found shared region module {0}, class {1}", node.Id, node.Type);
m_sharedModules.Add(node.Type); m_sharedModules.Add(node);
} }
else if (node.Type.GetInterface(typeof(INonSharedRegionModule).ToString()) != null) else if (node.Type.GetInterface(typeof(INonSharedRegionModule).ToString()) != null)
{ {
m_log.DebugFormat("[REGIONMODULES]: Found non-shared region module {0}, class {1}", node.Id, node.Type); m_log.DebugFormat("[REGIONMODULES]: Found non-shared region module {0}, class {1}", node.Id, node.Type);
m_nonSharedModules.Add(node.Type); m_nonSharedModules.Add(node);
} }
else else
m_log.DebugFormat("[REGIONMODULES]: Found unknown type of module {0}, class {1}", node.Id, node.Type); m_log.DebugFormat("[REGIONMODULES]: Found unknown type of module {0}, class {1}", node.Id, node.Type);
} }
// now we've got all the region-module classes loaded, create one instance of every ISharedRegionModule, // Load and init the module. We try a constructor with a port
// initialize and postinitialize it. This Initialise we are in is called before LoadRegion.PostInitialise // if a port was given, fall back to one without if there is
// is called (which loads the regions), so we don't have any regions in the server yet. // no port or the more specific constructor fails.
foreach (Type type in m_sharedModules) // This will be removed, so that any module capable of using a port
// must provide a constructor with a port in the future.
// For now, we do this so migration is easy.
//
foreach (TypeExtensionNode node in m_sharedModules)
{ {
ISharedRegionModule module = (ISharedRegionModule)Activator.CreateInstance(type); Object[] ctorArgs = new Object[] {0};
// Read the config again
string moduleString =
modulesConfig.GetString(node.Id, String.Empty);
// Get the port number, if there is one
if (moduleString != String.Empty)
{
// Get the port number from the string
string[] moduleParts = moduleString.Split(new char[] {'/'},
2);
if (moduleParts.Length > 1)
ctorArgs[0] = Convert.ToUInt32(moduleParts[0]);
}
// Try loading and initilaizing the module, using the
// port if appropriate
ISharedRegionModule module = null;
try
{
module = (ISharedRegionModule)Activator.CreateInstance(
node.Type, ctorArgs);
}
catch
{
module = (ISharedRegionModule)Activator.CreateInstance(
node.Type);
}
// OK, we're up and running
m_sharedInstances.Add(module); m_sharedInstances.Add(module);
module.Initialise(openSim.ConfigSource.Source); module.Initialise(openSim.ConfigSource.Source);
} }
// Immediately run PostInitialise on shared modules
foreach (ISharedRegionModule module in m_sharedInstances) foreach (ISharedRegionModule module in m_sharedInstances)
{ {
module.PostInitialise(); module.PostInitialise();
@ -105,6 +188,8 @@ namespace OpenSim.ApplicationPlugins.RegionModulesController
#region IPlugin implementation #region IPlugin implementation
// We don't do that here
//
public void Initialise () public void Initialise ()
{ {
throw new System.NotImplementedException(); throw new System.NotImplementedException();
@ -114,9 +199,11 @@ namespace OpenSim.ApplicationPlugins.RegionModulesController
#region IDisposable implementation #region IDisposable implementation
// Cleanup
//
public void Dispose () public void Dispose ()
{ {
// we expect that all regions have been removed already // We expect that all regions have been removed already
while (m_sharedInstances.Count > 0) while (m_sharedInstances.Count > 0)
{ {
m_sharedInstances[0].Close(); m_sharedInstances[0].Close();
@ -147,6 +234,11 @@ namespace OpenSim.ApplicationPlugins.RegionModulesController
#region IRegionModulesController implementation #region IRegionModulesController implementation
// The root of all evil.
// This is where we handle adding the modules to scenes when they
// load. This means that here we deal with replaceable interfaces,
// nonshared modules, etc.
//
public void AddRegionToModules (Scene scene) public void AddRegionToModules (Scene scene)
{ {
Dictionary<Type, ISharedRegionModule> deferredSharedModules = Dictionary<Type, ISharedRegionModule> deferredSharedModules =
@ -154,12 +246,26 @@ namespace OpenSim.ApplicationPlugins.RegionModulesController
Dictionary<Type, INonSharedRegionModule> deferredNonSharedModules = Dictionary<Type, INonSharedRegionModule> deferredNonSharedModules =
new Dictionary<Type, INonSharedRegionModule>(); new Dictionary<Type, INonSharedRegionModule>();
// We need this to see if a module has already been loaded and
// has defined a replaceable interface. It's a generic call,
// so this can't be used directly. It will be used later
Type s = scene.GetType(); Type s = scene.GetType();
MethodInfo mi = s.GetMethod("RequestModuleInterface"); MethodInfo mi = s.GetMethod("RequestModuleInterface");
List<ISharedRegionModule> sharedlist = new List<ISharedRegionModule>(); // This will hold the shared modules we actually load
List<ISharedRegionModule> sharedlist =
new List<ISharedRegionModule>();
// Iterate over the shared modules that have been loaded
// Add them to the new Scene
foreach (ISharedRegionModule module in m_sharedInstances) foreach (ISharedRegionModule module in m_sharedInstances)
{ {
// Here is where we check if a replaceable interface
// is defined. If it is, the module is checked against
// the interfaces already defined. If the interface is
// defined, we simply skip the module. Else, if the module
// defines a replaceable interface, we add it to the deferred
// list.
