Bring LindenUDP.Tests back from the dead. No tests are running.

Code drift means that most of this stuff doesn't compile but the structure is still useful.
remove-scene-viewer
Justin Clark-Casey (justincc) 2011-10-12 21:31:22 +01:00
parent ea7366ddc6
commit f5f7ca47ea
6 changed files with 291 additions and 354 deletions

View File

@ -29,7 +29,6 @@ using System.Net;
using log4net.Config;
using Nini.Config;
using NUnit.Framework;
using NUnit.Framework.SyntaxHelpers;
using OpenMetaverse;
using OpenMetaverse.Packets;
using OpenSim.Framework;
@ -57,27 +56,27 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
}
}
/// <summary>
/// Add a client for testing
/// </summary>
/// <param name="scene"></param>
/// <param name="testLLUDPServer"></param>
/// <param name="testPacketServer"></param>
/// <param name="acm">Agent circuit manager used in setting up the stack</param>
protected void SetupStack(
IScene scene, out TestLLUDPServer testLLUDPServer, out TestLLPacketServer testPacketServer,
out AgentCircuitManager acm)
{
IConfigSource configSource = new IniConfigSource();
ClientStackUserSettings userSettings = new ClientStackUserSettings();
testLLUDPServer = new TestLLUDPServer();
acm = new AgentCircuitManager();
uint port = 666;
testLLUDPServer.Initialise(null, ref port, 0, false, configSource, acm);
testPacketServer = new TestLLPacketServer(testLLUDPServer, userSettings);
testLLUDPServer.LocalScene = scene;
}
// /// <summary>
// /// Add a client for testing
// /// </summary>
// /// <param name="scene"></param>
// /// <param name="testLLUDPServer"></param>
// /// <param name="testPacketServer"></param>
// /// <param name="acm">Agent circuit manager used in setting up the stack</param>
// protected void SetupStack(
// IScene scene, out TestLLUDPServer testLLUDPServer, out TestLLPacketServer testPacketServer,
// out AgentCircuitManager acm)
// {
// IConfigSource configSource = new IniConfigSource();
// ClientStackUserSettings userSettings = new ClientStackUserSettings();
// testLLUDPServer = new TestLLUDPServer();
// acm = new AgentCircuitManager();
//
// uint port = 666;
// testLLUDPServer.Initialise(null, ref port, 0, false, configSource, acm);
// testPacketServer = new TestLLPacketServer(testLLUDPServer, userSettings);
// testLLUDPServer.LocalScene = scene;
// }
/// <summary>
/// Set up a client for tests which aren't concerned with this process itself and where only one client is being
@ -145,155 +144,155 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
return onp;
}
/// <summary>
/// Test adding a client to the stack
/// </summary>
[Test, LongRunning]
public void TestAddClient()
{
TestHelper.InMethod();
uint myCircuitCode = 123456;
UUID myAgentUuid = UUID.Parse("00000000-0000-0000-0000-000000000001");
UUID mySessionUuid = UUID.Parse("00000000-0000-0000-0000-000000000002");
TestLLUDPServer testLLUDPServer;
TestLLPacketServer testLLPacketServer;
AgentCircuitManager acm;
SetupStack(new MockScene(), out testLLUDPServer, out testLLPacketServer, out acm);
AgentCircuitData acd = new AgentCircuitData();
acd.AgentID = myAgentUuid;
acd.SessionID = mySessionUuid;
UseCircuitCodePacket uccp = new UseCircuitCodePacket();
UseCircuitCodePacket.CircuitCodeBlock uccpCcBlock
= new UseCircuitCodePacket.CircuitCodeBlock();
uccpCcBlock.Code = myCircuitCode;
uccpCcBlock.ID = myAgentUuid;
uccpCcBlock.SessionID = mySessionUuid;
uccp.CircuitCode = uccpCcBlock;
EndPoint testEp = new IPEndPoint(IPAddress.Loopback, 999);
testLLUDPServer.LoadReceive(uccp, testEp);
