Formatting cleanup. Add copyright notices.

slimupdates
Jeff Ames 2010-03-10 13:15:36 +09:00
parent c5bb51b443
commit f58a0394ed
40 changed files with 349 additions and 79 deletions

View File

@ -44,7 +44,7 @@ namespace OpenSim.Data
/// </summary>
public interface IGridUserData
{
GridUserData GetGridUserData(string userID);
GridUserData GetGridUserData(string userID);
bool StoreGridUserData(GridUserData data);
}
}

View File

@ -47,7 +47,7 @@ namespace OpenSim.Data.MSSQL
public MSSQLAvatarData(string connectionString, string realm) :
base(connectionString, realm, "Avatar")
{
{
}
public bool Delete(UUID principalID, string name)

View File

@ -110,7 +110,7 @@ namespace OpenSim.Data.MSSQL
{
List<string> constraints = new List<string>();
string query = string.Format(@"SELECT
COL_NAME(ic.object_id,ic.column_id) AS column_name
COL_NAME(ic.object_id,ic.column_id) AS column_name
FROM sys.indexes AS i
INNER JOIN sys.index_columns AS ic
ON i.object_id = ic.object_id AND i.index_id = ic.index_id
@ -157,7 +157,7 @@ namespace OpenSim.Data.MSSQL
string where = String.Join(" AND ", terms.ToArray());
string query = String.Format("SELECT * FROM {0} WHERE {1}",
m_Realm, where);
m_Realm, where);
cmd.Connection = conn;
cmd.CommandText = query;
@ -296,7 +296,7 @@ namespace OpenSim.Data.MSSQL
query.AppendFormat("[{0}] = {1} ", names[i], values[i]);
if (constraints.Count > 0)
{
List<string> terms = new List<string>();
List<string> terms = new List<string>();
for (int j = 0; j < constraints.Count; j++)
{
terms.Add(" [" + constraints[j].Key + "] = @" + constraints[j].Key);

View File

@ -47,7 +47,7 @@ namespace OpenSim.Data.MSSQL
public MSSQLGridUserData(string connectionString, string realm) :
base(connectionString, realm, "UserGrid")
{
{
}
public GridUserData GetGridUserData(string userID)
@ -58,7 +58,7 @@ namespace OpenSim.Data.MSSQL
return null;
return ret[0];
}
}
public bool StoreGridUserData(GridUserData data)
{

View File

@ -46,7 +46,7 @@ namespace OpenSim.Data.MSSQL
/// <summary>
/// Connection string for ADO.net
/// </summary>
private readonly string connectionString;
private readonly string connectionString;
/// <summary>
/// Initialize the manager and set the connectionstring
@ -196,7 +196,7 @@ namespace OpenSim.Data.MSSQL
migration.Update();
}
}
}
/// <summary>
/// Returns the version of this DB provider

View File

@ -43,7 +43,7 @@ namespace OpenSim.Data.MSSQL
{
}
//private string m_Realm;
//private List<string> m_ColumnNames = null;
//private List<string> m_ColumnNames = null;
//private MSSQLManager m_database;
//public MSSQLUserAccountData(string connectionString, string realm)

View File

@ -197,7 +197,7 @@ namespace OpenSim.Data.MySQL
public virtual T[] Get(string where)
{
using (MySqlCommand cmd = new MySqlCommand())
{
{
string query = String.Format("select * from {0} where {1}",
m_Realm, where);

View File

@ -54,7 +54,7 @@ namespace OpenSim.Data.MySQL
return null;
return ret[0];
}
}
public bool StoreGridUserData(GridUserData data)
{

View File

@ -134,7 +134,7 @@ namespace OpenSim.Data.MySQL
List<UUID> deleteSessions = new List<UUID>();
int online = 0;
while(reader.Read())
while (reader.Read())
{
if (bool.Parse(reader["Online"].ToString()))
online++;

