Bunch of fixes that reduce the number of times appearance

and avatar data are sent. And the number of times they
are stored.
viewer-2-initial-appearance
Master ScienceSim 2010-10-29 13:37:13 -07:00
parent 68666efd25
commit f5c9a56c8b
5 changed files with 132 additions and 81 deletions

View File

@ -45,6 +45,7 @@ namespace OpenSim.Framework
public readonly static int VISUALPARAM_COUNT = 218;
public readonly static int TEXTURE_COUNT = 21;
public readonly static byte[] BAKE_INDICES = new byte[] { 8, 9, 10, 11, 19, 20 };
protected UUID m_owner;
protected int m_serial = 1;
@ -347,14 +348,8 @@ namespace OpenSim.Framework
protected virtual void SetDefaultTexture()
{
m_texture = new Primitive.TextureEntry(new UUID("C228D1CF-4B5D-4BA8-84F4-899A0796AA97"));
// The initialization of these seems to force a rebake regardless of whether it is needed
// m_textures.CreateFace(0).TextureID = new UUID("00000000-0000-1111-9999-000000000012");
// m_textures.CreateFace(1).TextureID = Util.BLANK_TEXTURE_UUID;
// m_textures.CreateFace(2).TextureID = Util.BLANK_TEXTURE_UUID;
// m_textures.CreateFace(3).TextureID = new UUID("6522E74D-1660-4E7F-B601-6F48C1659A77");
// m_textures.CreateFace(4).TextureID = new UUID("7CA39B4C-BD19-4699-AFF7-F93FD03D3E7B");
// m_textures.CreateFace(5).TextureID = new UUID("00000000-0000-1111-9999-000000000010");
// m_textures.CreateFace(6).TextureID = new UUID("00000000-0000-1111-9999-000000000011");
for (uint i = 0; i < TEXTURE_COUNT; i++)
m_texture.CreateFace(i).TextureID = new UUID(AppearanceManager.DEFAULT_AVATAR_TEXTURE);
}
/// <summary>
@ -371,7 +366,7 @@ namespace OpenSim.Framework
// made. We determine if any of the textures actually
// changed to know if the appearance should be saved later
bool changed = false;
for (int i = 0; i < AvatarAppearance.TEXTURE_COUNT; i++)
for (uint i = 0; i < AvatarAppearance.TEXTURE_COUNT; i++)
{
Primitive.TextureEntryFace newface = textureEntry.FaceTextures[i];
Primitive.TextureEntryFace oldface = m_texture.FaceTextures[i];
@ -385,7 +380,6 @@ namespace OpenSim.Framework
if (oldface != null && oldface.TextureID == newface.TextureID) continue;
}
m_texture.FaceTextures[i] = (newface != null) ? new Primitive.TextureEntryFace(newface) : null;
changed = true;
// DEBUG ON
if (newface != null)
@ -393,6 +387,7 @@ namespace OpenSim.Framework
// DEBUG OFF
}
m_texture = textureEntry;
return changed;
}
@ -415,8 +410,8 @@ namespace OpenSim.Framework
if (visualParams[i] != m_visualparams[i])
{
// DEBUG ON
m_log.WarnFormat("[AVATARAPPEARANCE] vparams changed [{0}] {1} ==> {2}",
i,m_visualparams[i],visualParams[i]);
// m_log.WarnFormat("[AVATARAPPEARANCE] vparams changed [{0}] {1} ==> {2}",
// i,m_visualparams[i],visualParams[i]);
// DEBUG OFF
m_visualparams[i] = visualParams[i];
changed = true;
@ -581,6 +576,8 @@ namespace OpenSim.Framework
m_attachments.Clear();
}
#region Packing Functions
/// <summary>
/// Create an OSDMap from the appearance data
/// </summary>
@ -605,7 +602,7 @@ namespace OpenSim.Framework
if (m_texture.FaceTextures[i] != null)
textures.Add(OSD.FromUUID(m_texture.FaceTextures[i].TextureID));
else
textures.Add(OSD.FromUUID(UUID.Zero));
textures.Add(OSD.FromUUID(AppearanceManager.DEFAULT_AVATAR_TEXTURE));
}
data["textures"] = textures;
@ -657,12 +654,10 @@ namespace OpenSim.Framework
OSDArray textures = (OSDArray)(data["textures"]);
for (int i = 0; i < AvatarAppearance.TEXTURE_COUNT && i < textures.Count; i++)
{
UUID textureID = AppearanceManager.DEFAULT_AVATAR_TEXTURE;
if (textures[i] != null)
{
UUID textureID = textures[i].AsUUID();
if (textureID != UUID.Zero)
m_texture.CreateFace((uint)i).TextureID = textureID;
}
textureID = textures[i].AsUUID();
m_texture.CreateFace((uint)i).TextureID = new UUID(textureID);
}
}
else
@ -697,6 +692,9 @@ namespace OpenSim.Framework
}
}
#endregion
#region VPElement
/// <summary>
/// Viewer Params Array Element for AgentSetAppearance
@ -1460,5 +1458,6 @@ namespace OpenSim.Framework
SKIRT_SKIRT_GREEN = 216,
SKIRT_SKIRT_BLUE = 217
}
#endregion
}
}