testLLUDPServer.ReceiveData(null);
// Circuit shouildn't exist since the circuit manager doesn't know about this circuit for authentication yet
Assert.IsFalse(testLLUDPServer.HasCircuit(myCircuitCode));
acm.AddNewCircuit(myCircuitCode, acd);
testLLUDPServer.LoadReceive(uccp, testEp);
testLLUDPServer.ReceiveData(null);
// Should succeed now
Assert.IsTrue(testLLUDPServer.HasCircuit(myCircuitCode));
Assert.IsFalse(testLLUDPServer.HasCircuit(101));
}
/// <summary>
/// Test removing a client from the stack
/// </summary>
[Test]
public void TestRemoveClient()
{
TestHelper.InMethod();
uint myCircuitCode = 123457;
TestLLUDPServer testLLUDPServer;
TestLLPacketServer testLLPacketServer;
AgentCircuitManager acm;
SetupStack(new MockScene(), out testLLUDPServer, out testLLPacketServer, out acm);
AddClient(myCircuitCode, new IPEndPoint(IPAddress.Loopback, 1000), testLLUDPServer, acm);
testLLUDPServer.RemoveClientCircuit(myCircuitCode);
Assert.IsFalse(testLLUDPServer.HasCircuit(myCircuitCode));
// Check that removing a non-existant circuit doesn't have any bad effects
testLLUDPServer.RemoveClientCircuit(101);
Assert.IsFalse(testLLUDPServer.HasCircuit(101));
}
/// <summary>
/// Make sure that the client stack reacts okay to malformed packets
/// </summary>
[Test]
public void TestMalformedPacketSend()
{
TestHelper.InMethod();
uint myCircuitCode = 123458;
EndPoint testEp = new IPEndPoint(IPAddress.Loopback, 1001);
MockScene scene = new MockScene();
TestLLUDPServer testLLUDPServer;
TestLLPacketServer testLLPacketServer;
AgentCircuitManager acm;
SetupStack(scene, out testLLUDPServer, out testLLPacketServer, out acm);
AddClient(myCircuitCode, testEp, testLLUDPServer, acm);
byte[] data = new byte[] { 0x01, 0x02, 0x03, 0x04 };
// Send two garbled 'packets' in succession
testLLUDPServer.LoadReceive(data, testEp);
testLLUDPServer.LoadReceive(data, testEp);
testLLUDPServer.ReceiveData(null);
// Check that we are still here
Assert.IsTrue(testLLUDPServer.HasCircuit(myCircuitCode));
Assert.That(testLLPacketServer.GetTotalPacketsReceived(), Is.EqualTo(0));
// Check that sending a valid packet to same circuit still succeeds
Assert.That(scene.ObjectNameCallsReceived, Is.EqualTo(0));
testLLUDPServer.LoadReceive(BuildTestObjectNamePacket(1, "helloooo"), testEp);
testLLUDPServer.ReceiveData(null);
Assert.That(testLLPacketServer.GetTotalPacketsReceived(), Is.EqualTo(1));
Assert.That(testLLPacketServer.GetPacketsReceivedFor(PacketType.ObjectName), Is.EqualTo(1));
}
/// <summary>
/// Test that the stack continues to work even if some client has caused a
/// SocketException on Socket.BeginReceive()
/// </summary>
[Test]
public void TestExceptionOnBeginReceive()
{
TestHelper.InMethod();
MockScene scene = new MockScene();
uint circuitCodeA = 130000;
EndPoint epA = new IPEndPoint(IPAddress.Loopback, 1300);
UUID agentIdA = UUID.Parse("00000000-0000-0000-0000-000000001300");
UUID sessionIdA = UUID.Parse("00000000-0000-0000-0000-000000002300");
uint circuitCodeB = 130001;
EndPoint epB = new IPEndPoint(IPAddress.Loopback, 1301);
UUID agentIdB = UUID.Parse("00000000-0000-0000-0000-000000001301");
UUID sessionIdB = UUID.Parse("00000000-0000-0000-0000-000000002301");
TestLLUDPServer testLLUDPServer;
TestLLPacketServer testLLPacketServer;
AgentCircuitManager acm;
SetupStack(scene, out testLLUDPServer, out testLLPacketServer, out acm);
AddClient(circuitCodeA, epA, agentIdA, sessionIdA, testLLUDPServer, acm);
AddClient(circuitCodeB, epB, agentIdB, sessionIdB, testLLUDPServer, acm);
