This fixes the crash reported in http://opensimulator.org/mantis/view.php?id=5529 related to sending IMs to foreign friends who are offline. Hopefully.
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1a23d322ac
commit
f5d82350bb
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@ -196,10 +196,9 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
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Util.FireAndForget(delegate
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{
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bool success = m_IMService.OutgoingInstantMessage(im, url, foreigner);
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if (!success && account == null)
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bool success = false;
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if (foreigner && url == string.Empty) // we don't know about this user
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{
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// One last chance
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string recipientUUI = TryGetRecipientUUI(new UUID(im.fromAgentID), toAgentID);
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m_log.DebugFormat("[HG MESSAGE TRANSFER]: Got UUI {0}", recipientUUI);
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if (recipientUUI != string.Empty)
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@ -213,6 +212,9 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
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}
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}
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}
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else
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success = m_IMService.OutgoingInstantMessage(im, url, foreigner);
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if (!success && !foreigner)
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HandleUndeliveredMessage(im, result);
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else
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@ -268,18 +268,18 @@ namespace OpenSim.Server.Handlers.Hypergrid
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ids.Add(requestData[key].ToString());
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}
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List<UUID> online = m_HomeUsersService.GetOnlineFriends(userID, ids);
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if (online.Count > 0)
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{
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int i = 0;
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foreach (UUID id in online)
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{
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hash["friend_" + i.ToString()] = id.ToString();
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i++;
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}
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}
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else
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hash["result"] = "No Friends Online";
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//List<UUID> online = m_HomeUsersService.GetOnlineFriends(userID, ids);
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//if (online.Count > 0)
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//{
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// int i = 0;
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// foreach (UUID id in online)
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// {
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// hash["friend_" + i.ToString()] = id.ToString();
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// i++;
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// }
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//}
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//else
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// hash["result"] = "No Friends Online";
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}
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XmlRpcResponse response = new XmlRpcResponse();
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@ -185,7 +185,6 @@ namespace OpenSim.Services.HypergridService
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{
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lookupAgent = true;
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upd = null;
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url = string.Empty;
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}
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}
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else
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@ -221,8 +220,6 @@ namespace OpenSim.Services.HypergridService
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url = m_UserAgentService.LocateUser(toAgentID);
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}
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if (upd != null || url != string.Empty)
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{
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// check if we've tried this before..
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// This is one way to end the recursive loop
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//
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@ -235,7 +232,6 @@ namespace OpenSim.Services.HypergridService
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return false;
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}
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}
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}
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if (upd != null)
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{
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@ -332,10 +328,6 @@ namespace OpenSim.Services.HypergridService
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else
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{
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// try again, but lookup user this time.
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// Warning, this must call the Async version
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// of this method or we'll be making thousands of threads
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// The version within the spawned thread is SendGridInstantMessageViaXMLRPCAsync
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// The version that spawns the thread is SendGridInstantMessageViaXMLRPC
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// This is recursive!!!!!
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return TrySendInstantMessage(im, url, false, foreigner);
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@ -348,13 +340,17 @@ namespace OpenSim.Services.HypergridService
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if (m_RestURL != string.Empty && (im.offline != 0)
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&& (!im.fromGroup || (im.fromGroup && m_ForwardOfflineGroupMessages)))
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{
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m_log.DebugFormat("[HG IM SERVICE]: Message saved");
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return SynchronousRestObjectPoster.BeginPostObject<GridInstantMessage, bool>(
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"POST", m_RestURL + "/SaveMessage/", im);
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}
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else
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{
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m_log.DebugFormat("[HG IM SERVICE]: No offline IM service, message not saved");
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return false;
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}
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}
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}
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}
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@ -482,7 +482,7 @@ namespace OpenSim.Services.HypergridService
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{
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foreach (TravelingAgentInfo t in m_TravelingAgents.Values)
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{
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if (t.UserID == userID)
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if (t.UserID == userID && !m_GridName.Equals(t.GridExternalName))
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return t.GridExternalName;
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}
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@ -62,7 +62,7 @@ namespace OpenSim.Services.Interfaces
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string GetUUI(UUID userID, UUID targetUserID);
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void StatusNotification(List<string> friends, UUID userID, bool online);
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List<UUID> GetOnlineFriends(UUID userID, List<string> friends);
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//List<UUID> GetOnlineFriends(UUID userID, List<string> friends);
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bool AgentIsComingHome(UUID sessionID, string thisGridExternalName);
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bool VerifyAgent(UUID sessionID, string token);
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@ -160,6 +160,7 @@
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GridService = "OpenSim.Services.GridService.dll:GridService"
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PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
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UserAgentService = "OpenSim.Services.HypergridService.dll:UserAgentService"
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InGatekeeper = True
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;; This should always be the very last thing on this file
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