Add ScenePresenceTeleportTests.TestSameSimulatorIsolatedRegionsV2() regression test for v2 transfers.
Also adjusts names of teleport setup helpers in EntityTransferHelpers0.7.6-extended
parent
fbab898f74
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f5d3145bea
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@ -844,7 +844,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
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AgentCircuitData acd = SceneHelpers.GenerateAgentData(ua1.PrincipalID);
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TestClient tc = new TestClient(acd, sceneA);
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List<TestClient> destinationTestClients = new List<TestClient>();
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EntityTransferHelpers.SetUpInformClientOfNeighbour(tc, destinationTestClients);
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EntityTransferHelpers.SetupInformClientOfNeighbourTriggersNeighbourClientCreate(tc, destinationTestClients);
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ScenePresence beforeTeleportSp = SceneHelpers.AddScenePresence(sceneA, tc, acd);
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beforeTeleportSp.AbsolutePosition = new Vector3(30, 31, 32);
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@ -943,7 +943,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
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AgentCircuitData acd = SceneHelpers.GenerateAgentData(ua1.PrincipalID);
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TestClient tc = new TestClient(acd, sceneA);
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List<TestClient> destinationTestClients = new List<TestClient>();
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EntityTransferHelpers.SetUpInformClientOfNeighbour(tc, destinationTestClients);
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EntityTransferHelpers.SetupInformClientOfNeighbourTriggersNeighbourClientCreate(tc, destinationTestClients);
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ScenePresence beforeTeleportSp = SceneHelpers.AddScenePresence(sceneA, tc, acd);
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beforeTeleportSp.AbsolutePosition = new Vector3(30, 31, 32);
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@ -147,7 +147,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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AgentCircuitData acd = SceneHelpers.GenerateAgentData(uaB);
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TestClient clientB = new TestClient(acd, sceneB);
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List<TestClient> childClientsB = new List<TestClient>();
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EntityTransferHelpers.SetUpInformClientOfNeighbour(clientB, childClientsB);
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EntityTransferHelpers.SetupInformClientOfNeighbourTriggersNeighbourClientCreate(clientB, childClientsB);
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SceneHelpers.AddScenePresence(sceneB, clientB, acd);
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@ -97,7 +97,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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AgentCircuitData acd = SceneHelpers.GenerateAgentData(userId);
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TestClient tc = new TestClient(acd, sceneA);
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List<TestClient> destinationTestClients = new List<TestClient>();
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EntityTransferHelpers.SetUpInformClientOfNeighbour(tc, destinationTestClients);
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EntityTransferHelpers.SetupInformClientOfNeighbourTriggersNeighbourClientCreate(tc, destinationTestClients);
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ScenePresence originalSp = SceneHelpers.AddScenePresence(sceneA, tc, acd);
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originalSp.AbsolutePosition = new Vector3(128, 32, 10);
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@ -147,7 +147,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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sp.AbsolutePosition = new Vector3(30, 31, 32);
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List<TestClient> destinationTestClients = new List<TestClient>();
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EntityTransferHelpers.SetUpInformClientOfNeighbour((TestClient)sp.ControllingClient, destinationTestClients);
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EntityTransferHelpers.SetupInformClientOfNeighbourTriggersNeighbourClientCreate(
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(TestClient)sp.ControllingClient, destinationTestClients);
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sceneA.RequestTeleportLocation(
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sp.ControllingClient,
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@ -180,6 +181,67 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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// Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt));
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}
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[Test]
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public void TestSameSimulatorIsolatedRegionsV2()
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{
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TestHelpers.InMethod();
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// TestHelpers.EnableLogging();
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UUID userId = TestHelpers.ParseTail(0x1);
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EntityTransferModule etmA = new EntityTransferModule();
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EntityTransferModule etmB = new EntityTransferModule();
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LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule();
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IConfigSource config = new IniConfigSource();
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IConfig modulesConfig = config.AddConfig("Modules");
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modulesConfig.Set("EntityTransferModule", etmA.Name);
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modulesConfig.Set("SimulationServices", lscm.Name);
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SceneHelpers sh = new SceneHelpers();
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TestScene sceneA = sh.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000);
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TestScene sceneB = sh.SetupScene("sceneB", TestHelpers.ParseTail(0x200), 1002, 1000);
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SceneHelpers.SetupSceneModules(sceneA, config, etmA);
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SceneHelpers.SetupSceneModules(sceneB, config, etmB);
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SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, lscm);
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Vector3 teleportPosition = new Vector3(10, 11, 12);
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Vector3 teleportLookAt = new Vector3(20, 21, 22);
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ScenePresence sp = SceneHelpers.AddScenePresence(sceneA, userId);
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sp.AbsolutePosition = new Vector3(30, 31, 32);
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List<TestClient> destinationTestClients = new List<TestClient>();
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EntityTransferHelpers.SetupSendRegionTeleportTriggersDestinationClientCreateAndCompleteMovement(
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(TestClient)sp.ControllingClient, destinationTestClients);
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sceneA.RequestTeleportLocation(
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sp.ControllingClient,
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sceneB.RegionInfo.RegionHandle,
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teleportPosition,
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teleportLookAt,
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(uint)TeleportFlags.ViaLocation);
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Assert.That(sceneA.GetScenePresence(userId), Is.Null);
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ScenePresence sceneBSp = sceneB.GetScenePresence(userId);
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Assert.That(sceneBSp, Is.Not.Null);
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Assert.That(sceneBSp.Scene.RegionInfo.RegionName, Is.EqualTo(sceneB.RegionInfo.RegionName));
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Assert.That(sceneBSp.AbsolutePosition, Is.EqualTo(teleportPosition));
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Assert.That(sceneA.GetRootAgentCount(), Is.EqualTo(0));
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Assert.That(sceneA.GetChildAgentCount(), Is.EqualTo(0));
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Assert.That(sceneB.GetRootAgentCount(), Is.EqualTo(1));
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Assert.That(sceneB.GetChildAgentCount(), Is.EqualTo(0));
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// TODO: Add assertions to check correct circuit details in both scenes.