testLLUDPServer.LoadReceive(BuildTestObjectNamePacket(1, "packet1"), epA);
testLLUDPServer.LoadReceive(BuildTestObjectNamePacket(1, "packet2"), epB);
testLLUDPServer.LoadReceiveWithBeginException(epA);
testLLUDPServer.LoadReceive(BuildTestObjectNamePacket(2, "packet3"), epB);
testLLUDPServer.ReceiveData(null);
Assert.IsFalse(testLLUDPServer.HasCircuit(circuitCodeA));
Assert.That(testLLPacketServer.GetTotalPacketsReceived(), Is.EqualTo(3));
Assert.That(testLLPacketServer.GetPacketsReceivedFor(PacketType.ObjectName), Is.EqualTo(3));
}
// /// <summary>
// /// Test adding a client to the stack
// /// </summary>
// [Test, LongRunning]
// public void TestAddClient()
// {
// TestHelper.InMethod();
//
// uint myCircuitCode = 123456;
// UUID myAgentUuid = UUID.Parse("00000000-0000-0000-0000-000000000001");
// UUID mySessionUuid = UUID.Parse("00000000-0000-0000-0000-000000000002");
//
// TestLLUDPServer testLLUDPServer;
// TestLLPacketServer testLLPacketServer;
// AgentCircuitManager acm;
// SetupStack(new MockScene(), out testLLUDPServer, out testLLPacketServer, out acm);
//
// AgentCircuitData acd = new AgentCircuitData();
// acd.AgentID = myAgentUuid;
// acd.SessionID = mySessionUuid;
//
// UseCircuitCodePacket uccp = new UseCircuitCodePacket();
//
// UseCircuitCodePacket.CircuitCodeBlock uccpCcBlock
// = new UseCircuitCodePacket.CircuitCodeBlock();
// uccpCcBlock.Code = myCircuitCode;
// uccpCcBlock.ID = myAgentUuid;
// uccpCcBlock.SessionID = mySessionUuid;
// uccp.CircuitCode = uccpCcBlock;
//
// EndPoint testEp = new IPEndPoint(IPAddress.Loopback, 999);
//
// testLLUDPServer.LoadReceive(uccp, testEp);
// testLLUDPServer.ReceiveData(null);
//
// // Circuit shouildn't exist since the circuit manager doesn't know about this circuit for authentication yet
// Assert.IsFalse(testLLUDPServer.HasCircuit(myCircuitCode));
//
// acm.AddNewCircuit(myCircuitCode, acd);
//
// testLLUDPServer.LoadReceive(uccp, testEp);
// testLLUDPServer.ReceiveData(null);
//
// // Should succeed now
// Assert.IsTrue(testLLUDPServer.HasCircuit(myCircuitCode));
// Assert.IsFalse(testLLUDPServer.HasCircuit(101));
// }
//
// /// <summary>
// /// Test removing a client from the stack
// /// </summary>
// [Test]
// public void TestRemoveClient()
// {
// TestHelper.InMethod();
//
// uint myCircuitCode = 123457;
//
// TestLLUDPServer testLLUDPServer;
// TestLLPacketServer testLLPacketServer;
// AgentCircuitManager acm;
// SetupStack(new MockScene(), out testLLUDPServer, out testLLPacketServer, out acm);
// AddClient(myCircuitCode, new IPEndPoint(IPAddress.Loopback, 1000), testLLUDPServer, acm);
//
// testLLUDPServer.RemoveClientCircuit(myCircuitCode);
// Assert.IsFalse(testLLUDPServer.HasCircuit(myCircuitCode));
//
// // Check that removing a non-existant circuit doesn't have any bad effects
// testLLUDPServer.RemoveClientCircuit(101);
// Assert.IsFalse(testLLUDPServer.HasCircuit(101));
// }
//
// /// <summary>
// /// Make sure that the client stack reacts okay to malformed packets
// /// </summary>
// [Test]
// public void TestMalformedPacketSend()
// {
// TestHelper.InMethod();
//
// uint myCircuitCode = 123458;
// EndPoint testEp = new IPEndPoint(IPAddress.Loopback, 1001);
// MockScene scene = new MockScene();
//
// TestLLUDPServer testLLUDPServer;
// TestLLPacketServer testLLPacketServer;
// AgentCircuitManager acm;
// SetupStack(scene, out testLLUDPServer, out testLLPacketServer, out acm);
// AddClient(myCircuitCode, testEp, testLLUDPServer, acm);
//