View File

@ -123,15 +123,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
m_scene.EventManager.TriggerOnAttach(objectLocalID, part.ParentGroup.GetFromItemID(), remoteClient.AgentId);
// Save avatar attachment information
ScenePresence presence;
if (m_scene.AvatarService != null && m_scene.TryGetScenePresence(remoteClient.AgentId, out presence))
{
m_log.Info(
"[ATTACHMENTS MODULE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId
+ ", AttachmentPoint: " + AttachmentPt);
m_log.Info(
"[ATTACHMENTS MODULE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId
+ ", AttachmentPoint: " + AttachmentPt);
m_scene.AvatarService.SetAppearance(remoteClient.AgentId, presence.Appearance);
}
if (m_scene.AvatarFactory != null)
m_scene.AvatarFactory.QueueAppearanceSave(remoteClient.AgentId);
}
}
catch (Exception e)
@ -382,8 +379,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
item = m_scene.InventoryService.GetItem(item);
presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /* att.UUID */);
if (m_scene.AvatarService != null)
m_scene.AvatarService.SetAppearance(remoteClient.AgentId, presence.Appearance);
if (m_scene.AvatarFactory != null)
m_scene.AvatarFactory.QueueAppearanceSave(remoteClient.AgentId);
}
}
@ -405,11 +402,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
presence.Appearance.DetachAttachment(itemID);
// Save avatar attachment information
if (m_scene.AvatarService != null)
{
m_log.Debug("[ATTACHMENTS MODULE]: Detaching from UserID: " + remoteClient.AgentId + ", ItemID: " + itemID);
m_scene.AvatarService.SetAppearance(remoteClient.AgentId, presence.Appearance);
}
m_log.Debug("[ATTACHMENTS MODULE]: Detaching from UserID: " + remoteClient.AgentId + ", ItemID: " + itemID);
if (m_scene.AvatarFactory != null)
m_scene.AvatarFactory.QueueAppearanceSave(remoteClient.AgentId);
}
DetachSingleAttachmentToInv(itemID, remoteClient);
@ -435,10 +430,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
presence.Appearance.DetachAttachment(itemID);
if (m_scene.AvatarService != null)
{
m_scene.AvatarService.SetAppearance(remoteClient.AgentId, presence.Appearance);
}
if (m_scene.AvatarFactory != null)
m_scene.AvatarFactory.QueueAppearanceSave(remoteClient.AgentId);
part.ParentGroup.DetachToGround();
List<UUID> uuids = new List<UUID>();

