From f57e29372b9a39af117e7c88ec45390f835bd366 Mon Sep 17 00:00:00 2001 From: "Justin Clark-Casey (justincc)" Date: Thu, 21 Mar 2013 00:46:08 +0000 Subject: [PATCH] On a teleport, lock m_agentsInTransit whilst we grab the value to check for completion just to be sure we're not using a thread cached version. --- .../EntityTransfer/EntityTransferStateMachine.cs | 9 ++++++++- .../Framework/Scenes/Tests/ScenePresenceTeleportTests.cs | 8 ++++---- 2 files changed, 12 insertions(+), 5 deletions(-) diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferStateMachine.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferStateMachine.cs index 24d81d9480..7314727cda 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferStateMachine.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferStateMachine.cs @@ -292,8 +292,15 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer // There should be no race condition here since no other code should be removing the agent transfer or // changing the state to another other than Transferring => ReceivedAtDestination. - while (m_agentsInTransit[id] != AgentTransferState.ReceivedAtDestination && count-- > 0) + + while (count-- > 0) { + lock (m_agentsInTransit) + { + if (m_agentsInTransit[id] == AgentTransferState.ReceivedAtDestination) + break; + } + // m_log.Debug(" >>> Waiting... " + count); Thread.Sleep(100); } diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs index 52e7e6b590..37cc4032f3 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs @@ -107,7 +107,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests } [Test] - public void TestSameSimulatorSeparatedRegions() + public void TestSameSimulatorIsolatedRegions() { TestHelpers.InMethod(); // TestHelpers.EnableLogging(); @@ -180,7 +180,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests /// Test teleport procedures when the target simulator returns false when queried about access. /// [Test] - public void TestSameSimulatorSeparatedRegions_DeniedOnQueryAccess() + public void TestSameSimulatorIsolatedRegions_DeniedOnQueryAccess() { TestHelpers.InMethod(); // TestHelpers.EnableLogging(); @@ -264,7 +264,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests /// Test teleport procedures when the target simulator create agent step is refused. /// [Test] - public void TestSameSimulatorSeparatedRegions_DeniedOnCreateAgent() + public void TestSameSimulatorIsolatedRegions_DeniedOnCreateAgent() { TestHelpers.InMethod(); // TestHelpers.EnableLogging(); @@ -345,7 +345,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests /// (for CreateAgent) but the viewer cannot reach the destination region due to network issues. /// [Test] - public void TestSameSimulatorSeparatedRegions_DestinationDidNotProcessViewerConnection() + public void TestSameSimulatorIsolatedRegions_DestinationDidNotProcessViewerConnection() { TestHelpers.InMethod(); // TestHelpers.EnableLogging();