View File

@ -55,7 +55,7 @@ namespace OpenSim.Data.Null
}
public bool Store(PresenceData data)
{
{
if (Instance != this)
return Instance.Store(data);
@ -113,7 +113,7 @@ namespace OpenSim.Data.Null
}
public bool SetHomeLocation(string userID, UUID regionID, Vector3 position, Vector3 lookAt)
{
{
if (Instance != this)
return Instance.SetHomeLocation(userID, regionID, position, lookAt);
@ -130,28 +130,28 @@ namespace OpenSim.Data.Null
p.Data["HomePosition"] = position.ToString();
p.Data["HomeLookAt"] = lookAt.ToString();
foundone = true;
}
}
}
return foundone;
}
public PresenceData[] Get(string field, string data)
{
{
if (Instance != this)
return Instance.Get(field, data);
// m_log.DebugFormat(
// "[NULL PRESENCE DATA]: Getting presence data for field {0} with parameter {1}", field, data);
// "[NULL PRESENCE DATA]: Getting presence data for field {0} with parameter {1}", field, data);
List<PresenceData> presences = new List<PresenceData>();
if (field == "UserID")
{
foreach (PresenceData p in m_presenceData.Values)
{
if (p.UserID == data)
if (p.UserID == data)
{
presences.Add(p);
presences.Add(p);
// Console.WriteLine("HOME for " + p.UserID + " is " + (p.Data.ContainsKey("HomeRegionID") ? p.Data["HomeRegionID"] : "Not found"));
}
}
@ -194,7 +194,7 @@ namespace OpenSim.Data.Null
}
public void Prune(string userID)
{
{
if (Instance != this)
{
Instance.Prune(userID);

View File

@ -120,7 +120,7 @@ namespace OpenSim.Data.SQLite
}
public bool Store(AuthenticationData data)
{
{
if (data.Data.ContainsKey("UUID"))
data.Data.Remove("UUID");

View File

@ -1,4 +1,31 @@
using System;
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Net;
using System.IO;

View File

@ -1,4 +1,31 @@
using System;
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using log4net;
@ -219,7 +246,7 @@ namespace OpenSim.Framework
/// Parse a notecard in Linden format to a string of ordinary text.
/// </summary>
/// <param name="rawInput"></param>
/// <returns></returns>
/// <returns></returns>
public static string ParseNotecardToString(string rawInput)
{
string[] output = ParseNotecardToList(rawInput).ToArray();
@ -237,7 +264,7 @@ namespace OpenSim.Framework
/// <returns></returns>
public static List<string> ParseNotecardToList(string rawInput)
{
string[] input = rawInput.Replace("\r", "").Split('\n');
string[] input = rawInput.Replace("\r", "").Split('\n');
int idx = 0;
int level = 0;
List<string> output = new List<string>();

View File

@ -1,4 +1,31 @@
using System;
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Net;
@ -118,7 +145,7 @@ namespace OpenSim.Framework
/// <param name="allowLoopback">True to allow loopback addresses to be used</param>
/// <param name="uri">The URI to test for whether it should be allowed.</param>
/// <returns>
/// <c>true</c> if [is URI allowable] [the specified URI]; otherwise, <c>false</c>.
/// <c>true</c> if [is URI allowable] [the specified URI]; otherwise, <c>false</c>.
/// </returns>
private static bool IsUriAllowable(Uri uri, bool allowLoopback)
{
@ -180,7 +207,7 @@ namespace OpenSim.Framework
/// </summary>
/// <param name="ip">The ip address to check.</param>
/// <returns>
/// <c>true</c> if this is a loopback IP address; <c>false</c> otherwise.
/// <c>true</c> if this is a loopback IP address; <c>false</c> otherwise.
/// </returns>
private static bool IsIPv6Loopback(IPAddress ip)
{

View File

@ -1,4 +1,31 @@
using System;
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.IO;

View File

@ -36,7 +36,7 @@ using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.CoreModules.Avatar.Attachments
{
{
public class AttachmentsModule : IAttachmentsModule, IRegionModule
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
@ -204,7 +204,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
if (m_scene.AvatarFactory != null)
m_scene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
}
}
}
public void ShowDetachInUserInventory(UUID itemID, IClientAPI remoteClient)
{
@ -222,7 +222,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
}
DetachSingleAttachmentToInv(itemID, remoteClient);
}
}
// What makes this method odd and unique is it tries to detach using an UUID.... Yay for standards.
// To LocalId or UUID, *THAT* is the question. How now Brown UUID??
@ -252,6 +252,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
}
}
}
}
}
}
}