// byte[] data = new byte[] { 0x01, 0x02, 0x03, 0x04 };
//
// // Send two garbled 'packets' in succession
// testLLUDPServer.LoadReceive(data, testEp);
// testLLUDPServer.LoadReceive(data, testEp);
// testLLUDPServer.ReceiveData(null);
//
// // Check that we are still here
// Assert.IsTrue(testLLUDPServer.HasCircuit(myCircuitCode));
// Assert.That(testLLPacketServer.GetTotalPacketsReceived(), Is.EqualTo(0));
//
// // Check that sending a valid packet to same circuit still succeeds
// Assert.That(scene.ObjectNameCallsReceived, Is.EqualTo(0));
//
// testLLUDPServer.LoadReceive(BuildTestObjectNamePacket(1, "helloooo"), testEp);
// testLLUDPServer.ReceiveData(null);
//
// Assert.That(testLLPacketServer.GetTotalPacketsReceived(), Is.EqualTo(1));
// Assert.That(testLLPacketServer.GetPacketsReceivedFor(PacketType.ObjectName), Is.EqualTo(1));
// }
//
// /// <summary>
// /// Test that the stack continues to work even if some client has caused a
// /// SocketException on Socket.BeginReceive()
// /// </summary>
// [Test]
// public void TestExceptionOnBeginReceive()
// {
// TestHelper.InMethod();
//
// MockScene scene = new MockScene();
//
// uint circuitCodeA = 130000;
// EndPoint epA = new IPEndPoint(IPAddress.Loopback, 1300);
// UUID agentIdA = UUID.Parse("00000000-0000-0000-0000-000000001300");
// UUID sessionIdA = UUID.Parse("00000000-0000-0000-0000-000000002300");
//
// uint circuitCodeB = 130001;
// EndPoint epB = new IPEndPoint(IPAddress.Loopback, 1301);
// UUID agentIdB = UUID.Parse("00000000-0000-0000-0000-000000001301");
// UUID sessionIdB = UUID.Parse("00000000-0000-0000-0000-000000002301");
//
// TestLLUDPServer testLLUDPServer;
// TestLLPacketServer testLLPacketServer;
// AgentCircuitManager acm;
// SetupStack(scene, out testLLUDPServer, out testLLPacketServer, out acm);
// AddClient(circuitCodeA, epA, agentIdA, sessionIdA, testLLUDPServer, acm);
// AddClient(circuitCodeB, epB, agentIdB, sessionIdB, testLLUDPServer, acm);
//
// testLLUDPServer.LoadReceive(BuildTestObjectNamePacket(1, "packet1"), epA);
// testLLUDPServer.LoadReceive(BuildTestObjectNamePacket(1, "packet2"), epB);
// testLLUDPServer.LoadReceiveWithBeginException(epA);
// testLLUDPServer.LoadReceive(BuildTestObjectNamePacket(2, "packet3"), epB);
// testLLUDPServer.ReceiveData(null);
//
// Assert.IsFalse(testLLUDPServer.HasCircuit(circuitCodeA));
//
// Assert.That(testLLPacketServer.GetTotalPacketsReceived(), Is.EqualTo(3));
// Assert.That(testLLPacketServer.GetPacketsReceivedFor(PacketType.ObjectName), Is.EqualTo(3));
// }
}
}

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@ -25,6 +25,7 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.Net;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Scenes;
@ -52,14 +53,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
public override void Update() {}
public override void LoadWorldMap() {}
public override void AddNewClient(IClientAPI client)
public override void AddNewClient(IClientAPI client, PresenceType type)
{
client.OnObjectName += RecordObjectNameCall;
}
public override void RemoveClient(UUID agentID) {}
public override void CloseAllAgents(uint circuitcode) {}
public override void RemoveClient(UUID agentID, bool someReason) {}
// public override void CloseAllAgents(uint circuitcode) {}
public override bool CheckClient(UUID clientId, IPEndPoint endPoint) { return true; }
public override void OtherRegionUp(GridRegion otherRegion) { }
public override bool TryGetScenePresence(UUID uuid, out ScenePresence sp) { sp = null; return false; }