View File

@ -42,10 +42,9 @@ using OpenSim.Services.Interfaces;
namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
{
public class AvatarFactoryModule : IRegionModule
public class AvatarFactoryModule : IAvatarFactory, IRegionModule
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private static readonly byte[] BAKE_INDICES = new byte[] { 8, 9, 10, 11, 19, 20 };
private Scene m_scene = null;
private int m_savetime = 5; // seconds to wait before saving changed appearance
@ -60,8 +59,9 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
public void Initialise(Scene scene, IConfigSource config)
{
scene.RegisterModuleInterface<IAvatarFactory>(this);
scene.EventManager.OnNewClient += NewClient;
if (config != null)
{
IConfig sconfig = config.Configs["Startup"];
@ -112,6 +112,34 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
#endregion
public bool ValidateBakedTextureCache(IClientAPI client)
{
ScenePresence sp = m_scene.GetScenePresence(client.AgentId);
if (sp == null)
{
m_log.WarnFormat("[AVFACTORY] SetAppearance unable to find presence for {0}",client.AgentId);
return false;
}
bool cached = true;
// Process the texture entry
for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++)
{
int idx = AvatarAppearance.BAKE_INDICES[i];
Primitive.TextureEntryFace face = sp.Appearance.Texture.FaceTextures[idx];
if (face != null && face.TextureID != AppearanceManager.DEFAULT_AVATAR_TEXTURE)
if (! CheckBakedTextureAsset(client,face.TextureID,idx))
{
sp.Appearance.Texture.FaceTextures[idx] = null;
cached = false;
}
}
return cached;
}
/// <summary>
/// Set appearance data (textureentry and slider settings) received from the client
/// </summary>
@ -137,12 +165,15 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
{
changed = sp.Appearance.SetTextureEntries(textureEntry);
for (int i = 0; i < BAKE_INDICES.Length; i++)
for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++)
{
int idx = BAKE_INDICES[i];
int idx = AvatarAppearance.BAKE_INDICES[i];
Primitive.TextureEntryFace face = sp.Appearance.Texture.FaceTextures[idx];
if (face != null && face.TextureID != AppearanceManager.DEFAULT_AVATAR_TEXTURE)
Util.FireAndForget(delegate(object o) { CheckBakedTextureAssets(client,face.TextureID,idx); });
Util.FireAndForget(delegate(object o) {
if (! CheckBakedTextureAsset(client,face.TextureID,idx))
client.SendRebakeAvatarTextures(face.TextureID);
});
}
}
@ -165,9 +196,9 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
QueueAppearanceSend(client.AgentId);
// Send the appearance back to the avatar
AvatarAppearance avp = sp.Appearance;
sp.ControllingClient.SendAvatarDataImmediate(sp);
sp.ControllingClient.SendAppearance(avp.Owner,avp.VisualParams,avp.Texture.GetBytes());
// AvatarAppearance avp = sp.Appearance;
// sp.ControllingClient.SendAvatarDataImmediate(sp);
// sp.ControllingClient.SendAppearance(avp.Owner,avp.VisualParams,avp.Texture.GetBytes());
}
/// <summary>
@ -177,14 +208,15 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
/// <param name="client"></param>
/// <param name="textureID"></param>
/// <param name="idx"></param>
private void CheckBakedTextureAssets(IClientAPI client, UUID textureID, int idx)
private bool CheckBakedTextureAsset(IClientAPI client, UUID textureID, int idx)
{
if (m_scene.AssetService.Get(textureID.ToString()) == null)
{
m_log.WarnFormat("[AVFACTORY]: Missing baked texture {0} ({1}) for avatar {2}",
textureID,idx,client.Name);
client.SendRebakeAvatarTextures(textureID);
return false;
}
return true;
}
#region UpdateAppearanceTimer
@ -229,16 +261,16 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
}
// DEBUG ON
m_log.WarnFormat("[AVFACTORY] Handle appearance send for {0}\n{1}",agentid,sp.Appearance.ToString());
m_log.WarnFormat("[AVFACTORY] Handle appearance send for {0}",agentid);
// DEBUG OFF
// Send the appearance to everyone in the scene
sp.SendAppearanceToAllOtherAgents();
sp.ControllingClient.SendAvatarDataImmediate(sp);
// Send the appearance back to the avatar
AvatarAppearance avp = sp.Appearance;
sp.ControllingClient.SendAvatarDataImmediate(sp);
sp.ControllingClient.SendAppearance(avp.Owner,avp.VisualParams,avp.Texture.GetBytes());
// AvatarAppearance avp = sp.Appearance;
// sp.ControllingClient.SendAppearance(avp.Owner,avp.VisualParams,avp.Texture.GetBytes());
/*
// this needs to be fixed, the flag should be on scene presence not the region module
@ -337,14 +369,6 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
AvatarAppearance avatAppearance = new AvatarAppearance(sp.Appearance);
//if (!TryGetAvatarAppearance(client.AgentId, out avatAppearance))
//{
// m_log.Warn("[AVFACTORY]: We didn't seem to find the appearance, falling back to ScenePresence");
// avatAppearance = sp.Appearance;
//}
//m_log.DebugFormat("[AVFACTORY]: Received wearables for {0}", client.Name);
foreach (AvatarWearingArgs.Wearable wear in e.NowWearing)
{
if (wear.Type < AvatarWearable.MAX_WEARABLES)
@ -354,10 +378,11 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
}
}
// This could take awhile since it needs to pull inventory
SetAppearanceAssets(sp.UUID, ref avatAppearance);
m_scene.AvatarService.SetAppearance(client.AgentId, avatAppearance);
sp.Appearance = avatAppearance;
m_scene.AvatarService.SetAppearance(client.AgentId, sp.Appearance);
}
private void SetAppearanceAssets(UUID userID, ref AvatarAppearance appearance)

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@ -119,6 +119,7 @@ namespace OpenSim.Region.Framework.Scenes
protected IXMLRPC m_xmlrpcModule;
protected IWorldComm m_worldCommModule;
protected IAvatarFactory m_AvatarFactory;
protected IConfigSource m_config;
protected IRegionSerialiserModule m_serialiser;
protected IDialogModule m_dialogModule;
@ -398,6 +399,11 @@ namespace OpenSim.Region.Framework.Scenes
public IAttachmentsModule AttachmentsModule { get; set; }
public IAvatarFactory AvatarFactory
{
get { return m_AvatarFactory; }
}
public ICapabilitiesModule CapsModule
{
get { return m_capsModule; }
@ -1153,6 +1159,7 @@ namespace OpenSim.Region.Framework.Scenes
m_xmlrpcModule = RequestModuleInterface<IXMLRPC>();
m_worldCommModule = RequestModuleInterface<IWorldComm>();
XferManager = RequestModuleInterface<IXfer>();
m_AvatarFactory = RequestModuleInterface<IAvatarFactory>();
AttachmentsModule = RequestModuleInterface<IAttachmentsModule>();
m_serialiser = RequestModuleInterface<IRegionSerialiserModule>();
m_dialogModule = RequestModuleInterface<IDialogModule>();