View File

@ -394,11 +394,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
public IClientAPI LocateClientObject(UUID agentID)
{
Scene scene = GetClientScene(agentID);
if(scene == null)
if (scene == null)
return null;
ScenePresence presence = scene.GetScenePresence(agentID);
if(presence == null)
if (presence == null)
return null;
return presence.ControllingClient;

View File

@ -108,7 +108,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
if (!m_Enabled)
return;
lock(m_Scenes)
lock (m_Scenes)
{
m_Scenes.Remove(scene);
}

View File

@ -576,7 +576,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
foreach (SceneObjectPart part in partList)
{
if (part.OwnerID != item.Owner)
{
{
part.LastOwnerID = part.OwnerID;
part.OwnerID = item.Owner;
part.Inventory.ChangeInventoryOwner(item.Owner);

View File

@ -61,7 +61,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence.Tests
m_LocalConnector = new LocalPresenceServicesConnector(config);
// Let's stick in a test presence
m_LocalConnector.m_PresenceService.LoginAgent(UUID.Zero.ToString(), UUID.Zero, UUID.Zero);
m_LocalConnector.m_PresenceService.LoginAgent(UUID.Zero.ToString(), UUID.Zero, UUID.Zero);
}
/// <summary>
@ -80,7 +80,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence.Tests
p.Data = new Dictionary<string, string>();
p.Data["Online"] = true.ToString();
m_presenceData.Add(UUID.Zero, p);
*/
*/
string user1 = UUID.Zero.ToString();
UUID session1 = UUID.Zero;

View File

@ -175,7 +175,7 @@ namespace OpenSim.Region.CoreModules.World.Land
void ClientOnPreAgentUpdate(IClientAPI remoteClient, AgentUpdateArgs agentData)
{
//If we are forcing a position for them to go
if( forcedPosition != null )
if (forcedPosition != null)
{
ScenePresence clientAvatar = m_scene.GetScenePresence(remoteClient.AgentId);
@ -191,7 +191,7 @@ namespace OpenSim.Region.CoreModules.World.Land
forcedPosition = null;
}
//if we are far away, teleport
else if(Vector3.Distance(clientAvatar.AbsolutePosition,forcedPosition.Value) > 3 )
else if (Vector3.Distance(clientAvatar.AbsolutePosition,forcedPosition.Value) > 3)
{
Debug.WriteLine(string.Format("Teleporting out because {0} is too far from avatar position {1}",forcedPosition.Value,clientAvatar.AbsolutePosition));
clientAvatar.Teleport(forcedPosition.Value);
@ -332,7 +332,7 @@ namespace OpenSim.Region.CoreModules.World.Land
public void SendYouAreRestrictedNotice(ScenePresence avatar)
{
avatar.ControllingClient.SendAlertMessage(
avatar.ControllingClient.SendAlertMessage(
"You are not allowed on this parcel because the land owner has restricted access.");
}
@ -467,7 +467,7 @@ namespace OpenSim.Region.CoreModules.World.Land
ForceAvatarToPosition(clientAvatar, m_scene.GetNearestAllowedPosition(clientAvatar));
}
}
else if ( parcel.IsRestrictedFromLand(clientAvatar.UUID))
else if (parcel.IsRestrictedFromLand(clientAvatar.UUID))
{
//once we've sent the message once, keep going toward the target until we are done
if (forcedPosition == null)
@ -479,7 +479,7 @@ namespace OpenSim.Region.CoreModules.World.Land
else
{
//when we are finally in a safe place, lets release the forced position lock
forcedPosition = null;
forcedPosition = null;
}
}
}

View File

@ -287,7 +287,7 @@ namespace OpenSim.Region.CoreModules.World.Land
entry.Flags = AccessList.Ban;
entry.Time = new DateTime();
//See if they are on the list, but make sure the owner isn't banned
if (LandData.ParcelAccessList.Contains(entry) && LandData.OwnerID != avatar )
if (LandData.ParcelAccessList.Contains(entry) && LandData.OwnerID != avatar)
{
//They are banned, so lets send them a notice about this parcel
return true;