/// <summary>
/// Doesn't really matter what the call is - we're using this to test that a packet has actually been received

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@ -27,7 +27,6 @@
using Nini.Config;
using NUnit.Framework;
using NUnit.Framework.SyntaxHelpers;
using OpenMetaverse;
using OpenMetaverse.Packets;
using OpenSim.Framework;
@ -42,65 +41,65 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
[TestFixture]
public class PacketHandlerTests
{
[Test]
/// <summary>
/// More a placeholder, really
/// </summary>
public void InPacketTest()
{
TestHelper.InMethod();
AgentCircuitData agent = new AgentCircuitData();
agent.AgentID = UUID.Random();
agent.firstname = "testfirstname";
agent.lastname = "testlastname";
agent.SessionID = UUID.Zero;
agent.SecureSessionID = UUID.Zero;
agent.circuitcode = 123;
agent.BaseFolder = UUID.Zero;
agent.InventoryFolder = UUID.Zero;
agent.startpos = Vector3.Zero;
agent.CapsPath = "http://wibble.com";
TestLLUDPServer testLLUDPServer;
TestLLPacketServer testLLPacketServer;
AgentCircuitManager acm;
IScene scene = new MockScene();
SetupStack(scene, out testLLUDPServer, out testLLPacketServer, out acm);
TestClient testClient = new TestClient(agent, scene);
LLPacketHandler packetHandler
= new LLPacketHandler(testClient, testLLPacketServer, new ClientStackUserSettings());
packetHandler.InPacket(new AgentAnimationPacket());
LLQueItem receivedPacket = packetHandler.PacketQueue.Dequeue();
Assert.That(receivedPacket, Is.Not.Null);
Assert.That(receivedPacket.Incoming, Is.True);
Assert.That(receivedPacket.Packet, Is.TypeOf(typeof(AgentAnimationPacket)));
}
/// <summary>
/// Add a client for testing
/// </summary>
/// <param name="scene"></param>
/// <param name="testLLUDPServer"></param>
/// <param name="testPacketServer"></param>
/// <param name="acm">Agent circuit manager used in setting up the stack</param>
protected void SetupStack(
IScene scene, out TestLLUDPServer testLLUDPServer, out TestLLPacketServer testPacketServer,
out AgentCircuitManager acm)
{
IConfigSource configSource = new IniConfigSource();
ClientStackUserSettings userSettings = new ClientStackUserSettings();
testLLUDPServer = new TestLLUDPServer();
acm = new AgentCircuitManager();
uint port = 666;
testLLUDPServer.Initialise(null, ref port, 0, false, configSource, acm);
testPacketServer = new TestLLPacketServer(testLLUDPServer, userSettings);
testLLUDPServer.LocalScene = scene;
}
// [Test]
// /// <summary>
// /// More a placeholder, really
// /// </summary>
// public void InPacketTest()
// {
// TestHelper.InMethod();
//
// AgentCircuitData agent = new AgentCircuitData();
// agent.AgentID = UUID.Random();
// agent.firstname = "testfirstname";
// agent.lastname = "testlastname";
// agent.SessionID = UUID.Zero;
// agent.SecureSessionID = UUID.Zero;
// agent.circuitcode = 123;
// agent.BaseFolder = UUID.Zero;
// agent.InventoryFolder = UUID.Zero;
// agent.startpos = Vector3.Zero;
// agent.CapsPath = "http://wibble.com";
//
// TestLLUDPServer testLLUDPServer;
// TestLLPacketServer testLLPacketServer;
// AgentCircuitManager acm;
// IScene scene = new MockScene();
// SetupStack(scene, out testLLUDPServer, out testLLPacketServer, out acm);
//
// TestClient testClient = new TestClient(agent, scene);
//
// LLPacketHandler packetHandler
// = new LLPacketHandler(testClient, testLLPacketServer, new ClientStackUserSettings());
//
// packetHandler.InPacket(new AgentAnimationPacket());