Type replaceableInterface = module.ReplaceableInterface; Type replaceableInterface = module.ReplaceableInterface;
if (replaceableInterface != null) if (replaceableInterface != null)
{ {
@ -185,11 +291,41 @@ namespace OpenSim.ApplicationPlugins.RegionModulesController
sharedlist.Add(module); sharedlist.Add(module);
} }
List<INonSharedRegionModule> list = new List<INonSharedRegionModule>(); IConfig modulesConfig =
foreach (Type type in m_nonSharedModules) m_openSim.ConfigSource.Source.Configs["Modules"];
{
INonSharedRegionModule module = (INonSharedRegionModule)Activator.CreateInstance(type);
// Scan for, and load, nonshared modules
List<INonSharedRegionModule> list = new List<INonSharedRegionModule>();
foreach (TypeExtensionNode node in m_nonSharedModules)
{
Object[] ctorArgs = new Object[] {0};
// Read the config
string moduleString =
modulesConfig.GetString(node.Id, String.Empty);
// Get the port number, if there is one
if (moduleString != String.Empty)
{
// Get the port number from the string
string[] moduleParts = moduleString.Split(new char[] {'/'},
2);
if (moduleParts.Length > 1)
ctorArgs[0] = Convert.ToUInt32(moduleParts[0]);
}
// Actually load it
INonSharedRegionModule module = null;
try
{
module = (INonSharedRegionModule)Activator.CreateInstance(node.Type, ctorArgs);
}
catch
{
module = (INonSharedRegionModule)Activator.CreateInstance(node.Type);
}
// Check for replaceable interfaces
Type replaceableInterface = module.ReplaceableInterface; Type replaceableInterface = module.ReplaceableInterface;
if (replaceableInterface != null) if (replaceableInterface != null)
{ {
@ -209,11 +345,16 @@ namespace OpenSim.ApplicationPlugins.RegionModulesController
m_log.DebugFormat("[REGIONMODULE]: Adding scene {0} to non-shared module {1}", m_log.DebugFormat("[REGIONMODULE]: Adding scene {0} to non-shared module {1}",
scene.RegionInfo.RegionName, module.Name); scene.RegionInfo.RegionName, module.Name);
// Initialise the module
module.Initialise(m_openSim.ConfigSource.Source); module.Initialise(m_openSim.ConfigSource.Source);
list.Add(module); list.Add(module);
} }
// Now add the modules that we found to the scene. If a module
// wishes to override a replaceable interface, it needs to
// register it in Initialise, so that the deferred module
// won't load.
foreach (INonSharedRegionModule module in list) foreach (INonSharedRegionModule module in list)
{ {
module.AddRegion(scene); module.AddRegion(scene);
@ -223,9 +364,9 @@ namespace OpenSim.ApplicationPlugins.RegionModulesController
// Now all modules without a replaceable base interface are loaded // Now all modules without a replaceable base interface are loaded
// Replaceable modules have either been skipped, or omitted. // Replaceable modules have either been skipped, or omitted.
// Now scan the deferred modules here // Now scan the deferred modules here
foreach (ISharedRegionModule module in deferredSharedModules.Values) foreach (ISharedRegionModule module in deferredSharedModules.Values)
{ {
// Determine if the interface has been replaced
Type replaceableInterface = module.ReplaceableInterface; Type replaceableInterface = module.ReplaceableInterface;
MethodInfo mii = mi.MakeGenericMethod(replaceableInterface); MethodInfo mii = mi.MakeGenericMethod(replaceableInterface);
@ -238,15 +379,20 @@ namespace OpenSim.ApplicationPlugins.RegionModulesController
m_log.DebugFormat("[REGIONMODULE]: Adding scene {0} to shared module {1} (deferred)", m_log.DebugFormat("[REGIONMODULE]: Adding scene {0} to shared module {1} (deferred)",
scene.RegionInfo.RegionName, module.Name); scene.RegionInfo.RegionName, module.Name);
// Not replaced, load the module
module.AddRegion(scene); module.AddRegion(scene);
scene.AddRegionModule(module.Name, module); scene.AddRegionModule(module.Name, module);
sharedlist.Add(module); sharedlist.Add(module);
} }
List<INonSharedRegionModule> deferredlist = new List<INonSharedRegionModule>(); // Same thing for nonshared modules, load them unless overridden
List<INonSharedRegionModule> deferredlist =
new List<INonSharedRegionModule>();
foreach (INonSharedRegionModule module in deferredNonSharedModules.Values) foreach (INonSharedRegionModule module in deferredNonSharedModules.Values)
{ {
// Check interface override
Type replaceableInterface = module.ReplaceableInterface; Type replaceableInterface = module.ReplaceableInterface;
if (replaceableInterface != null) if (replaceableInterface != null)
{ {
@ -268,6 +414,7 @@ namespace OpenSim.ApplicationPlugins.RegionModulesController
deferredlist.Add(module); deferredlist.Add(module);
} }
// Finally, load valid deferred modules
foreach (INonSharedRegionModule module in deferredlist) foreach (INonSharedRegionModule module in deferredlist)
{ {
module.AddRegion(scene); module.AddRegion(scene);