View File

@ -31,7 +31,7 @@ using OpenSim.Framework;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.Framework.Interfaces
{
{
public interface IAttachmentsModule
{
/// <summary>
@ -43,7 +43,7 @@ namespace OpenSim.Region.Framework.Interfaces
/// <param name="rot"></param>
/// <param name="pos"></param>
/// <param name="silent"></param>
/// <returns>true if the object was successfully attached, false otherwise</returns>
/// <returns>true if the object was successfully attached, false otherwise</returns>
bool AttachObject(
IClientAPI controllingClient, uint localID, uint attachPoint, Quaternion rot, Vector3 pos, bool silent);
@ -54,7 +54,7 @@ namespace OpenSim.Region.Framework.Interfaces
/// <param name="remoteClient"></param>
/// <param name="itemID"></param>
/// <param name="AttachmentPt"></param>
/// <returns></returns>
/// <returns></returns>
UUID SetAttachmentInventoryStatus(
SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt);

View File

@ -1,4 +1,31 @@
using System;
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using OpenSim.Framework;

View File

@ -113,15 +113,15 @@ namespace OpenSim.Region.Framework.Scenes
/// Fired when an object is touched/grabbed.
/// </summary>
/// The originalID is the local ID of the part that was actually touched. The localID itself is always that of
/// the root part.
/// the root part.
public event ObjectGrabDelegate OnObjectGrab;
public delegate void ObjectGrabDelegate(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs);
public delegate void ObjectGrabDelegate(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs);
public event ObjectGrabDelegate OnObjectGrabbing;
public event ObjectDeGrabDelegate OnObjectDeGrab;
public event ScriptResetDelegate OnScriptReset;
public event OnPermissionErrorDelegate OnPermissionError;
public event OnPermissionErrorDelegate OnPermissionError;
/// <summary>
/// Fired when a new script is created.
@ -169,7 +169,7 @@ namespace OpenSim.Region.Framework.Scenes
public delegate void ClientClosed(UUID clientID, Scene scene);
public event ClientClosed OnClientClosed;
public event ClientClosed OnClientClosed;
/// <summary>
/// This is fired when a scene object property that a script might be interested in (such as color, scale or

View File

@ -1976,7 +1976,7 @@ namespace OpenSim.Region.Framework.Scenes
public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates)
{
return m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, sendClientUpdates);
}
}
/// <summary>
/// Delete every object from the scene
@ -2644,7 +2644,7 @@ namespace OpenSim.Region.Framework.Scenes
public virtual void SubscribeToClientAttachmentEvents(IClientAPI client)
{
client.OnRezSingleAttachmentFromInv += RezSingleAttachment;
client.OnRezMultipleAttachmentsFromInv += RezMultipleAttachments;
client.OnRezMultipleAttachmentsFromInv += RezMultipleAttachments;
client.OnObjectAttach += m_sceneGraph.AttachObject;
client.OnObjectDetach += m_sceneGraph.DetachObject;
@ -2696,7 +2696,7 @@ namespace OpenSim.Region.Framework.Scenes
}
protected virtual void UnsubscribeToClientEvents(IClientAPI client)
{
{
}
/// <summary>
@ -2797,13 +2797,13 @@ namespace OpenSim.Region.Framework.Scenes
}
public virtual void UnSubscribeToClientAttachmentEvents(IClientAPI client)
{
{
client.OnRezMultipleAttachmentsFromInv -= RezMultipleAttachments;
client.OnRezSingleAttachmentFromInv -= RezSingleAttachment;
client.OnRezSingleAttachmentFromInv -= RezSingleAttachment;
client.OnObjectAttach -= m_sceneGraph.AttachObject;
client.OnObjectDetach -= m_sceneGraph.DetachObject;
if (AttachmentsModule != null)
if (AttachmentsModule != null)
client.OnDetachAttachmentIntoInv -= AttachmentsModule.ShowDetachInUserInventory;
}
@ -3526,7 +3526,7 @@ namespace OpenSim.Region.Framework.Scenes
{
foreach (var parcel in AllParcels())
{
if( parcel.ContainsPoint((int)x,(int)y))
if (parcel.ContainsPoint((int)x,(int)y))
{
return parcel;
}
@ -4965,7 +4965,7 @@ namespace OpenSim.Region.Framework.Scenes
private Vector3 GetPositionAtAvatarHeightOrGroundHeight(ScenePresence avatar, float x, float y)
{
Vector3 ground = GetPositionAtGround(x, y);
if( avatar.AbsolutePosition.Z > ground.Z)
if (avatar.AbsolutePosition.Z > ground.Z)
{
ground.Z = avatar.AbsolutePosition.Z;
}