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// Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera
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// position instead).
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// Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt));
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}
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/// <summary>
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/// Test teleport procedures when the target simulator returns false when queried about access.
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/// </summary>
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@ -467,7 +529,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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AgentCircuitData acd = SceneHelpers.GenerateAgentData(userId);
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TestClient tc = new TestClient(acd, sceneA);
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List<TestClient> destinationTestClients = new List<TestClient>();
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EntityTransferHelpers.SetUpInformClientOfNeighbour(tc, destinationTestClients);
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EntityTransferHelpers.SetupInformClientOfNeighbourTriggersNeighbourClientCreate(tc, destinationTestClients);
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ScenePresence beforeSceneASp = SceneHelpers.AddScenePresence(sceneA, tc, acd);
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beforeSceneASp.AbsolutePosition = new Vector3(30, 31, 32);
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@ -545,7 +607,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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AgentCircuitData acd = SceneHelpers.GenerateAgentData(userId);
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TestClient tc = new TestClient(acd, sceneA);
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List<TestClient> destinationTestClients = new List<TestClient>();
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EntityTransferHelpers.SetUpInformClientOfNeighbour(tc, destinationTestClients);
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EntityTransferHelpers.SetupInformClientOfNeighbourTriggersNeighbourClientCreate(tc, destinationTestClients);
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ScenePresence beforeSceneASp = SceneHelpers.AddScenePresence(sceneA, tc, acd);
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beforeSceneASp.AbsolutePosition = new Vector3(30, 31, 32);
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@ -31,6 +31,7 @@ using System.IO;
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using System.Net;
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using System.Reflection;
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using System.Text;
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using System.Threading;
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using log4net;
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using Nini.Config;
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using NUnit.Framework;
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@ -59,7 +60,8 @@ namespace OpenSim.Tests.Common
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/// A list that will be populated with any TestClients set up in response to
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/// being informed about a destination region.
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/// </param>
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public static void SetUpInformClientOfNeighbour(TestClient tc, List<TestClient> neighbourTcs)
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public static void SetupInformClientOfNeighbourTriggersNeighbourClientCreate(
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TestClient tc, List<TestClient> neighbourTcs)
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{
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// XXX: Confusingly, this is also used for non-neighbour notification (as in teleports that do not use the
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// event queue).
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@ -75,8 +77,6 @@ namespace OpenSim.Tests.Common
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"[TEST CLIENT]: Processing inform client of neighbour located at {0},{1} at {2}",
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x, y, neighbourExternalEndPoint);
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// In response to this message, we are going to make a teleport to the scene we've previous been told
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// about by test code (this needs to be improved).
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AgentCircuitData newAgent = tc.RequestClientInfo();
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Scene neighbourScene;
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@ -87,5 +87,42 @@ namespace OpenSim.Tests.Common
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neighbourScene.AddNewClient(neighbourTc, PresenceType.User);
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};
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}
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/// <summary>
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/// Set up correct handling of the InformClientOfNeighbour call from the source region that triggers the
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/// viewer to setup a connection with the destination region.
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/// </summary>
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/// <param name='tc'></param>
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/// <param name='neighbourTcs'>
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/// A list that will be populated with any TestClients set up in response to
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/// being informed about a destination region.
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/// </param>
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public static void SetupSendRegionTeleportTriggersDestinationClientCreateAndCompleteMovement(
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TestClient client, List<TestClient> destinationClients)
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{
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client.OnTestClientSendRegionTeleport
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+= (regionHandle, simAccess, regionExternalEndPoint, locationID, flags, capsURL) =>
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{
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uint x, y;
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Utils.LongToUInts(regionHandle, out x, out y);
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x /= Constants.RegionSize;
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y /= Constants.RegionSize;
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m_log.DebugFormat(
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"[TEST CLIENT]: Processing send region teleport for destination at {0},{1} at {2}",
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x, y, regionExternalEndPoint);
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AgentCircuitData newAgent = client.RequestClientInfo();
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Scene destinationScene;
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SceneManager.Instance.TryGetScene(x, y, out destinationScene);
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TestClient destinationClient = new TestClient(newAgent, destinationScene);
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destinationClients.Add(destinationClient);
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destinationScene.AddNewClient(destinationClient, PresenceType.User);
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ThreadPool.UnsafeQueueUserWorkItem(o => destinationClient.CompleteMovement(), null);
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};
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}
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}
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}
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