// LLQueItem receivedPacket = packetHandler.PacketQueue.Dequeue();
//
// Assert.That(receivedPacket, Is.Not.Null);
// Assert.That(receivedPacket.Incoming, Is.True);
// Assert.That(receivedPacket.Packet, Is.TypeOf(typeof(AgentAnimationPacket)));
// }
//
// /// <summary>
// /// Add a client for testing
// /// </summary>
// /// <param name="scene"></param>
// /// <param name="testLLUDPServer"></param>
// /// <param name="testPacketServer"></param>
// /// <param name="acm">Agent circuit manager used in setting up the stack</param>
// protected void SetupStack(
// IScene scene, out TestLLUDPServer testLLUDPServer, out TestLLPacketServer testPacketServer,
// out AgentCircuitManager acm)
// {
// IConfigSource configSource = new IniConfigSource();
// ClientStackUserSettings userSettings = new ClientStackUserSettings();
// testLLUDPServer = new TestLLUDPServer();
// acm = new AgentCircuitManager();
//
// uint port = 666;
// testLLUDPServer.Initialise(null, ref port, 0, false, configSource, acm);
// testPacketServer = new TestLLPacketServer(testLLUDPServer, userSettings);
// testLLUDPServer.LocalScene = scene;
// }
}
}

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@ -1,72 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.Collections.Generic;
using OpenMetaverse.Packets;
namespace OpenSim.Region.ClientStack.LindenUDP.Tests
{
public class TestLLPacketServer : LLPacketServer
{
/// <summary>
/// Record counts of packets received
/// </summary>
protected Dictionary<PacketType, int> m_packetsReceived = new Dictionary<PacketType, int>();
public TestLLPacketServer(LLUDPServer networkHandler, ClientStackUserSettings userSettings)
: base(networkHandler, userSettings)
{}
public override void InPacket(uint circuitCode, Packet packet)
{
base.InPacket(circuitCode, packet);
if (m_packetsReceived.ContainsKey(packet.Type))
m_packetsReceived[packet.Type]++;
else
m_packetsReceived[packet.Type] = 1;
}
public int GetTotalPacketsReceived()
{
int totalCount = 0;
foreach (int count in m_packetsReceived.Values)
totalCount += count;
return totalCount;
}
public int GetPacketsReceivedFor(PacketType packetType)
{
if (m_packetsReceived.ContainsKey(packetType))
return m_packetsReceived[packetType];
else
return 0;
}
}
}

View File

@ -29,7 +29,9 @@ using System;
using System.Collections.Generic;
using System.Net;
using System.Net.Sockets;
using Nini.Config;
using OpenMetaverse.Packets;
using OpenSim.Framework;
namespace OpenSim.Region.ClientStack.LindenUDP.Tests
{
@ -39,42 +41,46 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
/// </summary>
public class TestLLUDPServer : LLUDPServer
{
public TestLLUDPServer(IPAddress listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, IConfigSource configSource, AgentCircuitManager circuitManager)
: base(listenIP, ref port, proxyPortOffsetParm, allow_alternate_port, configSource, circuitManager)
{}
/// <summary>
/// The chunks of data to pass to the LLUDPServer when it calls EndReceive
/// </summary>
protected Queue<ChunkSenderTuple> m_chunksToLoad = new Queue<ChunkSenderTuple>();
protected override void BeginReceive()
{
if (m_chunksToLoad.Count > 0 && m_chunksToLoad.Peek().BeginReceiveException)
{
ChunkSenderTuple tuple = m_chunksToLoad.Dequeue();
reusedEpSender = tuple.Sender;
throw new SocketException();
}
}
// protected override void BeginReceive()
// {
// if (m_chunksToLoad.Count > 0 && m_chunksToLoad.Peek().BeginReceiveException)
// {
// ChunkSenderTuple tuple = m_chunksToLoad.Dequeue();
// reusedEpSender = tuple.Sender;