View File

@ -569,7 +569,7 @@ namespace OpenSim.Region.Framework.Scenes
ApplyPhysics(m_scene.m_physicalPrim);
// Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled
// for the same object with very different properties. The caller must schedule the update.
// for the same object with very different properties. The caller must schedule the update.
//ScheduleGroupForFullUpdate();
}
@ -2032,11 +2032,11 @@ namespace OpenSim.Region.Framework.Scenes
/// Immediately send a full update for this scene object.
/// </summary>
public void SendGroupFullUpdate()
{
{
if (IsDeleted)
return;
// m_log.DebugFormat("[SOG]: Sending immediate full group update for {0} {1}", Name, UUID);
// m_log.DebugFormat("[SOG]: Sending immediate full group update for {0} {1}", Name, UUID);
RootPart.SendFullUpdateToAllClients();

View File

@ -2869,7 +2869,7 @@ namespace OpenSim.Region.Framework.Scenes
{
SendFullUpdateToClient(remoteClient, clientFlags);
}
}
}
/// <summary>
/// Send a full update for this part to all clients.

View File

@ -4024,7 +4024,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return;
}
if( message == string.Empty)
if (message == string.Empty)
{
ShoutError("Trying to use llTextBox with empty message.");
}

View File

@ -1,4 +1,31 @@
using System;
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Net;

View File

@ -289,7 +289,7 @@ namespace OpenSim.Server.Handlers.Asset
foreach (InventoryItemBase i in icoll.Items)
items[i.ID.ToString()] = EncodeItem(i);
result["ITEMS"] = items;
}
}
string xmlString = ServerUtils.BuildXmlResponse(result);
m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);

View File

@ -72,7 +72,7 @@ namespace OpenSim.Services.Base
// m_log.DebugFormat("[SERVICE BASE]: Found type {0}", pluginType);
if (pluginType.IsPublic)
{
{
if (className != String.Empty &&
pluginType.ToString() !=
pluginType.Namespace + "." + className)

View File

@ -28,9 +28,9 @@
using System;
namespace OpenSim.Services.Connectors
{
{
public class GridUserServiceConnector
{
{
public GridUserServiceConnector()
{
}

View File

@ -1,4 +1,31 @@
using System;
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Drawing;

View File

@ -1,4 +1,31 @@
using System;
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;

View File

@ -126,7 +126,7 @@ namespace OpenSim.Services.Connectors
});
if (ret == null)
return null;
return null;
if (ret.Count == 0)
return null;

View File

@ -1,4 +1,31 @@
using System;
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Net;
using System.Reflection;

View File

@ -623,7 +623,7 @@ namespace OpenSim.Services.LLLoginService
}
private InventoryData GetInventorySkeleton(List<InventoryFolderBase> folders)
{
{
UUID rootID = UUID.Zero;
ArrayList AgentInventoryArray = new ArrayList();
Hashtable TempHash;

View File

@ -1,4 +1,31 @@
using System;
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Net;
using System.Reflection;

View File

@ -58,7 +58,7 @@ namespace OpenSim.Services.UserAccountService
info.HomePosition = Vector3.Parse(d.Data["HomePosition"]);
info.HomeLookAt = Vector3.Parse(d.Data["HomeLookAt"]);
return info;
return info;
}
public bool StoreGridUserInfo(GridUserInfo info)