* kill a potentially large float array.
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d3b013be1c
commit
f57cb17494
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@ -213,7 +213,7 @@ namespace OpenSim.Region.Physics.Meshing
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int COLUMNS = x_max + 1;
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Vertex[] sVertices = new Vertex[COLUMNS * y_max];
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float[] indices = new float[COLUMNS * (y_max - 1) * 6];
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//float[] indices = new float[COLUMNS * (y_max - 1) * 6];
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for (int y = 0; y < y_max; y++)
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{
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