// throw new SocketException();
// }
// }
protected override bool EndReceive(out int numBytes, IAsyncResult result, ref EndPoint epSender)
{
numBytes = 0;
//m_log.Debug("Queue size " + m_chunksToLoad.Count);
if (m_chunksToLoad.Count <= 0)
return false;
ChunkSenderTuple tuple = m_chunksToLoad.Dequeue();
RecvBuffer = tuple.Data;
numBytes = tuple.Data.Length;
epSender = tuple.Sender;
return true;
}
// protected override bool EndReceive(out int numBytes, IAsyncResult result, ref EndPoint epSender)
// {
// numBytes = 0;
//
// //m_log.Debug("Queue size " + m_chunksToLoad.Count);
//
// if (m_chunksToLoad.Count <= 0)
// return false;
//
// ChunkSenderTuple tuple = m_chunksToLoad.Dequeue();
// RecvBuffer = tuple.Data;
// numBytes = tuple.Data.Length;
// epSender = tuple.Sender;
//
// return true;
// }
public override void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode)
{
// Don't do anything just yet
}
// public override void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode)
// {
// // Don't do anything just yet
// }
/// <summary>
/// Signal that this chunk should throw an exception on Socket.BeginReceive()
@ -112,8 +118,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
/// <param name="result"></param>
public void ReceiveData(IAsyncResult result)
{
while (m_chunksToLoad.Count > 0)
OnReceivedData(result);
// Doesn't work the same way anymore
// while (m_chunksToLoad.Count > 0)
// OnReceivedData(result);
}
/// <summary>
@ -123,10 +130,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
/// <returns></returns>
public bool HasCircuit(uint circuitCode)
{
lock (clientCircuits_reverse)
{
return clientCircuits_reverse.ContainsKey(circuitCode);
}
// lock (clientCircuits_reverse)
// {
// return clientCircuits_reverse.ContainsKey(circuitCode);
// }
return true;
}
}

View File

@ -3067,27 +3067,26 @@
</Files>
</Project>
<!-- Commented for now until new unit tests are written for the new LLUDP implementation
<Project frameworkVersion="v3_5" name="OpenSim.Region.ClientStack.LindenUDP.Tests" path="OpenSim/Region/ClientStack/LindenUDP/Tests" type="Library">
<Project frameworkVersion="v3_5" name="OpenSim.Region.ClientStack.LindenUDP.Tests" path="OpenSim/Region/ClientStack/Linden/UDP/Tests" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../../../../../bin/</OutputPath>
<OutputPath>../../../../../../bin/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../../../../bin/</OutputPath>
<OutputPath>../../../../../../bin/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../../../../bin/</ReferencePath>
<ReferencePath>../../../../../../bin/</ReferencePath>
<Reference name="System"/>
<Reference name="System.Xml"/>
<Reference name="log4net"/>
<Reference name="Nini" />
<Reference name="nunit.framework" />
<Reference name="OpenMetaverse"/>
<Reference name="OpenMetaverseTypes"/>
<Reference name="log4net" path="../../../../../../bin/"/>
<Reference name="Nini" path="../../../../../../bin/"/>
<Reference name="nunit.framework" path="../../../../../../bin/"/>
<Reference name="OpenMetaverse" path="../../../../../../bin/"/>
<Reference name="OpenMetaverseTypes" path="../../../../../../bin/"/>
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Framework.Communications"/>
<Reference name="OpenSim.Framework.Statistics"/>
@ -3101,7 +3100,6 @@
<Match pattern="*.cs" recurse="false"/>
</Files>
</Project>
-->
<Project frameworkVersion="v3_5" name="OpenSim.Region.ScriptEngine.Tests" path="OpenSim/Region/ScriptEngine" type="Library">
<Configuration name="Debug">