View File

@ -704,20 +704,14 @@ namespace OpenSim.Region.Framework.Scenes
// we created a new ScenePresence (a new child agent) in a fresh region.
// Request info about all the (root) agents in this region
// Note: This won't send data *to* other clients in that region (children don't send)
SendInitialFullUpdateToAllClients();
// MIC: This should be called by OnCompleteMovement
// SendInitialFullUpdateToAllClients();
RegisterToEvents();
SetDirectionVectors();
}
/*
public ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo, byte[] visualParams,
AvatarWearable[] wearables)
: this(client, world, reginfo)
{
m_appearance = new AvatarAppearance(m_uuid, wearables, visualParams);
}
*/
public ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo, AvatarAppearance appearance)
: this(client, world, reginfo)
{
@ -1081,7 +1075,9 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary>
public void CompleteMovement(IClientAPI client)
{
//m_log.Debug("[SCENE PRESENCE]: CompleteMovement");
// DEBUG ON
m_log.WarnFormat("[SCENE PRESENCE]: CompleteMovement for {0}",UUID);
// DEBUG OFF
Vector3 look = Velocity;
if ((look.X == 0) && (look.Y == 0) && (look.Z == 0))
@ -2381,12 +2377,20 @@ namespace OpenSim.Region.Framework.Scenes
// 2 stage check is needed.
if (remoteAvatar == null)
return;
IClientAPI cl=remoteAvatar.ControllingClient;
if (cl == null)
return;
if (m_appearance.Texture == null)
return;
if (LocalId == remoteAvatar.LocalId)
{
m_log.WarnFormat("[SP] An agent is attempting to send data to itself; {0}",UUID);
return;
}
if (IsChildAgent)
{
m_log.WarnFormat("[SCENEPRESENCE] A child agent is attempting to send out avatar data");
@ -2407,20 +2411,23 @@ namespace OpenSim.Region.Framework.Scenes
m_scene.ForEachScenePresence(delegate(ScenePresence avatar)
{
++avUpdates;
// only send if this is the root (children are only "listening posts" in a foreign region)
// Don't update ourselves
if (avatar.LocalId == LocalId)
return;
// If this is a root agent, then get info about the avatar
if (!IsChildAgent)
{
SendFullUpdateToOtherClient(avatar);
}
if (avatar.LocalId != LocalId)
// If the other avatar is a root
if (!avatar.IsChildAgent)
{
if (!avatar.IsChildAgent)
{
avatar.SendFullUpdateToOtherClient(this);
avatar.SendAppearanceToOtherAgent(this);
avatar.Animator.SendAnimPackToClient(ControllingClient);
}
avatar.SendFullUpdateToOtherClient(this);
avatar.SendAppearanceToOtherAgent(this);
avatar.Animator.SendAnimPackToClient(ControllingClient);
}
});
@ -2465,7 +2472,19 @@ namespace OpenSim.Region.Framework.Scenes
// m_scene.GetAvatarAppearance(m_controllingClient, out m_appearance);
m_controllingClient.SendAvatarDataImmediate(this);
m_controllingClient.SendAppearance(m_appearance.Owner,m_appearance.VisualParams,m_appearance.Texture.GetBytes());
if (m_scene.AvatarFactory != null)
{
if (m_scene.AvatarFactory.ValidateBakedTextureCache(m_controllingClient))
{
m_log.WarnFormat("[SP] baked textures are in the ache for {0}",Name);
m_controllingClient.SendAppearance(
m_appearance.Owner,m_appearance.VisualParams,m_appearance.Texture.GetBytes());
}
}
else
{
m_log.WarnFormat("[SP] AvatarFactory not set");
}
SendInitialFullUpdateToAllClients();
}
@ -2497,9 +2516,16 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="avatar"></param>
public void SendAppearanceToOtherAgent(ScenePresence avatar)
{
if (LocalId == avatar.LocalId)
{
m_log.WarnFormat("[SP] An agent is attempting to send data to itself; {0}",UUID);
return;
}
// DEBUG ON
m_log.WarnFormat("[SP] Send appearance from {0} to {1}",m_uuid,avatar.ControllingClient.AgentId);
// m_log.WarnFormat("[SP] Send appearance from {0} to {1}",m_uuid,avatar.ControllingClient.AgentId);
// DEBUG OFF
avatar.ControllingClient.SendAppearance(
m_appearance.Owner, m_appearance.VisualParams, m_appearance.Texture.GetBytes());
}