* Make objects appear in 1.19.1.4 inventory again
* You will probably need to clear your client's cache before this will take effect * The problem was that the underlying libsecondlife.AssetType was returning "primitive" rather than "object". This fix is in lieu of correcting/updating our libsecondlife.dll0.6.0-stable
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cdff09d0bb
commit
f5ed635750
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@ -29,7 +29,9 @@ using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using libsecondlife;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Framework.Console;
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@ -213,20 +215,20 @@ namespace OpenSim.Region.Capabilities
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public string FetchInventoryRequest(string request, string path, string param)
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{
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string unmodifiedRequest = request.ToString();
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//m_log.DebugFormat("[AGENT INVENTORY]: Received CAPS fetch inventory request {0}", unmodifiedRequest);
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Hashtable hash = new Hashtable();
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try
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{
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hash = (Hashtable)LLSD.LLSDDeserialize(Helpers.StringToField(request));
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}
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catch (LLSD.LLSDParseException pe)
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{
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m_log.Error("[INVENTORY]: Fetch error: " + pe.Message);
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m_log.Error("Request:" + request.ToString());
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m_log.Error("[AGENT INVENTORY]: Fetch error: " + pe.Message);
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m_log.Error("Request: " + request.ToString());
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}
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//LLSDArray llsdFolderRequest = LLSDHelpers.
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ArrayList foldersrequested = (ArrayList)hash["folders"];
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string response = "";
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@ -258,6 +260,8 @@ namespace OpenSim.Region.Capabilities
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response = "<llsd><map><key>folders</key><array>" + response + "</array></map></llsd>";
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}
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//m_log.DebugFormat("[AGENT INVENTORY]: Replying to CAPS fetch inventory request {0}", response);
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return response;
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}
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@ -297,7 +301,16 @@ namespace OpenSim.Region.Capabilities
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llsdItem.item_id = invItem.inventoryID;
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llsdItem.name = invItem.inventoryName;
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llsdItem.parent_id = invItem.parentFolderID;
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llsdItem.type = Enum.GetName(typeof(AssetType), invItem.assetType).ToLower();
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llsdItem.type = Enum.GetName(typeof(AssetType), invItem.assetType).ToLower();
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// XXX Temporary fix for 'objects not appearing in inventory' problem. The asset type from libsecondlife is
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// returning "primitive" when it should returning "object"! It looks like this is fixed in the latest libsecondlife,
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// but our own libsl1550 doesn't have it either!
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if ("primitive".Equals(llsdItem.type))
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{
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llsdItem.type = "object";
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}
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llsdItem.inv_type = Enum.GetName(typeof(InventoryType), invItem.invType).ToLower();
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llsdItem.permissions = new LLSDPermissions();
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llsdItem.permissions.creator_id = invItem.creatorsID;
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